173 lines
9.9 KiB
C++
173 lines
9.9 KiB
C++
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file DirectoryDeltaTransfer.h
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/// \brief Simple class to send changes between directories.
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/// \details In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
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///
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#include "NativeFeatureIncludes.hpp"
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#if _RAKNET_SUPPORT_DirectoryDeltaTransfer==1 && _RAKNET_SUPPORT_FileOperations==1
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#ifndef __DIRECTORY_DELTA_TRANSFER_H
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#define __DIRECTORY_DELTA_TRANSFER_H
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#include "RakMemoryOverride.hpp"
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#include "RakNetTypes.hpp"
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#include "Export.hpp"
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#include "PluginInterface2.hpp"
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#include "DS_Map.hpp"
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#include "PacketPriority.hpp"
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/// \defgroup DIRECTORY_DELTA_TRANSFER_GROUP DirectoryDeltaTransfer
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/// \brief Simple class to send changes between directories
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/// \details
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/// \ingroup PLUGINS_GROUP
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/// \brief Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
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/// \details
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/// \sa AutopatcherClient class for database driven patching, including binary deltas and search by date.
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///
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/// To use, first set the path to your application. For example "C:/Games/MyRPG/"<BR>
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/// To allow other systems to download files, call AddUploadsFromSubdirectory, where the parameter is a path relative<BR>
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/// to the path to your application. This includes subdirectories.<BR>
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/// For example:<BR>
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/// SetApplicationDirectory("C:/Games/MyRPG/");<BR>
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/// AddUploadsFromSubdirectory("Mods/Skins/");<BR>
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/// would allow downloads from<BR>
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/// "C:/Games/MyRPG/Mods/Skins/*.*" as well as "C:/Games/MyRPG/Mods/Skins/Level1/*.*"<BR>
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/// It would NOT allow downloads from C:/Games/MyRPG/Levels, nor would it allow downloads from C:/Windows<BR>
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/// While pathToApplication can be anything you want, applicationSubdirectory must match either partially or fully between systems.
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/// \ingroup DIRECTORY_DELTA_TRANSFER_GROUP
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namespace RakNet
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{
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/// Forward declarations
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class RakPeerInterface;
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class FileList;
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struct Packet;
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struct InternalPacket;
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struct DownloadRequest;
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class FileListTransfer;
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class FileListTransferCBInterface;
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class FileListProgress;
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class IncrementalReadInterface;
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class RAK_DLL_EXPORT DirectoryDeltaTransfer : public PluginInterface2
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{
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public:
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// GetInstance() and DestroyInstance(instance*)
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STATIC_FACTORY_DECLARATIONS(DirectoryDeltaTransfer)
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// Constructor
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DirectoryDeltaTransfer();
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// Destructor
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virtual ~DirectoryDeltaTransfer();
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/// \brief This plugin has a dependency on the FileListTransfer plugin, which it uses to actually send the files.
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/// \details So you need an instance of that plugin registered with RakPeerInterface, and a pointer to that interface should be passed here.
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/// \param[in] flt A pointer to a registered instance of FileListTransfer
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void SetFileListTransferPlugin(FileListTransfer *flt);
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/// \brief Set the local root directory to base all file uploads and downloads off of.
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/// \param[in] pathToApplication This path will be prepended to \a applicationSubdirectory in AddUploadsFromSubdirectory to find the actual path on disk.
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void SetApplicationDirectory(const char *pathToApplication);
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/// \brief What parameters to use for the RakPeerInterface::Send() call when uploading files.
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/// \param[in] _priority See RakPeerInterface::Send()
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/// \param[in] _orderingChannel See RakPeerInterface::Send()
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void SetUploadSendParameters(PacketPriority _priority, char _orderingChannel);
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/// \brief Add all files in the specified subdirectory recursively.
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/// \details \a subdir is appended to \a pathToApplication in SetApplicationDirectory().
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/// All files in the resultant directory and subdirectories are then hashed so that users can download them.
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/// \pre You must call SetFileListTransferPlugin with a valid FileListTransfer plugin
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/// \param[in] subdir Concatenated with pathToApplication to form the final path from which to allow uploads.
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void AddUploadsFromSubdirectory(const char *subdir);
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/// \brief Downloads files from the matching parameter \a subdir in AddUploadsFromSubdirectory.
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/// \details \a subdir must contain all starting characters in \a subdir in AddUploadsFromSubdirectory
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/// Therefore,
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/// AddUploadsFromSubdirectory("Levels/Level1/"); would allow you to download using DownloadFromSubdirectory("Levels/Level1/Textures/"...
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/// but it would NOT allow you to download from DownloadFromSubdirectory("Levels/"... or DownloadFromSubdirectory("Levels/Level2/"...
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/// \pre You must call SetFileListTransferPlugin with a valid FileListTransfer plugin
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/// \note Blocking. Will block while hashes of the local files are generated
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/// \param[in] subdir A directory passed to AddUploadsFromSubdirectory on the remote system. The passed dir can be more specific than the remote dir.
