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334 Commits

Author SHA1 Message Date
Swann Martinez
12355b6457 Merge branch 'develop' into 'master'
fix: blender 3.5 compatibility

See merge request slumber/multi-user!179
2023-04-11 12:48:36 +00:00
Swann Martinez
74ad4e5e1f fix: bump add-on version to 0.5.8 2023-04-11 12:43:52 +00:00
Swann
2a88c3e5ac feat: use requirement to install dependencies
fix: _bool numpy not found
2023-04-06 09:26:29 +02:00
Swann Martinez
4c42a5be92 fix: freeze deepdiff version in replication 2022-08-18 21:40:07 +02:00
Swann Martinez
757ee7015a Merge branch 'develop' into 'master'
fix: cross-platform serialization errors

See merge request slumber/multi-user!177
2022-08-07 12:39:06 +00:00
Swann Martinez
15d66579c6 fix: deepdiff dependency error, freezing it to 5.7.0. 2022-08-07 14:36:36 +02:00
Swann Martinez
4128a47b88 fix: put back numpy types 2022-07-31 14:57:32 +02:00
Swann Martinez
689a565c75 fix: bump version 2022-07-07 14:34:33 +02:00
Swann Martinez
c5f1bf1176 fix: cross-platform serialization errors 2022-07-07 14:29:32 +02:00
Swann Martinez
4dc6781c94 Merge branch 'develop' into 'master'
v0.5.5

See merge request slumber/multi-user!176
2022-06-12 19:23:41 +00:00
Swann Martinez
5311e55208 fix: doc version number 2022-06-12 21:16:11 +02:00
Swann Martinez
4cb64e5e77 doc: update changelog and version 2022-06-12 21:10:38 +02:00
Swann Martinez
ff67b581b1 Merge branch '256-numpy-mesh-serialization-error' into 'develop'
Resolve "Numpy mesh serialization error"

See merge request slumber/multi-user!175
2022-06-12 19:04:56 +00:00
Swann Martinez
f7bec3fc08 fix: try to use other numpy types to store data collection 2022-06-11 14:00:36 +02:00
Swann Martinez
5e929db3ee Merge branch 'develop' into 'master'
v0.5.3

See merge request slumber/multi-user!174
2022-03-11 17:59:27 +00:00
Swann Martinez
629f2e1cdb feat: update changelog 2022-03-11 18:52:30 +01:00
Swann Martinez
b8fed806ed feat: update version 2022-03-11 18:38:38 +01:00
Swann Martinez
8190846b59 fix: blender 3.1 numpy loading compatibility 2022-03-11 18:38:09 +01:00
Swann Martinez
c228b6ad7f refactpr: snapshot logs 2022-03-09 11:19:09 +01:00
Swann Martinez
48651ce890 fix: uuid error when joining a server 2022-03-09 10:42:44 +01:00
Swann Martinez
26847cf459 fix: server crashing during snapshots 2022-03-08 18:06:54 +01:00
Swann Martinez
bfa6991c00 fix: server docker file 2022-03-02 14:26:01 +01:00
Swann Martinez
0c60c86775 Merge branch 'develop' into 'master'
v0.5.2

See merge request slumber/multi-user!173
2022-02-18 15:12:56 +00:00
Swann Martinez
70b6f9bcfa feat: update changelog for 0.5.2 2022-02-18 11:28:56 +01:00
Swann Martinez
8d176b55e4 Merge branch '250-geometry-nodes-attribue-toogle-doesn-t-sync' into 'develop'
Resolve "Geometry nodes attribue toogle doesn't sync"

See merge request slumber/multi-user!172
2022-02-17 09:51:41 +00:00
Swann Martinez
4c0356e724 fix: geometry node boolean parameter loading
related to #250
2022-02-17 10:43:47 +01:00
Swann Martinez
6b04d1d8d6 Merge branch '248-objects-not-selectable-after-user-leaves-session' into 'develop'
Resolve "objects not selectable after user leaves session"

See merge request slumber/multi-user!171
2022-02-15 10:03:58 +00:00
Swann Martinez
edfcdd8867 feat: bump version 2022-02-15 11:00:18 +01:00
Swann Martinez
bdd6599614 fix: objects not selectable after user leaves session (or kicked)
Related to #248
2022-02-15 10:55:26 +01:00
Swann Martinez
6efd1321ce Merge branch 'develop' into 'master'
v0.5.1

See merge request slumber/multi-user!169
2022-02-10 15:25:02 +00:00
Swann Martinez
047bd47048 Merge branch '247-auto-updater-breaks-dependency-auto-installer' into 'develop'
feat: bump addon version

See merge request slumber/multi-user!170
2022-02-10 15:20:58 +00:00
Swann Martinez
d32cbb7b30 feat: bump addon version 2022-02-10 16:20:22 +01:00
Swann Martinez
adabce3822 Merge branch '247-auto-updater-breaks-dependency-auto-installer' into 'develop'
Resolve "Auto updater breaks dependency auto installer"

See merge request slumber/multi-user!168
2022-02-10 15:10:37 +00:00
Swann Martinez
62f52db5b2 fix: auto updater with tags 2022-02-10 16:06:53 +01:00
Swann Martinez
745f45b682 fix: addon directory not cleared during an update 2022-02-10 15:44:46 +01:00
Swann Martinez
4b7573234a Merge branch 'develop' into 'master'
v0.5.0

See merge request slumber/multi-user!164
2022-02-10 13:15:45 +00:00
Swann Martinez
f84860f520 feat: update changelog 2022-02-10 12:06:29 +01:00
Swann Martinez
c7ee67d4dd fix: replication typo (@kromar) 2022-02-10 11:58:09 +01:00
Swann Martinez
7ed4644b75 feat: added 0.5.0 update to the changelog 2022-02-10 11:55:14 +01:00
Swann Martinez
e0c4a17be9 feat: update version 2022-02-10 11:23:46 +01:00
Swann Martinez
2a6181b832 fix: replication typo 2022-02-10 11:23:01 +01:00
Swann Martinez
0f7c9adec5 fix: Panel calss prefix warning 2022-02-10 11:20:11 +01:00
Swann Martinez
f094ec097c doc: remove replication version 2022-02-10 11:15:08 +01:00
Swann Martinez
2495b5b0e7 Merge branch '245-skin-modifier-vertex-radius-not-synchronized' into 'develop'
Resolve "skin modifier vertex radius not synchronized"

See merge request slumber/multi-user!165
2022-02-07 14:08:22 +00:00
Swann Martinez
cc829b66d1 fix: skin loading
related to #245
2022-02-07 15:04:36 +01:00
Swann Martinez
97cec4f9af Merge branch '224-doc-update-new-ui-0-5-0' into 'develop'
Doc update new UI 0.5.0

See merge request slumber/multi-user!150
2022-02-07 12:40:21 +00:00
Swann Martinez
102eb3ded0 fix: missing image 2022-02-07 13:36:44 +01:00
Swann Martinez
bea6373f03 fix: images lication 2022-02-07 13:31:49 +01:00
Swann Martinez
8c3845349a clean: remove the old glossary 2022-02-07 13:19:58 +01:00
Swann Martinez
9256d78d3c feat: disable workflow 2022-02-07 13:08:33 +01:00
Swann Martinez
bb952a507f feat: add contributor raw list
we may need more info from each contributor
2022-02-07 11:34:57 +01:00
Swann Martinez
3669aafcff Merge branch '244-text-material-not-replicating-for-online-sessions' into 'develop'
Resolve "Text Material not Replicating(for online sessions)"

See merge request slumber/multi-user!163
2021-12-17 15:20:05 +00:00
Swann
dfcfb84c20 fix: text curve material loading 2021-12-17 16:14:42 +01:00
Swann Martinez
5390e1a60c Merge branch '235-show-color-in-connected-user-pannel' into 'develop'
Resolve "Show color in connected user pannel"

See merge request slumber/multi-user!154
2021-12-13 21:35:33 +00:00
Swann
2910ea654b clean: row factor 2021-12-13 22:29:55 +01:00
Swann Martinez
ff2ecec18b Merge branch '243-server-crash-during-public-sessions' into 'develop'
Resolve "Server crash during public sessions"

See merge request slumber/multi-user!162
2021-12-10 15:00:06 +00:00
Swann
7555b1332a feat: update version 2021-12-10 15:56:47 +01:00
Swann
690e450349 fix: avoid to store Commit in the replication graph 2021-12-10 15:55:59 +01:00
Fabian
3e7e3a9b19 feat: user interface 2021-11-23 17:28:52 +01:00
Fabian
e27a16975c fix: hosting on internet links + keys features 2021-11-23 16:01:57 +01:00
Fabian
44f1dc1aa8 fix: general settings image link 2021-11-20 23:44:01 +01:00
Fabian
c62ed63de3 feat: add discord link 2021-11-20 23:20:12 +01:00
Swann Martinez
de32bd89e3 Merge branch '237-add-draw-user-option-for-the-session-snapshot-importer' into 'develop'
Resolve "Add draw user option for the session snapshot importer"

See merge request slumber/multi-user!156
2021-11-18 15:21:36 +00:00
Swann
50e86aea15 fix user drawing options 2021-11-18 16:05:24 +01:00
Swann
c05a12343c feat: selection drawing 2021-11-18 15:22:07 +01:00
Swann
a09193fba2 feat: expose user radius and intensity 2021-11-18 11:53:24 +01:00
Swann
60e21f2b8e fix: load user 2021-11-18 11:43:01 +01:00
Swann
421f00879f feat draw users 2021-11-18 11:40:56 +01:00
Swann
5ac61b5348 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:23:03 +01:00
Swann
189e5c6cf1 Merge branch 'develop' into 235-show-color-in-connected-user-pannel 2021-11-17 16:19:03 +01:00
Swann
964e6a8c63 feat: uesr meshes 2021-11-16 09:55:13 +01:00
Swann Martinez
80c81dc934 Merge branch '240-adding-music-to-the-sequencer-isn-t-replicating' into 'develop'
Resolve "Adding music to the sequencer isn't replicating"

See merge request slumber/multi-user!159
2021-11-09 09:29:58 +00:00
Swann
563fdb693d fix: sound not loading
Related to #240
2021-11-09 10:26:47 +01:00
Swann Martinez
a64eea3cea Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x compatibility : Fix geometry node outputs replication

