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14 Commits

Author SHA1 Message Date
Swann
9452dc010d fix: bevel and crease mesh attribute replication 2024-03-25 23:32:54 +01:00
Swann
4f71e41436 feat: ReapeatZone Ground work 2024-03-24 17:48:42 +01:00
Swann
38e88d0a4c fix: remove bone group 2024-03-24 15:46:28 +01:00
Swann
eff81e976e fix: physics behavior 2024-03-24 15:29:32 +01:00
Swann
60c718ca61 fix: presence region redraw
fix: clean user widget after disconnection
2024-03-24 10:37:09 +01:00
Swann
a87e74842b fix: node tree loading 2024-03-23 22:37:12 +01:00
Swann
6fd8a32959 fix: geonode socket loading 2024-03-19 23:49:06 +01:00
s.martinez
0c26b9c6c4 feat: initial support for blender 4.0
It may inpact the userpresence, mesh bevel/crease attributes and shader node groups input/output socket
2024-02-28 22:45:39 +01:00
Swann
037be421cb feat: handle multiple platform for wheels extraction 2024-02-28 22:42:31 +01:00
Swann
8a3adc6cfa feat: adds pyzmq supported platforms wheels 2024-02-28 22:09:28 +01:00
Swann
5b45b0a50a ci: disable deploy 2024-02-28 22:07:38 +01:00
Swann
a0d5f0ae02 ci: remove recursive build strategy 2024-02-28 22:04:17 +01:00
Swann
5b210e6d8b ci: disable tests 2024-02-28 22:01:10 +01:00
Swann Martinez
6e63055b20 feat: adds dependencies as whl 2024-02-26 16:05:32 +01:00
32 changed files with 314 additions and 213 deletions

3
.gitignore vendored
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@ -14,4 +14,5 @@ _build
# ignore generated zip generated from blender_addon_tester # ignore generated zip generated from blender_addon_tester
*.zip *.zip
libs libs
venv

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@ -1,13 +1,8 @@
stages: stages:
- test
- build - build
- deploy
- doc - doc
include: include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml - local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/doc.gitlab-ci.yml - local: .gitlab/ci/doc.gitlab-ci.yml

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@ -1,6 +1,5 @@
build: build:
stage: build stage: build
needs: ["test"]
image: debian:stable-slim image: debian:stable-slim
script: script:
- rm -rf tests .git .gitignore script - rm -rf tests .git .gitignore script
@ -8,5 +7,3 @@ build:
name: multi_user name: multi_user
paths: paths:
- multi_user - multi_user
variables:
GIT_SUBMODULE_STRATEGY: recursive

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@ -1,21 +0,0 @@
deploy:
stage: deploy
needs: ["build"]
image: slumber/docker-python
variables:
DOCKER_DRIVER: overlay2
DOCKER_TLS_CERTDIR: "/certs"
GIT_SUBMODULE_STRATEGY: recursive
services:
- docker:19.03.12-dind
script:
- RP_VERSION="$(python scripts/get_replication_version.py)"
- VERSION="$(python scripts/get_addon_version.py)"
- echo "Building docker image with replication ${RP_VERSION}"
- docker build --build-arg replication_version=${RP_VERSION} --build-arg version={VERSION} -t registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} ./scripts/docker_server
- echo "Pushing to gitlab registry ${VERSION}"
- docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY
- docker tag registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION} registry.gitlab.com/slumber/multi-user/multi-user-server:${CI_COMMIT_REF_NAME}
- docker push registry.gitlab.com/slumber/multi-user/multi-user-server

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@ -1,6 +1,5 @@
pages: pages:
stage: doc stage: doc
needs: ["deploy"]
image: python image: python
script: script:
- pip install -U sphinx sphinx_rtd_theme sphinx-material - pip install -U sphinx sphinx_rtd_theme sphinx-material

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@ -1,7 +0,0 @@
test:
stage: test
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "multi_user/libs/replication"]
path = multi_user/libs/replication
url = https://gitlab.com/slumber/replication.git

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@ -19,9 +19,9 @@
bl_info = { bl_info = {
"name": "Multi-User", "name": "Multi-User",
"author": "Swann Martinez", "author": "Swann Martinez",
"version": (0, 5, 8), "version": (0, 6, 0),
"description": "Enable real-time collaborative workflow inside blender", "description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0), "blender": (4, 0, 0),
"location": "3D View > Sidebar > Multi-User tab", "location": "3D View > Sidebar > Multi-User tab",
"warning": "Unstable addon, use it at your own risks", "warning": "Unstable addon, use it at your own risks",
"category": "Collaboration", "category": "Collaboration",
@ -43,6 +43,8 @@ from bpy.app.handlers import persistent
from . import environment from . import environment
environment.preload_modules()
module_error_msg = "Insufficient rights to install the multi-user \ module_error_msg = "Insufficient rights to install the multi-user \
dependencies, aunch blender with administrator rights." dependencies, aunch blender with administrator rights."

