libnative-utilities/include/raknet/PluginInterface2.hpp
2024-08-15 18:40:30 +08:00

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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file
/// \brief \b RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins.
///
#ifndef __PLUGIN_INTERFACE_2_H
#define __PLUGIN_INTERFACE_2_H
#include "NativeFeatureIncludes.hpp"
#include "RakNetTypes.hpp"
#include "Export.hpp"
#include "PacketPriority.hpp"
namespace RakNet {
/// Forward declarations
class RakPeerInterface;
class TCPInterface;
struct Packet;
struct InternalPacket;
/// \defgroup PLUGIN_INTERFACE_GROUP PluginInterface2
/// \defgroup PLUGINS_GROUP Plugins
/// \ingroup PLUGIN_INTERFACE_GROUP
/// For each message that arrives on an instance of RakPeer, the plugins get an opportunity to process them first. This enumeration represents what to do with the message
/// \ingroup PLUGIN_INTERFACE_GROUP
enum PluginReceiveResult
{
/// The plugin used this message and it shouldn't be given to the user.
RR_STOP_PROCESSING_AND_DEALLOCATE=0,
/// This message will be processed by other plugins, and at last by the user.
RR_CONTINUE_PROCESSING,
/// The plugin is going to hold on to this message. Do not deallocate it but do not pass it to other plugins either.
RR_STOP_PROCESSING
};
/// Reasons why a connection was lost
/// \ingroup PLUGIN_INTERFACE_GROUP
enum PI2_LostConnectionReason
{
/// Called RakPeer::CloseConnection()
LCR_CLOSED_BY_USER,
/// Got ID_DISCONNECTION_NOTIFICATION
LCR_DISCONNECTION_NOTIFICATION,
/// GOT ID_CONNECTION_LOST
LCR_CONNECTION_LOST
};
/// Returns why a connection attempt failed
/// \ingroup PLUGIN_INTERFACE_GROUP
enum PI2_FailedConnectionAttemptReason
{
FCAR_CONNECTION_ATTEMPT_FAILED,
FCAR_ALREADY_CONNECTED,
FCAR_NO_FREE_INCOMING_CONNECTIONS,
FCAR_SECURITY_PUBLIC_KEY_MISMATCH,
FCAR_CONNECTION_BANNED,
FCAR_INVALID_PASSWORD,
FCAR_INCOMPATIBLE_PROTOCOL,
FCAR_IP_RECENTLY_CONNECTED,
FCAR_REMOTE_SYSTEM_REQUIRES_PUBLIC_KEY,
FCAR_OUR_SYSTEM_REQUIRES_SECURITY,
FCAR_PUBLIC_KEY_MISMATCH
};
/// RakNet's plugin system. Each plugin processes the following events:
/// -Connection attempts
/// -The result of connection attempts
/// -Each incoming message
/// -Updates over time, when RakPeer::Receive() is called
///
/// \ingroup PLUGIN_INTERFACE_GROUP
class RAK_DLL_EXPORT PluginInterface2
{
public:
PluginInterface2();
virtual ~PluginInterface2();
/// Called when the interface is attached
virtual void OnAttach(void) {}
/// Called when the interface is detached
virtual void OnDetach(void) {}
/// Update is called every time a packet is checked for .
virtual void Update(void) {}
/// OnReceive is called for every packet.