See merge request slumber/multi-user!158
2021-11-09 08:48:30 +00:00
Swann
03ad7c0066 fix: geometry nodes input / output 2021-11-08 17:34:02 +01:00
Swann Martinez
d685573834 Merge branch '239-blender-3-x-compatibility' into 'develop'
Ensure blender 3.x version check

See merge request slumber/multi-user!157
2021-11-05 15:20:35 +00:00
Swann
0681b53141 fix: version check 2021-11-05 15:39:46 +01:00
Swann
6f02b38b0e fix(replication): missing version update 2021-11-03 16:37:12 +01:00
Swann
92c773dae9 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-11-03 16:34:43 +01:00
Swann
f48ade6390 fix python 3.10 compatibility (@NotFood) 2021-11-03 16:32:40 +01:00
Swann Martinez
63c4501b88 Merge branch '236-crash-with-empty-after-a-reconnection' into 'develop'
Resolve "Crash with empty after a reconnection"

See merge request slumber/multi-user!155
2021-10-29 09:40:04 +00:00
Swann
06e21c86ce fix none attribute error 2021-10-21 12:19:46 +02:00
Swann
e28d3860da user color property 2021-10-21 12:00:12 +02:00
Swann
7b247372fb test: add user color 2021-10-21 12:00:00 +02:00
Fabian
bc47ef951a feat: getting started 2021-08-31 10:53:04 +02:00
Fabian
de7417f0da feat: firstlaunch + join/host 2021-08-27 09:46:17 +02:00
Swann Martinez
9d484b00e9 Merge branch '234-user-info-in-side-panel' into 'develop'
User Info in side panel

See merge request slumber/multi-user!153
2021-08-19 16:09:24 +00:00
Fabian
de9255f71c feat: presence overlay button+UInfo in side panel 2021-08-19 18:04:07 +02:00
Fabian
61cdfd7eca feat: begining of quick start host 2021-08-19 17:45:30 +02:00
Swann Martinez
99528ea3e0 Merge branch '232-fix-ui-host-and-lobby' into 'develop'
Resolve "fix ui host and lobby"

See merge request slumber/multi-user!152
2021-08-16 14:03:16 +00:00
Fabian
bb342951a5 fix: lobby init 2021-08-16 15:59:19 +02:00
Fabian
438a79177b fix: host solo 2021-08-16 12:02:10 +02:00
Fabian
947e9044c6 feat: add css/manual index/install/update 2021-08-16 10:35:17 +02:00
Swann
08fc49c40f fix: session private by default 2021-07-30 14:09:40 +02:00
Swann
d7e25b1192 fix: clean docker file 2021-07-30 13:47:31 +02:00
Swann
1671422143 Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-07-30 13:17:29 +02:00
Swann
a9620c0752 fix: docker server command 2021-07-30 13:16:43 +02:00
Swann Martinez
583beaf6fe Merge branch '231-server-public-session-private-issue' into 'develop'
Server "public session" private issue

See merge request slumber/multi-user!151
2021-07-28 15:34:24 +00:00
Fabian
126d2338f2 fix: server psrwd issue 2021-07-28 17:33:07 +02:00
Swann
24b0c0ed8a fix: get active server preset 2021-07-27 17:03:44 +02:00
Swann
07fc1cf000 fix: enable tests back 2021-07-27 11:08:57 +02:00
Swann
8e0131b3a8 feat: temporary disable test before fixing blender addon_tester 2021-07-26 18:29:06 +02:00
Swann
912a2d524c feat: try disable operator tests 2021-07-26 18:19:24 +02:00
Swann
82a5124d64 fix: unit tests 2021-07-26 18:16:21 +02:00
Swann
cca5bf903b fix: replication deployment 2021-07-26 18:05:36 +02:00
Swann Martinez
4c0d4cb1c7 Merge branch '218-new-ui-ux-implementation' into 'develop'
New UI/UX implementation

See merge request slumber/multi-user!140
2021-07-26 15:52:19 +00:00
Fabian
ca64797641 Merge branch 'develop' into 218-new-ui-ux-implementation 2021-07-26 17:51:01 +02:00
Fabian
a49d9ee437 feat: server ping timeout preferences 2021-07-26 17:42:13 +02:00
Fabian
4c1cd6b8f8 fix: review 2021-07-26 17:30:56 +02:00
Fabian
d6cda709a6 fix: replication conflict 2021-07-26 15:46:29 +02:00
Swann
4bc0feb3a5 fix: ReferenceError in update_external dependency by removing orphan nodes. 2021-07-23 19:35:56 +02:00
Fabian
59aab7159a fix: remove logging.info 2021-07-23 17:10:10 +02:00
Fabian
0a798bb21b feat: clean files+add repository sync icons 2021-07-23 12:51:16 +02:00
Swann
beaafce4fa Merge branch 'develop' into 218-new-ui-ux-implementation 2021-07-22 11:01:59 +02:00
Fabian
6f77337832 feat: request (with bug) 2021-07-22 10:55:18 +02:00
Fabian
07252d62df feat: fonctional UI, no server pswd/ping 2021-07-22 09:38:01 +02:00
Fabian
ac615cd134 feat: first+server list UI, ping/pswd unfonctional 2021-07-21 11:12:17 +02:00
Swann Martinez
ac84509b83 Merge branch 'develop' into 'master'
fix: old replication installation conflicts

See merge request slumber/multi-user!145
2021-07-20 14:28:04 +00:00
Swann
a4f9f6e051 fix: replication dependencies conflicts 2021-07-20 16:19:53 +02:00
Swann
10de88cdc9 fix: old replication installation conflicts 2021-07-20 16:06:24 +02:00
Swann Martinez
69565b3852 Merge branch 'develop' into 'master'
v0.4.0

See merge request slumber/multi-user!144
2021-07-20 13:41:29 +00:00
Swann
e4fa34c984 fix: addon version number 2021-07-20 15:37:11 +02:00
Swann
0dd685d009 doc: add missing presence flags 2021-07-20 15:11:38 +02:00
Swann
3e8c30c0ab fix: supported datablocks in readme 2021-07-20 14:59:30 +02:00
Swann
21cc3cd917 fix: update readme to reflect changes 2021-07-20 14:57:52 +02:00
Swann
81e620ee3d fix: documentations capture for 0.4.0 2021-07-20 14:50:33 +02:00
Swann
fb9bd108bd feat: update changelog to reflect v0.4.0 version 2021-07-20 14:19:33 +02:00
Fabian
4846fbb589 fix: server list working (no ping/lock/pop-up) 2021-07-19 16:03:12 +02:00
Swann Martinez
cab6625399 Merge branch '219-lock-annotation-doesn-t-sync' into 'develop'
Resolve "Lock annotation doesn't sync"

See merge request slumber/multi-user!143
2021-07-14 10:41:32 +00:00
Swann
1b81251a11 fix: annotation lock 2021-07-14 12:38:30 +02:00
Fabian
cf44e547a2 fix: presence_text_distance rename 2021-07-13 17:15:34 +02:00
Fabian
0269363c63 fix: overlay UI 2021-07-13 17:14:32 +02:00
Fabian
4ffca17c54 fix: edit>prefs UI/UX 2021-07-13 16:40:26 +02:00
Swann Martinez
77bf269fb5 Merge branch '221-optimize-user-selection-draw-code' into 'develop'
Resolve "Optimize user selection draw code"

See merge request slumber/multi-user!142
2021-07-13 14:37:09 +00:00
Swann
1e675132d4 fix: collection instances index offset 2021-07-13 16:33:46 +02:00
Swann
781287c390 refactor: use one drawcall for all selection bbox 2021-07-13 15:45:08 +02:00
Fabian
fc91b252f4 feat: edit>preferences + serverpassword ui 2021-07-12 18:01:35 +02:00
Fabian
41c7c569ca fix: link session status icons to session header 2021-07-12 14:55:41 +02:00
Fabian
a82d263f05 feat: add "icons" folder + init 2021-07-12 14:53:18 +02:00
Swann Martinez
d4476baa1b Merge branch '220-batch-right-selection-update' into 'develop'
Resolve "Batch right selection update"

See merge request slumber/multi-user!141
2021-07-12 10:20:23 +00:00
Swann
467e98906e feat: Batch right selection update
Related to https://gitlab.com/slumber/multi-user/-/issues/220
2021-07-12 12:06:45 +02:00
Swann
64a25f94a3 fix: gpencil material loading error
Now loading gpencil materials from uuid
2021-07-09 16:59:59 +02:00
Swann Martinez
e6996316be Merge branch '215-annotations-doesn-t-sync-correctly' into 'develop'
Resolve "Annotations doesn't sync correctly"

See merge request slumber/multi-user!138
2021-07-07 08:18:49 +00:00
Swann
cf4cd94096
refactor: remove gpencil dump stroke legacy
Related to #166 and #215
2021-07-07 10:15:23 +02:00
Swann
e9ab633aac
fix: annotations updates
Related to #215
2021-07-06 16:06:14 +02:00
Swann
297639e80f
fix: crash on changing workspace change 2021-07-06 15:39:19 +02:00
Swann Martinez
f0cc63b6f0 Merge branch '214-animated-object-transform-not-correctly-sync' into 'develop'
Resolve "Animated object transform not correctly sync"

See merge request slumber/multi-user!137
2021-07-06 12:32:39 +00:00
Swann
d433e8f241
fix: transform offset for object animated with a curve constraint
Related to #214
2021-07-06 14:29:20 +02:00
Swann Martinez
963a551a1e Merge branch '206-draw-active-mode-in-the-object-presence-overlay-2' into 'develop'
Draw active mode in the object presence overlay

See merge request slumber/multi-user!131
2021-07-01 12:57:01 +00:00
Fabian
d01a434fb7 fix: Review 2021-07-01 14:53:14 +02:00
Fabian
3a5a5fc633 fix : draw active mode UI side pannel 2021-07-01 11:58:52 +02:00
Swann Martinez
8926ab44e1 Merge branch '201-improved-image-support' into 'develop'
Resolve "Improved image support"

See merge request slumber/multi-user!136
2021-07-01 09:55:47 +00:00
Fabian
a8f96581c5 fix: new mode display 2021-06-30 15:34:03 +02:00
Fabian
440a4cc1cd feat: add mode visibily 2021-06-29 17:10:59 +02:00
Swann
a207c51973
fix: image renamin support
fix: sync Color Space Settings

related to #201
2021-06-29 15:59:26 +02:00
Swann Martinez
e706c8e0bf Merge branch '209-adding-a-scene-create-node-duplicates' into 'develop'
Resolve "Adding a scene create node duplicates"

