641 lines
17 KiB
Python
641 lines
17 KiB
Python
import logging
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import random
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import string
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import time
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import asyncio
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import queue
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from operator import itemgetter
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import subprocess
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import bgl
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import blf
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import bpy
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import os
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import gpu
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import mathutils
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from bpy_extras import view3d_utils
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from gpu_extras.batch import batch_for_shader
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from . import client, ui, draw, helpers
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from .libs import umsgpack
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logger = logging.getLogger(__name__)
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client_instance = None
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client_keys = None
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client_state = 1
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server = None
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context = None
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drawer = None
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update_list = {}
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SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
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'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures', 'grease_pencils']
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SUPPORTED_TYPES = ['Material',
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'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Armature', 'Collection', 'Scene']
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# UTILITY FUNCTIONS
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def client_list_callback(scene, context):
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global client_keys
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items = []
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if client_keys:
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for k in client_keys:
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if 'Client' in k[0]:
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name = k[1]
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items.append((name, name, ""))
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return items
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def clean_scene(elements=SUPPORTED_DATABLOCKS):
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for datablock in elements:
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datablock_ref = getattr(bpy.data, datablock)
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for item in datablock_ref:
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datablock_ref.remove(item)
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def randomStringDigits(stringLength=6):
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"""Generate a random string of letters and digits """
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lettersAndDigits = string.ascii_letters + string.digits
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return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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def randomColor():
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r = random.random()
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v = random.random()
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b = random.random()
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return [r, v, b]
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def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def upload_client_instance_position():
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global client_instance
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username = bpy.context.scene.session_settings.username
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if client_instance:
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key = "Client/{}".format(username)
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try:
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current_coords = draw.get_client_view_rect()
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client = client_instance.get(key)
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if current_coords != client[0][1]['location']:
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client[0][1]['location'] = current_coords
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client_instance.set(key, client[0][1])
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except:
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pass
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def update_selected_object(context):
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global client_instance
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session = bpy.context.scene.session_settings
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username = bpy.context.scene.session_settings.username
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client_key = "Client/{}".format(username)
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client_data = client_instance.get(client_key)
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selected_objects = helpers.get_selected_objects(context.scene)
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if len(selected_objects) > 0:
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for obj in selected_objects:
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if obj not in client_data[0][1]['active_objects']:
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client_data[0][1]['active_objects'] = selected_objects
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client_instance.set(client_key,client_data[0][1])
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break
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elif client_data and client_data[0][1]['active_objects']:
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client_data[0][1]['active_objects'] = []
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client_instance.set(client_key,client_data[0][1])
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# for update in local_updates:
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# client_instance.get('')
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# if session.active_object is not context.selected_objects[0] or session.active_object.is_evaluated:
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# session.active_object = context.selected_objects[0]
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# key = "net/objects/{}".format(client_instance.id.decode())
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# data = {}
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# data['color'] = [session.client_instance_color.r,
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# session.client_instance_color.g, session.client_instance_color.b]
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# data['object'] = session.active_object.name
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# client_instance.push_update(
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# key, 'client_instanceObject', data)
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# return True
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# elif len(context.selected_objects) == 0 and session.active_object:
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# session.active_object = None
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# data = {}
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# data['color'] = [session.client_instance_color.r,
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# session.client_instance_color.g, session.client_instance_color.b]
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# data['object'] = None
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# key = "net/objects/{}".format(client_instance.id.decode())
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# client_instance.push_update(key, 'client_instanceObject', data)
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# return True
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# return False
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def update_rights():
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C = bpy.context
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D = bpy.data
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client = C.scene.session_settings.username
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for obj in C.scene.objects:
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if obj.id == client:
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D.objects[obj.name].hide_select = False
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else:
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D.objects[obj.name].hide_select = True
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def init_datablocks():
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global client_instance
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for datatype in SUPPORTED_TYPES:
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for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
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item.id= bpy.context.scene.session_settings.username
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key = "{}/{}".format(datatype, item.name)
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client_instance.add(key)
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def default_tick():
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bpy.ops.session.refresh()
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# global client_instance
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# if not client_instance.queue.empty():
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# update = client_instance.queue.get()