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@ -28,9 +28,14 @@ from replication.protocol import ReplicatedDatablock
from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid from .bl_datablock import get_datablock_from_uuid, resolve_datablock_from_uuid
from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies from .bl_action import dump_animation_data, load_animation_data, resolve_animation_dependencies
from bpy.types import (NodeSocketGeometry, NodeSocketShader,
NodeSocketVirtual, NodeSocketCollection,
NodeSocketObject, NodeSocketMaterial)
NODE_SOCKET_INDEX = re.compile('\[(\d*)\]') NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
IGNORED_SOCKETS = ['GEOMETRY', 'SHADER', 'CUSTOM'] IGNORED_SOCKETS = ['NodeSocketGeometry', 'NodeSocketShader', 'CUSTOM', 'NodeSocketVirtual']
IGNORED_SOCKETS_TYPES = (NodeSocketGeometry, NodeSocketShader, NodeSocketVirtual)
ID_NODE_SOCKETS = (NodeSocketObject, NodeSocketCollection, NodeSocketMaterial)
def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree): def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
""" Load a node into a node_tree from a dict """ Load a node into a node_tree from a dict
@ -57,17 +62,23 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
if node_tree_uuid: if node_tree_uuid:
target_node.node_tree = get_datablock_from_uuid(node_tree_uuid, None) target_node.node_tree = get_datablock_from_uuid(node_tree_uuid, None)
if target_node.bl_idname == 'GeometryNodeRepeatOutput':
target_node.repeat_items.clear()
for sock_name, sock_type in node_data['repeat_items'].items():
target_node.repeat_items.new(sock_type, sock_name)
inputs_data = node_data.get('inputs') inputs_data = node_data.get('inputs')
if inputs_data: if inputs_data:
inputs = [i for i in target_node.inputs if i.type not in IGNORED_SOCKETS] inputs = [i for i in target_node.inputs if not isinstance(i, IGNORED_SOCKETS_TYPES)]
for idx, inpt in enumerate(inputs): for idx, inpt in enumerate(inputs):
if idx < len(inputs_data) and hasattr(inpt, "default_value"): if idx < len(inputs_data) and hasattr(inpt, "default_value"):
loaded_input = inputs_data[idx] loaded_input = inputs_data[idx]
try: try:
if inpt.type in ['OBJECT', 'COLLECTION']: if isinstance(inpt, ID_NODE_SOCKETS):
inpt.default_value = get_datablock_from_uuid(loaded_input, None) inpt.default_value = get_datablock_from_uuid(loaded_input, None)
else: else:
inpt.default_value = loaded_input inpt.default_value = loaded_input
setattr(inpt, 'default_value', loaded_input)
except Exception as e: except Exception as e:
logging.warning(f"Node {target_node.name} input {inpt.name} parameter not supported, skipping ({e})") logging.warning(f"Node {target_node.name} input {inpt.name} parameter not supported, skipping ({e})")
else: else:
@ -75,12 +86,12 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
outputs_data = node_data.get('outputs') outputs_data = node_data.get('outputs')
if outputs_data: if outputs_data:
outputs = [o for o in target_node.outputs if o.type not in IGNORED_SOCKETS] outputs = [o for o in target_node.outputs if not isinstance(o, IGNORED_SOCKETS_TYPES)]
for idx, output in enumerate(outputs): for idx, output in enumerate(outputs):
if idx < len(outputs_data) and hasattr(output, "default_value"): if idx < len(outputs_data) and hasattr(output, "default_value"):
loaded_output = outputs_data[idx] loaded_output = outputs_data[idx]
try: try:
if output.type in ['OBJECT', 'COLLECTION']: if isinstance(output, ID_NODE_SOCKETS):
output.default_value = get_datablock_from_uuid(loaded_output, None) output.default_value = get_datablock_from_uuid(loaded_output, None)
else: else:
output.default_value = loaded_output output.default_value = loaded_output
@ -141,7 +152,7 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
if hasattr(node, 'inputs'): if hasattr(node, 'inputs'):
dumped_node['inputs'] = [] dumped_node['inputs'] = []
inputs = [i for i in node.inputs if i.type not in IGNORED_SOCKETS] inputs = [i for i in node.inputs if not isinstance(i, IGNORED_SOCKETS_TYPES)]
for idx, inpt in enumerate(inputs): for idx, inpt in enumerate(inputs):
if hasattr(inpt, 'default_value'): if hasattr(inpt, 'default_value'):
if isinstance(inpt.default_value, bpy.types.ID): if isinstance(inpt.default_value, bpy.types.ID):
@ -154,7 +165,7 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
if hasattr(node, 'outputs'): if hasattr(node, 'outputs'):
dumped_node['outputs'] = [] dumped_node['outputs'] = []
for idx, output in enumerate(node.outputs): for idx, output in enumerate(node.outputs):
if output.type not in IGNORED_SOCKETS: if not isinstance(output, IGNORED_SOCKETS_TYPES):
if hasattr(output, 'default_value'): if hasattr(output, 'default_value'):
dumped_node['outputs'].append( dumped_node['outputs'].append(
io_dumper.dump(output.default_value)) io_dumper.dump(output.default_value))
@ -185,6 +196,12 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
dumped_node['image_uuid'] = node.image.uuid dumped_node['image_uuid'] = node.image.uuid
if hasattr(node, 'node_tree') and getattr(node, 'node_tree'): if hasattr(node, 'node_tree') and getattr(node, 'node_tree'):
