libnative-utilities/include/raknet/MessageIdentifiers.hpp
2024-08-15 18:40:30 +08:00

438 lines
22 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file
/// \brief All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
///
#ifndef __MESSAGE_IDENTIFIERS_H
#define __MESSAGE_IDENTIFIERS_H
#if defined(RAKNET_USE_CUSTOM_PACKET_IDS)
#include "CustomPacketIdentifiers.hpp"
#else
enum OutOfBandIdentifiers
{
ID_NAT_ESTABLISH_UNIDIRECTIONAL,
ID_NAT_ESTABLISH_BIDIRECTIONAL,
ID_NAT_TYPE_DETECT,
ID_ROUTER_2_REPLY_TO_SENDER_PORT,
ID_ROUTER_2_REPLY_TO_SPECIFIED_PORT,
ID_ROUTER_2_MINI_PUNCH_REPLY,
ID_ROUTER_2_MINI_PUNCH_REPLY_BOUNCE,
ID_XBOX_360_VOICE,
ID_XBOX_360_GET_NETWORK_ROOM,
ID_XBOX_360_RETURN_NETWORK_ROOM,
ID_NAT_PING,
ID_NAT_PONG,
};
/// You should not edit the file MessageIdentifiers.h as it is a part of RakNet static library
/// To define your own message id, define an enum following the code example that follows.
///
/// \code
/// enum {
/// ID_MYPROJECT_MSG_1 = ID_USER_PACKET_ENUM,
/// ID_MYPROJECT_MSG_2,
/// ...
/// };
/// \endcode
///
/// \note All these enumerations should be casted to (unsigned char) before writing them to RakNet::BitStream
enum DefaultMessageIDTypes
{
//
// RESERVED TYPES - DO NOT CHANGE THESE
// All types from RakPeer
//
/// These types are never returned to the user.
/// Ping from a connected system. Update timestamps (internal use only)
ID_CONNECTED_PING,
/// Ping from an unconnected system. Reply but do not update timestamps. (internal use only)
ID_UNCONNECTED_PING,
/// Ping from an unconnected system. Only reply if we have open connections. Do not update timestamps. (internal use only)
ID_UNCONNECTED_PING_OPEN_CONNECTIONS,
/// Pong from a connected system. Update timestamps (internal use only)
ID_CONNECTED_PONG,
/// A reliable packet to detect lost connections (internal use only)
ID_DETECT_LOST_CONNECTIONS,
/// C2S: Initial query: Header(1), OfflineMesageID(16), Protocol number(1), Pad(toMTU), sent with no fragment set.
/// If protocol fails on server, returns ID_INCOMPATIBLE_PROTOCOL_VERSION to client
ID_OPEN_CONNECTION_REQUEST_1,
/// S2C: Header(1), OfflineMesageID(16), server GUID(8), HasSecurity(1), Cookie(4, if HasSecurity)
/// , public key (if do security is true), MTU(2). If public key fails on client, returns ID_PUBLIC_KEY_MISMATCH
ID_OPEN_CONNECTION_REPLY_1,
/// C2S: Header(1), OfflineMesageID(16), Cookie(4, if HasSecurity is true on the server), clientSupportsSecurity(1 bit),
/// handshakeChallenge (if has security on both server and client), remoteBindingAddress(6), MTU(2), client GUID(8)
/// Connection slot allocated if cookie is valid, server is not full, GUID and IP not already in use.
ID_OPEN_CONNECTION_REQUEST_2,
/// S2C: Header(1), OfflineMesageID(16), server GUID(8), mtu(2), doSecurity(1 bit), handshakeAnswer (if do security is true)
ID_OPEN_CONNECTION_REPLY_2,
/// C2S: Header(1), GUID(8), Timestamp, HasSecurity(1), Proof(32)
ID_CONNECTION_REQUEST,
/// RakPeer - Remote system requires secure connections, pass a public key to RakPeerInterface::Connect()
ID_REMOTE_SYSTEM_REQUIRES_PUBLIC_KEY,
/// RakPeer - We passed a public key to RakPeerInterface::Connect(), but the other system did not have security turned on
ID_OUR_SYSTEM_REQUIRES_SECURITY,
/// RakPeer - Wrong public key passed to RakPeerInterface::Connect()
ID_PUBLIC_KEY_MISMATCH,
/// RakPeer - Same as ID_ADVERTISE_SYSTEM, but intended for internal use rather than being passed to the user.
