multi-user/ui.py
Swann Martinez 8b23d2bc09
feat: user
fix: init datablock error
refactor: property outliner paner
2019-08-08 17:17:58 +02:00

239 lines
8.6 KiB
Python

import bpy
from . import operators
ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'}
class SESSION_PT_settings(bpy.types.Panel):
"""Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
bl_label = "Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
def draw_header(self, context):
self.layout.label(text="", icon='TOOL_SETTINGS')
def draw(self, context):
layout = self.layout
if hasattr(context.window_manager, 'session'):
net_settings = context.window_manager.session
window_manager = context.window_manager
row = layout.row()
# STATE INITIAL
if not operators.client or (operators.client and operators.client.state == 0):
row = layout.row()
# USER SETTINGS
box = row.box()
row = box.row()
row.label(text="USER", icon='TRIA_RIGHT')
row = box.row()
row.prop(window_manager.session, "username", text="id")
row = box.row()
row.prop(window_manager.session, "client_color", text="color")
row = box.row()
# NETWORK SETTINGS
row = layout.row()
box = row.box()
row = box.row()
row.label(text="NETWORK", icon = "TRIA_RIGHT")
row = box.row()
row.label(text="draw overlay:")
row.prop(net_settings, "enable_presence", text="")
row = box.row()
row.label(text="clear blend:")
row.prop(net_settings, "start_empty", text="")
row = box.row()
row = box.row()
row.prop(net_settings, "session_mode", expand=True)
row = box.row()
if window_manager.session.session_mode == 'HOST':
box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(net_settings, "init_scene", text="")
row = box.row()
row.operator("session.start", text="HOST").host = True
else:
box = row.box()
row = box.row()
row.prop(net_settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(window_manager.session, "port", text="")
row = box.row()
row.label(text="load data:")
row.prop(net_settings, "load_data", text="")
row = box.row()
row.operator("session.start", text="CONNECT").host = False
# REPLICATION SETTINGS
# row = layout.row()
# box = row.box()
# row = box.row()
# row.label(text="REPLICATION", icon='TRIA_RIGHT')
# row = box.row()
# for item in window_manager.session.supported_datablock:
# row.label(text=item.type_name,icon=ICONS[item.type_name])
# row.prop(item, "is_replicated", text="")
# row = box.row()
else:
# STATE ACTIVE
if operators.client.state == 2:
row = layout.row()
row.operator("session.stop", icon='QUIT', text="Exit")
# row = layout.row(align=True)
# row.operator("session.dump", icon='QUIT', text="Dump")
# row.operator("session.dump", icon='QUIT', text="Load")
row = layout.row()
# STATE SYNCING
else:
status = "connecting..."
row.label(text=status)
row = layout.row()
row.operator("session.stop", icon='QUIT', text="CANCEL")
row = layout.row()
class SESSION_PT_user(bpy.types.Panel):
bl_idname = "MULTIUSER_USER_PT_panel"
bl_label = "Users online"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
@classmethod
def poll(cls, context):
return operators.client and operators.client.state == 2
def draw(self, context):
layout = self.layout
net_settings = context.window_manager.session
scene = context.window_manager
# Create a simple row.
row = layout.row()
client_keys = operators.client.list()
if client_keys and len(client_keys) > 0:
for key in client_keys:
if 'Client' in key[0]:
info = ""
item_box = row.box()
detail_item_box = item_box.row()
username = key[0].split('/')[1]
if username == net_settings.username:
info = "(self)"
# detail_item_box = item_box.row()
detail_item_box.label(
text="{} - {}".format(username, info))
if net_settings.username not in key[0]:
detail_item_box.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = username
row = layout.row()
else:
row.label(text="Empty")
row = layout.row()
def get_client_key(item):
return item.owner
class SESSION_PT_outliner(bpy.types.Panel):
bl_idname = "MULTIUSER_PROPERTIES_PT_panel"
bl_label = "Replicated properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
@classmethod
def poll(cls, context):
return operators.client and operators.client.state == 2
def draw_header(self, context):
self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE')
def draw(self, context):
layout = self.layout
if hasattr(context.window_manager,'session'):
net_settings = context.window_manager.session
scene = context.window_manager
row = layout.row()
row = layout.row(align=True)
# row.prop(net_settings, "buffer", text="")
# row.prop(net_settings, "add_property_depth", text="")
# add = row.operator("session.add_prop", text="",
# icon="ADD")
# add.property_path = net_settings.buffer
# add.depth = net_settings.add_property_depth
area_msg = layout.row()
# Property area
# area_msg = row.box()
client_keys = operators.client.list()
if client_keys and len(client_keys) > 0:
col = layout.column(align=True)
for item in sorted(client_keys, key=get_client_key):
area_msg = col.row(align = True)
item_box = area_msg.box()
detail_item_box = item_box.row()
detail_item_box.label(text="",icon=item.icon)
detail_item_box.label(text="{} ".format(item.uuid))
detail_item_box.label(text="{} ".format(item.owner))
# right_icon = "DECORATE_UNLOCKED"
# if owner == net_settings.username:
# right_icon="DECORATE_UNLOCKED"
# else:
# right_icon="DECORATE_LOCKED"
# ro = detail_item_box.operator("session.right", text="",emboss=net_settings.is_admin, icon=right_icon)
# ro.key = item[0]
# detail_item_box.operator(
# "session.remove_prop", text="", icon="X").property_path = key
else:
area_msg.label(text="Empty")
classes = (
SESSION_PT_settings,
SESSION_PT_user,
SESSION_PT_outliner,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()