dumped_node['node_tree_uuid'] = node.node_tree.uuid dumped_node['node_tree_uuid'] = node.node_tree.uuid
if node.bl_idname == 'GeometryNodeRepeatInput':
dumped_node['paired_output'] = node.paired_output.name
if node.bl_idname == 'GeometryNodeRepeatOutput':
dumped_node['repeat_items'] = {item.name: item.socket_type for item in node.repeat_items}
return dumped_node return dumped_node
@ -199,10 +216,8 @@ def load_links(links_data, node_tree):
""" """
for link in links_data: for link in links_data:
input_socket = node_tree.nodes[link['to_node'] input_socket = node_tree.nodes[link['to_node']].inputs[int(link['to_socket'])]
].inputs[int(link['to_socket'])] output_socket = node_tree.nodes[link['from_node']].outputs[int(link['from_socket'])]
output_socket = node_tree.nodes[link['from_node']].outputs[int(
link['from_socket'])]
node_tree.links.new(input_socket, output_socket) node_tree.links.new(input_socket, output_socket)
@ -235,7 +250,7 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
""" Dump a shader node_tree to a dict including links and nodes """ Dump a shader node_tree to a dict including links and nodes
:arg node_tree: dumped shader node tree :arg node_tree: dumped shader node tree
:type node_tree: bpy.types.ShaderNodeTree :type node_tree: bpy.types.ShaderNodeTree`
:return: dict :return: dict
""" """
node_tree_data = { node_tree_data = {
@ -245,9 +260,8 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
'type': type(node_tree).__name__ 'type': type(node_tree).__name__
} }
for socket_id in ['inputs', 'outputs']: sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
socket_collection = getattr(node_tree, socket_id) node_tree_data['interface'] = dump_node_tree_sockets(sockets)
node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
return node_tree_data return node_tree_data
@ -263,18 +277,21 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
""" """
sockets_data = [] sockets_data = []
for socket in sockets: for socket in sockets:
try: if not socket.socket_type:
socket_uuid = socket['uuid'] logging.error(f"Socket {socket.name} has no type, skipping")
except Exception: raise ValueError(f"Socket {socket.name} has no type, skipping")
socket_uuid = str(uuid4()) sockets_data.append(
socket['uuid'] = socket_uuid (
socket.name,
sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid)) socket.socket_type,
socket.in_out
)
)
return sockets_data return sockets_data
def load_node_tree_sockets(sockets: bpy.types.Collection, def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
sockets_data: dict): sockets_data: dict):
""" load sockets of a shader_node_tree """ load sockets of a shader_node_tree
@ -285,20 +302,20 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
:arg socket_data: dumped socket data :arg socket_data: dumped socket data
:type socket_data: dict :type socket_data: dict
""" """
# Check for removed sockets # Remove old sockets
for socket in sockets: interface.clear()
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
sockets.remove(socket)
# Check for new sockets # Check for new sockets
for idx, socket_data in enumerate(sockets_data): for name, socket_type, in_out in sockets_data:
try: if not socket_type:
checked_socket = sockets[idx] logging.error(f"Socket {name} has no type, skipping")
if checked_socket.name != socket_data[0]: continue
checked_socket.name = socket_data[0] socket = interface.new_socket(
except Exception: name,
s = sockets.new(socket_data[1], socket_data[0]) in_out=in_out,
s['uuid'] = socket_data[2] socket_type=socket_type
)
def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict: def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
@ -315,13 +332,8 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
if not target_node_tree.is_property_readonly('name'): if not target_node_tree.is_property_readonly('name'):
target_node_tree.name = node_tree_data['name'] target_node_tree.name = node_tree_data['name']
if 'inputs' in node_tree_data: if 'interface' in node_tree_data:
socket_collection = getattr(target_node_tree, 'inputs') load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
if 'outputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'outputs')
load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
# Load nodes # Load nodes
for node in node_tree_data["nodes"]: for node in node_tree_data["nodes"]:
@ -335,6 +347,15 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
target_node.parent = target_node_tree.nodes[node_data['parent']] target_node.parent = target_node_tree.nodes[node_data['parent']]
else: else:
target_node.parent = None target_node.parent = None
# Load geo node repeat zones
zone_input_to_pair = [node_data for node_data in node_tree_data["nodes"].values() if node_data['bl_idname'] == 'GeometryNodeRepeatInput']
for node_input_data in zone_input_to_pair:
zone_input = target_node_tree.nodes.get(node_input_data['name'])
zone_output = target_node_tree.nodes.get(node_input_data['paired_output'])
zone_input.pair_with_output(zone_output)
# TODO: load only required nodes links # TODO: load only required nodes links
# Load nodes links # Load nodes links
target_node_tree.links.clear() target_node_tree.links.clear()

