69 lines
2.5 KiB
Markdown
69 lines
2.5 KiB
Markdown
# MULTI-USER for blender
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> Enable real-time collaborative workflow inside blender
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![demo](https://i.imgur.com/X0B7O1Q.gif)
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:warning: Under development, use it at your own risks. Currently tested on Windows platform. :warning:
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This tool aims to allow multiple users to work on the same scene over the network. Based on a Clients / Server architecture, the data-oriented replication schema replicate blender data-blocks across the wire.
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## Installation
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1. Download latest release [multi_user.zip](/uploads/8aef79c7cf5b1d9606dc58307fd9ad8b/multi_user.zip).
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2. Run blender as administrator (dependencies installation).
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3. Install last_version.zip from your addon preferences.
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[Dependencies](#dependencies) will be automatically added to your blender python during installation.
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## Usage
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See [how to](https://gitlab.com/slumber/multi-user/wikis/User/Quickstart) section.
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## Current development status
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Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
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| Name | Status | Comment |
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| ---------- | :----------------: | :------------: |
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| action | :x: | WIP |
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| armature | :x: | WIP |
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| camera | :white_check_mark: | |
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| collection | :white_check_mark: | |
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| curve | :white_check_mark: | Not tested |
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| gpencil | :white_check_mark: | |
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| image | :exclamation: | Not stable yet |
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| mesh | :white_check_mark: | |
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| material | :white_check_mark: | |
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| metaball | :x: | |
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| object | :white_check_mark: | |
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| scene | :white_check_mark: | |
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| world | :white_check_mark: | |
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### Performance issues
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Since this addon is written in pure python for a prototyping purpose, performances could be better from all perspective.
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I'm working on it.
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## Dependencies
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| Dependencies | Version | Needed |
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| ------------ | :-----: | -----: |
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| ZeroMQ | latest | yes |
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| msgpack | latest | yes |
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| PyYAML | latest | yes |
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| JsonDiff | latest | yes |
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## Contributing
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1. Fork it (<https://gitlab.com/yourname/yourproject/fork>)
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2. Create your feature branch (`git checkout -b feature/fooBar`)
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3. Commit your changes (`git commit -am 'Add some fooBar'`)
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4. Push to the branch (`git push origin feature/fooBar`)
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5. Create a new Pull Request
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## Licensing
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See [license](LICENSE) |