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# helpers.load(update[0],update[1])
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return 0.5
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def draw_tick():
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# drawing
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global drawer
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drawer.draw()
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# refresh_window()
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# Upload
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upload_client_instance_position()
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update_rights()
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return .2
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def register_ticks():
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# REGISTER Updaters
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bpy.app.timers.register(draw_tick)
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bpy.app.timers.register(default_tick)
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def unregister_ticks():
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# REGISTER Updaters
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global drawer
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drawer.unregister_handlers()
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bpy.app.timers.unregister(draw_tick)
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bpy.app.timers.unregister(default_tick)
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# OPERATORS
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
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bl_label = "join"
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bl_description = "connect to a net server"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance, drawer
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net_settings = context.scene.session_settings
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# Scene setup
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if net_settings.session_mode == "CONNECT" and net_settings.clear_scene:
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clean_scene()
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# Session setup
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if net_settings.username == "DefaultUser":
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net_settings.username = "{}_{}".format(
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net_settings.username, randomStringDigits())
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username = str(context.scene.session_settings.username)
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if len(net_settings.ip) < 1:
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net_settings.ip = "127.0.0.1"
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client_instance = client.RCFClient()
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client_instance.connect(net_settings.username,
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net_settings.ip, net_settings.port)
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# net_settings.is_running = True
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drawer = draw.HUD(client_instance=client_instance)
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register_ticks()
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return {"FINISHED"}
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class session_refresh(bpy.types.Operator):
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bl_idname = "session.refresh"
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bl_label = "refresh"
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bl_description = "refresh client ui keys "
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance, client_keys,client_state
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client_keys = client_instance.list()
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client_state = client_instance.state()
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return {"FINISHED"}
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class session_add_property(bpy.types.Operator):
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bl_idname = "session.add_prop"
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bl_label = "add"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
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property_path: bpy.props.StringProperty(default="None")
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depth: bpy.props.IntProperty(default=1)
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance
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client_instance.add(self.property_path)
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return {"FINISHED"}
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class session_get_property(bpy.types.Operator):
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bl_idname = "session.get_prop"
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bl_label = "get"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance
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client_instance.get("client")
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return {"FINISHED"}
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class session_remove_property(bpy.types.Operator):
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bl_idname = "session.remove_prop"
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bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
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property_path: bpy.props.StringProperty(default="None")
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance
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try:
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del client_instance.property_map[self.property_path]
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return {"FINISHED"}
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except:
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return {"CANCELED"}
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class session_create(bpy.types.Operator):
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bl_idname = "session.create"
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bl_label = "create"
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bl_description = "create to a net session"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global server
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global client_instance
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net_settings = context.scene.session_settings
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server = subprocess.Popen(
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['python', 'server.py'], shell=False, stdout=subprocess.PIPE)
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time.sleep(0.1)
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bpy.ops.session.join()
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if net_settings.init_scene:
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init_datablocks()
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net_settings.is_admin = True
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return {"FINISHED"}
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class session_stop(bpy.types.Operator):
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bl_idname = "session.stop"
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bl_label = "close"
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bl_description = "stop net service"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global server
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global client_instance, client_keys, client_state
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net_settings = context.scene.session_settings
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if server:
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server.kill()
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time.sleep(0.25)
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server = None
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if client_instance:
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client_instance.exit()
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time.sleep(0.25)
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del client_instance
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client_instance = None
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client_keys = None
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net_settings.is_admin = False
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client_state = 1
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unregister_ticks()
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else:
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logger.debug("No server/client_instance running.")
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return {"FINISHED"}
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class session_rights(bpy.types.Operator):
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bl_idname = "session.right"
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bl_label = "close"
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bl_description = "stop net service"
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bl_options = {"REGISTER"}
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key: bpy.props.StringProperty(default="None")
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@classmethod
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def poll(cls, context):
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return True
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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net_settings = context.scene.session_settings
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col = layout.column()
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col.prop(net_settings,"clients")
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def execute(self, context):
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global server
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global client_instance, client_keys, client_state
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net_settings = context.scene.session_settings
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if net_settings.is_admin:
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val = client_instance.get(self.key)