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@ -37,8 +37,6 @@ VERTICE = ['co']
EDGE = [ EDGE = [
'vertices', 'vertices',
'crease',
'bevel_weight',
'use_seam', 'use_seam',
'use_edge_sharp', 'use_edge_sharp',
] ]
@ -54,6 +52,18 @@ POLYGON = [
'material_index', 'material_index',
] ]
GENERIC_ATTRIBUTES =[
'crease_vert',
'crease_edge',
'bevel_weight_vert',
'bevel_weight_edge'
]
GENERIC_ATTRIBUTES_ENSURE = {
'crease_vert': 'vertex_crease_ensure',
'crease_edge': 'edge_crease_ensure'
}
class BlMesh(ReplicatedDatablock): class BlMesh(ReplicatedDatablock):
use_delta = True use_delta = True
@ -118,7 +128,17 @@ class BlMesh(ReplicatedDatablock):
datablock.vertex_colors[color_layer].data, datablock.vertex_colors[color_layer].data,
'color', 'color',
data["vertex_colors"][color_layer]['data']) data["vertex_colors"][color_layer]['data'])
# Generic attibutes
for attribute_name, attribute_data_type, attribute_domain, attribute_data in data["attributes"]:
if attribute_name not in datablock.attributes:
datablock.attributes.new(
attribute_name,
attribute_data_type,
attribute_domain
)
np_load_collection(attribute_data, datablock.attributes[attribute_name].data ,['value'])
datablock.validate() datablock.validate()
datablock.update() datablock.update()
@ -135,7 +155,6 @@ class BlMesh(ReplicatedDatablock):
'use_auto_smooth', 'use_auto_smooth',
'auto_smooth_angle', 'auto_smooth_angle',
'use_customdata_edge_bevel', 'use_customdata_edge_bevel',
'use_customdata_edge_crease'
] ]
data = dumper.dump(mesh) data = dumper.dump(mesh)
@ -150,6 +169,21 @@ class BlMesh(ReplicatedDatablock):
data["egdes_count"] = len(mesh.edges) data["egdes_count"] = len(mesh.edges)
data["edges"] = np_dump_collection(mesh.edges, EDGE) data["edges"] = np_dump_collection(mesh.edges, EDGE)
# ATTIBUTES
data["attributes"] = []
for attribute_name in GENERIC_ATTRIBUTES:
if attribute_name in datablock.attributes:
attribute_data = datablock.attributes.get(attribute_name)
dumped_attr_data = np_dump_collection(attribute_data.data, ['value'])
data["attributes"].append(
(
attribute_name,
attribute_data.data_type,
attribute_data.domain,
dumped_attr_data
)
)
# POLYGONS # POLYGONS
data["poly_count"] = len(mesh.polygons) data["poly_count"] = len(mesh.polygons)
data["polygons"] = np_dump_collection(mesh.polygons, POLYGON) data["polygons"] = np_dump_collection(mesh.polygons, POLYGON)

