Swann Martinez
e9141c4970
refactor: remove handler error message
2020-01-22 18:40:08 +01:00
Swann Martinez
ece88f3dda
fix: session quit on server lost
2020-01-22 18:37:46 +01:00
Swann Martinez
8b7716ac3c
feat: snap time operator
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feat: snap operators status
It's now possible to snap to others user time's !
Related to #53 .
2020-01-22 16:17:48 +01:00
Swann Martinez
44e525aec7
feat: update replication version
2020-01-22 15:21:17 +01:00
Swann Martinez
76a51032b3
Merge branch 'user_metadata' into 'animation-support'
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User metadata
See merge request slumber/multi-user!9
2020-01-22 14:20:38 +00:00
Swann Martinez
e22b036cc9
refactor: user metadata
2020-01-22 15:15:44 +01:00
Swann Martinez
e253ccd52d
refactor: use client metadata
2020-01-22 14:33:34 +01:00
Swann Martinez
da5406952c
feat: progression on user matadata handling
2020-01-22 11:20:04 +01:00
Swann
73a2bb56e2
refactoring: user metadata progress
2020-01-21 23:24:44 +01:00
Swann
011eba8cc9
refactor: connexion process
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Related to #19
2020-01-21 16:25:44 +01:00
Swann Martinez
07df42d087
feat: progression on session mamnagment
2020-01-20 18:55:03 +01:00
Swann
ff932b0cdf
feat: connexion infos tests (bugged)
2020-01-19 23:10:22 +01:00
Swann
fdb7995cbf
feat Ground wrk for disconnect refactoring
2020-01-19 17:21:16 +01:00
Swann Martinez
e99e6965ec
refacto: connected user list
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Related to #53
2020-01-17 18:15:37 +01:00
Swann Martinez
65fd73d6c0
feat: ground work to display user current keyframe
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Related to #53
2020-01-16 17:56:43 +01:00
Swann Martinez
0cb75af583
feat: current pose transmission
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Current pose is now replicated over the wire.
It should give visibility on the animation state of a skeleton
and push deeper animation possibilities(ex: a char per user).
Related to #18
2020-01-16 17:18:17 +01:00
Swann Martinez
cb031bab55
feat: dump and loading mathutils.Quaternion
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Related to #18
2020-01-16 16:59:55 +01:00
Swann Martinez
f8bb544005
refactor: enable matrix transmission back for animated objects
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Related to #18
2020-01-16 15:27:37 +01:00
Swann Martinez
2eec228c3e
feat: undo/redo handler
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The solution for now is to resolve datablock references when undo appen.
Related to #32 .
2020-01-14 11:49:36 +01:00
Swann Martinez
f55319c453
feat: resolve refactoring, ground work to resolve undo errors
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Related to #32 , Undo errors
2020-01-13 18:51:31 +01:00
Swann Martinez
28ca489fc3
refactor: remove old properties
2019-12-30 11:13:48 +01:00
Swann
ea3c9d701b
refactor: remove dependencies
2019-12-10 22:07:46 +01:00
Swann Martinez
a8d97aa43b
feat: update replication version
2019-12-05 14:28:19 +01:00
Swann Martinez
c56b52d069
fix: merge error
2019-12-02 17:38:31 +01:00
Swann Martinez
d12fe9dd70
Merge branch 'master' into animation-support
2019-12-02 17:36:59 +01:00
Swann Martinez
315c2903c0
refactor: cleanup
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related to #18
2019-12-02 17:34:08 +01:00
Swann Martinez
a12d32341c
fix: bone connection
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A temporary fix while I am rewriting armature dump
related to #42 .
2019-11-28 17:57:47 +01:00
Swann Martinez
67b9e1a8cf
refactor: cleanup code
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Related to #18
2019-11-28 11:25:53 +01:00
Swann Martinez
dedc5a04e0
feat: basic shape key support
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Related to #18
2019-11-27 18:06:17 +01:00
Swann Martinez
efa2d0eeef
feat: driver fcurve loading
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Related to #39 .
2019-11-25 17:39:46 +01:00
Swann Martinez
b1f5ca5660
refactor: change has_action, has_driver location to utils
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fix: wrong transform update behavior for animated object
Related to #39 , #18
2019-11-25 16:18:26 +01:00
Swann Martinez
2666444007
feat: enable drivers sync
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Related to #39
2019-11-25 16:06:08 +01:00
Swann Martinez
89035ebb85
feat: wip on drivers support.
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Related to #39
2019-11-25 16:01:48 +01:00
Swann Martinez
c43207e9bf
fix: armature sync error
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Related to #18
2019-11-25 11:04:38 +01:00
Swann Martinez
0b74f54268
Merge branch '34-selection-visibility-for-non-mesh-objects' into 'master'
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Resolve "Selection visibility for non-mesh objects"
Closes #34
See merge request slumber/multi-user!8
2019-11-23 15:00:24 +00:00
Swann Martinez
af923feecd
feat: metaball selection drawing
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related to #34
2019-11-22 18:51:24 +01:00
Swann Martinez
12ba867ee1
fix (WIP): work on quick fix for deselection
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Related to #41 .
2019-11-22 18:32:39 +01:00
Swann Martinez
805dd4f319
fix: modifier parameter update
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Reload modifiers from scratch to prevent loading error on None object pointer parameter.
Related to #41 .
2019-11-22 16:44:50 +01:00
Swann Martinez
f405662fb8
fix: modifier queue change
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A quick attempt to replicate modifier order changes. Related to #41 .
2019-11-22 16:32:34 +01:00
Swann Martinez
43eeb8299e
feat: smooth overlay lines
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fix: selection flush None object error
related to #34 .
2019-11-21 17:14:31 +01:00
Swann Martinez
ebe6af8082
feat: selection tests for non visible objects
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related to #34
2019-11-18 18:14:21 +01:00
Swann Martinez
27e310bfbf
fix: prevent circular dependencies
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Related to #30 .
2019-11-07 18:42:16 +01:00
Swann Martinez
8c340d83ac
feat: constraints dependencies.
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Added constraints target object as node dependency to respec lading order. Related to #30 .
2019-11-07 18:34:06 +01:00
Swann Martinez
8e2a831015
fix: armature parent loading.
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Made uuid based parent loading to prevent duplicata once the parent is resolved.
Related to #23 .
2019-11-07 18:14:24 +01:00
Swann Martinez
9e19b3ca91
feat: bone constraint support
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Constraint loading code simplification
Load bones constraints.
Related to #30 .
2019-11-07 18:13:06 +01:00
Swann Martinez
5d3f81081a
fix: presence errors whithout 3d viewports
2019-11-07 15:28:47 +01:00
Swann Martinez
88e7fde848
feat: vertices assignation to vertex groups
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Related to #23
2019-11-07 15:27:21 +01:00
Swann Martinez
07b6b552be
fix: armature loading when changing area
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Remove useless context checks. Related to #23 .
2019-11-07 15:26:32 +01:00
Swann Martinez
e54ce5962e
feat: vertex group loading (still WIP)
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Load vertex_group and assign weights to corresponding indexes.
Related to #23 .
2019-11-07 14:24:11 +01:00
Swann Martinez
8e42b729e9
feat: ground work for vertex_group
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Started to transfert vertex_group in bl_object.
Related to #18 .
2019-11-06 17:55:23 +01:00