libnative-utilities/include/raknet/FileList.hpp
2024-08-15 18:40:30 +08:00

267 lines
12 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file FileList.h
///
#include "NativeFeatureIncludes.hpp"
#if _RAKNET_SUPPORT_FileOperations==1
#ifndef __FILE_LIST
#define __FILE_LIST
#include "Export.hpp"
#include "DS_List.hpp"
#include "RakMemoryOverride.hpp"
#include "RakNetTypes.hpp"
#include "FileListNodeContext.hpp"
#include "RakString.hpp"
#ifdef _MSC_VER
#pragma warning( push )
#endif
namespace RakNet
{
class BitStream;
}
namespace RakNet
{
/// Forward declarations
class RakPeerInterface;
class FileList;
/// Represents once instance of a file
struct FileListNode
{
/// Name of the file
RakNet::RakString filename;
/// Full path to the file, which may be different than filename
RakNet::RakString fullPathToFile;
/// File data (may be null if not ready)
char *data;
/// Length of \a data. May be greater than fileLength if prepended with a file hash
BitSize_t dataLengthBytes;
/// Length of the file
unsigned fileLengthBytes;
/// User specific data for whatever, describing this file.
FileListNodeContext context;
/// If true, data and dataLengthBytes should be empty. This is just storing the filename
bool isAReference;
};
/// Callback interface set with FileList::SetCallback() in case you want progress notifications when FileList::AddFilesFromDirectory() is called
class RAK_DLL_EXPORT FileListProgress
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(FileListProgress)
FileListProgress() {}
virtual ~FileListProgress() {}
/// First callback called when FileList::AddFilesFromDirectory() starts
virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir) {
(void) fileList;
(void) dir;
}
/// Called for each directory, when that directory begins processing
virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining) {
(void) fileList;
(void) dir;
(void) directoriesRemaining;
}
/// Called for each file, when that file begins processing
virtual void OnFile(FileList *fileList, char *dir, char *fileName, unsigned int fileSize) {
(void) fileList;
(void) dir;
(void) fileName;
(void) fileSize;
}
/// \brief This function is called when we are sending a file to a remote system.
/// \param[in] fileName The name of the file being sent
/// \param[in] fileLengthBytes How long the file is
/// \param[in] offset The offset in bytes into the file that we are sending
/// \param[in] bytesBeingSent How many bytes we are sending this push
/// \param[in] done If this file is now done with this push
/// \param[in] targetSystem Who we are sending to
virtual void OnFilePush(const char *fileName, unsigned int fileLengthBytes, unsigned int offset, unsigned int bytesBeingSent, bool done, SystemAddress targetSystem, unsigned short setId)
{
(void) fileName;
(void) fileLengthBytes;
(void) offset;
(void) bytesBeingSent;
(void) done;
(void) targetSystem;
(void) setId;
}
/// \brief This function is called when all files have been read and are being transferred to a remote system
virtual void OnFilePushesComplete( SystemAddress systemAddress, unsigned short setId )
{
(void) systemAddress;
(void) setId;
}
/// \brief This function is called when a send to a system was aborted (probably due to disconnection)
virtual void OnSendAborted( SystemAddress systemAddress )
{
(void) systemAddress;
}
};
/// Implementation of FileListProgress to use RAKNET_DEBUG_PRINTF
class RAK_DLL_EXPORT FLP_Printf : public FileListProgress
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(FLP_Printf)
FLP_Printf() {}
virtual ~FLP_Printf() {}
/// First callback called when FileList::AddFilesFromDirectory() starts
virtual void OnAddFilesFromDirectoryStarted(FileList *fileList, char *dir);
/// Called for each directory, when that directory begins processing
virtual void OnDirectory(FileList *fileList, char *dir, unsigned int directoriesRemaining);
/// \brief This function is called when all files have been transferred to a particular remote system
virtual void OnFilePushesComplete( SystemAddress systemAddress, unsigned short setID );
/// \brief This function is called when a send to a system was aborted (probably due to disconnection)
virtual void OnSendAborted( SystemAddress systemAddress );
};
class RAK_DLL_EXPORT FileList
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(FileList)
FileList();
~FileList();
/// \brief Add all the files at a given directory.
/// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
/// \param[in] subDirectory The rest of the path to the file. This is stored as a prefix to the filename
/// \param[in] writeHash The first 4 bytes is a hash of the file, with the remainder the actual file data (should \a writeData be true)
/// \param[in] writeData Write the contents of each file
/// \param[in] recursive Whether or not to visit subdirectories
/// \param[in] context User defined byte to store with each file. Use for whatever you want.
void AddFilesFromDirectory(const char *applicationDirectory, const char *subDirectory, bool writeHash, bool writeData, bool recursive, FileListNodeContext context);
/// Deallocate all memory
void Clear(void);
/// Write all encoded data into a bitstream
void Serialize(RakNet::BitStream *outBitStream);
/// Read all encoded data from a bitstream. Clear() is called before deserializing.
bool Deserialize(RakNet::BitStream *inBitStream);
/// \brief Given the existing set of files, search applicationDirectory for the same files.