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@ -58,23 +58,17 @@ else:
def get_node_group_properties_identifiers(node_group): def get_node_group_properties_identifiers(node_group):
props_ids = [] props_ids = []
# Inputs
for inpt in node_group.inputs: for socket in node_group.interface.items_tree:
if inpt.type in IGNORED_SOCKETS: if socket.socket_type in IGNORED_SOCKETS:
continue continue
else: else:
props_ids.append((inpt.identifier, inpt.type)) props_ids.append((socket.identifier, socket.socket_type))
if inpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']: props_ids.append((f"{socket.identifier}_attribute_name",'NodeSocketString'))
props_ids.append((f"{inpt.identifier}_attribute_name",'STR')) props_ids.append((f"{socket.identifier}_use_attribute", 'NodeSocketBool'))
props_ids.append((f"{inpt.identifier}_use_attribute", 'BOOL'))
for outpt in node_group.outputs:
if outpt.type not in IGNORED_SOCKETS and outpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']:
props_ids.append((f"{outpt.identifier}_attribute_name", 'STR'))
return props_ids return props_ids
# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
def dump_physics(target: bpy.types.Object)->dict: def dump_physics(target: bpy.types.Object)->dict:
@ -119,17 +113,21 @@ def load_physics(dumped_settings: dict, target: bpy.types.Object):
if 'rigid_body' in dumped_settings: if 'rigid_body' in dumped_settings:
if not target.rigid_body: if not target.rigid_body:
bpy.ops.rigidbody.object_add({"object": target}) with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.object_add()
loader.load(target.rigid_body, dumped_settings['rigid_body']) loader.load(target.rigid_body, dumped_settings['rigid_body'])
elif target.rigid_body: elif target.rigid_body:
bpy.ops.rigidbody.object_remove({"object": target}) with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.object_remove()
if 'rigid_body_constraint' in dumped_settings: if 'rigid_body_constraint' in dumped_settings:
if not target.rigid_body_constraint: if not target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_add({"object": target}) with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.constraint_add()
loader.load(target.rigid_body_constraint, dumped_settings['rigid_body_constraint']) loader.load(target.rigid_body_constraint, dumped_settings['rigid_body_constraint'])
elif target.rigid_body_constraint: elif target.rigid_body_constraint:
bpy.ops.rigidbody.constraint_remove({"object": target}) with bpy.context.temp_override(object=target):
bpy.ops.rigidbody.constraint_remove()
def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list: def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list:
@ -140,11 +138,11 @@ def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list:
""" """
dumped_props = [] dumped_props = []
for prop_value, prop_type in get_node_group_properties_identifiers(modifier.node_group): for prop_id, prop_type in get_node_group_properties_identifiers(modifier.node_group):
try: try:
prop_value = modifier[prop_value] prop_value = modifier[prop_id]
except KeyError as e: except KeyError as e:
logging.error(f"fail to dump geomety node modifier property : {prop_value} ({e})") logging.error(f"fail to dump geomety node modifier property : {prop_id} ({e})")
else: else:
dump = None dump = None
if isinstance(prop_value, bpy.types.ID): if isinstance(prop_value, bpy.types.ID):
@ -155,7 +153,6 @@ def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list:
dump = prop_value.to_list() dump = prop_value.to_list()
dumped_props.append((dump, prop_type)) dumped_props.append((dump, prop_type))
# logging.info(prop_value)
return dumped_props return dumped_props
@ -172,13 +169,12 @@ def load_modifier_geometry_node_props(dumped_modifier: dict, target_modifier: bp
for input_index, inpt in enumerate(get_node_group_properties_identifiers(target_modifier.node_group)): for input_index, inpt in enumerate(get_node_group_properties_identifiers(target_modifier.node_group)):
dumped_value, dumped_type = dumped_modifier['props'][input_index] dumped_value, dumped_type = dumped_modifier['props'][input_index]
input_value = target_modifier[inpt[0]] input_value = target_modifier[inpt[0]]
if dumped_type in ['INT', 'VALUE', 'STR', 'BOOL']: if dumped_type in ['NodeSocketInt', 'NodeSocketFloat', 'NodeSocketString', 'NodeSocketBool']:
logging.info(f"{inpt[0]}/{dumped_value}")
target_modifier[inpt[0]] = dumped_value target_modifier[inpt[0]] = dumped_value
elif dumped_type in ['RGBA', 'VECTOR']: elif dumped_type in ['NodeSocketColor', 'NodeSocketVector']:
for index in range(len(input_value)): for index in range(len(input_value)):
input_value[index] = dumped_value[index] input_value[index] = dumped_value[index]
elif dumped_type in ['COLLECTION', 'OBJECT', 'IMAGE', 'TEXTURE', 'MATERIAL']: elif dumped_type in ['NodeSocketCollection', 'NodeSocketObject', 'NodeSocketImage', 'NodeSocketTexture', 'NodeSocketMaterial']:
target_modifier[inpt[0]] = get_datablock_from_uuid(dumped_value, None) target_modifier[inpt[0]] = get_datablock_from_uuid(dumped_value, None)
@ -579,16 +575,6 @@ class BlObject(ReplicatedDatablock):
if 'pose' in data: if 'pose' in data:
if not datablock.pose: if not datablock.pose:
raise Exception('No pose data yet (Fixed in a near futur)') raise Exception('No pose data yet (Fixed in a near futur)')
# Bone groups
for bg_name in data['pose']['bone_groups']:
bg_data = data['pose']['bone_groups'].get(bg_name)
bg_target = datablock.pose.bone_groups.get(bg_name)
if not bg_target:
bg_target = datablock.pose.bone_groups.new(name=bg_name)
loader.load(bg_target, bg_data)
# datablock.pose.bone_groups.get
# Bones # Bones
for bone in data['pose']['bones']: for bone in data['pose']['bones']:
@ -600,9 +586,6 @@ class BlObject(ReplicatedDatablock):
load_pose(target_bone, bone_data) load_pose(target_bone, bone_data)
if 'bone_index' in bone_data.keys():
target_bone.bone_group = datablock.pose.bone_group[bone_data['bone_group_index']]
# TODO: find another way... # TODO: find another way...
if datablock.empty_display_type == "IMAGE": if datablock.empty_display_type == "IMAGE":
img_uuid = data.get('data_uuid') img_uuid = data.get('data_uuid')
@ -742,7 +725,6 @@ class BlObject(ReplicatedDatablock):
bones[bone.name] = {} bones[bone.name] = {}
dumper.depth = 1 dumper.depth = 1
rotation = 'rotation_quaternion' if bone.rotation_mode == 'QUATERNION' else 'rotation_euler' rotation = 'rotation_quaternion' if bone.rotation_mode == 'QUATERNION' else 'rotation_euler'
group_index = 'bone_group_index' if bone.bone_group else None
dumper.include_filter = [ dumper.include_filter = [
'rotation_mode', 'rotation_mode',
'location', 'location',
@ -750,7 +732,6 @@ class BlObject(ReplicatedDatablock):
'custom_shape', 'custom_shape',
'use_custom_shape_bone_size', 'use_custom_shape_bone_size',
'custom_shape_scale', 'custom_shape_scale',
group_index,
rotation rotation
] ]
bones[bone.name] = dumper.dump(bone) bones[bone.name] = dumper.dump(bone)
@ -761,17 +742,6 @@ class BlObject(ReplicatedDatablock):
data['pose'] = {'bones': bones} data['pose'] = {'bones': bones}
# GROUPS
bone_groups = {}
for group in datablock.pose.bone_groups:
dumper.depth = 3
dumper.include_filter = [
'name',
'color_set'
]
bone_groups[group.name] = dumper.dump(group)
data['pose']['bone_groups'] = bone_groups
# VERTEx GROUP # VERTEx GROUP
if len(datablock.vertex_groups) > 0: if len(datablock.vertex_groups) > 0:
data['vertex_groups'] = dump_vertex_groups(datablock) data['vertex_groups'] = dump_vertex_groups(datablock)