/// Second byte indicates type. Used currently for NAT punchthrough for receiver port advertisement. See ID_NAT_ADVERTISE_RECIPIENT_PORT
ID_OUT_OF_BAND_INTERNAL,
/// If RakPeerInterface::Send() is called where PacketReliability contains _WITH_ACK_RECEIPT, then on a later call to
/// RakPeerInterface::Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS. The message will be 5 bytes long,
/// and bytes 1-4 inclusive will contain a number in native order containing a number that identifies this message.
/// This number will be returned by RakPeerInterface::Send() or RakPeerInterface::SendList(). ID_SND_RECEIPT_ACKED means that
/// the message arrived
ID_SND_RECEIPT_ACKED,
/// If RakPeerInterface::Send() is called where PacketReliability contains UNRELIABLE_WITH_ACK_RECEIPT, then on a later call to
/// RakPeerInterface::Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS. The message will be 5 bytes long,
/// and bytes 1-4 inclusive will contain a number in native order containing a number that identifies this message. This number
/// will be returned by RakPeerInterface::Send() or RakPeerInterface::SendList(). ID_SND_RECEIPT_LOSS means that an ack for the
/// message did not arrive (it may or may not have been delivered, probably not). On disconnect or shutdown, you will not get
/// ID_SND_RECEIPT_LOSS for unsent messages, you should consider those messages as all lost.
ID_SND_RECEIPT_LOSS,
//
// USER TYPES - DO NOT CHANGE THESE
//
/// RakPeer - In a client/server environment, our connection request to the server has been accepted.
ID_CONNECTION_REQUEST_ACCEPTED,
/// RakPeer - Sent to the player when a connection request cannot be completed due to inability to connect.
ID_CONNECTION_ATTEMPT_FAILED,
/// RakPeer - Sent a connect request to a system we are currently connected to.
ID_ALREADY_CONNECTED,
/// RakPeer - A remote system has successfully connected.
ID_NEW_INCOMING_CONNECTION,
/// RakPeer - The system we attempted to connect to is not accepting new connections.
ID_NO_FREE_INCOMING_CONNECTIONS,
/// RakPeer - The system specified in Packet::systemAddress has disconnected from us. For the client, this would mean the
/// server has shutdown.
ID_DISCONNECTION_NOTIFICATION,
/// RakPeer - Reliable packets cannot be delivered to the system specified in Packet::systemAddress. The connection to that
/// system has been closed.
ID_CONNECTION_LOST,
/// RakPeer - We are banned from the system we attempted to connect to.
ID_CONNECTION_BANNED,
/// RakPeer - The remote system is using a password and has refused our connection because we did not set the correct password.
ID_INVALID_PASSWORD,
// RAKNET_PROTOCOL_VERSION in RakNetVersion.h does not match on the remote system what we have on our system
// This means the two systems cannot communicate.
// The 2nd byte of the message contains the value of RAKNET_PROTOCOL_VERSION for the remote system
ID_INCOMPATIBLE_PROTOCOL_VERSION,
// Means that this IP address connected recently, and can't connect again as a security measure. See
/// RakPeer::SetLimitIPConnectionFrequency()
ID_IP_RECENTLY_CONNECTED,
/// RakPeer - The sizeof(RakNetTime) bytes following this byte represent a value which is automatically modified by the difference
/// in system times between the sender and the recipient. Requires that you call SetOccasionalPing.
ID_TIMESTAMP,
/// RakPeer - Pong from an unconnected system. First byte is ID_UNCONNECTED_PONG, second sizeof(RakNet::TimeMS) bytes is the ping,
/// following bytes is system specific enumeration data.
