multi-user/multi_user/operators.py
Swann Martinez 8b7716ac3c
feat: snap time operator
feat: snap operators status

It's now possible to snap to others user time's !

Related to #53.
2020-01-22 16:17:48 +01:00

511 lines
13 KiB
Python

import asyncio
import logging
import os
import queue
import random
import string
import subprocess
import time
from operator import itemgetter
from pathlib import Path
import msgpack
import bpy
import mathutils
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper
from . import bl_types, delayable, environment, presence, ui, utils
from .libs.replication.replication.data import ReplicatedDataFactory
from .libs.replication.replication.exception import NonAuthorizedOperationError
from .libs.replication.replication.interface import Session
from .libs.replication.replication.constants import (
STATE_ACTIVE,
STATE_INITIAL,
STATE_SYNCING,
FETCHED)
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
client = None
delayables = []
ui_context = None
stop_modal_executor = False
modal_executor_queue = None
# OPERATORS
class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
bl_description = "connect to a net server"
host: bpy.props.BoolProperty(default=False)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables, ui_context
settings = context.window_manager.session
users = bpy.data.window_managers['WinMan'].online_users
# TODO: Sync server clients
users.clear()
# save config
settings.save(context)
bpy_factory = ReplicatedDataFactory()
supported_bl_types = []
ui_context = context.copy()
# init the factory with supported types
for type in bl_types.types_to_register():
type_module = getattr(bl_types, type)
type_impl_name = "Bl{}".format(type.split('_')[1].capitalize())
type_module_class = getattr(type_module, type_impl_name)
supported_bl_types.append(type_module_class.bl_id)
# Retreive local replicated types settings
type_local_config = settings.supported_datablock[type_impl_name]
bpy_factory.register_type(
type_module_class.bl_class,
type_module_class,
timer=type_local_config.bl_delay_refresh,
automatic=type_local_config.auto_push)
if type_local_config.bl_delay_apply > 0:
delayables.append(delayable.ApplyTimer(
timout=type_local_config.bl_delay_apply,
target_type=type_module_class))
client = Session(factory=bpy_factory)
if self.host:
# Scene setup
if settings.start_empty:
utils.clean_scene()
client.host(
id=settings.username,
address=settings.ip,
port=settings.port,
right_strategy=settings.right_strategy
)
settings.is_admin = True
else:
utils.clean_scene()
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
)
time.sleep(1)
if client.state == 0:
settings.is_admin = False
self.report(
{'ERROR'},
"A session is already hosted on this address")
return {"CANCELLED"}
if self.host:
for scene in bpy.data.scenes:
scene_uuid = client.add(scene)
# for node in client.list():
client.commit(scene_uuid)
delayables.append(delayable.ClientUpdate())
delayables.append(delayable.DrawClient())
delayables.append(delayable.DynamicRightSelectTimer())
# Push all added values
client.push_all()
# Launch drawing module
if settings.enable_presence:
presence.renderer.run()
# Register blender main thread tools
for d in delayables:
d.register()
global modal_executor_queue
modal_executor_queue = queue.Queue()
bpy.ops.session.apply_armature_operator()
self.report(
{'INFO'},
"connexion on tcp://{}:{}".format(settings.ip, settings.port))
return {"FINISHED"}
class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "Exit current session"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables, stop_modal_executor
stop_modal_executor = True
settings = context.window_manager.session
settings.is_admin = False
assert(client)
client.disconnect()
for d in delayables:
try:
d.unregister()
except:
continue
presence.renderer.stop()
return {"FINISHED"}
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
client.remove(self.property_path)
return {"FINISHED"}
except: # NonAuthorizedOperationError:
self.report(
{'ERROR'},
"Non authorized operation")
return {"CANCELLED"}
class SessionPropertyRightOperator(bpy.types.Operator):
bl_idname = "session.right"
bl_label = "Change owner to"
bl_description = "Change owner of specified datablock"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
col = layout.column()
col.prop(settings, "clients")
def execute(self, context):
settings = context.window_manager.session
global client
if client:
client.change_owner(self.key, settings.clients)
return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
