142 lines
3.7 KiB
Python
142 lines
3.7 KiB
Python
import json
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import logging
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import os
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import random
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import string
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import sys
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from uuid import uuid4
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import bpy
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import mathutils
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from . import environment, presence
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from .libs import dump_anything
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.INFO)
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def find_from_attr(attr_name, attr_value, list):
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for item in list:
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if getattr(item, attr_name, None) == attr_value:
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return item
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return None
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def get_datablock_users(datablock):
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users = []
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supported_types = bpy.context.window_manager.session.supported_datablock
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if hasattr(datablock, 'users_collection') and datablock.users_collection:
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users.extend(list(datablock.users_collection))
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if hasattr(datablock, 'users_scene') and datablock.users_scene:
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users.extend(list(datablock.users_scene))
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if hasattr(datablock, 'users_group') and datablock.users_scene:
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users.extend(list(datablock.users_scene))
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for datatype in supported_types:
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if datatype.bl_name != 'users':
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root = getattr(bpy.data, datatype.bl_name)
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for item in root:
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if hasattr(item, 'data') and datablock == item.data or \
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datatype.bl_name != 'collections' and hasattr(item, 'children') and datablock in item.children:
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users.append(item)
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return users
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def random_string_digits(stringLength=6):
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"""Generate a random string of letters and digits """
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lettersAndDigits = string.ascii_letters + string.digits
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return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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def clean_scene():
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for type_name in dir(bpy.data):
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try:
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type_collection = getattr(bpy.data, type_name)
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for item in type_collection:
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type_collection.remove(item)
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except:
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continue
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def revers(d):
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l = []
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for i in d:
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l.append(i)
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return l[::-1]
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def get_armature_edition_context(armature):
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override = {}
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# Set correct area
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for area in bpy.data.window_managers[0].windows[0].screen.areas:
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if area.type == 'VIEW_3D':
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override = bpy.context.copy()
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override['area'] = area
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break
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# Set correct armature settings
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override['window'] = bpy.data.window_managers[0].windows[0]
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override['screen'] = bpy.data.window_managers[0].windows[0].screen
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override['mode'] = 'EDIT_ARMATURE'
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override['active_object'] = armature
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override['selected_objects'] = [armature]
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for o in bpy.data.objects:
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if o.data == armature:
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override['edit_object'] = o
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break
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return override
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def get_selected_objects(scene):
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return [obj.uuid for obj in scene.objects if obj.select_get()]
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def load_dict(src_dict, target):
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try:
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for item in src_dict:
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# attr =
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setattr(target, item, src_dict[item])
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except Exception as e:
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logger.error(e)
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pass
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def dump_datablock(datablock, depth):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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datablock_type = datablock.bl_rna.name
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key = "{}/{}".format(datablock_type, datablock.name)
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data = dumper.dump(datablock)
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return data
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def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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datablock_type = datablock.bl_rna.name
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data = {}
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if dickt:
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data = dickt
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for attr in attributes:
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try:
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data[attr] = dumper.dump(getattr(datablock, attr))
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except:
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pass
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return data
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