/// Read using bitstreams
ID_UNCONNECTED_PONG,
/// RakPeer - Inform a remote system of our IP/Port. On the recipient, all data past ID_ADVERTISE_SYSTEM is whatever was passed to
/// the data parameter
ID_ADVERTISE_SYSTEM,
// RakPeer - Downloading a large message. Format is ID_DOWNLOAD_PROGRESS (MessageID), partCount (unsigned int),
/// partTotal (unsigned int),
/// partLength (unsigned int), first part data (length <= MAX_MTU_SIZE). See the three parameters partCount, partTotal
/// and partLength in OnFileProgress in FileListTransferCBInterface.h
ID_DOWNLOAD_PROGRESS,
/// ConnectionGraph2 plugin - In a client/server environment, a client other than ourselves has disconnected gracefully.
/// Packet::systemAddress is modified to reflect the systemAddress of this client.
ID_REMOTE_DISCONNECTION_NOTIFICATION,
/// ConnectionGraph2 plugin - In a client/server environment, a client other than ourselves has been forcefully dropped.
/// Packet::systemAddress is modified to reflect the systemAddress of this client.
ID_REMOTE_CONNECTION_LOST,
/// ConnectionGraph2 plugin: Bytes 1-4 = count. for (count items) contains {SystemAddress, RakNetGUID, 2 byte ping}
ID_REMOTE_NEW_INCOMING_CONNECTION,
/// FileListTransfer plugin - Setup data
ID_FILE_LIST_TRANSFER_HEADER,
/// FileListTransfer plugin - A file
ID_FILE_LIST_TRANSFER_FILE,
// Ack for reference push, to send more of the file
ID_FILE_LIST_REFERENCE_PUSH_ACK,
/// DirectoryDeltaTransfer plugin - Request from a remote system for a download of a directory
ID_DDT_DOWNLOAD_REQUEST,
/// RakNetTransport plugin - Transport provider message, used for remote console
ID_TRANSPORT_STRING,
/// ReplicaManager plugin - Create an object
ID_REPLICA_MANAGER_CONSTRUCTION,
/// ReplicaManager plugin - Changed scope of an object
ID_REPLICA_MANAGER_SCOPE_CHANGE,
/// ReplicaManager plugin - Serialized data of an object
ID_REPLICA_MANAGER_SERIALIZE,
/// ReplicaManager plugin - New connection, about to send all world objects
ID_REPLICA_MANAGER_DOWNLOAD_STARTED,
/// ReplicaManager plugin - Finished downloading all serialized objects
ID_REPLICA_MANAGER_DOWNLOAD_COMPLETE,
/// RakVoice plugin - Open a communication channel
ID_RAKVOICE_OPEN_CHANNEL_REQUEST,
/// RakVoice plugin - Communication channel accepted
ID_RAKVOICE_OPEN_CHANNEL_REPLY,
/// RakVoice plugin - Close a communication channel
ID_RAKVOICE_CLOSE_CHANNEL,
/// RakVoice plugin - Voice data
ID_RAKVOICE_DATA,
/// Autopatcher plugin - Get a list of files that have changed since a certain date
ID_AUTOPATCHER_GET_CHANGELIST_SINCE_DATE,
/// Autopatcher plugin - A list of files to create
ID_AUTOPATCHER_CREATION_LIST,
/// Autopatcher plugin - A list of files to delete
ID_AUTOPATCHER_DELETION_LIST,
/// Autopatcher plugin - A list of files to get patches for
ID_AUTOPATCHER_GET_PATCH,
/// Autopatcher plugin - A list of patches for a list of files
ID_AUTOPATCHER_PATCH_LIST,
/// Autopatcher plugin - Returned to the user: An error from the database repository for the autopatcher.
ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR,
/// Autopatcher plugin - Returned to the user: The server does not allow downloading unmodified game files.
ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES,
/// Autopatcher plugin - Finished getting all files from the autopatcher
ID_AUTOPATCHER_FINISHED_INTERNAL,
ID_AUTOPATCHER_FINISHED,
/// Autopatcher plugin - Returned to the user: You must restart the application to finish patching.
