55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file DS_BytePool.h
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///
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#ifndef __BYTE_POOL_H
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#define __BYTE_POOL_H
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#include "RakMemoryOverride.hpp"
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#include "DS_MemoryPool.hpp"
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#include "Export.hpp"
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#include "SimpleMutex.hpp"
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#include "RakAssert.hpp"
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// #define _DISABLE_BYTE_POOL
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// #define _THREADSAFE_BYTE_POOL
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namespace DataStructures
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{
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// Allocate some number of bytes from pools. Uses the heap if necessary.
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class RAK_DLL_EXPORT BytePool
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{
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public:
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BytePool();
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~BytePool();
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// Should be at least 8 times bigger than 8192
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void SetPageSize(int size);
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unsigned char* Allocate(int bytesWanted, const char *file, unsigned int line);
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void Release(unsigned char *data, const char *file, unsigned int line);
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void Clear(const char *file, unsigned int line);
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protected:
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MemoryPool<unsigned char[128]> pool128;
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MemoryPool<unsigned char[512]> pool512;
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MemoryPool<unsigned char[2048]> pool2048;
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MemoryPool<unsigned char[8192]> pool8192;
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#ifdef _THREADSAFE_BYTE_POOL
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SimpleMutex mutex128;
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SimpleMutex mutex512;
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SimpleMutex mutex2048;
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SimpleMutex mutex8192;
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#endif
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};
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}
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#endif
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