ca5aebfeff
feat: world environment image support
357 lines
11 KiB
Python
357 lines
11 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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# ##### END GPL LICENSE BLOCK #####
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import copy
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import logging
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import math
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import traceback
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import bgl
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import blf
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import bpy
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import gpu
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import mathutils
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from bpy_extras import view3d_utils
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from gpu_extras.batch import batch_for_shader
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from . import utils
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renderer = None
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def view3d_find():
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""" Find the first 'VIEW_3D' windows found in areas
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:return: tuple(Area, Region, RegionView3D)
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"""
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for area in bpy.data.window_managers[0].windows[0].screen.areas:
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if area.type == 'VIEW_3D':
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v3d = area.spaces[0]
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rv3d = v3d.region_3d
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for region in area.regions:
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if region.type == 'WINDOW':
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return area, region, rv3d
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return None, None, None
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def refresh_3d_view():
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""" Refresh the viewport
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"""
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area, region, rv3d = view3d_find()
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if area and region and rv3d:
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area.tag_redraw()
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def refresh_sidebar_view():
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""" Refresh the blender sidebar
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"""
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area, region, rv3d = view3d_find()
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if area:
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area.regions[3].tag_redraw()
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def get_target(region, rv3d, coord):
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target = [0, 0, 0]
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if coord and region and rv3d:
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view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
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ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
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target = ray_origin + view_vector
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return [target.x, target.y, target.z]
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def get_target_far(region, rv3d, coord, distance):
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target = [0, 0, 0]
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if coord and region and rv3d:
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view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
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ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
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target = ray_origin + view_vector * distance
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return [target.x, target.y, target.z]
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def get_default_bbox(obj, radius):
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coords = [
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(-radius, -radius, -radius), (+radius, -radius, -radius),
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(-radius, +radius, -radius), (+radius, +radius, -radius),
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(-radius, -radius, +radius), (+radius, -radius, +radius),
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(-radius, +radius, +radius), (+radius, +radius, +radius)]
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base = obj.matrix_world
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bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
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return [(point.x, point.y, point.z)
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for point in bbox_corners]
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def get_view_corners():
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area, region, rv3d = view3d_find()
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v1 = [0, 0, 0]
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v2 = [0, 0, 0]
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v3 = [0, 0, 0]
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v4 = [0, 0, 0]
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v5 = [0, 0, 0]
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v6 = [0, 0, 0]
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v7 = [0, 0, 0]
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if area and region and rv3d:
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width = region.width
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height = region.height
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v1 = get_target(region, rv3d, (0, 0))
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v3 = get_target(region, rv3d, (0, height))
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v2 = get_target(region, rv3d, (width, height))
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v4 = get_target(region, rv3d, (width, 0))
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v5 = get_target(region, rv3d, (width/2, height/2))
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v6 = list(rv3d.view_location)
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v7 = get_target_far(region, rv3d, (width/2, height/2), -.8)
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coords = [v1, v2, v3, v4, v5, v6, v7]
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return coords
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def get_client_2d(coords):
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area, region, rv3d = view3d_find()
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if area and region and rv3d:
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return view3d_utils.location_3d_to_region_2d(region, rv3d, coords)
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else:
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return (0, 0)
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def get_bb_coords_from_obj(object, parent=None):
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base = object.matrix_world if parent is None else parent.matrix_world
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bbox_corners = [base @ mathutils.Vector(
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corner) for corner in object.bound_box]
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return [(point.x, point.y, point.z)
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for point in bbox_corners]
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def get_view_matrix():
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area, region, rv3d = view3d_find()
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if area and region and rv3d:
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return [list(v) for v in rv3d.view_matrix]
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def update_presence(self, context):
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global renderer
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if 'renderer' in globals() and hasattr(renderer, 'run'):
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if self.enable_presence:
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renderer.run()
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else:
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renderer.stop()
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def update_overlay_settings(self, context):
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global renderer
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if renderer and not self.presence_show_selected:
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renderer.flush_selection()
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if renderer and not self.presence_show_user:
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renderer.flush_users()
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class DrawFactory(object):
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def __init__(self):
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self.d3d_items = {}
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self.d2d_items = {}
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self.draw3d_handle = None
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self.draw2d_handle = None
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self.draw_event = None
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self.coords = None
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self.active_object = None
