libnative-utilities/include/raknet/PacketPriority.hpp
2024-08-15 18:40:30 +08:00

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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file
/// \brief This file contains enumerations for packet priority and reliability enumerations.
///
#ifndef __PACKET_PRIORITY_H
#define __PACKET_PRIORITY_H
/// These enumerations are used to describe when packets are delivered.
enum PacketPriority
{
/// The highest possible priority. These message trigger sends immediately, and are generally not buffered or aggregated into a single datagram.
IMMEDIATE_PRIORITY,
/// For every 2 IMMEDIATE_PRIORITY messages, 1 HIGH_PRIORITY will be sent.
/// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
HIGH_PRIORITY,
/// For every 2 HIGH_PRIORITY messages, 1 MEDIUM_PRIORITY will be sent.
/// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
MEDIUM_PRIORITY,
/// For every 2 MEDIUM_PRIORITY messages, 1 LOW_PRIORITY will be sent.
/// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control.
LOW_PRIORITY,
/// \internal
NUMBER_OF_PRIORITIES
};
/// These enumerations are used to describe how packets are delivered.
/// \note Note to self: I write this with 3 bits in the stream. If I add more remember to change that
/// \note In ReliabilityLayer::WriteToBitStreamFromInternalPacket I assume there are 5 major types
/// \note Do not reorder, I check on >= UNRELIABLE_WITH_ACK_RECEIPT
enum PacketReliability
{
/// Same as regular UDP, except that it will also discard duplicate datagrams. RakNet adds (6 to 17) + 21 bits of overhead, 16 of which is used to detect duplicate packets and 6 to 17 of which is used for message length.
UNRELIABLE,
/// Regular UDP with a sequence counter. Out of order messages will be discarded.
/// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
UNRELIABLE_SEQUENCED,
/// The message is sent reliably, but not necessarily in any order. Same overhead as UNRELIABLE.
RELIABLE,
/// This message is reliable and will arrive in the order you sent it. Messages will be delayed while waiting for out of order messages. Same overhead as UNRELIABLE_SEQUENCED.
/// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
RELIABLE_ORDERED,
/// This message is reliable and will arrive in the sequence you sent it. Out or order messages will be dropped. Same overhead as UNRELIABLE_SEQUENCED.
/// Sequenced and ordered messages sent on the same channel will arrive in the order sent.
RELIABLE_SEQUENCED,
/// Same as UNRELIABLE, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
UNRELIABLE_WITH_ACK_RECEIPT,
/// Same as UNRELIABLE_SEQUENCED, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
/// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed
// UNRELIABLE_SEQUENCED_WITH_ACK_RECEIPT,
/// Same as RELIABLE. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS.
RELIABLE_WITH_ACK_RECEIPT,
/// Same as RELIABLE_ORDERED_ACK_RECEIPT. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS.
RELIABLE_ORDERED_WITH_ACK_RECEIPT,
/// Same as RELIABLE_SEQUENCED. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost.
/// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed
// RELIABLE_SEQUENCED_WITH_ACK_RECEIPT,
/// \internal
NUMBER_OF_RELIABILITIES
};
#endif