/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #ifndef _GCC_WIN_STRINGS #define _GCC_WIN_STRINGS #if defined(__native_client__) #ifndef _stricmp int _stricmp(const char* s1, const char* s2); #endif int _strnicmp(const char* s1, const char* s2, size_t n); char *_strlwr(char * str ); #define _vsnprintf vsnprintf #else #if (defined(__GNUC__) || defined(__GCCXML__) || defined(__S3E__) ) && !defined(_WIN32) #ifndef _stricmp int _stricmp(const char* s1, const char* s2); #endif int _strnicmp(const char* s1, const char* s2, size_t n); // http://www.jenkinssoftware.com/forum/index.php?topic=5010.msg20920#msg20920 // #ifndef _vsnprintf #define _vsnprintf vsnprintf // #endif #ifndef __APPLE__ char *_strlwr(char * str ); //this won't compile on OSX for some reason #endif #endif #endif #endif // _GCC_WIN_STRINGS