multi-user/README.md
2019-10-22 14:40:08 +00:00

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# MULTI-USER for blender
> Enable real-time collaborative workflow inside blender
![demo](https://i.imgur.com/X0B7O1Q.gif)
:warning: Under development, use it at your own risks. Currently tested on Windows platform. :warning:
This tool aims to allow multiple users to work on the same scene over the network. Based on a Clients / Server architecture, the data-oriented replication schema replicate blender data-blocks across the wire.
## Installation
1. Download latest release [multi_user.zip](/uploads/8aef79c7cf5b1d9606dc58307fd9ad8b/multi_user.zip).
2. Run blender as administrator (dependencies installation).
3. Install last_version.zip from your addon preferences.
[Dependencies](#dependencies) will be automatically added to your blender python during installation.
## Usage
See [how to](https://gitlab.com/slumber/multi-user/wikis/User/Quickstart) section.
## Current development status
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| ---------- | :----------------: | :------------: |
| action | :x: | WIP |
| armature | :x: | WIP |
| camera | :white_check_mark: | |
| collection | :white_check_mark: | |
| curve | :white_check_mark: | Not tested |
| gpencil | :white_check_mark: | |
| image | :exclamation: | Not stable yet |
| mesh | :white_check_mark: | |
| material | :white_check_mark: | |
| metaball | :x: | |
| object | :white_check_mark: | |
| scene | :white_check_mark: | |
| world | :white_check_mark: | |
### Performance issues
Since this addon is written in pure python for a prototyping purpose, performances could be better from all perspective.
I'm working on it.
## Dependencies
| Dependencies | Version | Needed |
| ------------ | :-----: | -----: |
| ZeroMQ | latest | yes |
| msgpack | latest | yes |
| PyYAML | latest | yes |
| JsonDiff | latest | yes |
## Contributing
1. Fork it (<https://gitlab.com/yourname/yourproject/fork>)
2. Create your feature branch (`git checkout -b feature/fooBar`)
3. Commit your changes (`git commit -am 'Add some fooBar'`)
4. Push to the branch (`git push origin feature/fooBar`)
5. Create a new Pull Request
## Licensing
See [license](LICENSE)