ID_AUTOPATCHER_RESTART_APPLICATION,
/// NATPunchthrough plugin: internal
ID_NAT_PUNCHTHROUGH_REQUEST,
/// NATPunchthrough plugin: internal
//ID_NAT_GROUP_PUNCHTHROUGH_REQUEST,
/// NATPunchthrough plugin: internal
//ID_NAT_GROUP_PUNCHTHROUGH_REPLY,
/// NATPunchthrough plugin: internal
ID_NAT_CONNECT_AT_TIME,
/// NATPunchthrough plugin: internal
ID_NAT_GET_MOST_RECENT_PORT,
/// NATPunchthrough plugin: internal
ID_NAT_CLIENT_READY,
/// NATPunchthrough plugin: internal
//ID_NAT_GROUP_PUNCHTHROUGH_FAILURE_NOTIFICATION,
/// NATPunchthrough plugin: Destination system is not connected to the server. Bytes starting at offset 1 contains the
/// RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
ID_NAT_TARGET_NOT_CONNECTED,
/// NATPunchthrough plugin: Destination system is not responding to ID_NAT_GET_MOST_RECENT_PORT. Possibly the plugin is not installed.
/// Bytes starting at offset 1 contains the RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
ID_NAT_TARGET_UNRESPONSIVE,
/// NATPunchthrough plugin: The server lost the connection to the destination system while setting up punchthrough.
/// Possibly the plugin is not installed. Bytes starting at offset 1 contains the RakNetGUID destination
/// field of NatPunchthroughClient::OpenNAT().
ID_NAT_CONNECTION_TO_TARGET_LOST,
/// NATPunchthrough plugin: This punchthrough is already in progress. Possibly the plugin is not installed.
/// Bytes starting at offset 1 contains the RakNetGUID destination field of NatPunchthroughClient::OpenNAT().
ID_NAT_ALREADY_IN_PROGRESS,
/// NATPunchthrough plugin: This message is generated on the local system, and does not come from the network.
/// packet::guid contains the destination field of NatPunchthroughClient::OpenNAT(). Byte 1 contains 1 if you are the sender, 0 if not
ID_NAT_PUNCHTHROUGH_FAILED,
/// NATPunchthrough plugin: Punchthrough succeeded. See packet::systemAddress and packet::guid. Byte 1 contains 1 if you are the sender,
/// 0 if not. You can now use RakPeer::Connect() or other calls to communicate with this system.
ID_NAT_PUNCHTHROUGH_SUCCEEDED,
/// ReadyEvent plugin - Set the ready state for a particular system
/// First 4 bytes after the message contains the id
ID_READY_EVENT_SET,
/// ReadyEvent plugin - Unset the ready state for a particular system
/// First 4 bytes after the message contains the id
ID_READY_EVENT_UNSET,
/// All systems are in state ID_READY_EVENT_SET
/// First 4 bytes after the message contains the id
ID_READY_EVENT_ALL_SET,
/// \internal, do not process in your game
/// ReadyEvent plugin - Request of ready event state - used for pulling data when newly connecting
ID_READY_EVENT_QUERY,
/// Lobby packets. Second byte indicates type.
ID_LOBBY_GENERAL,
// RPC3, RPC4 error
ID_RPC_REMOTE_ERROR,
/// Plugin based replacement for RPC system
ID_RPC_PLUGIN,
/// FileListTransfer transferring large files in chunks that are read only when needed, to save memory
ID_FILE_LIST_REFERENCE_PUSH,
/// Force the ready event to all set
ID_READY_EVENT_FORCE_ALL_SET,
/// Rooms function
ID_ROOMS_EXECUTE_FUNC,
ID_ROOMS_LOGON_STATUS,
ID_ROOMS_HANDLE_CHANGE,
/// Lobby2 message
ID_LOBBY2_SEND_MESSAGE,
ID_LOBBY2_SERVER_ERROR,
/// Informs user of a new host GUID. Packet::Guid contains this new host RakNetGuid. The old host can be read out using BitStream->Read(RakNetGuid) starting on byte 1
/// This is not returned until connected to a remote system
/// If the oldHost is UNASSIGNED_RAKNET_GUID, then this is the first time the host has been determined
ID_FCM2_NEW_HOST,
/// \internal For FullyConnectedMesh2 plugin
ID_FCM2_REQUEST_FCMGUID,