See merge request slumber/multi-user!135
2021-06-28 08:30:22 +00:00
Swann
e590e896da
fix: scene duplicates by using data instead of the update id
Related to #209
2021-06-28 10:27:04 +02:00
Swann Martinez
4140b62a8e Merge branch '119-add-timeline-marker-sync' into 'develop'
Resolve "Add timeline marker sync"

See merge request slumber/multi-user!133
2021-06-24 15:52:12 +00:00
Swann
6d9c9c4532
fix: timeline marker selection
feat: basic test
2021-06-24 17:45:34 +02:00
Swann Martinez
e9e1911840 Merge branch '208-late-update-logging-error' into 'develop'
Resolve "Late update logging error"

See merge request slumber/multi-user!134
2021-06-24 15:28:56 +00:00
Swann
ab350ca7bc
fix: late update logging error
Related to #208
2021-06-24 17:24:08 +02:00
Fabian
0a8f0b5f88 feat: add mode overlay 2021-06-24 16:01:14 +02:00
Swann
2238a15c11
feat: initial markers support 2021-06-24 15:51:01 +02:00
Swann
de73f022e6
merge 2021-06-24 14:52:07 +02:00
Swann
f517205647
fix: doc authors 2021-06-24 14:51:00 +02:00
Swann
f33c3d8481
fix: doc version 2021-06-24 14:50:12 +02:00
Swann Martinez
71c69000ec Merge branch '207-repository-panel-filtering-is-boken' into 'develop'
Resolve "Repository panel filtering is boken"

See merge request slumber/multi-user!132
2021-06-24 12:49:06 +00:00
Swann
de1e684b3c
fix: name filtering 2021-06-24 14:35:59 +02:00
Swann Martinez
d87730cffb Merge branch '197-user-selection-bounding-box-glitches-for-non-mesh-objects' into 'develop'
User selection bounding box glitches for non-mesh objects

See merge request slumber/multi-user!129
2021-06-23 16:02:50 +00:00
Fabian
3f005b86ab fix : add enumerate / remove nb_object 2021-06-23 17:45:01 +02:00
Fabian
5098e5135d fix: bbox work for non-mesh objects+ins.collection 2021-06-23 17:00:05 +02:00
Swann Martinez
37cfed489c Merge branch '204-animation-doesn-t-sync-for-gpencil-materials' into 'develop'
Resolve "Animation doesn't sync for materials"

See merge request slumber/multi-user!128
2021-06-22 12:10:23 +00:00
Swann
9003abcd18
feat: notes for furtur improvements 2021-06-22 14:06:19 +02:00
Swann
a199e0df00
feat: apply bl_apply_child member to force dependencies reloading
fix: node_tree animation dependencies
2021-06-22 11:36:51 +02:00
Swann
3774419b7e
fix: force push is now pushing the whole node data instead of delta 2021-06-22 10:41:36 +02:00
Swann
3e552cb406
feat: gpencil materials animation support 2021-06-22 10:39:40 +02:00
Swann
9f381b44c8
fix: material animation support 2021-06-21 18:58:16 +02:00
Swann
ad795caed5
fix: only apply repository heads on connection 2021-06-21 18:38:43 +02:00
Swann
504dd77405
fix: scene cleaning 2021-06-21 17:10:05 +02:00
Swann
82022c9e4d
clean: only log ignored update in debug logging level 2021-06-18 15:45:51 +02:00
Swann
d81b4dc014
feat: enable delta back for all datablocks execpt gpencil, files and images 2021-06-18 15:30:39 +02:00
Swann Martinez
63affa079f Merge branch '199-filter-correctly-distant-updates-in-the-depsgraph-handler' into 'develop'
Resolve "Filter correctly distant updates in the depsgraph handler"

See merge request slumber/multi-user!126
2021-06-18 13:12:15 +00:00
Swann
fcf5a12dd0
fix: log verbosity level 2021-06-18 15:03:14 +02:00
Swann
b0529e4444
refactor: move handlers to hendlers.py 2021-06-18 14:59:56 +02:00
Swann
bdfd89c085
feat: temporary store applied update to ignore them. 2021-06-18 14:34:11 +02:00
Swann Martinez
ff1630f9cc Merge branch '194-smooth-brush-size-reset' into 'develop'
Resolve "Brush deleted on join"

See merge request slumber/multi-user!124
2021-06-16 12:30:31 +00:00
Fabian
5830fe1abb fix: add items_to_remove 2021-06-16 14:28:26 +02:00
Fabian
c609f72080 fix: All brushes 2021-06-16 12:29:56 +02:00
Swann
a28a6f91bd
feat: move testing to blender 2.93 2021-06-15 16:27:49 +02:00
Swann Martinez
a996f39d3b Merge branch '195-auto-updater-install-a-broken-version-of-the-addon' into 'develop'
Resolve "Auto updater install a broken version of the addon"

See merge request slumber/multi-user!123
2021-06-15 12:54:49 +00:00
Swann
7790a16034
fix: download the build artifact instead of the repository default zip
Related to #195
2021-06-15 14:51:37 +02:00
Swann Martinez
836fdd02b8 Merge branch '192-parent-type-isn-t-synced' into 'develop'
Resolve "Parent type isn't synced"

See merge request slumber/multi-user!122
2021-06-15 09:22:13 +00:00
Fabian
7cb3482353 fix: parent type and parent bone 2021-06-15 11:20:31 +02:00
Swann
041022056c
Merge branch 'develop' of gitlab.com:slumber/multi-user into develop 2021-06-14 17:32:50 +02:00
Swann
05f3eb1445
fix: update readme 2021-06-14 17:32:05 +02:00
Swann Martinez
17193bde3a fix: doc server .png names 2021-06-14 14:29:45 +00:00
Swann
a14b4313f5
feat: update to develop 2021-06-14 16:12:47 +02:00
Swann
b203d9dffd
Merge branch '188-intgrate-replication-as-a-submodule' into develop 2021-06-14 16:10:15 +02:00
Swann Martinez
f64db2155e Merge branch '49-connection-preset-system' into 'develop'
Connection-preset-system

