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7 changed files with 57 additions and 32 deletions

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@ -1,7 +1,13 @@
stages:
- test
- build
- deploy
- doc
include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/doc.gitlab-ci.yml

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@ -1,5 +1,6 @@
build:
stage: build
needs: ["test"]
image: debian:stable-slim
script:
- rm -rf tests .git .gitignore script

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@ -0,0 +1,7 @@
test:
stage: test
image: slumber/blender-addon-testing:latest
script:
- python3 scripts/test_addon.py
variables:
GIT_SUBMODULE_STRATEGY: recursive

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@ -19,7 +19,7 @@
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 6, 0),
"version": (0, 5, 8),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab",

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@ -245,8 +245,9 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
'type': type(node_tree).__name__
}
sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
node_tree_data['interface'] = dump_node_tree_sockets(sockets)
for socket_id in ['inputs', 'outputs']:
socket_collection = getattr(node_tree, socket_id)
node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
return node_tree_data
@ -262,18 +263,18 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
"""
sockets_data = []
for socket in sockets:
sockets_data.append(
(
socket.name,
socket.socket_type,
socket.in_out
)
)
try:
socket_uuid = socket['uuid']
except Exception:
socket_uuid = str(uuid4())
socket['uuid'] = socket_uuid
sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid))
return sockets_data
def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
def load_node_tree_sockets(sockets: bpy.types.Collection,
sockets_data: dict):
""" load sockets of a shader_node_tree
@ -284,17 +285,20 @@ def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
:arg socket_data: dumped socket data
:type socket_data: dict
"""
# Remove old sockets
interface.clear()
# Check for removed sockets
for socket in sockets:
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
sockets.remove(socket)
# Check for new sockets
for name, socket_type, in_out in sockets_data:
socket = interface.new_socket(
name,
in_out=in_out,
socket_type=socket_type
)
for idx, socket_data in enumerate(sockets_data):
try:
checked_socket = sockets[idx]
if checked_socket.name != socket_data[0]:
checked_socket.name = socket_data[0]
except Exception:
s = sockets.new(socket_data[1], socket_data[0])
s['uuid'] = socket_data[2]
def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
@ -311,8 +315,13 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
if not target_node_tree.is_property_readonly('name'):
target_node_tree.name = node_tree_data['name']
if 'interface' in node_tree_data:
load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
if 'inputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'inputs')
load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
if 'outputs' in node_tree_data:
socket_collection = getattr(target_node_tree, 'outputs')
load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
# Load nodes
for node in node_tree_data["nodes"]:

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@ -37,8 +37,8 @@ VERTICE = ['co']
EDGE = [
'vertices',
# 'crease',
# 'bevel_weight',
'crease',
'bevel_weight',
'use_seam',
'use_edge_sharp',
]

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@ -253,9 +253,11 @@ class Widget(object):
return True
def configure_bgl(self):
gpu.state.blend_set('ALPHA')
gpu.state.depth_test_set('LESS_EQUAL')
gpu.state.line_width_set(2.0)
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
def draw(self):
"""How to draw the widget
@ -298,7 +300,7 @@ class UserFrustumWidget(Widget):
def draw(self):
location = self.data.get('view_corners')
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
positions = [tuple(coord) for coord in location]
if len(positions) != 7:
@ -370,7 +372,7 @@ class UserSelectionWidget(Widget):
vertex_pos += bbox_pos
vertex_ind += bbox_ind
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
@ -419,7 +421,7 @@ class UserNameWidget(Widget):
if coords:
blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
@ -509,7 +511,7 @@ class SessionStatusWidget(Widget):
vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
blf.position(0, hpos, vpos, 0)
blf.size(0, int(text_scale*ui_scale))
blf.size(0, int(text_scale*ui_scale), 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, state_str)