libnative-utilities/include/raknet/HTTPConnection2.hpp
2024-08-15 18:40:30 +08:00

125 lines
5.1 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file HTTPConnection2.h
/// \brief Contains HTTPConnection2, used to communicate with web servers
///
#include "NativeFeatureIncludes.hpp"
#if _RAKNET_SUPPORT_HTTPConnection2==1 && _RAKNET_SUPPORT_TCPInterface==1
#ifndef __HTTP_CONNECTION_2
#define __HTTP_CONNECTION_2
#include "Export.hpp"
#include "RakString.hpp"
#include "RakMemoryOverride.hpp"
#include "RakNetTypes.hpp"
#include "DS_List.hpp"
#include "DS_Queue.hpp"
#include "PluginInterface2.hpp"
#include "SimpleMutex.hpp"
namespace RakNet
{
/// Forward declarations
class TCPInterface;
struct SystemAddress;
/// \brief Use HTTPConnection2 to communicate with a web server.
/// \details Start an instance of TCPInterface via the Start() command.
/// This class will handle connecting to transmit a request
class RAK_DLL_EXPORT HTTPConnection2 : public PluginInterface2
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(HTTPConnection2)
HTTPConnection2();
virtual ~HTTPConnection2();
/// \brief Connect to, then transmit a request to a TCP based server
/// \param[in] tcp An instance of TCPInterface that previously had TCPInterface::Start() called
/// \param[in] stringToTransmit What string to transmit. See RakString::FormatForPOST(), RakString::FormatForGET(), RakString::FormatForDELETE()
/// \param[in] host The IP address to connect to
/// \param[in] port The port to connect to
/// \param[in] useSSL If to use SSL to connect. OPEN_SSL_CLIENT_SUPPORT must be defined to 1 in RakNetDefines.h or RakNetDefinesOverrides.h
/// \param[in] ipVersion 4 for IPV4, 6 for IPV6
/// \param[in] useAddress Assume we are connected to this address and send to it, rather than do a lookup
/// \param[in] userData
/// \return false if host is not a valid IP address or domain name
bool TransmitRequest(const char* stringToTransmit, const char* host, unsigned short port=80, bool useSSL=false, int ipVersion=4, SystemAddress useAddress=UNASSIGNED_SYSTEM_ADDRESS, void *userData=0);
/// \brief Check for and return a response from a prior call to TransmitRequest()
/// As TCP is stream based, you may get a webserver reply over several calls to TCPInterface::Receive()
/// HTTPConnection2 will store Packet::data and return the response to you either when the connection to the webserver is lost, or enough data has been received()
/// This will only potentially return true after a call to ProcessTCPPacket() or OnLostConnection()
/// \param[out] stringTransmitted The original string transmitted
/// \param[out] hostTransmitted The parameter of the same name passed to TransmitRequest()
/// \param[out] responseReceived The response, if any
/// \param[out] hostReceived The SystemAddress from ProcessTCPPacket() or OnLostConnection()
/// \param[out] contentOffset The offset from the start of responseReceived to the data body. Equivalent to searching for \r\n\r\n in responseReceived.
/// \param[out] userData Whatever you passed to TransmitRequest
/// \return true if there was a response. false if not.
bool GetResponse( RakString &stringTransmitted, RakString &hostTransmitted, RakString &responseReceived, SystemAddress &hostReceived, int &contentOffset, void **userData );
bool GetResponse( RakString &stringTransmitted, RakString &hostTransmitted, RakString &responseReceived, SystemAddress &hostReceived, int &contentOffset );
/// \brief Return if any requests are pending
bool IsBusy(void) const;
/// \brief Return if any requests are waiting to be read by the user
bool HasResponse(void) const;
struct Request
{
RakString stringToTransmit;
RakString stringReceived;
RakString host;
SystemAddress hostEstimatedAddress;
SystemAddress hostCompletedAddress;
unsigned short port;
bool useSSL;
int contentOffset;
int contentLength;
int ipVersion;
void *userData;
bool chunked;
size_t thisChunkSize;
size_t bytesReadForThisChunk;
};
/// \internal
virtual PluginReceiveResult OnReceive(Packet *packet);
virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
virtual void OnNewConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, bool isIncoming);
virtual void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason);
protected:
bool IsConnected(SystemAddress sa);
void SendRequest(Request *request);
void RemovePendingRequest(SystemAddress sa);
void SendNextPendingRequest(void);
void SendPendingRequestToConnectedSystem(SystemAddress sa);
DataStructures::Queue<Request*> pendingRequests;
DataStructures::List<Request*> sentRequests;
DataStructures::List<Request*> completedRequests;
SimpleMutex pendingRequestsMutex, sentRequestsMutex, completedRequestsMutex;
};
} // namespace RakNet
#endif
#endif // _RAKNET_SUPPORT_*