41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#ifndef _GCC_WIN_STRINGS
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#define _GCC_WIN_STRINGS
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#if defined(__native_client__)
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#ifndef _stricmp
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int _stricmp(const char* s1, const char* s2);
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#endif
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int _strnicmp(const char* s1, const char* s2, size_t n);
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char *_strlwr(char * str );
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#define _vsnprintf vsnprintf
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#else
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#if (defined(__GNUC__) || defined(__GCCXML__) || defined(__S3E__) ) && !defined(_WIN32)
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#ifndef _stricmp
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int _stricmp(const char* s1, const char* s2);
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#endif
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int _strnicmp(const char* s1, const char* s2, size_t n);
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// http://www.jenkinssoftware.com/forum/index.php?topic=5010.msg20920#msg20920
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// #ifndef _vsnprintf
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#define _vsnprintf vsnprintf
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// #endif
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#ifndef __APPLE__
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char *_strlwr(char * str ); //this won't compile on OSX for some reason
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#endif
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#endif
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#endif
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#endif // _GCC_WIN_STRINGS
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