View File

@ -29,13 +29,6 @@ import bpy
VERSION_EXPR = re.compile('\d+.\d+.\d+') VERSION_EXPR = re.compile('\d+.\d+.\d+')
DEFAULT_CACHE_DIR = os.path.join( DEFAULT_CACHE_DIR = os.path.join(
os.path.dirname(os.path.abspath(__file__)), "cache") os.path.dirname(os.path.abspath(__file__)), "cache")
REPLICATION_DEPENDENCIES = {
"zmq",
"deepdiff"
}
LIBS = os.path.join(os.path.dirname(os.path.abspath(__file__)), "libs")
REPLICATION = os.path.join(LIBS,"replication")
rtypes = [] rtypes = []
@ -53,17 +46,14 @@ def install_pip(python_path):
subprocess.run([str(python_path), "-m", "ensurepip"]) subprocess.run([str(python_path), "-m", "ensurepip"])
def install_requirements(python_path:str, module_requirement: str, install_dir: str): def preload_modules():
logging.info(f"Installing {module_requirement} dependencies in {install_dir}") from . import wheels
env = os.environ
if "PIP_REQUIRE_VIRTUALENV" in env: wheels.load_wheel_global("ordered_set", "ordered_set")
# PIP_REQUIRE_VIRTUALENV is an env var to ensure pip cannot install packages outside a virtual env wheels.load_wheel_global("deepdiff", "deepdiff")
# https://docs.python-guide.org/dev/pip-virtualenv/ wheels.load_wheel_global("replication", "replication")
# But since Blender's pip is outside of a virtual env, it can block our packages installation, so we unset the wheels.load_wheel_global("zmq", "pyzmq", match_platform=True)
# env var for the subprocess.
env = os.environ.copy()
del env["PIP_REQUIRE_VIRTUALENV"]
subprocess.run([str(python_path), "-m", "pip", "install", "-r", f"{install_dir}/{module_requirement}/requirements.txt", "-t", install_dir], env=env)
def get_ip(): def get_ip():
@ -102,26 +92,7 @@ def remove_paths(paths: list):
def register(): def register():
if bpy.app.version >= (2,91,0): check_dir(DEFAULT_CACHE_DIR)
python_binary_path = sys.executable
else:
python_binary_path = bpy.app.binary_path_python
python_path = Path(python_binary_path)
for module_name in list(sys.modules.keys()):
if 'replication' in module_name:
del sys.modules[module_name]
setup_paths([LIBS, REPLICATION])
if not module_can_be_imported("pip"):
install_pip(python_path)
deps_not_installed = [package_name for package_name in REPLICATION_DEPENDENCIES if not module_can_be_imported(package_name)]
if any(deps_not_installed):
install_requirements(python_path, module_requirement='replication', install_dir=LIBS)
def unregister(): def unregister():
remove_paths([REPLICATION, LIBS]) pass

View File

@ -81,9 +81,9 @@ def on_scene_update(scene):
# NOTE: maybe we don't need to check each update but only the first # NOTE: maybe we don't need to check each update but only the first
for update in reversed(dependency_updates): for update in reversed(dependency_updates):
update_uuid = getattr(update.id, 'uuid', None) update_uuid = getattr(update.id.original, 'uuid', None)
if update_uuid: if update_uuid:
node = session.repository.graph.get(update.id.uuid) node = session.repository.graph.get(update_uuid)
check_common = session.repository.rdp.get_implementation(update.id).bl_check_common check_common = session.repository.rdp.get_implementation(update.id).bl_check_common
if node and (node.owner == session.repository.username or check_common): if node and (node.owner == session.repository.username or check_common):

