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Author SHA1 Message Date
s.martinez
8935c94101 feat: initial support for blender 4.0
It may inpact the userpresence, mesh bevel/crease attributes and shader node groups input/output socket
2023-11-28 14:40:14 +01:00
3 changed files with 30 additions and 41 deletions

View File

@ -245,9 +245,8 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
'type': type(node_tree).__name__ 'type': type(node_tree).__name__
} }
for socket_id in ['inputs', 'outputs']: sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
socket_collection = getattr(node_tree, socket_id) node_tree_data['interface'] = dump_node_tree_sockets(sockets)
node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
return node_tree_data return node_tree_data
@ -263,18 +262,18 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
""" """
sockets_data = [] sockets_data = []
for socket in sockets: for socket in sockets:
try: sockets_data.append(
socket_uuid = socket['uuid'] (
except Exception: socket.name,
socket_uuid = str(uuid4()) socket.socket_type,
socket['uuid'] = socket_uuid socket.in_out
)
sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid)) )
return sockets_data return sockets_data
def load_node_tree_sockets(sockets: bpy.types.Collection, def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
sockets_data: dict): sockets_data: dict):
""" load sockets of a shader_node_tree """ load sockets of a shader_node_tree
@ -285,20 +284,17 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
:arg socket_data: dumped socket data :arg socket_data: dumped socket data
:type socket_data: dict :type socket_data: dict
""" """
# Check for removed sockets # Remove old sockets
for socket in sockets: interface.clear()
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
sockets.remove(socket)
# Check for new sockets # Check for new sockets
for idx, socket_data in enumerate(sockets_data): for name, socket_type, in_out in sockets_data:
try: socket = interface.new_socket(
checked_socket = sockets[idx] name,
if checked_socket.name != socket_data[0]: in_out=in_out,
checked_socket.name = socket_data[0] socket_type=socket_type
except Exception: )
s = sockets.new(socket_data[1], socket_data[0])
s['uuid'] = socket_data[2]
def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict: def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
@ -315,13 +311,8 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
if not target_node_tree.is_property_readonly('name'): if not target_node_tree.is_property_readonly('name'):
target_node_tree.name = node_tree_data['name'] target_node_tree.name = node_tree_data['name']
if 'inputs' in node_tree_data: if 'interface' in node_tree_data:
socket_collection = getattr(target_node_tree, 'inputs') load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
if 'outputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'outputs')
load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
# Load nodes # Load nodes
for node in node_tree_data["nodes"]: for node in node_tree_data["nodes"]:

View File

@ -37,8 +37,8 @@ VERTICE = ['co']
EDGE = [ EDGE = [
'vertices', 'vertices',
'crease', # 'crease',
'bevel_weight', # 'bevel_weight',
'use_seam', 'use_seam',
'use_edge_sharp', 'use_edge_sharp',
] ]

View File

@ -253,11 +253,9 @@ class Widget(object):
return True return True
def configure_bgl(self): def configure_bgl(self):
bgl.glLineWidth(2.) gpu.state.blend_set('ALPHA')
bgl.glEnable(bgl.GL_DEPTH_TEST) gpu.state.depth_test_set('LESS_EQUAL')
bgl.glEnable(bgl.GL_BLEND) gpu.state.line_width_set(2.0)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self): def draw(self):
"""How to draw the widget """How to draw the widget
@ -300,7 +298,7 @@ class UserFrustumWidget(Widget):
def draw(self): def draw(self):
location = self.data.get('view_corners') location = self.data.get('view_corners')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('UNIFORM_COLOR')
positions = [tuple(coord) for coord in location] positions = [tuple(coord) for coord in location]
if len(positions) != 7: if len(positions) != 7:
@ -372,7 +370,7 @@ class UserSelectionWidget(Widget):
vertex_pos += bbox_pos vertex_pos += bbox_pos
vertex_ind += bbox_ind vertex_ind += bbox_ind
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') shader = gpu.shader.from_builtin('UNIFORM_COLOR')
batch = batch_for_shader( batch = batch_for_shader(
shader, shader,
'LINES', 'LINES',
@ -421,7 +419,7 @@ class UserNameWidget(Widget):
if coords: if coords:
blf.position(0, coords[0], coords[1]+10, 0) blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16, 72) blf.size(0, 16)
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username) blf.draw(0, self.username)
@ -511,7 +509,7 @@ class SessionStatusWidget(Widget):
vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100 vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
blf.position(0, hpos, vpos, 0) blf.position(0, hpos, vpos, 0)
blf.size(0, int(text_scale*ui_scale), 72) blf.size(0, int(text_scale*ui_scale))
blf.color(0, color[0], color[1], color[2], color[3]) blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, state_str) blf.draw(0, state_str)