import asyncio import logging import os import random import string import subprocess import time from operator import itemgetter import bpy import mathutils from pathlib import Path from . import client, draw, helpers, ui from .libs import umsgpack logger = logging.getLogger(__name__) # client_instance = None client_keys = None client_state = 1 server = None context = None def clean_scene(elements=helpers.BPY_TYPES.keys()): for datablock in elements: datablock_ref =getattr(bpy.data, helpers.BPY_TYPES[datablock]) for item in datablock_ref: try: datablock_ref.remove(item) #Catch last scene remove except RuntimeError: pass def upload_client_instance_position(): username = bpy.context.window_manager.session.username if client.instance: key = "Client/{}".format(username) current_coords = draw.get_client_view_rect() client_list = client.instance.get(key) if current_coords and client_list: if current_coords != client_list[0][1]['location']: client_list[0][1]['location'] = current_coords client.instance.set(key, client_list[0][1]) def update_client_selected_object(context): session = bpy.context.window_manager.session username = bpy.context.window_manager.session.username client_key = "Client/{}".format(username) client_data = client.instance.get(client_key) selected_objects = helpers.get_selected_objects(context.scene) if len(selected_objects) > 0: for obj in selected_objects: # if obj not in client_data[0][1]['active_objects']: client_data[0][1]['active_objects'] = selected_objects client.instance.set(client_key, client_data[0][1]) break elif client_data and client_data[0][1]['active_objects']: client_data[0][1]['active_objects'] = [] client.instance.set(client_key, client_data[0][1]) #TODO: cleanup def init_datablocks(): for datatype in helpers.BPY_TYPES.keys(): for item in getattr(bpy.data, helpers.BPY_TYPES[datatype]): item.id = bpy.context.window_manager.session.username key = "{}/{}".format(datatype, item.name) client.instance.set(key) def refresh_session_data(): global client_keys, client_state keys = client.instance.list() if keys: client_keys = keys state = client.instance.state() if state: client_state = state def default_tick(): refresh_session_data() upload_client_instance_position() return .2 def register_ticks(): # REGISTER Updaters bpy.app.timers.register(default_tick) def unregister_ticks(): # REGISTER Updaters try: bpy.app.timers.unregister(default_tick) except: pass # OPERATORS class SessionJoinOperator(bpy.types.Operator): bl_idname = "session.join" bl_label = "join" bl_description = "connect to a net server" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): net_settings = context.window_manager.session # Scene setup if net_settings.clear_scene: clean_scene() # Session setup if net_settings.username == "DefaultUser": net_settings.username = "{}_{}".format( net_settings.username, randomStringDigits()) username = str(context.window_manager.session.username) if len(net_settings.ip) < 1: net_settings.ip = "127.0.0.1" client.instance = client.Client() client.instance.connect(net_settings.username, net_settings.ip, net_settings.port) # net_settings.is_running = True # bpy.ops.session.refresh() register_ticks() # Launch drawing module if net_settings.enable_draw: draw.renderer.run() return {"FINISHED"} class SessionRefreshOperator(bpy.types.Operator): bl_idname = "session.refresh" bl_label = "refresh" bl_description = "refresh client ui keys " bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): refresh_session_data() return {"FINISHED"} class SessionPropertyAddOperator(bpy.types.Operator): bl_idname = "session.add_prop" bl_label = "add" bl_description = "broadcast a property to connected client_instances" bl_options = {"REGISTER"} property_path: bpy.props.StringProperty(default="None") depth: bpy.props.IntProperty(default=1) @classmethod def poll(cls, context): return True def execute(self, context): client.instance.add(self.property_path) return {"FINISHED"} class SessionPropertyGetOperator(bpy.types.Operator): bl_idname = "session.get_prop" bl_label = "get" bl_description = "broadcast a property to connected client_instances" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): global client_instance client.instance.get("client") return {"FINISHED"} class SessionPropertyRemoveOperator(bpy.types.Operator): bl_idname = "session.remove_prop" bl_label = "remove" bl_description = "broadcast a property to connected client_instances" bl_options = {"REGISTER"} property_path: bpy.props.StringProperty(default="None") @classmethod def poll(cls, context): return True def execute(self, context): try: del client.instance.property_map[self.property_path] return {"FINISHED"} except: return {"CANCELED"} class SessionHostOperator(bpy.types.Operator): bl_idname = "session.create" bl_label = "create" bl_description = "create to a net session" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): global server net_settings = context.window_manager.session script_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)),"server.py") python_path = Path(bpy.app.binary_path_python) cwd_for_subprocesses = python_path.parent server = subprocess.Popen( [str(python_path),script_dir],shell=False, stdout=subprocess.PIPE) bpy.ops.session.join() if net_settings.init_scene: init_datablocks() # client_instance.init() net_settings.is_admin = True return {"FINISHED"} class SessionStopOperator(bpy.types.Operator): bl_idname = "session.stop" bl_label = "close" bl_description = "stop net service" bl_options = {"REGISTER"} @classmethod def poll(cls, context): return True def execute(self, context): global server global client_keys, client_state net_settings = context.window_manager.session if server: server.kill() time.sleep(0.25) server = None if client.instance: client.instance.exit() time.sleep(0.25) # del client_instance # client_instance = None client_keys = None net_settings.is_admin = False client_state = 1 unregister_ticks() draw.renderer.stop() else: logger.debug("No server/client_instance running.") return {"FINISHED"} class SessionPropertyRightOperator(bpy.types.Operator): bl_idname = "session.right" bl_label = "Change owner to" bl_description = "stop net service" bl_options = {"REGISTER"} key: bpy.props.StringProperty(default="None") @classmethod def poll(cls, context): return True def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self) def draw(self, context): layout = self.layout net_settings = context.window_manager.session col = layout.column() col.prop(net_settings, "clients") def execute(self, context): global server global client_keys, client_state net_settings = context.window_manager.session if net_settings.is_admin: val = client.instance.get(self.key) val[0][1]['id'] = net_settings.clients client.instance.set(key=self.key, value=val[0][1], override=True) print("Updating {} rights to {}".format( self.key, net_settings.clients)) else: print("Not admin") return {"FINISHED"} class SessionSnapUserOperator(bpy.types.Operator): bl_idname = "session.snapview" bl_label = "draw client_instances" bl_description = "Description that shows in blender tooltips" bl_options = {"REGISTER"} target_client = bpy.props.StringProperty() @classmethod def poll(cls, context): return True def execute(self, context): area, region, rv3d = draw.view3d_find() target_client = client.instance.get("Client/{}".format(self.target_client)) if target_client: rv3d.view_location = target_client[0][1]['location'][0] rv3d.view_distance = 30.0 return {"FINISHED"} return {"CANCELLED"} pass # TODO: Rename to match official blender convention classes = ( SessionJoinOperator, SessionRefreshOperator, SessionPropertyAddOperator, SessionPropertyGetOperator, SessionStopOperator, SessionHostOperator, SessionPropertyRemoveOperator, SessionSnapUserOperator, SessionPropertyRightOperator, ) def is_replicated(update): # global client_keys # dickt = dict(client_keys) object_type = update.id.bl_rna.name object_name = update.id.name #Master collection special cae if update.id.name == 'Master Collection': object_type = 'Scene' object_name = bpy.context.scene.name if 'Light' in update.id.bl_rna.name: object_type = 'Light' key = "{}/{}".format(object_type, object_name) if client.instance.exist(key): return True else: logger.info("{} Not rep".format(key)) return False def get_datablock_from_update(update,context): item_type = update.id.__class__.__name__ item_id = update.id.name datablock_ref = None if item_id == 'Master Collection': datablock_ref= bpy.context.scene elif item_type in helpers.BPY_TYPES.keys(): datablock_ref = getattr(bpy.data, helpers.BPY_TYPES[update.id.__class__.__name__])[update.id.name] else: if item_id in bpy.data.lights.keys(): datablock_ref = bpy.data.lights[item_id] return datablock_ref def toogle_update_dirty(context, update): data_ref = get_datablock_from_update(update,context) if data_ref: logger.info(update.id.bl_rna.__class__.__name__) data_ref.is_dirty= True def depsgraph_update(scene): global client_keys global client_state ctx = bpy.context if client_state == 3: if ctx.mode in ['OBJECT','PAINT_GPENCIL']: updates = ctx.view_layer.depsgraph.updates username = ctx.window_manager.session.username selected_objects = helpers.get_selected_objects(scene) for update in reversed(updates): if is_replicated(update): if update.id.id == username or update.id.id == 'Common': toogle_update_dirty(ctx, update) else: item = get_datablock_from_update(update,ctx) #get parent authority if hasattr(item,"id"): parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id if parent_id == username or parent_id == 'Common': item.id = username item_type = item.__class__.__name__ if 'Light'in item.__class__.__name__: item_type = 'Light' key = "{}/{}".format(item_type , item.name) client.instance.set(key) else: try: getattr(bpy.data, helpers.BPY_TYPES[update.id.__class__.__name__]).remove(item) except: pass break update_client_selected_object(ctx) def register(): from bpy.utils import register_class for cls in classes: register_class(cls) bpy.app.handlers.depsgraph_update_post.append(depsgraph_update) draw.register() def unregister(): global server global client_keys draw.unregister() if bpy.app.handlers.depsgraph_update_post.count(depsgraph_update) > 0: bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update) if server: server.kill() server = None del server if client.instance: client.instance.exit() client.instance = None del client_keys from bpy.utils import unregister_class for cls in reversed(classes): unregister_class(cls) if __name__ == "__main__": register()