import asyncio import logging import os import random import string import subprocess import time import queue from operator import itemgetter import bpy from bpy_extras.io_utils import ExportHelper import mathutils from pathlib import Path from . import environment, presence, ui, utils from .libs import umsgpack from .libs.replication.client import Client from .libs.replication.data import ReplicatedDataFactory logger = logging.getLogger(__name__) client = None context = None execution_queue = queue.Queue() # This function can savely be called in another thread. # The function will be executed when the timer runs the next time. def run_in_main_thread(function, args): execution_queue.put(function) def execute_queued_functions(): while not execution_queue.empty(): function, args = execution_queue.get() function(args[0], args[1]) return .1 def clean_scene(elements=environment.rtypes): for datablock in elements: datablock_ref = getattr(bpy.data, utils.BPY_TYPES[datablock]) for item in datablock_ref: try: datablock_ref.remove(item) # Catch last scene remove except RuntimeError: pass def upload_client_instance_position(): username = bpy.context.window_manager.session.username if client: key = "Client/{}".format(username) current_coords = presence.get_client_view_rect() client_list = client.get(key) if current_coords and client_list: if current_coords != client_list[0][1]['location']: client_list[0][1]['location'] = current_coords client.set(key, client_list[0][1]) def update_client_selected_object(context): session = bpy.context.window_manager.session username = bpy.context.window_manager.session.username client_key = "Client/{}".format(username) client_data = client.get(client_key) selected_objects = utils.get_selected_objects(context.scene) if len(selected_objects) > 0 and len(client_data) > 0: for obj in selected_objects: # if obj not in client_data[0][1]['active_objects']: client_data[0][1]['active_objects'] = selected_objects client.set(client_key, client_data[0][1]) break elif client_data and client_data[0][1]['active_objects']: client_data[0][1]['active_objects'] = [] client.set(client_key, client_data[0][1]) # TODO: cleanup def init_datablocks(): for datatype in environment.rtypes: if bpy.context.window_manager.session.supported_datablock[datatype].is_replicated: for item in getattr(bpy.data, utils.BPY_TYPES[datatype]): item.id = bpy.context.window_manager.session.username key = "{}/{}".format(datatype, item.name) client.set(key) def default_tick(): upload_client_instance_position() return .1 def register_ticks(): # REGISTER Updaters bpy.app.timers.register(default_tick) bpy.app.timers.register(execute_queued_functions) def unregister_ticks(): # REGISTER Updaters try: bpy.app.timers.unregister(default_tick) bpy.app.timers.unregister(execute_queued_functions) except: pass # OPERATORS class SessionStartOperator(bpy.types.Operator): bl_idname = "session.start" bl_label = "start" bl_description = "connect to a net server" bl_options = {"REGISTER"} host: bpy.props.BoolProperty(default=False) @classmethod def poll(cls, context): return True def execute(self, context): global execution_queue, client settings = context.window_manager.session # save config settings.save(context) # Scene setup if settings.start_empty: clean_scene() # Setup data factory bpy_factory = ReplicatedDataFactory() # Setup client client = Client(factory=bpy_factory) if self.host: client.host( id=settings.username, address=settings.ip, port=settings.port ) else: client.connect( id=settings.username, address=settings.ip, port=settings.port ) # settings.is_running = True # bpy.ops.session.refresh() #register_ticks() # Launch drawing module if settings.enable_presence: presence.renderer.run() return {"FINISHED"} class SessionPropertyAddOperator(bpy.types.Operator): bl_idname = "session.add_prop" bl_label = "add" bl_description = "broadcast a property to connected client_instances" bl_options = {"REGISTER"} property_path: bpy.props.StringProperty(default="None") depth: bpy.props.IntProperty(default=1) @classmethod def poll(cls, context): return True def execute(self, context): global client client.add(self.property_path) return {"FINISHED"} class SessionPropertyRemoveOperator(bpy.types.Operator): bl_idname = "session.remove_prop" bl_label = "remove" bl_description = "broadcast a property to connected client_instances" bl_options = {"REGISTER"} property_path: bpy.props.StringProperty(default="None") @classmethod def poll(cls, context): return True def execute(self, context): global client try: del client.property_map[self.property_path] return {"FINISHED"} except: return {"CANCELED"} class SessionStopOperator(bpy.types.Operator): bl_idname = "session.stop" bl_label = "close" bl_description = "stop net service" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): settings = context.window_manager.session if client: client.exit() time.sleep(0.25) # del client_instance # client_instance = None settings.is_admin = False unregister_ticks() presence.renderer.stop() else: logger.debug("No server/client_instance running.") return {"FINISHED"} class SessionPropertyRightOperator(bpy.types.Operator): bl_idname = "session.right" bl_label = "Change owner to" bl_description = "stop net service" bl_options = {"REGISTER"} key: bpy.props.StringProperty(default="None") @classmethod def poll(cls, context): return True def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self) def draw(self, context): layout = self.layout settings = context.window_manager.session col = layout.column() col.prop(settings, "clients") def execute(self, context): settings = context.window_manager.session if settings.is_admin: val = client.get(self.key) val[0][1]['id'] = settings.clients client.set(key=self.key, value=val[0][1], override=True) item = utils.resolve_bpy_path(self.key) if item: item.id = settings.clients logger.info("Updating {} rights to {}".format( self.key, settings.clients)) else: print("Not admin") return {"FINISHED"} class SessionSnapUserOperator(bpy.types.Operator): bl_idname = "session.snapview" bl_label = "draw client_instances" bl_description = "Description that shows in blender tooltips" bl_options = {"REGISTER"} target_client = bpy.props.StringProperty() @classmethod def poll(cls, context): return True def execute(self, context): area, region, rv3d = presence.view3d_find() target_client = client.get( "Client/{}".format(self.target_client)) if target_client: rv3d.view_location = target_client[0][1]['location'][0] rv3d.view_distance = 30.0 return {"FINISHED"} return {"CANCELLED"} pass class SessionDumpDatabase(bpy.types.Operator, ExportHelper): bl_idname = "session.dump" bl_label = "dump json data" bl_description = "dump session stored data to a json file" bl_options = {"REGISTER"} # ExportHelper mixin class uses this filename_ext = ".json" filter_glob: bpy.props.StringProperty( default="*.json", options={'HIDDEN'}, maxlen=255, # Max internal buffer length, longer would be clamped. ) @classmethod def poll(cls, context): return True def execute(self, context): print(self.filepath) if client and client.state() == 3: client.dump(self.filepath) return {"FINISHED"} return {"CANCELLED"} pass class SessionSaveConfig(bpy.types.Operator): bl_idname = "session.save" bl_label = "Save session configuration" bl_description = "Save session configuration" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): context.window_manager.session.save() classes = ( SessionStartOperator, SessionPropertyAddOperator, SessionStopOperator, SessionPropertyRemoveOperator, SessionSnapUserOperator, SessionPropertyRightOperator, SessionDumpDatabase, SessionSaveConfig, ) """ def get_datablock_from_update(update,context): item_type = update.id.__class__.__name__ item_id = update.id.name datablock_ref = None if item_id == 'Master Collection': datablock_ref= bpy.context.scene elif item_type in utils.BPY_TYPES.keys(): datablock_ref = getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__])[update.id.name] else: if item_id in bpy.data.lights.keys(): datablock_ref = bpy.data.lights[item_id] return datablock_ref def depsgraph_update(scene): ctx = bpy.context if client and client.state() == 3: if ctx.mode in ['OBJECT','PAINT_GPENCIL']: updates = ctx.view_layer.depsgraph.updates username = ctx.window_manager.session.username selected_objects = utils.get_selected_objects(scene) for update in reversed(updates): if is_replicated(update): if update.id.id == username or update.id.id == 'Common': toogle_update_dirty(ctx, update) else: item = get_datablock_from_update(update,ctx) # get parent authority if hasattr(item,"id"): parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id if parent_id == username or parent_id == 'Common': item.id = username item_type = item.__class__.__name__ if 'Light'in item.__class__.__name__: item_type = 'Light' key = "{}/{}".format(item_type , item.name) client.set(key) else: try: getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__]).remove(item) except: pass break update_client_selected_object(ctx) """ def register(): from bpy.utils import register_class for cls in classes: register_class(cls) # bpy.app.handlers.depsgraph_update_post.append(depsgraph_update) presence.register() def unregister(): global client presence.unregister() # if bpy.app.handlers.depsgraph_update_post.count(depsgraph_update) > 0: # bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update) if client: client.exit() client = None from bpy.utils import unregister_class for cls in reversed(classes): unregister_class(cls) if __name__ == "__main__": register()