See merge request slumber/multi-user!121
2021-06-14 13:50:58 +00:00
Fabian
e07ebdeff5 fix: remove ui overwrite class 2021-06-14 15:46:57 +02:00
Fabian
3d6453f7a2 feat: doc 2021-06-14 15:17:30 +02:00
Fabian
7421511079 fix: override operator 2021-06-14 15:17:07 +02:00
Fabian
bc24525cec fix: new UI/UX 2021-06-11 16:57:02 +02:00
Swann
699cf578e2
feat: prevent updates in sclupt mode 2021-06-11 16:42:23 +02:00
Swann
e9b4afb440
refactor: enable partial delta based replication 2021-06-11 15:28:37 +02:00
Fabian
0c6491590e fix: admin password root 2021-06-11 12:18:51 +02:00
Fabian
b87e733ddc fix: name conflict + responsive enum 2021-06-11 12:13:23 +02:00
Fabian
cb0962b484 feat: server preset working with bad ui/ux 2021-06-10 15:39:12 +02:00
Swann
1fc25412ac
fix: constraint differential update support 2021-06-10 15:21:25 +02:00
Swann
b5405553dc
refactor: install replication dependencies in libs 2021-06-09 18:16:43 +02:00
Fabian
a1b6fb0533 feat: server preset 2021-06-08 17:03:43 +02:00
Fabian
b6a8a2ec01 Revert "doc: comment ui draw()"
This reverts commit f7c4f5d1fe.
2021-06-08 15:02:53 +02:00
Fabian
3e41b18af1 Merge branch '49-connection-preset-system' of https://gitlab.com/slumber/multi-user into 49-connection-preset-system 2021-06-08 15:00:50 +02:00
Fabian
f7c4f5d1fe doc: comment ui draw() 2021-06-08 14:58:57 +02:00
Swann
c616054878
tour du python blender 2021-06-07 17:06:41 +02:00
Swann
5c08493774
fix 'GraphObjectStore' object has no attribute 'object_store' 2021-06-04 18:30:54 +02:00
Swann
af8a138b4f
fix: modifier order 2021-06-04 17:17:30 +02:00
Swann
6d9216f14a
refactor: cleanup repository 2021-06-04 16:07:02 +02:00
Swann
fc4fb088bb
refactor: repository api clean 2021-06-04 14:02:09 +02:00
Swann
98553ba00c
refactor: remove get_nodes 2021-06-04 12:13:53 +02:00
Swann
1e15a12b10
refactor: remove list 2021-06-04 12:07:54 +02:00
Swann
569543650f
feat: skip external updates 2021-06-03 15:43:47 +02:00
Swann
07358802f7
refactor: fix scene item removal 2021-06-03 15:03:09 +02:00
Swann
a059fafe12
feat: add mutate to scene delta 2021-06-03 11:43:24 +02:00
Swann
297f68ccfe
refactor: only apply node when it is necessary (skip for host) 2021-06-03 11:41:25 +02:00
Swann
c9c70d1e08
refactor: stamp datablock during apply 2021-06-03 11:20:54 +02:00
Swann
a34f58ef3f
fix: cherrypick TCP idle bug 2021-06-02 23:10:13 +02:00
Swann
e7b7f38991
fix: change rights 2021-06-02 17:49:22 +02:00
Swann
392e0aaaa3
refactor: remove missing parameter 2021-06-02 15:45:11 +02:00
Swann
4c774d5d53
refactor: move update user metadata to porcelain 2021-06-02 12:59:53 +02:00
Swann
4c4cf8a970
refactor: move rm to porcelain 2021-06-02 11:47:41 +02:00
Swann
211d0848c2
fix: replication version 2021-06-02 11:39:37 +02:00
Swann
c9665c4719
refactor: move unlock/lock/kick to porcelain 2021-06-02 11:31:23 +02:00
Swann
431fe0d840
refactor: move lock/unock to porcelain 2021-06-02 10:22:37 +02:00
Swann
df7ca66ad8
fix: repo dumps api 2021-06-02 09:35:55 +02:00
Swann
c2d2db78e6
refactor: temporary remove name resolution 2021-06-01 15:47:05 +02:00
Swann
ad89a4e389
fix: disable mutable delta for scene 2021-06-01 14:53:17 +02:00
Swann
6ca6d4443d
refactor: move load/dumps to repository 2021-05-31 11:39:54 +02:00
Swann
81c9b5fc06
fix: animation loading 2021-05-21 23:02:42 +02:00
Swann
9fddfe084c
fix: annotation 2021-05-21 17:29:22 +02:00
Swann
ca40523393
fix: apply and resolve 2021-05-21 17:14:28 +02:00
Swann
76e28ced21
refactor: remove legacy data 2021-05-21 15:40:45 +02:00
Swann
55c6002b28
feat: update version 2021-05-20 17:22:00 +02:00
Swann
8d5c8aded3
refacor: code formating 2021-05-20 09:57:44 +02:00
Swann
8ebba80b97
refactor: add diff back 2021-05-19 17:44:42 +02:00
Swann
50d6c6b3c8
fix: filter 2021-05-19 15:59:36 +02:00
Swann
f0b03c50f2
refactor: fix tests 2021-05-19 15:12:11 +02:00
Swann
28e83a38e6
refactor: add back armature lightprobes, sound and speaker 2021-05-19 15:05:54 +02:00
Swann
2e261cd66b
refactor: add particle and lattive back 2021-05-19 14:40:13 +02:00
Swann
3f6e4f7333
refactor: add texts back 2021-05-19 14:23:56 +02:00
Swann
49fadf084a
refactor: add gpencil back 2021-05-19 13:56:42 +02:00
Swann
e2e0dc31c1
refactor: add volume and world support 2021-05-19 13:42:34 +02:00
Swann
389bbd97d5
refactor: add image and file back 2021-05-19 13:31:57 +02:00
Swann
19602691d3
feat: texture 2021-05-19 11:43:01 +02:00
Swann
2e2ff5d4bf
refactor: add material nodegroup back 2021-05-19 11:25:56 +02:00
Swann
fef6559ce0
refactor: add light and camera support back 2021-05-19 10:52:04 +02:00
Swann
5f669fd49a
refactor: add camera back 2021-05-19 09:55:07 +02:00
Swann
330ff08fd3
refactor: add collection back 2021-05-19 09:47:01 +02:00
Swann
f3be8f9623
feat: bring back icons 2021-05-19 09:37:50 +02:00
Swann
ffb70ab74c
refactor: protocol refactoring part 1 (mesh, object, action, scene) 2021-05-18 23:14:09 +02:00
Swann
26140eefb2
refactor: clear replicated datablock init states 2021-05-18 18:23:28 +02:00
Swann
cdf0433e8a
refactor: move fetch to repository 2021-05-18 17:17:10 +02:00
Swann
acd70f73bf
refactor: add remote
refactor: move push to porcelain
2021-05-18 16:54:07 +02:00
Swann
36c3a9ab0b
refactor: remove sanitize 2021-05-18 11:01:55 +02:00
Swann
cfb1afdd72
Revert "feat: node sanitize on collection and scene update"
This reverts commit fb1c985f31.
2021-05-18 11:00:05 +02:00
Swann
4eeb80350e
fix: layer info missing 2021-05-18 10:54:13 +02:00
Swann
fb1c985f31
feat: node sanitize on collection and scene update 2021-05-17 17:35:34 +02:00
Swann
689c2473d6
fix: commit 2021-05-17 17:18:17 +02:00
Swann
41620fce90
fix: commit 2021-05-17 17:04:43 +02:00
Swann
249bcf827b
fix: collection instance bounding box selection 2021-05-17 16:03:01 +02:00
Swann
d47eab4f26
refactor: move commit to porcelain 2021-05-17 11:12:18 +02:00
Swann
f011089d82
refactor: removed apply from replicated datablock 2021-05-17 10:52:28 +02:00
Swann
acc58a1c9f
fix: tcp keepalive IDLE time 2021-05-16 22:26:53 +02:00
Swann
24d850de9f
refactor: get metadata updates optimization back 2021-05-11 11:41:43 +02:00
Swann
b045911a59
refactor: get diff back for testing 2021-05-10 12:04:45 +02:00
Swann
a67be76422
feat: delta commit 2021-05-09 17:42:56 +02:00
Swann
32033c743c
feat: update repllication version 2021-05-07 17:10:23 +02:00
Swann
5da8650611
fix: get replication version 2021-05-07 16:56:00 +02:00
Swann
aec5096f87
feat: update submodule url 2021-05-07 16:12:04 +02:00
Swann
fba39b9980
fix: ci with submodules 2021-05-07 15:47:53 +02:00
Swann
6af3e4b777
refactor: add threaded data handling back on server side 2021-05-04 16:25:36 +02:00
Swann
58d639e9d8
feat: add replication as a submoduke 2021-05-04 14:56:50 +02:00
Swann Martinez
0efe5d5a10 Merge branch 'remove-services' into 'develop'
refactor: differential revision Stage 1

See merge request slumber/multi-user!119
2021-05-04 12:24:05 +00:00
Swann
2ad93cf304
Merge branch 'develop' into remove-services 2021-04-30 16:53:02 +02:00
Swann
771d76a98b
fix: missing shapekeys attr 2021-04-30 16:51:11 +02:00
Swann
1e83241494
feat: remove pull socket 2021-04-30 16:26:20 +02:00
Swann
1bcbff3ed4
Merge branch 'develop' into remove-services 2021-04-29 14:41:55 +02:00
Swann
9a45fe7125
fix: shapekey animation data 2021-04-29 14:41:11 +02:00
Swann Martinez
207901afdd Merge branch '184-uv-project-modifier-target-object-doesn-t-sync' into 'develop'
Resolve "UV project modifier target object doesn't sync"

See merge request slumber/multi-user!118
2021-04-29 09:11:47 +00:00
Swann
c6eb1ba22f
fix: shapekey performances
Related to #187
2021-04-29 11:06:46 +02:00
Swann
ba4168d0fd
Merge branch 'develop' into remove-services 2021-04-28 16:56:20 +02:00
Swann
00e7adf022
fix: Image Empty is not loading.
Related to #186
2021-04-28 10:01:04 +02:00
Swann
d9d8ca7ca0
revert: image source replication until a proper fix is done 2021-04-23 15:35:19 +02:00
Swann
e8cd271bd8
fix: renable gitlab-ci file 2021-04-23 11:48:01 +02:00
Swann
e71af6402c
feat: increment addon version 2021-04-23 11:46:29 +02:00
Swann
dd1c6a4fc7
feat: enable back ci 2021-04-23 11:45:47 +02:00
Swann
7fe1ae83b1
feat: update replication version to the right one 2021-04-23 11:25:15 +02:00
Swann
a7ad9d30c3
Merge branch 'develop' into remove-services 2021-04-23 11:21:16 +02:00
Swann
14779be1ed
feat: support video file as camera background images 2021-04-22 15:52:06 +02:00
Swann
a36c3740cc
fix: load driver variable without id 2021-04-22 15:00:08 +02:00
Swann
d2108facab
feat: fcurve modifiers support 2021-04-22 14:52:43 +02:00
Swann
e5651151d9
fix: having both animation and drivers on the same object 2021-04-22 14:00:26 +02:00
Swann
fb61b380b6
fix: uv_projector modifier
refactor: move modifier related code to dump_modifiers and load_modifier_custom_data
2021-04-22 11:05:34 +02:00
Swann Martinez
57fdd492ef Merge branch 'develop' into 'master'
fix: auto-updater operators registration to ensure blender 2.93 compatibility

See merge request slumber/multi-user!117
2021-04-15 13:39:47 +00:00
Swann
e538752fbc
Merge branch 'master' of gitlab.com:slumber/multi-user into develop 2021-04-15 15:31:59 +02:00
Swann
53eaaa2fcd
fix: auto-updater operator registration for blender 2.93 compatibility 2021-04-15 15:28:59 +02:00
Swann Martinez
a7e9108bff Merge branch 'develop' into 'master'
v0.3.0

See merge request slumber/multi-user!106
2021-04-14 14:32:24 +00:00
Swann
570909a7c4
fix: prevent field from being dumped if unused
fix: bl_object tests
2021-04-14 16:25:21 +02:00
Swann
736c3df7c4
feat: remove new particle systems
clean: remove logs
2021-04-14 15:50:53 +02:00
Swann
8e606068f3
fix: particle system duplication
feat: update Readme
2021-04-14 15:29:02 +02:00
Swann
eb631e2d4b
feat: update changelog 0.3.0 release 2021-04-14 14:36:06 +02:00
Swann
70641435cc
feat: initial rigid body supports 2021-04-14 12:25:16 +02:00
Swann
552c649d34
feat: physics forcefield and collision support 2021-04-14 11:49:34 +02:00
Swann
d9d5a34653
clean: remove libs 2021-04-14 09:56:07 +02:00
Swann
12acd22660
feat: ignore some attributes 2021-04-14 09:54:34 +02:00
Swann
826a59085e
feat: particle texture slot support 2021-04-14 09:45:18 +02:00
Swann
5ee4988aca
Merge branch '24-particle-support' into develop 2021-04-13 22:45:27 +02:00
Swann
cb85a1db4c
feat: dual identification for object parents 2021-04-13 14:37:43 +02:00
Swann
3a02711baa
feat: faster root management 2021-03-14 20:58:25 +01:00
Swann
c7e8002fed
fix: apply api
clean: ipc port propertie
2021-03-14 18:32:04 +01:00
Swann
f4e7ec6be8
Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-14 17:46:23 +01:00
Swann
235db712fd
fix: api 2021-03-11 15:45:48 +01:00
Swann
647ac46c01
feat: move apply to porcelain
feat: move data access to repository
feat: object_store layer to repository (with GraphObjectStore)
revert: missing network services
2021-03-09 14:07:59 +01:00
Swann
8e3c86561f
refactor: move add to porcelain 2021-03-09 10:19:51 +01:00
Swann
dba19e831d
Merge branch 'develop' into 173-differential-revision-milestone-2-replication-refactoring 2021-03-08 22:16:14 +01:00
Swann
93df5ca5fa
fix: disconnect callback 2021-03-06 10:20:57 +01:00
Swann
b17104c67e
fix: naming 2021-03-05 10:35:35 +01:00
Swann
875b9ce934
feat: temporary disable CI jobs for this branch because of breaking changes 2021-03-04 14:24:03 +01:00
Swann
2d638ef76f
refactor: interface api changes 2021-03-04 14:22:54 +01:00
Swann Martinez
ffe419a46e Merge branch 'develop' into 'master'
v0.2.0

See merge request slumber/multi-user!73
2020-12-17 13:34:41 +00:00
Swann Martinez
bed33ca6ba Merge branch 'develop' into 'master'
v0.1.1

