/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ /// \file /// \brief This file contains enumerations for packet priority and reliability enumerations. /// #ifndef __PACKET_PRIORITY_H #define __PACKET_PRIORITY_H /// These enumerations are used to describe when packets are delivered. enum PacketPriority { /// The highest possible priority. These message trigger sends immediately, and are generally not buffered or aggregated into a single datagram. IMMEDIATE_PRIORITY, /// For every 2 IMMEDIATE_PRIORITY messages, 1 HIGH_PRIORITY will be sent. /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control. HIGH_PRIORITY, /// For every 2 HIGH_PRIORITY messages, 1 MEDIUM_PRIORITY will be sent. /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control. MEDIUM_PRIORITY, /// For every 2 MEDIUM_PRIORITY messages, 1 LOW_PRIORITY will be sent. /// Messages at this priority and lower are buffered to be sent in groups at 10 millisecond intervals to reduce UDP overhead and better measure congestion control. LOW_PRIORITY, /// \internal NUMBER_OF_PRIORITIES }; /// These enumerations are used to describe how packets are delivered. /// \note Note to self: I write this with 3 bits in the stream. If I add more remember to change that /// \note In ReliabilityLayer::WriteToBitStreamFromInternalPacket I assume there are 5 major types /// \note Do not reorder, I check on >= UNRELIABLE_WITH_ACK_RECEIPT enum PacketReliability { /// Same as regular UDP, except that it will also discard duplicate datagrams. RakNet adds (6 to 17) + 21 bits of overhead, 16 of which is used to detect duplicate packets and 6 to 17 of which is used for message length. UNRELIABLE, /// Regular UDP with a sequence counter. Out of order messages will be discarded. /// Sequenced and ordered messages sent on the same channel will arrive in the order sent. UNRELIABLE_SEQUENCED, /// The message is sent reliably, but not necessarily in any order. Same overhead as UNRELIABLE. RELIABLE, /// This message is reliable and will arrive in the order you sent it. Messages will be delayed while waiting for out of order messages. Same overhead as UNRELIABLE_SEQUENCED. /// Sequenced and ordered messages sent on the same channel will arrive in the order sent. RELIABLE_ORDERED, /// This message is reliable and will arrive in the sequence you sent it. Out or order messages will be dropped. Same overhead as UNRELIABLE_SEQUENCED. /// Sequenced and ordered messages sent on the same channel will arrive in the order sent. RELIABLE_SEQUENCED, /// Same as UNRELIABLE, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. UNRELIABLE_WITH_ACK_RECEIPT, /// Same as UNRELIABLE_SEQUENCED, however the user will get either ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS based on the result of sending this message when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. /// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed // UNRELIABLE_SEQUENCED_WITH_ACK_RECEIPT, /// Same as RELIABLE. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS. RELIABLE_WITH_ACK_RECEIPT, /// Same as RELIABLE_ORDERED_ACK_RECEIPT. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). ID_SND_RECEIPT_ACKED is returned when the message arrives, not necessarily the order when it was sent. Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. This does not return ID_SND_RECEIPT_LOSS. RELIABLE_ORDERED_WITH_ACK_RECEIPT, /// Same as RELIABLE_SEQUENCED. The user will also get ID_SND_RECEIPT_ACKED after the message is delivered when calling RakPeerInterface::Receive(). Bytes 1-4 will contain the number returned from the Send() function. On disconnect or shutdown, all messages not previously acked should be considered lost. /// 05/04/10 You can't have sequenced and ack receipts, because you don't know if the other system discarded the message, meaning you don't know if the message was processed // RELIABLE_SEQUENCED_WITH_ACK_RECEIPT, /// \internal NUMBER_OF_RELIABILITIES }; #endif