@ -1 +0,0 @@
Subproject commit 3e9eb4f5c052177c2fe1e16ff5d1f042456c30d0

View File

@ -16,27 +16,20 @@
# ##### END GPL LICENSE BLOCK ##### # ##### END GPL LICENSE BLOCK #####
import asyncio
import copy
import gzip import gzip
import logging import logging
from multi_user.preferences import ServerPreset
import os import os
import queue
import random
import shutil
import string
import sys import sys
import time
import traceback import traceback
from uuid import uuid4 from uuid import uuid4
from datetime import datetime from datetime import datetime
from operator import itemgetter
from pathlib import Path from pathlib import Path
from queue import Queue from queue import Queue
from time import gmtime, strftime
from bpy.props import FloatProperty
import bmesh import bmesh
try: try:
@ -46,15 +39,11 @@ except ImportError:
import bpy import bpy
import mathutils import mathutils
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper from bpy_extras.io_utils import ExportHelper, ImportHelper
from replication import porcelain from replication import porcelain
from replication.constants import (COMMITED, FETCHED, RP_COMMON, STATE_ACTIVE, from replication.constants import (FETCHED, RP_COMMON, STATE_ACTIVE)
STATE_INITIAL, STATE_SYNCING, UP)
from replication.exception import ContextError, NonAuthorizedOperationError
from replication.interface import session from replication.interface import session
from replication.objects import Node
from replication.protocol import DataTranslationProtocol
from replication.repository import Repository from replication.repository import Repository
from . import bl_types, environment, shared_data, timers, ui, utils from . import bl_types, environment, shared_data, timers, ui, utils
@ -249,6 +238,9 @@ def on_connection_end(reason="none"):
if on_scene_update in bpy.app.handlers.depsgraph_update_post: if on_scene_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(on_scene_update) bpy.app.handlers.depsgraph_update_post.remove(on_scene_update)
renderer.clear_widgets()
renderer.add_widget("session_status", SessionStatusWidget())
# Step 3: remove file handled # Step 3: remove file handled
logger = logging.getLogger() logger = logging.getLogger()

View File

@ -67,8 +67,10 @@ def refresh_sidebar_view():
""" """
area, region, rv3d = view3d_find() area, region, rv3d = view3d_find()
if area: if area is not None :
area.regions[3].tag_redraw() for region in area.regions:
if region.type == "UI":
region.tag_redraw()
def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D, coords: list, distance: float = 1.0) -> list: def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D, coords: list, distance: float = 1.0) -> list:
@ -253,10 +255,9 @@ class Widget(object):
return True return True
def configure_bgl(self): def configure_bgl(self):
bgl.glLineWidth(2.) gpu.state.line_width_set(2.0)
bgl.glEnable(bgl.GL_DEPTH_TEST) gpu.state.depth_test_set("LESS")
bgl.glEnable(bgl.GL_BLEND) gpu.state.blend_set("ALPHA")
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self): def draw(self):
@ -300,7 +301,8 @@ class UserFrustumWidget(Widget):
def draw(self): def draw(self):
location = self.data.get('view_corners') location = self.data.get('view_corners')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('UNIFORM_COLOR')
# 'FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'
positions = [tuple(coord) for coord in location] positions = [tuple(coord) for coord in location]
if len(positions) != 7: if len(positions) != 7:
@ -372,7 +374,7 @@ class UserSelectionWidget(Widget):
vertex_pos += bbox_pos vertex_pos += bbox_pos
vertex_ind += bbox_ind vertex_ind += bbox_ind
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('UNIFORM_COLOR')
batch = batch_for_shader( batch = batch_for_shader(
shader, shader,
'LINES', 'LINES',
@ -421,7 +423,7 @@ class UserNameWidget(Widget):
if coords: if coords:
blf.position(0, coords[0], coords[1]+10, 0) blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16, 72) blf.size(0, 16)
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username) blf.draw(0, self.username)
@ -477,7 +479,7 @@ class UserModeWidget(Widget):
if origin_coord : if origin_coord :
blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0) blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
blf.size(0, 16, 72) blf.size(0, 16)
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, mode_current) blf.draw(0, mode_current)
@ -511,7 +513,7 @@ class SessionStatusWidget(Widget):
vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100 vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
blf.position(0, hpos, vpos, 0) blf.position(0, hpos, vpos, 0)
blf.size(0, int(text_scale*ui_scale), 72) blf.size(0, int(text_scale*ui_scale))
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, state_str) blf.draw(0, state_str)

View File

@ -32,6 +32,7 @@ from replication.constants import (ADDED, ERROR, FETCHED,
from replication import __version__ from replication import __version__
from replication.interface import session from replication.interface import session
from .timers import registry from .timers import registry
from . import icons
ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED
'TRIA_UP', # COMMITED 'TRIA_UP', # COMMITED
@ -109,7 +110,6 @@ class SESSION_PT_settings(bpy.types.Panel):
layout = self.layout layout = self.layout
settings = get_preferences() settings = get_preferences()
from multi_user import icons
offline_icon = icons.icons_col["session_status_offline"] offline_icon = icons.icons_col["session_status_offline"]
waiting_icon = icons.icons_col["session_status_waiting"] waiting_icon = icons.icons_col["session_status_waiting"]
online_icon = icons.icons_col["session_status_online"] online_icon = icons.icons_col["session_status_online"]
@ -531,7 +531,7 @@ def draw_property(context, parent, property_uuid, level=0):
have_right_to_modify = (item.owner == settings.username or \ have_right_to_modify = (item.owner == settings.username or \
item.owner == RP_COMMON) and item.state != ERROR item.owner == RP_COMMON) and item.state != ERROR
from multi_user import icons
sync_status = icons.icons_col["repository_push"] #TODO: Link all icons to the right sync (push/merge/issue). For issue use "UNLINKED" for icon sync_status = icons.icons_col["repository_push"] #TODO: Link all icons to the right sync (push/merge/issue). For issue use "UNLINKED" for icon
# sync_status = icons.icons_col["repository_merge"] # sync_status = icons.icons_col["repository_merge"]
@ -727,7 +727,7 @@ class SESSION_UL_network(bpy.types.UIList):
else: else:
split.label(text=server_name) split.label(text=server_name)
from multi_user import icons from . import icons
server_status = icons.icons_col["server_offline"] server_status = icons.icons_col["server_offline"]
if item.is_online: if item.is_online:
server_status = icons.icons_col["server_online"] server_status = icons.icons_col["server_online"]