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val[0][1]['id'] = net_settings.clients
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client_instance.set(key=self.key, value=val[0][1],override=True)
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print("Updating {} rights to {}".format(self.key,net_settings.clients))
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else:
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print("Not admin")
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return {"FINISHED"}
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class session_settings(bpy.types.PropertyGroup):
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username = bpy.props.StringProperty(
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name="Username", default="user_{}".format(randomStringDigits()))
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ip = bpy.props.StringProperty(
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name="ip", description='Distant host ip', default="127.0.0.1")
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port = bpy.props.IntProperty(
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name="port", description='Distant host port', default=5555)
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add_property_depth = bpy.props.IntProperty(
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name="add_property_depth", default=1)
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buffer = bpy.props.StringProperty(name="None")
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is_admin = bpy.props.BoolProperty(name="is_admin", default=False)
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load_data = bpy.props.BoolProperty(name="load_data", default=True)
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init_scene = bpy.props.BoolProperty(name="load_data", default=True)
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clear_scene = bpy.props.BoolProperty(name="clear_scene", default=True)
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update_frequency = bpy.props.FloatProperty(
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name="update_frequency", default=0.008)
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active_object = bpy.props.PointerProperty(
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name="active_object", type=bpy.types.Object)
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session_mode = bpy.props.EnumProperty(
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name='session_mode',
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description='session mode',
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items={
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('HOST', 'hosting', 'host a session'),
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('CONNECT', 'connexion', 'connect to a session')},
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default='HOST')
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client_color = bpy.props.FloatVectorProperty(name="client_instance_color",
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subtype='COLOR',
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default=randomColor())
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clients = bpy.props.EnumProperty(
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name="clients",
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description="client enum",
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items=client_list_callback
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)
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class session_snapview(bpy.types.Operator):
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bl_idname = "session.snapview"
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bl_label = "draw client_instances"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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target_client = bpy.props.StringProperty()
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global client_instance
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area, region, rv3d = draw.view3d_find()
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client = client_instance.get("Client/{}".format(self.target_client))
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if client:
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rv3d.view_location = client[0][1]['location'][0]
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rv3d.view_distance = 30.0
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return {"FINISHED"}
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return {"CANCELLED"}
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pass
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# TODO: Rename to match official blender convention
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classes = (
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session_join,
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session_refresh,
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session_add_property,
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session_get_property,
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session_stop,
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session_create,
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session_settings,
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session_remove_property,
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session_snapview,
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session_rights,
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)
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def ordered(updates):
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# sorted = sorted(updates, key=lambda tup: SUPPORTED_TYPES.index(tup[1].id.bl_rna.name))
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uplist = []
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for item in updates.items():
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if item[1].id.bl_rna.name in SUPPORTED_TYPES:
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uplist.append((SUPPORTED_TYPES.index(
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item[1].id.bl_rna.name), item[1].id.bl_rna.name, item[1].id.name,item[1].id ))
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uplist.sort(key=itemgetter(0))
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return uplist
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def exist(update):
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global client_keys
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key = "{}/{}".format(update.id.bl_rna.name, update.id.name)
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if key in client_keys:
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return True
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else:
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return False
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def depsgraph_update(scene):
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global client_instance
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global client_keys
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if client_instance and client_instance.agent.is_alive():
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updates = bpy.context.depsgraph.updates
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username = bpy.context.scene.session_settings.username
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update_selected_object(bpy.context)
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# selected_objects = helpers.get_selected_objects(scene)
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# if len(selected_objects) > 0:
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# for update in updates:
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# update_key = "{}/{}".format(update.id.bl_rna.name, update.id.name)
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# remote_update = client_instance.get(update_key)
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# if remote_update and remote_update[0][1]["uuid"] == update.id.uuid:
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# print("{} sending update".format(username))
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# client_instance.set(
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# "{}/{}".format(update.id.bl_rna.name, update.id.name))
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# else:
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# print("{} applying update".format(username))
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# for update in ordered(updates):
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# if update[2] == "Master Collection":
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# pass
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# elif update[1] in SUPPORTED_TYPES:
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# key = "{}/{}".format(update[1], update[2])
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# data = client_instance.get(key)
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# if data:
|
|
# if update[3].id == username:
|
|
# # Queue update
|
|
# client_instance.set(key)
|
|
# else:
|
|
# # Instance new object ?
|
|
# print("new")
|
|
# client_instance.add(key)
|
|
|
|
selected_objects = helpers.get_selected_objects(scene)
|
|
if len(selected_objects) > 0:
|
|
for updated_data in updates:
|
|
if updated_data.id.name in selected_objects:
|
|
if updated_data.is_updated_transform or updated_data.is_updated_geometry:
|
|
client_instance.set(
|
|
"{}/{}".format(updated_data.id.bl_rna.name, updated_data.id.name))
|
|
|
|
|
|
def register():
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|
|
bpy.types.ID.id = bpy.props.StringProperty(default="None")
|
|
bpy.types.Scene.session_settings = bpy.props.PointerProperty(
|
|
type=session_settings)
|
|
bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
|
|
|
|
|
|
def unregister():
|
|
global server
|
|
global client_instance, client_keys
|
|
|
|
try:
|
|
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
|
|
except:
|
|
pass
|
|
|
|
if server:
|
|
server.kill()
|
|
server = None
|
|
del server
|
|
|
|
if client_instance:
|
|
client_instance.exit()
|
|
client_instance = None
|
|
del client_instance
|
|
del client_keys
|
|
|
|
from bpy.utils import unregister_class
|
|
for cls in reversed(classes):
|
|
unregister_class(cls)
|
|
|
|
del bpy.types.Scene.session_settings
|
|
del bpy.types.ID.id
|
|
|
|
if __name__ == "__main__":
|
|
register()
|