import bpy from . import operators ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA', 'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'} class SESSION_PT_settings(bpy.types.Panel): """Settings panel""" bl_idname = "MULTIUSER_SETTINGS_PT_panel" bl_label = "Settings" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Multiuser" def draw_header(self, context): self.layout.label(text="", icon='TOOL_SETTINGS') def draw(self, context): layout = self.layout if hasattr(context.window_manager, 'session'): net_settings = context.window_manager.session window_manager = context.window_manager row = layout.row() # STATE INITIAL if not operators.client or (operators.client and operators.client.state == 0): row = layout.row() # USER SETTINGS box = row.box() row = box.row() row.label(text="USER", icon='TRIA_RIGHT') row = box.row() row.prop(window_manager.session, "username", text="id") row = box.row() row.prop(window_manager.session, "client_color", text="color") row = box.row() # NETWORK SETTINGS row = layout.row() box = row.box() row = box.row() row.label(text="NETWORK", icon = "TRIA_RIGHT") row = box.row() row.label(text="draw overlay:") row.prop(net_settings, "enable_presence", text="") row = box.row() row.label(text="clear blend:") row.prop(net_settings, "start_empty", text="") row = box.row() row = box.row() row.prop(net_settings, "session_mode", expand=True) row = box.row() if window_manager.session.session_mode == 'HOST': box = row.box() row = box.row() row.label(text="init scene:") row.prop(net_settings, "init_scene", text="") row = box.row() row.operator("session.start", text="HOST").host = True else: box = row.box() row = box.row() row.prop(net_settings, "ip", text="ip") row = box.row() row.label(text="port:") row.prop(window_manager.session, "port", text="") row = box.row() row.label(text="load data:") row.prop(net_settings, "load_data", text="") row = box.row() row.operator("session.start", text="CONNECT").host = False # REPLICATION SETTINGS # row = layout.row() # box = row.box() # row = box.row() # row.label(text="REPLICATION", icon='TRIA_RIGHT') # row = box.row() # for item in window_manager.session.supported_datablock: # row.label(text=item.type_name,icon=ICONS[item.type_name]) # row.prop(item, "is_replicated", text="") # row = box.row() else: # STATE ACTIVE if operators.client.state == 2: row = layout.row() row.operator("session.stop", icon='QUIT', text="Exit") # row = layout.row(align=True) # row.operator("session.dump", icon='QUIT', text="Dump") # row.operator("session.dump", icon='QUIT', text="Load") row = layout.row() # STATE SYNCING else: status = "connecting..." if net_settings.is_admin: status = "init scene...({} tasks remaining)".format(operators.client.active_tasks) row.label(text=status) row = layout.row() row.operator("session.stop", icon='QUIT', text="CANCEL") row = layout.row() class SESSION_PT_user(bpy.types.Panel): bl_idname = "MULTIUSER_USER_PT_panel" bl_label = "Users online" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Multiuser" @classmethod def poll(cls, context): return operators.client and operators.client.state == 2 def draw(self, context): layout = self.layout net_settings = context.window_manager.session scene = context.window_manager # Create a simple row. row = layout.row() client_keys = operators.client.list() if client_keys and len(client_keys) > 0: for key in client_keys: if 'Client' in key[0]: info = "" item_box = row.box() detail_item_box = item_box.row() username = key[0].split('/')[1] if username == net_settings.username: info = "(self)" # detail_item_box = item_box.row() detail_item_box.label( text="{} - {}".format(username, info)) if net_settings.username not in key[0]: detail_item_box.operator( "session.snapview", text="", icon='VIEW_CAMERA').target_client = username row = layout.row() else: row.label(text="Empty") row = layout.row() def get_client_key(item): return item[0] class SESSION_PT_outliner(bpy.types.Panel): bl_idname = "MULTIUSER_PROPERTIES_PT_panel" bl_label = "Replicated properties" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Multiuser" @classmethod def poll(cls, context): return operators.client and operators.client.state == 2 def draw_header(self, context): self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE') def draw(self, context): layout = self.layout if hasattr(context.window_manager,'session'): net_settings = context.window_manager.session scene = context.window_manager row = layout.row() row = layout.row(align=True) row.prop(net_settings, "buffer", text="") row.prop(net_settings, "add_property_depth", text="") add = row.operator("session.add_prop", text="", icon="ADD") add.property_path = net_settings.buffer add.depth = net_settings.add_property_depth row = layout.row() # Property area area_msg = row.box() client_keys = operators.client.list() if client_keys and len(client_keys) > 0: for item in sorted(client_keys, key=get_client_key): owner = 'toto' try: owner = item[1] except: owner = item[1].decode() pass store_type,store_name = item[0].split('/') item_box = area_msg.box() detail_item_box = item_box.row(align = True) detail_item_box.label(text="",icon=ICONS[store_type]) detail_item_box.label(text="{} ".format(store_name)) detail_item_box.label(text="{} ".format(owner)) right_icon = "DECORATE_UNLOCKED" if owner == net_settings.username: right_icon="DECORATE_UNLOCKED" else: right_icon="DECORATE_LOCKED" ro = detail_item_box.operator("session.right", text="",emboss=net_settings.is_admin, icon=right_icon) ro.key = item[0] # detail_item_box.operator( # "session.remove_prop", text="", icon="X").property_path = key else: area_msg.label(text="Empty") classes = ( SESSION_PT_settings, SESSION_PT_user, SESSION_PT_outliner, ) register, unregister = bpy.utils.register_classes_factory(classes) if __name__ == "__main__": register()