/// \details For each file that is missing or different, add that file to \a missingOrChangedFiles. Note: the file contents are not written, and only the hash if written if \a alwaysWriteHash is true
/// alwaysWriteHash and neverWriteHash are optimizations to avoid reading the file contents to generate the hash if not necessary because the file is missing or has different lengths anyway.
/// \param[in] applicationDirectory The first part of the path. This is not stored as part of the filename. Use \ as the path delineator.
/// \param[out] missingOrChangedFiles Output list written to
/// \param[in] alwaysWriteHash If true, and neverWriteHash is false, will hash the file content of the file on disk, and write that as the file data with a length of SHA1_LENGTH bytes. If false, if the file length is different, will only write the filename.
/// \param[in] neverWriteHash If true, will never write the hash, even if available. If false, will write the hash if the file lengths are the same and it was forced to do a comparison.
void ListMissingOrChangedFiles(const char *applicationDirectory, FileList *missingOrChangedFiles, bool alwaysWriteHash, bool neverWriteHash);
/// \brief Return the files that need to be written to make \a input match this current FileList.
/// \details Specify dirSubset to only consider files that start with this path
/// specify remoteSubdir to assume that all filenames in input start with this path, so strip it off when comparing filenames.
/// \param[in] input Full list of files
/// \param[out] output Files that we need to match input
/// \param[in] dirSubset If the filename does not start with this path, just skip this file.
/// \param[in] remoteSubdir Remove this from the filenames of \a input when comparing to existing filenames.
void GetDeltaToCurrent(FileList *input, FileList *output, const char *dirSubset, const char *remoteSubdir);
/// \brief Assuming FileList contains a list of filenames presumably without data, read the data for these filenames
/// \param[in] applicationDirectory Prepend this path to each filename. Trailing slash will be added if necessary. Use \ as the path delineator.
/// \param[in] writeFileData True to read and store the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
/// \param[in] writeFileHash True to read and store the hash of the file data. The first SHA1_LENGTH bytes will contain the hash if \a writeFileHash is true
/// \param[in] removeUnknownFiles If a file does not exist on disk but is in the file list, remove it from the file list?
void PopulateDataFromDisk(const char *applicationDirectory, bool writeFileData, bool writeFileHash, bool removeUnknownFiles);
/// By default, GetDeltaToCurrent tags files as non-references, meaning they are assumed to be populated later
/// This tags all files as references, required for IncrementalReadInterface to process them incrementally
void FlagFilesAsReferences(void);
/// \brief Write all files to disk, prefixing the paths with applicationDirectory
/// \param[in] applicationDirectory path prefix
void WriteDataToDisk(const char *applicationDirectory);
/// \brief Add a file, given data already in memory.
/// \param[in] filename Name of a file, optionally prefixed with a partial or complete path. Use \ as the path delineator.
/// \param[in] fullPathToFile Full path to the file on disk
/// \param[in] data Contents to write
/// \param[in] dataLength length of the data, which may be greater than fileLength should you prefix extra data, such as the hash
/// \param[in] fileLength Length of the file
/// \param[in] context User defined byte to store with each file. Use for whatever you want.
/// \param[in] isAReference Means that this is just a reference to a file elsewhere - does not actually have any data
/// \param[in] takeDataPointer If true, do not allocate dataLength. Just take the pointer passed to the \a data parameter
void AddFile(const char *filename, const char *fullPathToFile, const char *data, const unsigned dataLength, const unsigned fileLength, FileListNodeContext context, bool isAReference=false, bool takeDataPointer=false);
/// \brief Add a file, reading it from disk.
/// \param[in] filepath Complete path to the file, including the filename itself
/// \param[in] filename filename to store internally, anything you want, but usually either the complete path or a subset of the complete path.
/// \param[in] context User defined byte to store with each file. Use for whatever you want.
void AddFile(const char *filepath, const char *filename, FileListNodeContext context);
/// \brief Delete all files stored in the file list.
/// \param[in] applicationDirectory Prefixed to the path to each filename. Use \ as the path delineator.
void DeleteFiles(const char *applicationDirectory);
/// \brief Adds a callback to get progress reports about what the file list instances do.
/// \param[in] cb A pointer to an externally defined instance of FileListProgress. This pointer is held internally, so should remain valid as long as this class is valid.
void AddCallback(FileListProgress *cb);
/// \brief Removes a callback
/// \param[in] cb A pointer to an externally defined instance of FileListProgress that was previously added with AddCallback()
void RemoveCallback(FileListProgress *cb);
/// \brief Removes all callbacks
void ClearCallbacks(void);
/// Returns all callbacks added with AddCallback()
/// \param[out] callbacks The list is set to the list of callbacks
void GetCallbacks(DataStructures::List<FileListProgress*> &callbacks);
// Here so you can read it, but don't modify it
DataStructures::List<FileListNode> fileList;
static bool FixEndingSlash(char *str);
protected:
DataStructures::List<FileListProgress*> fileListProgressCallbacks;
};
} // namespace RakNet
#ifdef _MSC_VER
#pragma warning( pop )
#endif
#endif
#endif // _RAKNET_SUPPORT_FileOperations