/// \internal For FullyConnectedMesh2 plugin
ID_FCM2_RESPOND_CONNECTION_COUNT,
/// \internal For FullyConnectedMesh2 plugin
ID_FCM2_INFORM_FCMGUID,
/// \internal For FullyConnectedMesh2 plugin
ID_FCM2_UPDATE_MIN_TOTAL_CONNECTION_COUNT,
/// A remote system (not necessarily the host) called FullyConnectedMesh2::StartVerifiedJoin() with our system as the client
/// Use FullyConnectedMesh2::GetVerifiedJoinRequiredProcessingList() to read systems
/// For each system, attempt NatPunchthroughClient::OpenNAT() and/or RakPeerInterface::Connect()
/// When this has been done for all systems, the remote system will automatically be informed of the results
/// \note Only the designated client gets this message
/// \note You won't get this message if you are already connected to all target systems
/// \note If you fail to connect to a system, this does not automatically mean you will get ID_FCM2_VERIFIED_JOIN_FAILED as that system may have been shutting down from the host too
/// \sa FullyConnectedMesh2::StartVerifiedJoin()
ID_FCM2_VERIFIED_JOIN_START,
/// \internal The client has completed processing for all systems designated in ID_FCM2_VERIFIED_JOIN_START
ID_FCM2_VERIFIED_JOIN_CAPABLE,
/// Client failed to connect to a required systems notified via FullyConnectedMesh2::StartVerifiedJoin()
/// RakPeerInterface::CloseConnection() was automatically called for all systems connected due to ID_FCM2_VERIFIED_JOIN_START
/// Programmer should inform the player via the UI that they cannot join this session, and to choose a different session
/// \note Server normally sends us this message, however if connection to the server was lost, message will be returned locally
/// \note Only the designated client gets this message
ID_FCM2_VERIFIED_JOIN_FAILED,
/// The system that called StartVerifiedJoin() got ID_FCM2_VERIFIED_JOIN_CAPABLE from the client and then called RespondOnVerifiedJoinCapable() with true
/// AddParticipant() has automatically been called for this system
/// Use GetVerifiedJoinAcceptedAdditionalData() to read any additional data passed to RespondOnVerifiedJoinCapable()
/// \note All systems in the mesh get this message
/// \sa RespondOnVerifiedJoinCapable()
ID_FCM2_VERIFIED_JOIN_ACCEPTED,
/// The system that called StartVerifiedJoin() got ID_FCM2_VERIFIED_JOIN_CAPABLE from the client and then called RespondOnVerifiedJoinCapable() with false
/// CloseConnection() has been automatically called for each system connected to since ID_FCM2_VERIFIED_JOIN_START.
/// The connection is NOT automatically closed to the original host that sent StartVerifiedJoin()
/// Use GetVerifiedJoinRejectedAdditionalData() to read any additional data passed to RespondOnVerifiedJoinCapable()
/// \note Only the designated client gets this message
/// \sa RespondOnVerifiedJoinCapable()
ID_FCM2_VERIFIED_JOIN_REJECTED,
/// UDP proxy messages. Second byte indicates type.
ID_UDP_PROXY_GENERAL,
/// SQLite3Plugin - execute
ID_SQLite3_EXEC,
/// SQLite3Plugin - Remote database is unknown
ID_SQLite3_UNKNOWN_DB,
/// Events happening with SQLiteClientLoggerPlugin
ID_SQLLITE_LOGGER,
/// Sent to NatTypeDetectionServer
ID_NAT_TYPE_DETECTION_REQUEST,
/// Sent to NatTypeDetectionClient. Byte 1 contains the type of NAT detected.
ID_NAT_TYPE_DETECTION_RESULT,
/// Used by the router2 plugin
ID_ROUTER_2_INTERNAL,
/// No path is available or can be established to the remote system
/// Packet::guid contains the endpoint guid that we were trying to reach
ID_ROUTER_2_FORWARDING_NO_PATH,
/// \brief You can now call connect, ping, or other operations to the destination system.