See merge request slumber/multi-user!54
2020-10-16 09:11:20 +00:00
Swann
56ea93508c
Merge branch 'develop' into 24-particle-support 2020-04-03 18:23:29 +02:00
Swann Martinez
5f95eadc1d
feat: test particle cache access 2020-03-11 18:37:43 +01:00
Swann Martinez
40ad96b0af
feat: initial particle system support
Related to #24
2020-03-11 17:45:56 +01:00
196 changed files with 4994 additions and 2778 deletions

3
.gitignore vendored
View File

@ -13,4 +13,5 @@ multi_user_updater/
_build
# ignore generated zip generated from blender_addon_tester
*.zip
*.zip
libs

View File

@ -8,3 +8,5 @@ build:
name: multi_user
paths:
- multi_user
variables:
GIT_SUBMODULE_STRATEGY: recursive

View File

@ -5,6 +5,7 @@ deploy:
variables:
DOCKER_DRIVER: overlay2
DOCKER_TLS_CERTDIR: "/certs"
GIT_SUBMODULE_STRATEGY: recursive
services:
- docker:19.03.12-dind

View File

@ -3,3 +3,5 @@ test:
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

3
.gitmodules vendored
View File

@ -0,0 +1,3 @@
[submodule "multi_user/libs/replication"]
path = multi_user/libs/replication
url = https://gitlab.com/slumber/replication.git

View File

@ -157,4 +157,117 @@ All notable changes to this project will be documented in this file.
- Empty and Light object selection highlights
- Material renaming
- Default material nodes input parameters
- blender 2.91 python api compatibility
- blender 2.91 python api compatibility
## [0.3.0] - 2021-04-14
### Added
- Curve material support
- Cycle visibility settings
- Session save/load operator
- Add new scene support
- Physic initial support
- Geometry node initial support
- Blender 2.93 compatibility
### Changed
- Host documentation on Gitlab Page
- Event driven update (from the blender deps graph)
### Fixed
- Vertex group assignation
- Parent relation can't be removed
- Separate object
- Delete animation
- Sync missing holdout option for grease pencil material
- Sync missing `skin_vertices`
- Exception access violation during Undo/Redo
- Sync missing armature bone Roll
- Sync missing driver data_path
- Constraint replication
## [0.4.0] - 2021-07-20
### Added
- Connection preset system (@Kysios)
- Display connected users active mode (users pannel and viewport) (@Kysios)
- Delta-based replication
- Sync timeline marker
- Sync images settings (@Kysios)
- Sync parent relation type (@Kysios)
- Sync uv project modifier
- Sync FCurves modifiers
### Changed
- User selection optimizations (draw and sync) (@Kysios)
- Improved shapekey syncing performances
- Improved gpencil syncing performances
- Integrate replication as a submodule
- The dependencies are now installed in a folder(blender addon folder) that no longer requires administrative rights
- Presence overlay UI optimization (@Kysios)
### Fixed
- User selection bounding box glitches for non-mesh objects (@Kysios)
- Transforms replication for animated objects
- GPencil fill stroke
- Sculpt and GPencil brushes deleted when joining a session (@Kysios)
- Auto-updater doesn't work for master and develop builds
## [0.5.0] - 2022-02-10
### Added
- New overall UI and UX (@Kysios)
- Documentation overall update (@Kysios)
- Server presets (@Kysios)
- Server online status (@Kysios)
- Draw connected user color in the user list
- Private session (access protected with a password) (@Kysios)
### Changed
- Dependencies are now installed in the addon folder and correctly cleaned during the addon removal process
### Fixed
- Python 3.10 compatibility (@notfood)
- Blender 3.x compatibility
- Skin vertex radius synchronization (@kromar)
- Sequencer audio strip synchronization
- Crash with empty after a reconnection
## [0.5.1] - 2022-02-10
### Fixed
- Auto updater breaks dependency auto installer
- Auto updater update from tag
## [0.5.2] - 2022-02-18
### Fixed
- Objects not selectable after user leaves session
- Geometry nodes attribute toogle doesn't sync
## [0.5.3] - 2022-03-11
### Changed
- Snapshots logs
### Fixed
- Server crashing during snapshots
- Blender 3.1 numpy loading error during early connection process
- Server docker arguments
## [0.5.5] - 2022-06-12
### Fixed
- Numpy mesh serialization error

View File

@ -11,9 +11,8 @@ This tool aims to allow multiple users to work on the same scene over the networ
## Quick installation
1. Download latest release [multi_user.zip](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Run blender as administrator (dependencies installation).
3. Install last_version.zip from your addon preferences.
1. Download [latest build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build) or [stable build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Install last_version.zip from your addon preferences.
[Dependencies](#dependencies) will be automatically added to your blender python during installation.
@ -29,35 +28,35 @@ See the [troubleshooting guide](https://slumber.gitlab.io/multi-user/getting_sta
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| -------------- | :----: | :--------------------------------------------------------------------------: |
| action | ✔️ | |
| armature | ❗ | Not stable |
| camera | ✔️ | |
| collection | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| gpencil | ✔️ | [Airbrush not supported](https://gitlab.com/slumber/multi-user/-/issues/123) |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ❗ | Material only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| textures | ❗ | Supported for modifiers/materials only |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| lightprobes | ✔️ | |
| compositing | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
| texts | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| nla | ❌ | |
| volumes | ✔️ | |
| particles | ❌ | [On-going](https://gitlab.com/slumber/multi-user/-/issues/24) |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| physics | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/45) |
| libraries | ❗ | Partial |
| Name | Status | Comment |
| -------------- | :----: | :---------------------------------------------------------------------: |
| action | ✔️ | |
| camera | ✔️ | |
| collection | ✔️ | |
| gpencil | ✔️ | |
| image | ✔️ | |
| mesh | ✔️ | |
| material | ✔️ | |
| node_groups | ✔️ | Material & Geometry only |
| geometry nodes | ✔️ | |
| metaball | ✔️ | |
| object | ✔️ | |
| texts | ✔️ | |
| scene | ✔️ | |
| world | ✔️ | |
| volumes | ✔️ | |
| lightprobes | ✔️ | |
| physics | ✔️ | |
| textures | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| armature | ❗ | Only for Mesh. [Planned for GPencil](https://gitlab.com/slumber/multi-user/-/issues/161). Not stable yet |
| particles | ❗ | The cache isn't syncing. |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| libraries | ❌ | |
| nla | ❌ | |
| texts | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/81) |
| compositing | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/46) |
@ -70,7 +69,7 @@ I'm working on it.
| Dependencies | Version | Needed |
| ------------ | :-----: | -----: |
| Replication | latest | yes |
| Replication | latest | yes |

17
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@ -0,0 +1,17 @@
=========
Community
=========
Discord
=======
Feel free to join our `discord server <https://discord.gg/aBPvGws>`_ !
You will find help, a way to take part in the project, public collaborative sessions, people to create with, information about the addon's progress and much more.
.. TODO: Make a call on discord get a link / image for evry contributor ?
Contributors
============
Swann, Fabian, NotFood, Poochyc, Valentin, Adrien, Tanguy, Bruno, Gorgio, Axel, Ultr-X, Wuaieyo, Softyoda, Staz, Ikxi, Kysios.

32
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@ -0,0 +1,32 @@
============
Key Features
============
Multi-User is a free and open source blender addon.
It aims to allow multiple users to work on the same scene over the network. Based on a Clients / Server architecture, the data-oriented replication schema replicate blender data-blocks across the wire.
.. warning::
The addon is still in development Be carefull when using it.
On rare occasions, it can happen that your blender scenes become corrupted, think of making backups to avoid losing your projects.
Collaboration
=============
Multi-User allows a strong collaborative workflow between users. Being able to collaborate in this way has opened up new opportunities:
- Being able to create together and in real time on the same 3D scene, with instant feedback.
- Being able to teach directly in the same 3D environment in real time, facilitating communication between the teacher and these students.
- To be able to experiment with several people, to make challenges or simply to have fun.
- And much more !
Easier communication
====================
Thanks to *presence*, the overlay system that Multi-User provides, it is possible to see other users in the 3D space. The *presence* overlay is customizable to match your preferences (visibility, names, options).
Session management
==================
The addon works on a session system. The creator of the session and the administrators have rights that allow them to easily manage the session (backups, user management). In addition, there is a management of datablock rights so that each user can collaborate as they wish.

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@ -1,8 +1,10 @@
About
=====
================
About Multi-User
================
.. toctree::
:maxdepth: 1
:name: toc-about
:maxdepth: 2
introduction
features
community

View File

@ -1,7 +1,6 @@
============
Introduction
============
========
The idea
========
A film is an idea carved along the whole production process by many different peoples. A traditional animation pipeline involve a linear succession of tasks. From storyboard to compositing by passing upon different step, its fundamental work flow is similar to an industrial assembly line. Since each step is almost a department, its common that one person on department B doesn't know what another person did on a previous step in a department A. This lack of visibility/communication could be a source of problems which could produce a bad impact on the final production result.
@ -12,4 +11,4 @@ A film is an idea carved along the whole production process by many different pe
Nowadays it's a known fact that real-time rendering technologies allows to speedup traditional linear production by reducing drastically the iteration time across different steps. All majors industrial CG solutions are moving toward real-time horizons to bring innovative interactive workflows. But this is a microscopic, per-task/solution vision of real-time rendering benefits for the animation production. What if we step-back, get a macroscopic picture of an animation movie pipeline and ask ourself how real-time could change our global workflow ? Could-it bring better ways of working together by giving more visibility between departments during the whole production ?
The multi-user addon is an attempt to experiment real-time parallelism between different production stage. By replicating blender data blocks over the networks, it allows different artists to collaborate on a same scene in real-time.
The multi-user addon is an attempt to experiment real-time parallelism between different production stage. By replicating blender data blocks over the networks, it allows different artists to collaborate on a same scene in real-time.