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def run(self):
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self.register_handlers()
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def stop(self):
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self.flush_users()
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self.flush_selection()
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self.unregister_handlers()
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refresh_3d_view()
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def register_handlers(self):
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self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
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self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
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self.draw2d_handle = bpy.types.SpaceView3D.draw_handler_add(
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self.draw2d_callback, (), 'WINDOW', 'POST_PIXEL')
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def unregister_handlers(self):
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if self.draw2d_handle:
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bpy.types.SpaceView3D.draw_handler_remove(
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self.draw2d_handle, "WINDOW")
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self.draw2d_handle = None
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if self.draw3d_handle:
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bpy.types.SpaceView3D.draw_handler_remove(
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self.draw3d_handle, "WINDOW")
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self.draw3d_handle = None
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self.d3d_items.clear()
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self.d2d_items.clear()
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def flush_selection(self, user=None):
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key_to_remove = []
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select_key = f"{user}_select" if user else "select"
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for k in self.d3d_items.keys():
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if select_key in k:
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key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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def flush_users(self):
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "select" not in k:
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key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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self.d2d_items.clear()
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def draw_client_selection(self, client_id, client_color, client_selection):
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local_user = utils.get_preferences().username
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if local_user != client_id:
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self.flush_selection(client_id)
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for select_ob in client_selection:
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drawable_key = f"{client_id}_select_{select_ob}"
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ob = utils.find_from_attr("uuid", select_ob, bpy.data.objects)
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if not ob:
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return
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if ob.type == 'EMPTY':
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# TODO: Child case
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# Collection instance case
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indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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if ob.instance_collection:
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for obj in ob.instance_collection.objects:
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if obj.type == 'MESH':
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self.append_3d_item(
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drawable_key,
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client_color,
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get_bb_coords_from_obj(obj, parent=ob),
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indices)
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if ob.type in ['MESH','META']:
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indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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self.append_3d_item(
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drawable_key,
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client_color,
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get_bb_coords_from_obj(ob),
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indices)
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else:
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indices = (
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(0, 1), (0, 2), (1, 3), (2, 3),
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(4, 5), (4, 6), (5, 7), (6, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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self.append_3d_item(
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drawable_key,
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client_color,
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get_default_bbox(ob, ob.scale.x),
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indices)
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def append_3d_item(self,key,color, coords, indices):
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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color = color
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batch = batch_for_shader(
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shader, 'LINES', {"pos": coords}, indices=indices)
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self.d3d_items[key] = (shader, batch, color)
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def draw_client_camera(self, client_id, client_location, client_color):
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if client_location:
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local_user = utils.get_preferences().username
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if local_user != client_id:
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try:
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indices = (
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(1, 3), (2, 1), (3, 0),
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(2, 0), (4, 5), (1, 6),
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(2, 6), (3, 6), (0, 6)
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)
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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position = [tuple(coord) for coord in client_location]
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color = client_color
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batch = batch_for_shader(
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shader, 'LINES', {"pos": position}, indices=indices)
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self.d3d_items[client_id] = (shader, batch, color)
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self.d2d_items[client_id] = (position[1], client_id, color)
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except Exception as e:
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logging.debug(f"Draw client exception: {e} \n {traceback.format_exc()}\n pos:{position},ind:{indices}")
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def draw3d_callback(self):
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bgl.glLineWidth(2.)
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bgl.glEnable(bgl.GL_DEPTH_TEST)
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glEnable(bgl.GL_LINE_SMOOTH)
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try:
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for shader, batch, color in self.d3d_items.values():
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shader.bind()
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shader.uniform_float("color", color)
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batch.draw(shader)
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except Exception:
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logging.error("3D Exception")
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def draw2d_callback(self):
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for position, font, color in self.d2d_items.values():
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try:
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coords = get_client_2d(position)
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if coords:
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blf.position(0, coords[0], coords[1]+10, 0)
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blf.size(0, 16, 72)
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, font)
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except Exception:
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logging.error("2D EXCEPTION")
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def register():
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global renderer
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renderer = DrawFactory()
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def unregister():
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global renderer
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renderer.unregister_handlers()
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del renderer
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