48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file DS_ByteQueue.h
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/// \internal
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/// \brief Byte queue
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///
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#ifndef __BYTE_QUEUE_H
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#define __BYTE_QUEUE_H
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#include "RakMemoryOverride.hpp"
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#include "Export.hpp"
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/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
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/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
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namespace DataStructures
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{
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class ByteQueue
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{
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public:
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ByteQueue();
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~ByteQueue();
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void WriteBytes(const char *in, unsigned length, const char *file, unsigned int line);
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bool ReadBytes(char *out, unsigned maxLengthToRead, bool peek);
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unsigned GetBytesWritten(void) const;
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char* PeekContiguousBytes(unsigned int *outLength) const;
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void IncrementReadOffset(unsigned length);
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void DecrementReadOffset(unsigned length);
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void Clear(const char *file, unsigned int line);
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void Print(void);
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protected:
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char *data;
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unsigned readOffset, writeOffset, lengthAllocated;
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};
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}
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#endif
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