262 lines
6.1 KiB
Python
262 lines
6.1 KiB
Python
import bpy
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from . import net_components
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import time
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import logging
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import mathutils
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logger = logging.getLogger(__name__)
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client = None
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server = None
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context = None
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NATIVE_TYPES = (
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bpy.types.IntProperty,
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bpy.types.FloatProperty,
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bpy.types.BoolProperty,
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bpy.types.StringProperty,
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)
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VECTOR_TYPES = (
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'Vector'
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)
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# TODO: Less ugly method
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def from_bpy(value):
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logger.debug(' casting from bpy')
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value_type = type(value)
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value_casted = None
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if value_type is mathutils.Vector:
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value_casted = [value.x,value.y,value.z]
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elif value_type is bpy.props.collection:
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pass # TODO: Collection replication
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elif value_type is mathutils.Euler:
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value_casted = [value.x,value.y,value.z]
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elif value_type is NATIVE_TYPES:
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value_casted = value
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return str(value.__class__.__name__),value_casted
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def to_bpy(store_item):
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"""
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Get bpy value from store
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"""
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value_type = store_item.mtype
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value_casted = None
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store_value = store_item.body
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if value_type == 'Vector':
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value_casted = mathutils.Vector((store_value[0],store_value[1],store_value[2]))
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return value_casted
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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"""
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path = path.split('/')
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obj = None
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attribute = path[2]
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logger.debug("resolving {}".format(path))
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try:
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obj = getattr(bpy.data,path[0])[path[1]]
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attribute = getattr(obj,path[2])
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logger.debug("done {} : {}".format(obj,attribute))
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except AttributeError:
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logger.debug(" Attribute not found")
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return obj, attribute
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def observer():
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global client
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try:
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for key,values in client.property_map.items():
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# if values.id == client.id:
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obj, attr = resolve_bpy_path(key)
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if attr != to_bpy(client.property_map[key]):
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value_type, value = from_bpy(attr)
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client.push_update(key,value_type,value)
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except:
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pass
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return 0.16
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# CLIENT-SERVER
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def refresh_window(msg):
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def patch_scene(msg):
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global client
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if msg.id != client.id:
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value = None
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obj, attr = resolve_bpy_path(msg.key)
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attr_name = msg.key.split('/')[2]
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value = to_bpy(msg)
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logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(obj, attr_name, value))
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try:
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setattr(obj,attr_name,value)
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except:
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pass
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else:
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logger.debug('no need to update scene on our own')
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def vector2array(v):
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return [v.x,v.y,v.z]
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def array2vector(a):
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logger.debug(mathutils.Vector((a[0],a[1],a[2])))
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return mathutils.Vector((a[0],a[1],a[2]))
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
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bl_label = "join"
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bl_description = "connect to a net server"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client
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username = str(context.scene.session_settings.username)
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callbacks=[patch_scene]
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client = net_components.Client(id=username,recv_callback=callbacks)
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time.sleep(1)
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bpy.ops.asyncio.loop()
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bpy.app.timers.register(observer)
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return {"FINISHED"}
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class session_send(bpy.types.Operator):
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bl_idname = "session.send"
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bl_label = "send"
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bl_description = "broadcast a property to connected clients"
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bl_options = {"REGISTER"}
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property_path: bpy.props.StringProperty(default="None")
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client
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obj, attr = resolve_bpy_path(self.property_path)
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if obj and attr:
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key = self.property_path
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value_type, value = from_bpy(attr)
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client.push_update(key,value_type,value)
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return {"FINISHED"}
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class session_create(bpy.types.Operator):
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bl_idname = "session.create"
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bl_label = "create"
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bl_description = "create to a net session"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global server
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global client
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username = str(context.scene.session_settings.username)
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callbacks=[patch_scene]
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server = net_components.Server()
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client = net_components.Client(id=username,recv_callback=callbacks)
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# time.sleep(0.1)
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bpy.ops.asyncio.loop()
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bpy.app.timers.register(observer)
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return {"FINISHED"}
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class session_stop(bpy.types.Operator):
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bl_idname = "session.stop"
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bl_label = "close"
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bl_description = "stop net service"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global server
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global client
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if server :
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server.stop()
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del server
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server = None
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if client:
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client.stop()
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del client
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client = None
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bpy.ops.asyncio.stop()
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else:
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logger.debug("No server/client running.")
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return {"FINISHED"}
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class session_settings(bpy.types.PropertyGroup):
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username = bpy.props.StringProperty(name="Username",default="DefaultUser")
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ip = bpy.props.StringProperty(name="localhost")
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port = bpy.props.IntProperty(name="5555")
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buffer = bpy.props.StringProperty(name="None")
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# TODO: Rename to match official blender convention
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classes = (
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session_join,
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session_send,
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session_stop,
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session_create,
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session_settings,
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)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(type=session_settings)
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# bpy.app.handlers.depsgraph_update_post.append(observer)
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def unregister():
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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unregister_class(cls)
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del bpy.types.Scene.session_settings
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if __name__ == "__main__":
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register()
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