View File

@ -0,0 +1,149 @@
"""External dependencies loader."""
import contextlib
import importlib
from pathlib import Path
import sys
import logging
import sysconfig
from types import ModuleType
from typing import Iterator, Iterable
import zipfile
_my_dir = Path(__file__).parent
_log = logging.getLogger(__name__)
_env_folder = Path(__file__).parent.joinpath("venv")
def load_wheel(module_name: str, submodules: Iterable[str]) -> list[ModuleType]:
"""Loads modules from a wheel file 'module_name*.whl'.
Loads `module_name`, and if submodules are given, loads
`module_name.submodule` for each of the submodules. This allows loading all
required modules from the same wheel in one session, ensuring that
inter-submodule references are correct.
Returns the loaded modules, so [module, submodule, submodule, ...].
"""
fname_prefix = _fname_prefix_from_module_name(module_name)
wheel = _wheel_filename(fname_prefix)
loaded_modules: list[ModuleType] = []
to_load = [module_name] + [f"{module_name}.{submodule}" for submodule in submodules]
# Load the module from the wheel file. Keep a backup of sys.path so that it
# can be restored later. This should ensure that future import statements
# cannot find this wheel file, increasing the separation of dependencies of
# this add-on from other add-ons.
with _sys_path_mod_backup(wheel):
for modname in to_load:
try:
module = importlib.import_module(modname)
except ImportError as ex:
raise ImportError(
"Unable to load %r from %s: %s" % (modname, wheel, ex)
) from None
assert isinstance(module, ModuleType)
loaded_modules.append(module)
_log.info("Loaded %s from %s", modname, module.__file__)
assert len(loaded_modules) == len(
to_load
), f"expecting to load {len(to_load)} modules, but only have {len(loaded_modules)}: {loaded_modules}"
return loaded_modules
def load_wheel_global(module_name: str, fname_prefix: str = "", match_platform: bool = False) -> ModuleType:
"""Loads a wheel from 'fname_prefix*.whl', unless the named module can be imported.
This allows us to use system-installed packages before falling back to the shipped wheels.
This is useful for development, less so for deployment.
If `fname_prefix` is the empty string, it will use the first package from `module_name`.
In other words, `module_name="pkg.subpkg"` will result in `fname_prefix="pkg"`.
"""
if not fname_prefix:
fname_prefix = _fname_prefix_from_module_name(module_name)
try:
module = importlib.import_module(module_name)
except ImportError as ex:
_log.debug("Unable to import %s directly, will try wheel: %s", module_name, ex)
else:
_log.debug(
"Was able to load %s from %s, no need to load wheel %s",
module_name,
module.__file__,
fname_prefix,
)
return module
wheel = _wheel_filename(fname_prefix, match_platform=match_platform)
wheel_filepath = str(wheel)
wheel_archive = zipfile.ZipFile(wheel_filepath)
wheel_archive.extractall(_env_folder)
if str(_env_folder) not in sys.path:
sys.path.insert(0, str(_env_folder))
try:
module = importlib.import_module(module_name)
except ImportError as ex:
raise ImportError(
"Unable to load %r from %s: %s" % (module_name, wheel, ex)
) from None
_log.debug("Globally loaded %s from %s", module_name, module.__file__)
return module
@contextlib.contextmanager
def _sys_path_mod_backup(wheel_file: Path) -> Iterator[None]:
"""Temporarily inserts a wheel onto sys.path.
When the context exits, it restores sys.path and sys.modules, so that
anything that was imported within the context remains unimportable by other
modules.
"""
old_syspath = sys.path[:]
old_sysmod = sys.modules.copy()
try:
sys.path.insert(0, str(wheel_file))
yield
finally:
# Restore without assigning a new list instance. That way references
# held by other code will stay valid.
sys.path[:] = old_syspath
sys.modules.clear()
sys.modules.update(old_sysmod)
def _wheel_filename(fname_prefix: str, match_platform: bool = False) -> Path:
if match_platform:
platform_tag = sysconfig.get_platform().replace('-','_').replace('.','_')
path_pattern = f"{fname_prefix}*{platform_tag}.whl"
else:
path_pattern = f"{fname_prefix}*.whl"
wheels: list[Path] = list(_my_dir.glob(path_pattern))
if not wheels:
raise RuntimeError("Unable to find wheel at %r" % path_pattern)
# If there are multiple wheels that match, load the last-modified one.
# Alphabetical sorting isn't going to cut it since BAT 1.10 was released.
def modtime(filepath: Path) -> float:
return filepath.stat().st_mtime
wheels.sort(key=modtime)
return wheels[-1]
def _fname_prefix_from_module_name(module_name: str) -> str:
return module_name.split(".", 1)[0]

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