/// \param[in] packet the packet that is being returned to the user
/// \return True to allow the game and other plugins to get this message, false to absorb it
virtual PluginReceiveResult OnReceive(Packet *packet) {(void) packet; return RR_CONTINUE_PROCESSING;}
/// Called when RakPeer is initialized
virtual void OnRakPeerStartup(void) {}
/// Called when RakPeer is shutdown
virtual void OnRakPeerShutdown(void) {}
/// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
/// \param[in] systemAddress The system whose connection was closed
/// \param[in] rakNetGuid The guid of the specified system
/// \param[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection
virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ){(void) systemAddress; (void) rakNetGUID; (void) lostConnectionReason;}
/// Called when we got a new connection
/// \param[in] systemAddress Address of the new connection
/// \param[in] rakNetGuid The guid of the specified system
/// \param[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent
virtual void OnNewConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, bool isIncoming) {(void) systemAddress; (void) rakNetGUID; (void) isIncoming;}
/// Called when a connection attempt fails
/// \param[in] packet Packet to be returned to the user
/// \param[in] failedConnectionReason Why the connection failed
virtual void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason) {(void) packet; (void) failedConnectionAttemptReason;}
/// Queried when attached to RakPeer
/// Return true to call OnDirectSocketSend(), OnDirectSocketReceive(), OnReliabilityLayerNotification(), OnInternalPacket(), and OnAck()
/// If true, then you cannot call RakPeer::AttachPlugin() or RakPeer::DetachPlugin() for this plugin, while RakPeer is active
virtual bool UsesReliabilityLayer(void) const {return false;}
/// Called on a send to the socket, per datagram, that does not go through the reliability layer
/// \pre To be called, UsesReliabilityLayer() must return true
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress Which system this message is being sent to
virtual void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
/// Called on a receive from the socket, per datagram, that does not go through the reliability layer
/// \pre To be called, UsesReliabilityLayer() must return true
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress Which system this message is being sent to
virtual void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
/// Called when the reliability layer rejects a send or receive
/// \pre To be called, UsesReliabilityLayer() must return true
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress Which system this message is being sent to
virtual void OnReliabilityLayerNotification(const char *errorMessage, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress, bool isError) {(void) errorMessage; (void) bitsUsed; (void) remoteSystemAddress; (void) isError;}
/// Called on a send or receive of a message within the reliability layer
/// \pre To be called, UsesReliabilityLayer() must return true
/// \param[in] internalPacket The user message, along with all send data.
/// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message.
/// \param[in] remoteSystemAddress The player we sent or got this packet from
/// \param[in] time The current time as returned by RakNet::GetTimeMS()
/// \param[in] isSend Is this callback representing a send event or receive event?
virtual void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, RakNet::TimeMS time, int isSend) {(void) internalPacket; (void) frameNumber; (void) remoteSystemAddress; (void) time; (void) isSend;}
/// Called when we get an ack for a message we reliably sent
/// \pre To be called, UsesReliabilityLayer() must return true
/// \param[in] messageNumber The numerical identifier for which message this is
/// \param[in] remoteSystemAddress The player we sent or got this packet from
/// \param[in] time The current time as returned by RakNet::GetTimeMS()
virtual void OnAck(unsigned int messageNumber, SystemAddress remoteSystemAddress, RakNet::TimeMS time) {(void) messageNumber; (void) remoteSystemAddress; (void) time;}
/// System called RakPeerInterface::PushBackPacket
/// \param[in] data The data being sent
/// \param[in] bitsUsed How many bits long \a data is
/// \param[in] remoteSystemAddress The player we sent or got this packet from
virtual void OnPushBackPacket(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
RakPeerInterface *GetRakPeerInterface(void) const {return rakPeerInterface;}
RakNetGUID GetMyGUIDUnified(void) const;
/// \internal
void SetRakPeerInterface( RakPeerInterface *ptr );
#if _RAKNET_SUPPORT_TCPInterface==1
/// \internal
void SetTCPInterface( TCPInterface *ptr );
#endif
protected:
// Send through either rakPeerInterface or tcpInterface, whichever is available
void SendUnified( const RakNet::BitStream * bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast );
void SendUnified( const char * data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast );
bool SendListUnified( const char **data, const int *lengths, const int numParameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast );
Packet *AllocatePacketUnified(unsigned dataSize);
void PushBackPacketUnified(Packet *packet, bool pushAtHead);
void DeallocPacketUnified(Packet *packet);
// Filled automatically in when attached
RakPeerInterface *rakPeerInterface;
#if _RAKNET_SUPPORT_TCPInterface==1
TCPInterface *tcpInterface;
#endif
};
} // namespace RakNet
#endif