View File

@ -12,17 +12,16 @@
#
import os
import sys
# sys.path.insert(0, os.path.abspath('.'))
# -- Project information -----------------------------------------------------
project = 'multi-user'
project = 'Multi-User 0.5.x Documentation'
copyright = '2020, Swann Martinez'
author = 'Swann Martinez, with contributions from Poochy'
author = 'Swann Martinez, Poochy, Fabian'
# The full version, including alpha/beta/rc tags
release = '0.2.0'
version_release = '0.5.5'
# -- General configuration ---------------------------------------------------
@ -42,12 +41,15 @@ source_suffix = ".rst"
# The master toctree document.
master_doc = "index"
# General information about the projet
projet = 'Multi-User %s Doc' % version_release
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = 'python'
language = 'en'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
@ -60,28 +62,59 @@ exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
# on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
on_rtd = os.environ.get('READTHEDOCS', None) == 'True'
import sphinx_rtd_theme
html_theme = 'sphinx_rtd_theme'
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
html_theme = "default"
try:
import sphinx_rtd_theme
html_theme = 'sphinx_rtd_theme'
del sphinx_rtd_theme
except ModuleNotFoundError:
pass
if on_rtd:
using_rtd_theme = True
# Theme options
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
html_theme_options = {
# 'typekit_id': 'hiw1hhg',
# 'analytics_id': '',
# 'sticky_navigation': True # Set to False to disable the sticky nav while scrolling.
# 'logo_only': True, # if we have a html_logo below, this shows /only/ the logo with no title text
'collapse_navigation': False, # Collapse navigation (False makes it tree-like)
# 'display_version': True, # Display the docs version
# 'navigation_depth': 4, # Depth of the headers shown in the navigation bar
}
# Add any paths that contain custom themes here, relative to this directory.
html_theme_path = []
if html_theme == "sphinx_rtd_theme":
html_theme_options = {
"analytics_id": "UA-1418081-1",
# included in the title
"display_version": False,
"collapse_navigation": True,
"navigation_depth": -1,
}
extensions.append('sphinx_rtd_theme')
# The name for this set of Sphinx documents.
# "<project> v<release> documentation" by default.
html_title = "Multi-User Doc"
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_logo = "resources/logo.png"
html_favicon = "ressources/favicon.ico"
html_static_path = ["resources"]
if html_theme == "sphinx_rtd_theme":
html_css_files = ["css/theme_overrides.css"]
# -- Options for HTMLHelp output ------------------------------------------
# Output file base name for HTML help builder.
htmlhelp_basename = 'multiusrdoc'
htmlhelp_basename = 'Multi-User Manual'
# sphinx-notfound-page
# https://github.com/readthedocs/sphinx-notfound-page

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@ -0,0 +1,117 @@
################
General Settings
################
This section contains optional settings to configure before a session.
.. figure:: img/sidepannel_general_settings.png
:align: center
General Settings pannel
---------
User info
---------
.. figure:: img/sidepannel_userinfo.png
:align: center
User Info settings
The **User Info** pannel is here to change your user name and use color.
-------
Network
-------
.. figure:: img/sidepannel_network.png
:align: center
Network settings
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
You should only increase it if you have a bad connection.
-----
Cache
-----
.. figure:: img/sidepannel_cache.png
:align: center
Cache settings
Multi-user allows you to replicate external dependencies such as images (textures, hdris, etc...), movies, and sounds.
On each client, the files will be stored in the multi-user cache folder.
**Cache directory** choose where cached files (images, sound, movies) will be saved.
**Clear memory filecache** will save memory space at runtime by removing the file content from memory as soon as it has been written to the disk.
**Clear cache** will remove all files from the cache folder.
.. warning:: Clearing the cache could break your scene images/movies/sounds if they are used in a blend file! Try saving the blend file and choosing 'Pack all into blend' before clearing the cache.
-------
Logging
-------
.. figure:: img/sidepannel_logging.png
:align: center
Advanced log settings
**log level** allows you to set the level of detail captured in multi-user's logging output. Here is a brief description on the level of detail for each value of the logging parameter:
+-----------+-----------------------------------------------+
| Log level | Description |
+===========+===============================================+
| ERROR | Shows only critical errors |
+-----------+-----------------------------------------------+
| WARNING | Shows only errors (of all kinds) |
+-----------+-----------------------------------------------+
| INFO | Shows only status-related messages and errors |
+-----------+-----------------------------------------------+
| DEBUG | Shows all possible information |
+-----------+-----------------------------------------------+
-----------------
Save session data
-----------------
.. danger::
This is an experimental feature, it is still recommended to use regular .blend save.
The save session data allows you to create a backup of the session data.
When you hit the **save session data** button, the following popup dialog will appear.
It allows you to choose the destination folder and if you want to run an auto-save.
.. figure:: img/quickstart_save_session_data_dialog.png
:align: center
Save session data dialog.
If you enabled the auto-save option, you can cancel it from the **Cancel auto-save** button.
.. figure:: img/quickstart_save_session_data_cancel.png
:align: center
Cancel session autosave.
To import session data backups, use the following **Multiuser session snapshot** import dialog
.. figure:: img/quickstart_import_session_data.png
:align: center
Import session data dialog.
.. note::
It is not yet possible to start a session directly from a backup.
.. _advanced:

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@ -1,59 +0,0 @@
========
Glossary
========
.. glossary::
.. _admin:
administrator
*A session administrator can manage users (kick) and hold write access on
each datablock. They can also init a dedicated server repository.*
.. _session-status:
session status
*Located in the title of the multi-user panel, the session status shows
you the connection state.*
.. figure:: img/quickstart_session_status.png
:align: center
Session status in panel title bar
All possible connection states are listed here with their meaning:*
+--------------------+---------------------------------------------------------------------------------------------+
| State | Description |
+--------------------+---------------------------------------------------------------------------------------------+
| WARMING UP DATA | Commiting local data |
+--------------------+---------------------------------------------------------------------------------------------+
| FETCHING | Dowloading snapshot from the server |
+--------------------+---------------------------------------------------------------------------------------------+
| AUTHENTICATION | Initial server authentication |
+--------------------+---------------------------------------------------------------------------------------------+
| ONLINE | Connected to the session |
+--------------------+---------------------------------------------------------------------------------------------+
| PUSHING | Init the server repository by pushing ours |
+--------------------+---------------------------------------------------------------------------------------------+
| INIT | Initial state |
+--------------------+---------------------------------------------------------------------------------------------+
| QUITTING | Exiting the session |
+--------------------+---------------------------------------------------------------------------------------------+
| LAUNCHING SERVICES | Launching local services. Services are spetialized daemons running in the background. ) |
+--------------------+---------------------------------------------------------------------------------------------+
| LOBBY | The lobby is a waiting state triggered when the server repository hasn't been initiated yet |
| | |
| | Once initialized, the server will automatically launch all client in the **LOBBY**. |
+--------------------+---------------------------------------------------------------------------------------------+
.. _common-right:
common right
When a data block is under common right, it is available to everyone for modification.
The rights will be given to the user that selects it first.

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@ -0,0 +1,54 @@
.. _how-to-host:
How to host a session
=====================
------------
Local server
------------
The multi-user add-on relies on a Client-Server architecture.
The server is the heart of the collaborative session.
It is what allows user's blender instances to communicate with each other.
In simple terms, *Hosting a session* means *run a local server and connect the local client to it*.
When we say **local server** we mean a server which is accessible from the LAN (Local Area Network) without requiring an internet connection.
.. _local-setup:
When the hosting process starts, the multi-user addon will launch a local server instance.
In the **Hosting** panel configure your server according to:
.. figure:: img/first_time_server_host.png
:align: center
Hosting panel
* **Init the session from**: the session initialisation method.
* **current scenes**: start with the data loaded in the current blend file.
* **an empty scene**: clear the blend file's data and start over.
* **Port**: port on which the server is listening.
* **Server password**: (*optional*) the server password.
* **Admin password**: (*optional*) the session administration password.
Once everything is set up, you can hit the **Host** button to launch the session!
This will do two things:
* Start a local server
* Connect you to it as an :ref:`admin`
.. danger::
By starting from an empty scene, all of the blend data will be removed!
Be sure to save your existing work before launching the session.
-------------
Online server
-------------
However, there are times when you will need to host a session over the internet.
In this case, we strongly recommend that you read the :ref:`hosting_on_internet` tutorial.
During an online session, various actions are available to you, go to :ref:`how-to-manage` section to
learn more about them.

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@ -0,0 +1,104 @@
.. _how-to-join:
How to join a session
=====================
This section describes how to join a launched session.
Before starting make sure that you have access to the session **IP address**, **port number** and that you have filled in your **user information** (name and color).
-----------
Server List
-----------
The server list allows you to manage your servers:
.. figure:: img/quickstart_serverlist.png
:align: center
:width: 200px
Server List
To connect to a server, select the one you want to join in the list and click on **Connect**.
To know if the server you want to join is online, you can refresh your server list with the button on the top right corner.
Online status:
- **Red**: server is offline
- **Green**: server is online
.. note::
If a server is secured with a password, a lock will be displayed next to the server name. You first need to enter the password of the server in its preset to join it.
.. figure:: img/quickstart_serverlist_private.png
:align: center
:width: 200px
It is possible to **add**, **delete** and even **modify** a **server preset** with the buttons located on the top right of the server list:
.. figure:: img/quickstart_serverlist_manage_buttons.png
:align: center
:width: 200px
Add, Remove, Edit Server Preset
.. note::
Two server presets are already present when the addon is launched:
- The 'localhost' preset, to join a local session quickly
- The 'public session' preset, to join the public sessions of the multi-user server (official discord to participate : https://discord.gg/aBPvGws)
-------------------
Add a Server Preset
-------------------
To add a server, you must first register it in the server list. Click on the **+** icon and fill in the window with the server settings:
.. figure:: img/quickstart_server_edit.png
:align: center
:width: 350px
Server Preset pop-up
- **Server name**: the name of the server.
- **IP**: the host's IP address.
- **Port**: the host's port number.
- **Server password**: (*optional*) the server password.
- **Admin password**: (*optional*) the session administration password.
Once you've configured every field, you can save the server preset by clicking **OK**.
You can now select it in the server list to join the session !
.. warning:: Be careful, if you don't rename your new preset, or if it has the same name as an existing preset, the old preset will be overwritten.
----------------
Joining a server
----------------
CONNECT
-------
When joining a server that have already be initialise, the session status screen will be **CONNECT**.
You are now connected and can start creating.
.. figure:: img/quickstart_connect.png
:align: center
In session
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
learn more about them.
LOBBY
-----
When starting a **dedicated server**, the session status screen will take you to the **LOBBY** (see side-panel header).
If the session status is set to **LOBBY** and you are a regular user, you need to wait for the admin to launch the scene (admins have shield next to their names).
If you are the admin, you just need to initialise the session to start it (see image below).
.. figure:: img/quickstart_lobby.png
:align: center
Session initialisation for dedicated server