///
/// Connect as follows:
///
/// RakNet::BitStream bs(packet->data, packet->length, false);
/// bs.IgnoreBytes(sizeof(MessageID));
/// RakNetGUID endpointGuid;
/// bs.Read(endpointGuid);
/// unsigned short sourceToDestPort;
/// bs.Read(sourceToDestPort);
/// char ipAddressString[32];
/// packet->systemAddress.ToString(false, ipAddressString);
/// rakPeerInterface->Connect(ipAddressString, sourceToDestPort, 0,0);
ID_ROUTER_2_FORWARDING_ESTABLISHED,
/// The IP address for a forwarded connection has changed
/// Read endpointGuid and port as per ID_ROUTER_2_FORWARDING_ESTABLISHED
ID_ROUTER_2_REROUTED,
/// \internal Used by the team balancer plugin
ID_TEAM_BALANCER_INTERNAL,
/// Cannot switch to the desired team because it is full. However, if someone on that team leaves, you will
/// get ID_TEAM_BALANCER_TEAM_ASSIGNED later.
/// For TeamBalancer: Byte 1 contains the team you requested to join. Following bytes contain NetworkID of which member
ID_TEAM_BALANCER_REQUESTED_TEAM_FULL,
/// Cannot switch to the desired team because all teams are locked. However, if someone on that team leaves,
/// you will get ID_TEAM_BALANCER_SET_TEAM later.
/// For TeamBalancer: Byte 1 contains the team you requested to join.
ID_TEAM_BALANCER_REQUESTED_TEAM_LOCKED,
ID_TEAM_BALANCER_TEAM_REQUESTED_CANCELLED,
/// Team balancer plugin informing you of your team. Byte 1 contains the team you requested to join. Following bytes contain NetworkID of which member.
ID_TEAM_BALANCER_TEAM_ASSIGNED,
/// Gamebryo Lightspeed integration
ID_LIGHTSPEED_INTEGRATION,
/// XBOX integration
ID_XBOX_LOBBY,
/// The password we used to challenge the other system passed, meaning the other system has called TwoWayAuthentication::AddPassword() with the same password we passed to TwoWayAuthentication::Challenge()
/// You can read the identifier used to challenge as follows:
/// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(RakNet::MessageID)); RakNet::RakString password; bs.Read(password);
ID_TWO_WAY_AUTHENTICATION_INCOMING_CHALLENGE_SUCCESS,
ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_SUCCESS,
/// A remote system sent us a challenge using TwoWayAuthentication::Challenge(), and the challenge failed.
/// If the other system must pass the challenge to stay connected, you should call RakPeer::CloseConnection() to terminate the connection to the other system.
ID_TWO_WAY_AUTHENTICATION_INCOMING_CHALLENGE_FAILURE,
/// The other system did not add the password we used to TwoWayAuthentication::AddPassword()
/// You can read the identifier used to challenge as follows:
/// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(MessageID)); RakNet::RakString password; bs.Read(password);
ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_FAILURE,
/// The other system did not respond within a timeout threshhold. Either the other system is not running the plugin or the other system was blocking on some operation for a long time.
/// You can read the identifier used to challenge as follows:
/// RakNet::BitStream bs(packet->data, packet->length, false); bs.IgnoreBytes(sizeof(MessageID)); RakNet::RakString password; bs.Read(password);
ID_TWO_WAY_AUTHENTICATION_OUTGOING_CHALLENGE_TIMEOUT,
/// \internal
ID_TWO_WAY_AUTHENTICATION_NEGOTIATION,
/// CloudClient / CloudServer
ID_CLOUD_POST_REQUEST,
ID_CLOUD_RELEASE_REQUEST,
ID_CLOUD_GET_REQUEST,
ID_CLOUD_GET_RESPONSE,
ID_CLOUD_UNSUBSCRIBE_REQUEST,
ID_CLOUD_SERVER_TO_SERVER_COMMAND,
ID_CLOUD_SUBSCRIPTION_NOTIFICATION,
// LibVoice
ID_LIB_VOICE,
ID_RELAY_PLUGIN,
ID_NAT_REQUEST_BOUND_ADDRESSES,
ID_NAT_RESPOND_BOUND_ADDRESSES,
ID_FCM2_UPDATE_USER_CONTEXT,
ID_RESERVED_3,
ID_RESERVED_4,
ID_RESERVED_5,
ID_RESERVED_6,
ID_RESERVED_7,
ID_RESERVED_8,
ID_RESERVED_9,
// For the user to use. Start your first enumeration at this value.
ID_USER_PACKET_ENUM
//-------------------------------------------------------------------------------------------------------------
};
#endif // RAKNET_USE_CUSTOM_PACKET_IDS
#endif