/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ /// \file /// \brief Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection. /// #include "NativeFeatureIncludes.hpp" #if _RAKNET_SUPPORT_TelnetTransport==1 #ifndef __RAKNET_TRANSPORT_2 #define __RAKNET_TRANSPORT_2 #include "TransportInterface.hpp" #include "DS_Queue.hpp" #include "CommandParserInterface.hpp" #include "PluginInterface2.hpp" #include "Export.hpp" namespace RakNet { /// Forward declarations class BitStream; class RakPeerInterface; class RakNetTransport; /// \defgroup RAKNET_TRANSPORT_GROUP RakNetTransport /// \brief UDP based transport implementation for the ConsoleServer /// \details /// \ingroup PLUGINS_GROUP /// \brief Use RakNetTransport if you need a secure connection between the client and the console server. /// \details RakNetTransport automatically initializes security for the system. Use the project CommandConsoleClient to connect /// To the ConsoleServer if you use RakNetTransport /// \ingroup RAKNET_TRANSPORT_GROUP class RAK_DLL_EXPORT RakNetTransport2 : public TransportInterface, public PluginInterface2 { public: // GetInstance() and DestroyInstance(instance*) STATIC_FACTORY_DECLARATIONS(RakNetTransport2) RakNetTransport2(); virtual ~RakNetTransport2(); /// Start the transport provider on the indicated port. /// \param[in] port The port to start the transport provider on /// \param[in] serverMode If true, you should allow incoming connections (I don't actually use this anywhere) /// \return Return true on success, false on failure. bool Start(unsigned short port, bool serverMode); /// Stop the transport provider. You can clear memory and shutdown threads here. void Stop(void); /// Send a null-terminated string to \a systemAddress /// If your transport method requires particular formatting of the outgoing data (e.g. you don't just send strings) you can do it here /// and parse it out in Receive(). /// \param[in] systemAddress The player to send the string to /// \param[in] data format specifier - same as RAKNET_DEBUG_PRINTF /// \param[in] ... format specification arguments - same as RAKNET_DEBUG_PRINTF void Send( SystemAddress systemAddress, const char *data, ... ); /// Disconnect \a systemAddress . The binary address and port defines the SystemAddress structure. /// \param[in] systemAddress The player/address to disconnect void CloseConnection( SystemAddress systemAddress ); /// Return a string. The string should be allocated and written to Packet::data . /// The byte length should be written to Packet::length . The player/address should be written to Packet::systemAddress /// If your transport protocol adds special formatting to the data stream you should parse it out before returning it in the packet /// and thus only return a string in Packet::data /// \return The packet structure containing the result of Receive, or 0 if no data is available Packet* Receive( void ); /// Deallocate the Packet structure returned by Receive /// \param[in] The packet to deallocate void DeallocatePacket( Packet *packet ); /// If a new system connects to you, you should queue that event and return the systemAddress/address of that player in this function. /// \return The SystemAddress/address of the system SystemAddress HasNewIncomingConnection(void); /// If a system loses the connection, you should queue that event and return the systemAddress/address of that player in this function. /// \return The SystemAddress/address of the system SystemAddress HasLostConnection(void); virtual CommandParserInterface* GetCommandParser(void) {return 0;} /// \internal virtual PluginReceiveResult OnReceive(Packet *packet); /// \internal virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ); /// \internal virtual void OnNewConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, bool isIncoming); protected: DataStructures::Queue newConnections, lostConnections; DataStructures::Queue packetQueue; }; } // namespace RakNet #endif #endif // _RAKNET_SUPPORT_*