99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
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#ifndef RAKNET_SOCKETINCLUDES_H
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#define RAKNET_SOCKETINCLUDES_H
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// All this crap just to include type SOCKET
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#ifdef __native_client__
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#define _PP_Instance_ PP_Instance
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#else
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#define _PP_Instance_ int
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#endif
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#if defined(WINDOWS_STORE_RT)
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#include <windows.h>
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#include "WinRTSockAddr.hpp"
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typedef Windows::Networking::Sockets::DatagramSocket^ __UDPSOCKET__;
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typedef Windows::Networking::Sockets::StreamSocket^ __TCPSOCKET__;
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typedef unsigned int socklen_t;
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#define FORMAT_MESSAGE_ALLOCATE_BUFFER 0
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#define FIONBIO 0
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#define LocalFree(x)
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// using Windows.Networking;
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// using Windows.Networking.Sockets;
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// See http://msdn.microsoft.com/en-us/library/windows/apps/windows.networking.sockets.datagramsocketcontrol
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#elif defined(_WIN32)
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// IP_DONTFRAGMENT is different between winsock 1 and winsock 2. Therefore, Winsock2.h must be linked againt Ws2_32.lib
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// winsock.h must be linked against WSock32.lib. If these two are mixed up the flag won't work correctly
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// WinRT: http://msdn.microsoft.com/en-us/library/windows/apps/windows.networking.sockets
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// Sample code: http://stackoverflow.com/questions/10290945/correct-use-of-udp-datagramsocket
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#include <winsock2.h>
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typedef SOCKET __UDPSOCKET__;
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typedef SOCKET __TCPSOCKET__;
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typedef int socklen_t;
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#else
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#define closesocket close
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.hpp>
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#include <netinet/in.hpp>
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#include <arpa/inet.hpp>
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#include <unistd.h>
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#include <fcntl.h>
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#ifdef __native_client__
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#include "ppapi/cpp/private/net_address_private.hpp"
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#include "ppapi/c/pp_bool.hpp"
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#include "ppapi/c/pp_errors.hpp"
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#include "ppapi/cpp/completion_callback.hpp"
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#include "ppapi/cpp/instance_handle.hpp"
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#include "ppapi/cpp/module.hpp"
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#include "ppapi/cpp/module_impl.hpp"
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#include "ppapi/c/pp_errors.hpp"
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#include "ppapi/c/pp_module.hpp"
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#include "ppapi/c/pp_var.hpp"
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#include "ppapi/c/pp_resource.hpp"
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#include "ppapi/c/ppb.hpp"
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#include "ppapi/c/ppb_instance.hpp"
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#include "ppapi/c/ppb_messaging.hpp"
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#include "ppapi/c/ppb_var.hpp"
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#include "ppapi/c/ppp.hpp"
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#include "ppapi/c/ppb_core.hpp"
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#include "ppapi/c/ppp_instance.hpp"
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#include "ppapi/c/ppp_messaging.hpp"
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#include "ppapi/c/pp_input_event.hpp"
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#include "ppapi/c/pp_completion_callback.hpp"
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//UDP specific - the 'private' folder was copied from the chromium src/ppapi/c headers folder
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#include "ppapi/c/private/ppb_udp_socket_private.hpp"
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#include "ppapi/cpp/private/net_address_private.hpp"
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typedef PP_Resource __UDPSOCKET__;
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typedef PP_Resource __TCPSOCKET__;
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#else
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//#include "RakMemoryOverride.hpp"
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/// Unix/Linux uses ints for sockets
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typedef int __UDPSOCKET__;
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typedef int __TCPSOCKET__;
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#endif
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#endif
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#endif // RAKNET_SOCKETINCLUDES_H
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