multi-user/net_ui.py
2019-03-07 13:45:44 +01:00

140 lines
4.2 KiB
Python

import bpy
from . import net_components
from . import net_operators
import gpu
from gpu_extras.batch import batch_for_shader
class DrawClient(bpy.types.Operator):
bl_idname = "session.draw"
bl_label = "DrawClient"
bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
coords = (
(-1, -1, -1), (+1, -1, -1),
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
def __init__(self):
super().__init__()
self.shader = None
self.batch = None
self.draw_handle = None
@classmethod
def poll(cls, context):
return True
def invoke(self, context,event):
self.create_batch()
self.register_handlers()
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
def register_handlers(self):
self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
def unregister_handlers(self):
bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
def create_batch(self):
self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
self.batch = batch_for_shader(self.shader, 'LINES', {"pos": self.coords}, indices=self.indices)
def draw_callback(self):
self.shader.bind()
self.shader.uniform_float("color", (1, 0, 0, 1))
self.batch.draw(self.shader)
def modal(self, context, event):
if context.area:
context.area.tag_redraw()
if event.type in {"ESC"}:
self.unregister_handlers()
return {"CANCELLED"}
return {"PASS_THROUGH"}
def finish(self):
self.unregister_handlers()
return {"FINISHED"}
class SessionPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "bl network"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw_header(self, context):
net_settings = context.scene.session_settings
if net_settings.is_running:
self.layout.label(text="",icon='HIDE_OFF')
else:
self.layout.label(text="",icon='HIDE_ON')
# self.layout.label(text="Offline")
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
row.label(text="Net frequency:")
row.prop(net_settings,"update_frequency",text="")
row = layout.row(align=True)
row.prop(net_settings,"buffer", text="")
row.operator("session.add_prop", text="",icon="ADD").property_path = net_settings.buffer
row = layout.row()
# Debug area
row = layout.row()
area_msg = row.box()
if len(net_operators.client.property_map) > 0:
for key,values in net_operators.client.property_map.items():
item_box = area_msg.box()
detail_item_box = item_box.row()
# detail_item_box = item_box.row()
detail_item_box.label(text="{} ({}) ".format(key, values.mtype, values.id.decode()))
detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key
else:
area_msg.label(text="Empty")
row = layout.row()
row.operator("session.stop")
else:
row = layout.row()
row.prop(scene.session_settings,"username",text="username:")
row = layout.row()
row.operator("session.join")
row = layout.row()
row.operator("session.create")
row = layout.row()
row.operator("session.draw")
classes = (
DrawClient,
SessionPanel,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()