59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file
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/// \brief \b [Internal] Random number generator
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///
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#ifndef __RAND_SYNC_H
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#define __RAND_SYNC_H
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#include "Export.hpp"
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#include "Rand.hpp"
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#include "DS_Queue.hpp"
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#include "NativeTypes.hpp"
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namespace RakNet {
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class BitStream;
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class RAK_DLL_EXPORT RakNetRandomSync
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{
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public:
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RakNetRandomSync();
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virtual ~RakNetRandomSync();
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void SeedMT( uint32_t _seed );
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void SeedMT( uint32_t _seed, uint32_t skipValues );
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float FrandomMT( void );
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unsigned int RandomMT( void );
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uint32_t GetSeed( void ) const;
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uint32_t GetCallCount( void ) const;
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void SetCallCount( uint32_t i );
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virtual void SerializeConstruction(RakNet::BitStream *constructionBitstream);
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virtual bool DeserializeConstruction(RakNet::BitStream *constructionBitstream);
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virtual void Serialize(RakNet::BitStream *outputBitstream);
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virtual void Deserialize(RakNet::BitStream *outputBitstream);
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protected:
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void Skip( uint32_t count );
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DataStructures::Queue<unsigned int> usedValues;
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uint32_t seed;
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uint32_t callCount;
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uint32_t usedValueBufferCount;
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RakNetRandom rnr;
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};
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} // namespace RakNet
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#endif
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