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/// \param[in] outputSubdir The directory to write the output to. Usually this will match \a subdir but it can be different if you want.
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/// \param[in] prependAppDirToOutputSubdir True to prepend outputSubdir with pathToApplication when determining the final output path. Usually you want this to be true.
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/// \param[in] host The address of the remote system to send the message to.
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/// \param[in] onFileCallback Callback to call per-file (optional). When fileIndex+1==setCount in the callback then the download is done
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/// \param[in] _priority See RakPeerInterface::Send()
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/// \param[in] _orderingChannel See RakPeerInterface::Send()
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/// \param[in] cb Callback to get progress updates. Pass 0 to not use.
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/// \return A set ID, identifying this download set. Returns 65535 on host unreachable.
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unsigned short DownloadFromSubdirectory(const char *subdir, const char *outputSubdir, bool prependAppDirToOutputSubdir, SystemAddress host, FileListTransferCBInterface *onFileCallback, PacketPriority _priority, char _orderingChannel, FileListProgress *cb);
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/// \brief Downloads files from the matching parameter \a subdir in AddUploadsFromSubdirectory.
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/// \details \a subdir must contain all starting characters in \a subdir in AddUploadsFromSubdirectory
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/// Therefore,
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/// AddUploadsFromSubdirectory("Levels/Level1/"); would allow you to download using DownloadFromSubdirectory("Levels/Level1/Textures/"...
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/// but it would NOT allow you to download from DownloadFromSubdirectory("Levels/"... or DownloadFromSubdirectory("Levels/Level2/"...
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/// \pre You must call SetFileListTransferPlugin with a valid FileListTransfer plugin
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/// \note Nonblocking, but requires call to GenerateHashes()
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/// \param[in] localFiles Hashes of local files already on the harddrive. Populate with GenerateHashes(), which you may wish to call from a thread
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/// \param[in] subdir A directory passed to AddUploadsFromSubdirectory on the remote system. The passed dir can be more specific than the remote dir.
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/// \param[in] outputSubdir The directory to write the output to. Usually this will match \a subdir but it can be different if you want.
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/// \param[in] prependAppDirToOutputSubdir True to prepend outputSubdir with pathToApplication when determining the final output path. Usually you want this to be true.
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/// \param[in] host The address of the remote system to send the message to.
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/// \param[in] onFileCallback Callback to call per-file (optional). When fileIndex+1==setCount in the callback then the download is done
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/// \param[in] _priority See RakPeerInterface::Send()
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/// \param[in] _orderingChannel See RakPeerInterface::Send()
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/// \param[in] cb Callback to get progress updates. Pass 0 to not use.
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/// \return A set ID, identifying this download set. Returns 65535 on host unreachable.
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unsigned short DownloadFromSubdirectory(FileList &localFiles, const char *subdir, const char *outputSubdir, bool prependAppDirToOutputSubdir, SystemAddress host, FileListTransferCBInterface *onFileCallback, PacketPriority _priority, char _orderingChannel, FileListProgress *cb);
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/// Hash files already on the harddrive, in preparation for a call to DownloadFromSubdirectory(). Passed to second version of DownloadFromSubdirectory()
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/// This is slow, and it is exposed so you can call it from a thread before calling DownloadFromSubdirectory()
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/// \param[out] localFiles List of hashed files populated from \a outputSubdir and \a prependAppDirToOutputSubdir
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/// \param[in] outputSubdir The directory to write the output to. Usually this will match \a subdir but it can be different if you want.
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/// \param[in] prependAppDirToOutputSubdir True to prepend outputSubdir with pathToApplication when determining the final output path. Usually you want this to be true.
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void GenerateHashes(FileList &localFiles, const char *outputSubdir, bool prependAppDirToOutputSubdir);
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/// \brief Clear all allowed uploads previously set with AddUploadsFromSubdirectory
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void ClearUploads(void);
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/// \brief Returns how many files are available for upload
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/// \return How many files are available for upload
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unsigned GetNumberOfFilesForUpload(void) const;
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/// \brief Normally, if a remote system requests files, those files are all loaded into memory and sent immediately.
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/// \details This function allows the files to be read in incremental chunks, saving memory
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/// \param[in] _incrementalReadInterface If a file in \a fileList has no data, filePullInterface will be used to read the file in chunks of size \a chunkSize
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/// \param[in] _chunkSize How large of a block of a file to send at once
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void SetDownloadRequestIncrementalReadInterface(IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize);
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/// \internal For plugin handling
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virtual PluginReceiveResult OnReceive(Packet *packet);
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protected:
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void OnDownloadRequest(Packet *packet);
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char applicationDirectory[512];
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FileListTransfer *fileListTransfer;
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FileList *availableUploads;
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PacketPriority priority;
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char orderingChannel;
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IncrementalReadInterface *incrementalReadInterface;
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unsigned int chunkSize;
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};
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} // namespace RakNet
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#endif
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#endif // _RAKNET_SUPPORT_*
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