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@ -0,0 +1,135 @@
.. _how-to-manage:
How to manage a session
=======================
The quality of a collaborative session directly depends on the quality of the network connection, and the communication between the users. This section describes
various tools which have been made in an effort to ease the communication between your fellow creators.
Feel free to suggest any ideas for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
--------------------
Monitor online users
--------------------
One of the most vital tools is the **Online user panel**. It lists all connected
users' information including your own:
* **Role** : admin/regular user.
* **Username** : name of the user.
* **Mode** : user's active mode (object, sculpt, paint,etc.).
* **Frame**: on which frame the user is working.
* **Location**: where the user is actually working.
* **Ping**: user's connection delay in milliseconds.
.. figure:: img/quickstart_users.png
:align: center
Online user panel
By selecting a user in the list you'll have access to different users' related **actions**.
Those operators allow you to experience the selected user's state in two different dimensions: **SPACE** and **TIME**.
Snapping in space
-----------------
The **CAMERA button** (Also called **snap view** operator) allow you to snap to
the user's viewpoint. To disable the snap, click on the button once again. This action
serves different purposes such as easing the review process, and working together on a large or populated world.
.. hint::
If the target user is located in another scene, the **snap view** operator will send you to their scene.
.. figure:: img/quickstart_snap_camera.gif
:align: center
Snap view in action
Snapping in time
----------------
The **CLOCK button** (Also called **snap time** operator) allows you to snap to
the user's time (current frame). To disable the snap, click on the button once again.
This action helps various multiple creators to work in the same time-frame
(for instance multiple animators).
.. figure:: img/quickstart_snap_time.gif
:align: center
Snap time in action
Kick a user
-----------
.. warning:: Only available for :ref:`admin` !
The **CROSS button** (Also called **kick** operator) allows the administrator to kick the selected user. This can be helpful if a user is acting unruly, but more importantly, if they are experiencing a high ping which is slowing down the scene. Meanwhile, in the target user's world, the session will properly disconnect.
---------------------------
Change replication behavior
---------------------------
During a session, multi-user will replicate all of your local modifications to the scene, to all other users' blender instances.
In order to avoid annoying other users when you are experimenting, you can flag some of your local modifications to be ignored via
various flags present at the top of the panel (see red area in the image below). Those flags are explained in the :ref:`replication` section.
.. figure:: img/quickstart_synchronize.png
:align: center
Session replication flags
-----------
Manage data
-----------
In order to understand replication data managment, a quick introduction to the multi-user data workflow is in order.
The first thing to know: until now, the addon relies on data-based replication. In simple words, it means that it replicates
the resultant output of a user's actions.
To replicate datablocks between clients, multi-user relies on a standard distributed architecture:
- The server stores the "master" version of the work.
- Each client has a local version of the work.
When an artist modifies something in the scene, here is what is happening in the background:
1. Modified data are **COMMITTED** to the local repository.
2. Once committed locally, they are **PUSHED** to the server
3. As soon as the server receives updates, they are stored locally and pushed to every other client
At the top of this data management system, a rights management system prevents
multiple users from modifying the same data at the same time. A datablock may belong to
a connected user or be under :ref:`common-right<**COMMON**>` rights.
.. note::
In a near future, the rights management system will support roles to allow multiple users to
work on different aspects of the same datablock.
The Repository panel (see image below) allows you to monitor, change datablock states and rights manually.
.. figure:: img/quickstart_repository.png
:align: center
Repository panel
The **show only owned** flag allows you to see which datablocks you are currently modifying.
.. warning::
If you are editing a datablock not listed with this flag enabled, it means that you have not been granted the rights to modify it.
So, it won't be updated to other clients!
Here is a quick list of available actions:
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| icon | Action | Description |
+=======================================+===================+====================================================================================+
| .. image:: img/quickstart_push.png | **Push** | push data-block to other clients |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_pull.png | **Pull** | pull last version into blender |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_refresh.png | **Reset** | Reset local change to the server version |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_unlock.png | **Lock/Unlock** | If locked, does nothing. If unlocked, grant modification rights to another user. |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+

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@ -3,10 +3,13 @@ Getting started
===============
.. toctree::
:maxdepth: 1
:name: toc-getting-started
:maxdepth: 2
install
update
quickstart
how-to-join
how-to-host
how-to-manage
troubleshooting
glossary

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@ -1,58 +1,39 @@
============
Installation
============
=====================
Installing Multi-User
=====================
.. warning:: Under development, use it at your own risks.
Multi-User is often updated. You can keep up to date with the latest changes through the release notes on our `Discord Server <https://discord.com/invite/aBPvGws>`_.
Download
========
`Stable Release <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build>`__
**Recommended**. A package packed with the latest features and is considered stable without regressions.
`Latest Release <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build>`__
**Experimental**. A package updated almost daily to include the newest changes in development.
These versions are not as thoroughly tested as the stable release, and might break.
Install
=======
.. hint::
The process is the same for linux, mac and windows.
1. Download `LATEST build <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build>`_ or `STABLE build <https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build>`_.
1. Download the addon zip file
2. Run blender as administrator (to allow python dependencies auto-installation).
3. Install **multi-user.zip** from your addon preferences.
3. Install **multi-user.zip** from your addon preferences in :menuselection:`Edit --> Preferences --> Add-ons --> Install`.
Once the addon is succesfully installed, I strongly recommend you to follow the :ref:`quickstart`
.. figure:: img/settings.png
:align: center
:width: 500px
The Addon Preferences Pannel
Once the addon is succesfully installed, we strongly recommend you to follow the :ref:`quickstart`
tutorial.
.. _update-version:
Updates
=======
Multi-User has a built-in auto-update function.
1. Navigate to Edit >> Preferences pane in Blender, and go to the 'Add-ons' section.
2. Search 'multi-user', select the 'Update' tab, click 'Auto-check for Update' and choose the frequency you'd like.
3. Make sure to click the three bars in the bottom-left, and save this to your preferences (userpref.blend).
Sometimes you'd like to perform manual update, or even side-grade or rollback your multi-user version. Perhaps you are trying out new features from the 'develop' branch in a test session.
1. Click on 'Check now for multiuser update'. Multi-user will now find new versions
.. figure:: img/update_1.jpg
:align: center
:width: 300px
Check for updates
2. Select 'Install latest master / old version'
.. figure:: img/update_2.jpg
:align: center
:width: 300px
Install
3. In most cases, select 'master' branch for the latest stable release. The unstable 'develop' branch and older releases are available
.. figure:: img/update_3.jpg
:align: center
:width: 300px
Select version
4. Finally, restart blender to use the updated version
.. figure:: img/update_4.jpg
:align: center
:width: 300px
Restart blender
.. toctree::
:maxdepth: 1

