multi-user/operators.py
2019-08-05 18:14:05 +02:00

463 lines
12 KiB
Python

import asyncio
import logging
import os
import random
import string
import subprocess
import time
import queue
from operator import itemgetter
import bpy
from bpy_extras.io_utils import ExportHelper
import mathutils
from pathlib import Path
from . import environment, presence, ui, utils
from .libs import umsgpack
from .libs.replication.client import Client
from .libs.replication.data import ReplicatedDataFactory
logger = logging.getLogger(__name__)
client = None
context = None
execution_queue = queue.Queue()
# This function can savely be called in another thread.
# The function will be executed when the timer runs the next time.
def run_in_main_thread(function, args):
execution_queue.put(function)
def execute_queued_functions():
while not execution_queue.empty():
function, args = execution_queue.get()
function(args[0], args[1])
return .1
def clean_scene(elements=environment.rtypes):
for datablock in elements:
datablock_ref = getattr(bpy.data, utils.BPY_TYPES[datablock])
for item in datablock_ref:
try:
datablock_ref.remove(item)
# Catch last scene remove
except RuntimeError:
pass
def upload_client_instance_position():
username = bpy.context.window_manager.session.username
if client:
key = "Client/{}".format(username)
current_coords = presence.get_client_view_rect()
client_list = client.get(key)
if current_coords and client_list:
if current_coords != client_list[0][1]['location']:
client_list[0][1]['location'] = current_coords
client.set(key, client_list[0][1])
def update_client_selected_object(context):
session = bpy.context.window_manager.session
username = bpy.context.window_manager.session.username
client_key = "Client/{}".format(username)
client_data = client.get(client_key)
selected_objects = utils.get_selected_objects(context.scene)
if len(selected_objects) > 0 and len(client_data) > 0:
for obj in selected_objects:
# if obj not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
client.set(client_key, client_data[0][1])
break
elif client_data and client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
client.set(client_key, client_data[0][1])
# TODO: cleanup
def init_datablocks():
for datatype in environment.rtypes:
if bpy.context.window_manager.session.supported_datablock[datatype].is_replicated:
for item in getattr(bpy.data, utils.BPY_TYPES[datatype]):
item.id = bpy.context.window_manager.session.username
key = "{}/{}".format(datatype, item.name)
client.set(key)
def default_tick():
upload_client_instance_position()
return .1
def register_ticks():
# REGISTER Updaters
bpy.app.timers.register(default_tick)
bpy.app.timers.register(execute_queued_functions)
def unregister_ticks():
# REGISTER Updaters
try:
bpy.app.timers.unregister(default_tick)
bpy.app.timers.unregister(execute_queued_functions)
except:
pass
# OPERATORS
class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
bl_description = "connect to a net server"
bl_options = {"REGISTER"}
host: bpy.props.BoolProperty(default=False)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global execution_queue, client
settings = context.window_manager.session
# save config
settings.save(context)
# Scene setup
if settings.start_empty:
clean_scene()
# Setup data factory
bpy_factory = ReplicatedDataFactory()
# Setup client
client = Client(factory=bpy_factory)
if self.host:
client.host(
id=settings.username,
address=settings.ip,
port=settings.port
)
else:
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
)
# settings.is_running = True
# bpy.ops.session.refresh()
#register_ticks()
# Launch drawing module
if settings.enable_presence:
presence.renderer.run()
return {"FINISHED"}
class SessionPropertyAddOperator(bpy.types.Operator):
bl_idname = "session.add_prop"
bl_label = "add"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
depth: bpy.props.IntProperty(default=1)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
client.add(self.property_path)
return {"FINISHED"}
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
del client.property_map[self.property_path]
return {"FINISHED"}
except:
return {"CANCELED"}
class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "stop net service"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
settings = context.window_manager.session
if client:
client.exit()
time.sleep(0.25)
# del client_instance
# client_instance = None
settings.is_admin = False
unregister_ticks()
presence.renderer.stop()
else:
logger.debug("No server/client_instance running.")
return {"FINISHED"}
class SessionPropertyRightOperator(bpy.types.Operator):
bl_idname = "session.right"
bl_label = "Change owner to"
bl_description = "stop net service"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
col = layout.column()
col.prop(settings, "clients")
def execute(self, context):
settings = context.window_manager.session
if settings.is_admin:
val = client.get(self.key)
val[0][1]['id'] = settings.clients
client.set(key=self.key, value=val[0][1], override=True)
item = utils.resolve_bpy_path(self.key)
if item:
item.id = settings.clients
logger.info("Updating {} rights to {}".format(
self.key, settings.clients))
else:
print("Not admin")
return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
bl_idname = "session.snapview"
bl_label = "draw client_instances"
bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
target_client = bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
area, region, rv3d = presence.view3d_find()
target_client = client.get(
"Client/{}".format(self.target_client))
if target_client:
rv3d.view_location = target_client[0][1]['location'][0]
rv3d.view_distance = 30.0
return {"FINISHED"}
return {"CANCELLED"}
pass
class SessionDumpDatabase(bpy.types.Operator, ExportHelper):
bl_idname = "session.dump"
bl_label = "dump json data"
bl_description = "dump session stored data to a json file"
bl_options = {"REGISTER"}
# ExportHelper mixin class uses this
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(
default="*.json",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
print(self.filepath)
if client and client.state() == 3:
client.dump(self.filepath)
return {"FINISHED"}
return {"CANCELLED"}
pass
class SessionSaveConfig(bpy.types.Operator):
bl_idname = "session.save"
bl_label = "Save session configuration"
bl_description = "Save session configuration"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
context.window_manager.session.save()
classes = (
SessionStartOperator,
SessionPropertyAddOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionPropertyRightOperator,
SessionDumpDatabase,
SessionSaveConfig,
)
"""
def get_datablock_from_update(update,context):
item_type = update.id.__class__.__name__
item_id = update.id.name
datablock_ref = None
if item_id == 'Master Collection':
datablock_ref= bpy.context.scene
elif item_type in utils.BPY_TYPES.keys():
datablock_ref = getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__])[update.id.name]
else:
if item_id in bpy.data.lights.keys():
datablock_ref = bpy.data.lights[item_id]
return datablock_ref
def depsgraph_update(scene):
ctx = bpy.context
if client and client.state() == 3:
if ctx.mode in ['OBJECT','PAINT_GPENCIL']:
updates = ctx.view_layer.depsgraph.updates
username = ctx.window_manager.session.username
selected_objects = utils.get_selected_objects(scene)
for update in reversed(updates):
if is_replicated(update):
if update.id.id == username or update.id.id == 'Common':
toogle_update_dirty(ctx, update)
else:
item = get_datablock_from_update(update,ctx)
# get parent authority
if hasattr(item,"id"):
parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id
if parent_id == username or parent_id == 'Common':
item.id = username
item_type = item.__class__.__name__
if 'Light'in item.__class__.__name__:
item_type = 'Light'
key = "{}/{}".format(item_type , item.name)
client.set(key)
else:
try:
getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__]).remove(item)
except:
pass
break
update_client_selected_object(ctx)
"""
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
presence.register()
def unregister():
global client
presence.unregister()
# if bpy.app.handlers.depsgraph_update_post.count(depsgraph_update) > 0:
# bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
if client:
client.exit()
client = None
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()