fix: uv_projector modifier

refactor: move modifier related code to dump_modifiers and load_modifier_custom_data
This commit is contained in:
Swann 2021-04-22 11:05:34 +02:00
parent e538752fbc
commit fb61b380b6
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GPG Key ID: E1D3641A7C43AACB
2 changed files with 77 additions and 54 deletions

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@ -289,6 +289,79 @@ def load_vertex_groups(dumped_vertex_groups: dict, target_object: bpy.types.Obje
vertex_group.add([index], weight, 'REPLACE')
def dump_modifiers(modifiers: bpy.types.bpy_prop_collection)->dict:
""" Dump all modifiers of a modifier collection into a dict
:param modifiers: modifiers
:type modifiers: bpy.types.bpy_prop_collection
:return: dict
"""
dumped_modifiers = {}
dumper = Dumper()
dumper.depth = 1
dumper.exclude_filter = ['is_active']
for index, modifier in enumerate(modifiers):
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
dumped_modifier['inputs'] = dumped_inputs
elif modifier.type == 'PARTICLE_SYSTEM':
dumper.exclude_filter = [
"is_edited",
"is_editable",
"is_global_hair"
]
dumped_modifier['particle_system'] = dumper.dump(modifier.particle_system)
dumped_modifier['particle_system']['settings_uuid'] = modifier.particle_system.settings.uuid
elif modifier.type in ['SOFT_BODY', 'CLOTH']:
dumped_modifier['settings'] = dumper.dump(modifier.settings)
elif modifier.type == 'UV_PROJECT':
dumped_modifier['projectors'] =[p.object.name for p in modifier.projectors if p and p.object]
dumped_modifiers[modifier.name] = dumped_modifier
return dumped_modifiers
def load_modifiers_custom_data(dumped_modifiers: dict, modifiers: bpy.types.bpy_prop_collection):
""" Load modifiers custom data not managed by the dump_anything loader
:param dumped_modifiers: modifiers to load
:type dumped_modifiers: dict
:param modifiers: target modifiers collection
:type modifiers: bpy.types.bpy_prop_collection
"""
loader = Loader()
for modifier in modifiers:
dumped_modifier = dumped_modifiers.get(modifier.name)
if modifier.type == 'NODES':
load_modifier_geometry_node_inputs(dumped_modifier, modifier)
elif modifier.type == 'PARTICLE_SYSTEM':
default = modifier.particle_system.settings
dumped_particles = dumped_modifier['particle_system']
loader.load(modifier.particle_system, dumped_particles)
settings = get_datablock_from_uuid(dumped_particles['settings_uuid'], None)
if settings:
modifier.particle_system.settings = settings
# Hack to remove the default generated particle settings
if not default.uuid:
bpy.data.particles.remove(default)
elif modifier.type in ['SOFT_BODY', 'CLOTH']:
loader.load(modifier.settings, dumped_modifier['settings'])
elif modifier.type == 'UV_PROJECT':
for projector_index, projector_object in enumerate(dumped_modifier['projectors']):
target_object = bpy.data.objects.get(projector_object)
if target_object:
modifier.projectors[projector_index].object = target_object
else:
logging.error("Could't load projector target object {projector_object}")
class BlObject(BlDatablock):
bl_id = "objects"
bl_class = bpy.types.Object
@ -427,34 +500,8 @@ class BlObject(BlDatablock):
and 'cycles_visibility' in data:
loader.load(target.cycles_visibility, data['cycles_visibility'])
# TODO: handle geometry nodes input from dump_anything
if hasattr(target, 'modifiers'):
nodes_modifiers = [
mod for mod in target.modifiers if mod.type == 'NODES']
for modifier in nodes_modifiers:
load_modifier_geometry_node_inputs(
data['modifiers'][modifier.name], modifier)
particles_modifiers = [
mod for mod in target.modifiers if mod.type == 'PARTICLE_SYSTEM']
for mod in particles_modifiers:
default = mod.particle_system.settings
dumped_particles = data['modifiers'][mod.name]['particle_system']
loader.load(mod.particle_system, dumped_particles)
settings = get_datablock_from_uuid(dumped_particles['settings_uuid'], None)
if settings:
mod.particle_system.settings = settings
# Hack to remove the default generated particle settings
if not default.uuid:
bpy.data.particles.remove(default)
phys_modifiers = [
mod for mod in target.modifiers if mod.type in ['SOFT_BODY', 'CLOTH']]
for mod in phys_modifiers:
loader.load(mod.settings, data['modifiers'][mod.name]['settings'])
load_modifiers_custom_data(data['modifiers'], target.modifiers)
# PHYSICS
load_physics(data, target)
@ -532,34 +579,9 @@ class BlObject(BlDatablock):
data['parent_uid'] = (instance.parent.uuid, instance.parent.name)
# MODIFIERS
modifiers = getattr(instance, 'modifiers', None)
if hasattr(instance, 'modifiers'):
data["modifiers"] = {}
modifiers = getattr(instance, 'modifiers', None)
if modifiers:
dumper.include_filter = None
dumper.depth = 1
dumper.exclude_filter = ['is_active']
for index, modifier in enumerate(modifiers):
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
dumped_modifier['inputs'] = dumped_inputs
elif modifier.type == 'PARTICLE_SYSTEM':
dumper.exclude_filter = [
"is_edited",
"is_editable",
"is_global_hair"
]
dumped_modifier['particle_system'] = dumper.dump(modifier.particle_system)
dumped_modifier['particle_system']['settings_uuid'] = modifier.particle_system.settings.uuid
elif modifier.type in ['SOFT_BODY', 'CLOTH']:
dumped_modifier['settings'] = dumper.dump(modifier.settings)
data["modifiers"][modifier.name] = dumped_modifier
data['modifiers'] = dump_modifiers(modifiers)
gp_modifiers = getattr(instance, 'grease_pencil_modifiers', None)

@ -0,0 +1 @@
Subproject commit 001fbdc60da58a5e3b7006f1d782d6f472c12809