multi-user/net_ui.py
2019-03-13 17:02:53 +01:00

138 lines
4.3 KiB
Python

import bpy
from . import net_components
from . import net_operators
class SessionSettingsPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET settings"
bl_idname = "SCENE_PT_SessionSettings"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw_header(self, context):
pass
# net_settings = context.scene.session_settings
# if net_settings.is_running:
# self.layout.label(text="",icon='HIDE_OFF')
# else:
# self.layout.label(text="",icon='HIDE_ON')
# self.layout.label(text="Offline")
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
row.label(text="Net frequency:")
row.prop(net_settings,"update_frequency",text="")
row = layout.row()
row = layout.row()
row.operator("session.stop", text="exit session")
else:
row = layout.row()
row.prop(scene.session_settings,"username",text="username:")
row = layout.row()
row.operator("session.join")
row = layout.row()
row.operator("session.create")
row = layout.row()
class SessionUsersPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET users"
bl_idname = "SCENE_PT_SessionUsers"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
return net_operators.client
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
if len(net_operators.client.property_map) > 0:
for key,values in net_operators.client.property_map.items():
if 'client' in key:
info = ""
item_box = row.box()
detail_item_box = item_box.row()
if values.id == net_operators.client.id:
info = "(self)"
# detail_item_box = item_box.row()
detail_item_box.label(text="{} {}".format(values.id.decode(),info))
row = layout.row()
else:
row.label(text="Empty")
row = layout.row()
class SessionPropertiesPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET properties"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
return net_operators.client
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
row = layout.row(align=True)
row.prop(net_settings,"buffer", text="")
row.operator("session.add_prop", text="",icon="ADD").property_path = net_settings.buffer
row = layout.row()
# Property area
area_msg = row.box()
if len(net_operators.client.property_map) > 0:
for key,values in net_operators.client.property_map.items():
item_box = area_msg.box()
detail_item_box = item_box.row()
# detail_item_box = item_box.row()
detail_item_box.label(text="{} ({}) ".format(key, values.mtype, values.id.decode()))
detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key
else:
area_msg.label(text="Empty")
classes = (
SessionSettingsPanel,
SessionUsersPanel,
SessionPropertiesPanel,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()