bl_idname = "session.snapview"
bl_label = "snap to user"
bl_description = "Snap 3d view to selected user"
bl_options = {"REGISTER"}
_timer = None
target_client: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
wm = context.window_manager
settings = context.window_manager.session
if settings.time_snap_running:
settings.time_snap_running = False
return {'CANCELLED'}
else:
settings.time_snap_running = True
self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
def modal(self, context, event):
is_running = context.window_manager.session.time_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
area, region, rv3d = presence.view3d_find()
global client
if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
rv3d.view_matrix = mathutils.Matrix(
target_ref['metadata']['view_matrix'])
else:
return {"CANCELLED"}
return {'PASS_THROUGH'}
class SessionSnapTimeOperator(bpy.types.Operator):
bl_idname = "session.snaptime"
bl_label = "snap to user time"
bl_description = "Snap time to selected user time's"
bl_options = {"REGISTER"}
_timer = None
target_client: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
settings = context.window_manager.session
if settings.user_snap_running:
settings.user_snap_running = False
return {'CANCELLED'}
else:
settings.user_snap_running = True
wm = context.window_manager
self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
def modal(self, context, event):
is_running = context.window_manager.session.user_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
context.scene.frame_current = target_ref['metadata']['frame_current']
else:
return {"CANCELLED"}
return {'PASS_THROUGH'}
class SessionApply(bpy.types.Operator):
bl_idname = "session.apply"
bl_label = "apply selected block into blender"
bl_description = "Apply selected block into blender"
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
client.apply(self.target)
return {"FINISHED"}
class SessionCommit(bpy.types.Operator):
bl_idname = "session.commit"
bl_label = "commit and push selected datablock to server"
bl_description = "commit and push selected datablock to server"
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
# client.get(uuid=target).diff()
client.commit(uuid=self.target)
client.push(self.target)
return {"FINISHED"}
class ApplyArmatureOperator(bpy.types.Operator):
"""Operator which runs its self from a timer"""
bl_idname = "session.apply_armature_operator"
bl_label = "Modal Executor Operator"
_timer = None
def modal(self, context, event):
global stop_modal_executor, modal_executor_queue
if stop_modal_executor:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
nodes = client.list(filter=bl_types.bl_armature.BlArmature)
for node in nodes:
node_ref = client.get(uuid=node)
if node_ref.state == FETCHED:
try:
client.apply(node)
except Exception as e:
logger.error(
"fail to apply {}: {}".format(node_ref.uuid, e))
return {'PASS_THROUGH'}
def execute(self, context):
wm = context.window_manager
self._timer = wm.event_timer_add(2, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
global stop_modal_executor
wm = context.window_manager
wm.event_timer_remove(self._timer)
stop_modal_executor = False
classes = (
SessionStartOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionSnapTimeOperator,
SessionPropertyRightOperator,
SessionApply,
SessionCommit,
ApplyArmatureOperator,
)
@persistent
def load_pre_handler(dummy):
global client
if client and client.state in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def sanitize_deps_graph(dummy):
"""sanitize deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
global client
if client and client.state in [STATE_ACTIVE]:
for node_key in client.list():
client.get(node_key).resolve()
@persistent
def update_client_frame(scene):
if client and client.state == STATE_ACTIVE:
client.update_user_metadata({
'frame_current': scene.frame_current
})
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.app.handlers.load_pre.append(load_pre_handler)
bpy.app.handlers.undo_post.append(sanitize_deps_graph)
bpy.app.handlers.redo_post.append(sanitize_deps_graph)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
def unregister():
global client
if client and client.state == 2:
client.disconnect()
client = None
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.load_pre.remove(load_pre_handler)
bpy.app.handlers.undo_post.remove(sanitize_deps_graph)
bpy.app.handlers.redo_post.remove(sanitize_deps_graph)
bpy.app.handlers.frame_change_pre.remove(update_client_frame)
if __name__ == "__main__":
register()