41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file DataCompressor.h
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/// \brief DataCompressor does compression on a block of data.
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/// \details Not very good compression, but it's small and fast so is something you can use per-message at runtime.
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///
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#ifndef __DATA_COMPRESSOR_H
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#define __DATA_COMPRESSOR_H
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#include "RakMemoryOverride.hpp"
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#include "DS_HuffmanEncodingTree.hpp"
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#include "Export.hpp"
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namespace RakNet
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{
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/// \brief Does compression on a block of data. Not very good compression, but it's small and fast so is something you can compute at runtime.
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class RAK_DLL_EXPORT DataCompressor
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{
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public:
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// GetInstance() and DestroyInstance(instance*)
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STATIC_FACTORY_DECLARATIONS(DataCompressor)
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static void Compress( unsigned char *userData, unsigned sizeInBytes, RakNet::BitStream * output );
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static unsigned DecompressAndAllocate( RakNet::BitStream * input, unsigned char **output );
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};
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} // namespace RakNet
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#endif
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