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@ -1,459 +1,48 @@
.. _quickstart:
===========
Quick start
Quick Start
===========
.. hint::
*All session-related settings are located under: `View3D -> Sidebar -> Multiuser panel`*
Welcome to the Multi-User manual.
You will find here all the documentation necessary for the good use of the addon: :ref:`index-manual`
First of all, let's have a quick look at the Multi-User features.
Username and color
------------------
When you launch the addon for the first time you can find this panel in the Sidebar of your View3D:
.. figure:: img/first_time_menu.png
:align: center
1. Choose a **name** and a **color** that will be specific to you and that will allow others to identify you easily once in session. Don't worry, they can be changed at any time in :menuselection:`Edit --> Prerecences --> Add-ons --> Multi-user` or in :menuselection:`Multi-User Pannel --> General Settings`.
2. Press **Continue**
Multi-User side pannel
----------------------
Once the Multi-User is launched you will arrive directly on the main menu:
.. figure:: img/first_time_server_list.png
:align: center
Three panels are at your disposal:
- **Server list**: You can add, delete and edit server presets according to your preferences. At first launch two servers will already be in your preferences: *Public Session*, the public server of the Multi-User Discord, *Localhost*, to connect locally to your server.
- **Hosting**: To locally host a session with a Blender instance.
- **General Settings**: Include advanced addon settings like *user info*, *server ping*, *cache*, etc.
Session management
------------------
The multi-user addon provides a session management system.
In this guide, you will quickly learn how to use the collaborative session management system in three parts:
- :ref:`how-to-host`
- :ref:`how-to-join`
- :ref:`how-to-host`
- :ref:`how-to-manage`
.. _how-to-host:
For more details on what the addon offers:
How to host a session
=====================
The multi-user add-on relies on a Client-Server architecture.
The server is the heart of the collaborative session.
It is what allows user's blender instances to communicate with each other.
In simple terms, *Hosting a session* means *run a local server and connect the local client to it*.
When I say **local server** I mean a server which is accessible from the LAN (Local Area Network) without requiring an internet connection.
However, there are times when you will need to host a session over the internet.
In this case, I strongly recommend that you read the :ref:`internet-guide` tutorial.
.. _user-info:
--------------------------------
1. Fill in your user information
--------------------------------
The **User Info** panel (See image below) allows you to customise your online identity.
.. figure:: img/quickstart_user_info.png
:align: center
User info panel
Let's fill in those two fields:
- **name**: your online name.
- **color**: a color used to represent you in other users' workspaces (see image below).
During online sessions, other users will see your selected object and camera highlighted in your profile color.
.. _user-representation:
.. figure:: img/quickstart_user_representation.png
:align: center
User viewport representation aka 'User Presence'
---------------------
2. Set up the network
---------------------
When the hosting process starts, the multi-user addon will launch a local server instance.
In the network panel, select **HOST**.
The **Host sub-panel** (see image below) allows you to configure the server according to:
* **Port**: Port on which the server is listening.
* **Start from**: The session initialisation method.
* **current scenes**: Start with the data loaded in the current blend file.
* **an empty scene**: Clear the blend file's data and start over.
.. danger::
By starting from an empty scene, all of the blend data will be removed!
Be sure to save your existing work before launching the session.
* **Admin password**: The session administration password.
.. figure:: img/quickstart_host.png
:align: center
:alt: host menu
Host network panel
.. note:: Additional configuration setting can be found in the :ref:`advanced` section.
Once everything is set up, you can hit the **HOST** button to launch the session!
This will do two things:
* Start a local server
* Connect you to it as an :ref:`admin`
During an online session, various actions are available to you, go to :ref:`how-to-manage` section to
learn more about them.
.. _how-to-join:
How to join a session
=====================
This section describes how join a launched session.
Before starting make sure that you have access to the session IP address and port number.
--------------------------------
1. Fill in your user information
--------------------------------
Follow the user-info_ section for this step.
----------------
2. Network setup
----------------
In the network panel, select **JOIN**.
The **join sub-panel** (see image below) allows you to configure your client to join a
collaborative session which is already hosted.
.. figure:: img/quickstart_join.png
:align: center
:alt: Connect menu
Connection panel
Fill in the fields with your information:
- **IP**: the host's IP address.
- **Port**: the host's port number.
- **Connect as admin**: connect yourself with **admin rights** (see :ref:`admin` ) to the session.
.. Maybe something more explicit here
.. note::
Additional configuration settings can be found in the :ref:`advanced` section.
Once you've configured every field, hit the button **CONNECT** to join the session !
When the :ref:`session-status` is **ONLINE** you are online and ready to start co-creating.
.. note::
When starting a **dedicated server**, the session status screen will take you to the **LOBBY**, awaiting an admin to start the session.
If the session status is set to **LOBBY** and you are a regular user, you need to wait for the admin to launch the scene.
If you are the admin, you just need to initialise the repository to start the session (see image below).
.. figure:: img/quickstart_session_init.png
:align: center
Session initialisation for dedicated server
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
learn more about them.
.. _how-to-manage:
How to manage a session
=======================
The quality of a collaborative session directly depends on the quality of the network connection, and the communication between the users. This section describes
various tools which have been made in an effort to ease the communication between your fellow creators.
Feel free to suggest any ideas for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
---------------------------
Change replication behavior
---------------------------
During a session, multi-user will replicate all of your local modifications to the scene, to all other users' blender instances.
In order to avoid annoying other users when you are experimenting, you can flag some of your local modifications to be ignored via
various flags present at the top of the panel (see red area in the image below). Those flags are explained in the :ref:`replication` section.
.. figure:: img/quickstart_replication.png
:align: center
Session replication flags
--------------------
Monitor online users
--------------------
One of the most vital tools is the **Online user panel**. It lists all connected
users' information including your own:
* **Role** : if a user is an admin or a regular user.
* **Location**: Where the user is actually working.
* **Frame**: When (on which frame) the user is working.
* **Ping**: user's connection delay in milliseconds
.. figure:: img/quickstart_users.png
:align: center
Online user panel
By selecting a user in the list you'll have access to different users' related **actions**.
Those operators allow you to experience the selected user's state in two different dimensions: **SPACE** and **TIME**.
Snapping in space
-----------------
The **CAMERA button** (Also called **snap view** operator) allow you to snap to
the user's viewpoint. To disable the snap, click on the button once again. This action
serves different purposes such as easing the review process, and working together on a large or populated world.
.. hint::
If the target user is located in another scene, the **snap view** operator will send you to their scene.
.. figure:: img/quickstart_snap_view.gif
:align: center
Snap view in action
Snapping in time
----------------
The **CLOCK button** (Also called **snap time** operator) allows you to snap to
the user's time (current frame). To disable the snap, click on the button once again.
This action helps various multiple creators to work in the same time-frame
(for instance multiple animators).
.. figure:: img/quickstart_snap_time.gif
:align: center
Snap time in action
Kick a user
-----------
.. warning:: Only available for :ref:`admin` !
The **CROSS button** (Also called **kick** operator) allows the administrator to kick the selected user. This can be helpful if a user is acting unruly, but more importantly, if they are experiencing a high ping which is slowing down the scene. Meanwhile, in the target user's world, the session will properly disconnect.
Change users display
--------------------
Presence is the multi-user module responsible for displaying user presence. During the session,
it draw users' related information in your viewport such as:
* Username
* User point of view
* User selection
.. figure:: img/quickstart_presence.png
:align: center
Presence show flags
The presence overlay panel (see image above) allows you to enable/disable
various drawn parts via the following flags:
- **Show session status**: display the session status in the viewport
.. figure:: img/quickstart_status.png
:align: center
- **Text scale**: session status text size
- **Vertical/Horizontal position**: session position in the viewport
- **Show selected objects**: display other users' current selections
- **Show users**: display users' current viewpoint
- **Show different scenes**: display users working on other scenes
-----------
Manage data
-----------
In order to understand replication data managment, a quick introduction to the multi-user data workflow is in order.
The first thing to know: until now, the addon relies on data-based replication. In simple words, it means that it replicates
the resultant output of a user's actions.
To replicate datablocks between clients, multi-user relies on a standard distributed architecture:
- The server stores the "master" version of the work.
- Each client has a local version of the work.
When an artist modifies something in the scene, here is what is happening in the background:
1. Modified data are **COMMITTED** to the local repository.
2. Once committed locally, they are **PUSHED** to the server
3. As soon as the server receives updates, they are stored locally and pushed to every other client
At the top of this data management system, a rights management system prevents
multiple users from modifying the same data at the same time. A datablock may belong to
a connected user or be under :ref:`common-right<**COMMON**>` rights.
.. note::
In a near future, the rights management system will support roles to allow multiple users to
work on different aspects of the same datablock.
The Repository panel (see image below) allows you to monitor, change datablock states and rights manually.
.. figure:: img/quickstart_save_session_data.png
:align: center
Repository panel
The **show only owned** flag allows you to see which datablocks you are currently modifying.
.. warning::
If you are editing a datablock not listed with this flag enabled, it means that you have not been granted the rights to modify it.
So, it won't be updated to other clients!
Here is a quick list of available actions:
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| icon | Action | Description |
+=======================================+===================+====================================================================================+
| .. image:: img/quickstart_push.png | **Push** | push data-block to other clients |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_pull.png | **Pull** | pull last version into blender |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_refresh.png | **Reset** | Reset local change to the server version |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_unlock.png | **Lock/Unlock** | If locked, does nothing. If unlocked, grant modification rights to another user. |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
Save session data
-----------------
.. danger::
This is an experimental feature, until the stable release it is highly recommended to use regular .blend save.
The save session data allows you to create a backup of the session data.
When you hit the **save session data** button, the following popup dialog will appear.
It allows you to choose the destination folder and if you want to run an auto-save.
.. figure:: img/quickstart_save_session_data_dialog.png
:align: center
Save session data dialog.
If you enabled the auto-save option, you can cancel it from the **Cancel auto-save** button.
.. figure:: img/quickstart_save_session_data_cancel.png
:align: center
Cancel session autosave.
To import session data backups, use the following **Multiuser session snapshot** import dialog
.. figure:: img/quickstart_import_session_data.png
:align: center
Import session data dialog.
.. note::
It is not yet possible to start a session directly from a backup.
.. _advanced:
Advanced settings
=================
This section contains optional settings to configure the session behavior.
.. figure:: img/quickstart_advanced.png
:align: center
Advanced configuration panel
-------
Network
-------
.. figure:: img/quickstart_advanced_network.png
:align: center
Advanced network settings
**IPC Port** is the port used for Inter Process Communication. This port is used
by the multi-user subprocesses to communicate with each other. If different instances
of multi-user are using the same IPC port, this will create conflict !
.. note::
You only need to modify this setting if you need to launch multiple clients from the same
computer (or if you try to host and join from the same computer). To resolve this, you simply need to enter a different
**IPC port** for each blender instance.
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
You should only increase it if you have a bad connection.
.. _replication:
-----------
Replication
-----------
.. figure:: img/quickstart_advanced_replication.png
:align: center
Advanced replication settings
**Synchronize render settings** (only host) enable replication of EEVEE and CYCLES render settings to match renders between clients.
**Synchronize active camera** sync the scene's active camera.
**Edit Mode Updates** enable objects to update while you are in Edit_Mode.
.. warning:: Edit Mode Updates kills the session's performance with complex objects (heavy meshes, gpencil, etc...).
**Update method** allows you to change how replication updates are triggered. Until now, two update methods are implemented:
- **Default**: Use external threads to monitor datablocks changes. Slower and less accurate.
- **Despgraph ⚠️**: Use the blender dependency graph to trigger updates. Faster but experimental and unstable !
**Properties frequency grid** set a custom replication frequency for each type of data-block:
- **Refresh**: pushed data update rate (in second)
- **Apply**: pulled data update rate (in second)
-----
Cache
-----
Multi-user allows you to replicate external dependencies such as images (textures, hdris, etc...), movies, and sounds.
On each client, the files will be stored in the multi-user cache folder.
.. figure:: img/quickstart_advanced_cache.png
:align: center
Advanced cache settings
**cache_directory** choose where cached files (images, sound, movies) will be saved.
**Clear memory filecache** will save memory space at runtime by removing the file content from memory as soon as it has been written to the disk.
**Clear cache** will remove all files from the cache folder.
.. warning:: Clearing the cache could break your scene images/movies/sounds if they are used in a blend file! Try saving the blend file and choosing 'Pack all into blend' before clearing the cache.
---
Log
---
.. figure:: img/quickstart_advanced_logging.png
:align: center
Advanced log settings
**log level** allows you to set the level of detail captured in multi-user's logging output. Here is a brief description on the level of detail for each value of the logging parameter:
+-----------+-----------------------------------------------+
| Log level | Description |
+===========+===============================================+
| ERROR | Shows only critical errors |
+-----------+-----------------------------------------------+
| WARNING | Shows only errors (of all kinds) |
+-----------+-----------------------------------------------+
| INFO | Shows only status-related messages and errors |
+-----------+-----------------------------------------------+
| DEBUG | Shows all possible information |
+-----------+-----------------------------------------------+
.. - :ref:

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@ -0,0 +1,57 @@
================
Update the Addon
================
Multi-User has a built-in auto-update function in its preferences.
Auto-Update
-----------
1. Enable it by clicking 'Auto-check for Update' and choose the frequency you'd like.
2. **Make sure to click the three bars in the bottom-left, and save this to your preferences**
.. figure:: img/auto_updater_location.png
:align: center
:width: 500px
Update menu in the addon preferences pannel
Manual Update
-------------
Sometimes you'd like to perform manual update, or even side-grade or rollback your multi-user version. Perhaps you are trying out new features from the 'develop' branch in a test session.
1. Click on 'Check now for multiuser update'. Multi-user will now find new versions
.. figure:: img/auto_updater_check.png
:align: center
:width: 500px
Check for updates
1. Select 'Install latest master / old version'
.. figure:: img/auto_updater_last.png
:align: center
:width: 500px
Install
1. In most cases, select 'master' branch for the latest stable release. The unstable 'develop' branch and older releases are available
.. figure:: img/auto_updater_version.png
:align: center
:width: 500px
Select version
4. Finally, restart blender to use the updated version
.. figure:: img/auto_updater_restart.png
:align: center
:width: 500px
Restart blender
.. toctree::
:maxdepth: 1

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