feat: serialisation refactoring
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parent
1789a432a1
commit
f3be75ce3c
25
client.py
25
client.py
@ -76,12 +76,12 @@ class RCFClient(object):
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self.pipe.send_multipart([b"CONNECT", (address.encode() if isinstance(
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address, str) else address), b'%d' % port])
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def set(self, key, value):
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def set(self, key):
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"""Set new value in distributed hash table
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Sends [SET][key][value] to the agent
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"""
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self.pipe.send_multipart(
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[b"SET", umsgpack.packb(key), umsgpack.packb(value)])
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[b"SET", umsgpack.packb(key)])
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def get(self, key):
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"""Lookup value in distributed hash table
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@ -161,14 +161,20 @@ class RCFClientAgent(object):
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logger.error("E: too many servers (max. %i)", SERVER_MAX)
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elif command == b"SET":
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key, value = msg
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key = umsgpack.unpackb(msg[0])
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value = None
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value = helpers.dump(key)
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if value:
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logger.info(key,"dumped")
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# Send key-value pair on to server
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rcfmsg = message.RCFMessage(key=key, id=self.id, mtype="", body=value)
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# Send key-value pair on to server
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rcfmsg = message.RCFMessage(key=umsgpack.unpackb(
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key), id=self.id, mtype="", body=umsgpack.unpackb(value))
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rcfmsg.store(self.property_map)
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rcfmsg.send(self.publisher)
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rcfmsg.store(self.property_map)
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rcfmsg.send(self.publisher)
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else:
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logger.error("Fail to dump ")
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elif command == b"GET":
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key = umsgpack.unpackb(msg[0])
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@ -223,6 +229,7 @@ def rcf_client_agent(ctx, pipe):
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rcfmsg.store(agent.property_map)
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elif agent.state == State.ACTIVE:
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if rcfmsg.id != agent.id:
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helpers.load(rcfmsg.key,rcfmsg.body)
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rcfmsg.store(agent.property_map)
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action = "update" if rcfmsg.body else "delete"
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logging.info("I: received from {}:{},{} {}".format(
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145
helpers.py
145
helpers.py
@ -1,55 +1,56 @@
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import bpy
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from .libs import dump_anything
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def dump_datablock(datablock, depth):
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if datablock:
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print("sending {}".format(datablock.name))
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CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'GreasePencil': 'grease_pencils'}
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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# LOAD HELPERS
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datablock_type = datablock.bl_rna.name
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key = "{}/{}".format(datablock_type, datablock.name)
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data = dumper.dump(datablock)
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def load(key, value):
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target = resolve_bpy_path(key)
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target_type = target.__class__.__name__
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if target:
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target.is_updating = True
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client.push_update(key, datablock_type, data)
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if target_type == 'Object':
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load_object(target=target, data=value,
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create=True)
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elif target_type == 'Mesh':
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load_mesh(target=target, data=value,
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create=True)
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elif target_type == 'Collection':
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load_collection(target=target, data=value,
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create=True)
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elif target_type == 'Material':
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load_material(target=target, data=value,
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create=True)
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elif target_type == 'Grease Pencil':
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load_gpencil(target=target, data=value,
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create=True)
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elif target_type == 'Scene':
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load_scene(target=target, data=value,
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create=True)
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elif 'Light' in target_type:
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load_light(target=target, data=value,
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create=True)
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else:
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load_default(target=target, data=value,
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create=True, type=target_type)
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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"""
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item = None
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def dump_datablock_attibute(datablock, attributes, depth=1):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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try:
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path = path.split('/')
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item = getattr(bpy.data, CORRESPONDANCE[path[0]])[path[1]]
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datablock_type = datablock.bl_rna.name
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key = "{}/{}".format(datablock_type, datablock.name)
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data = {}
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for attr in attributes:
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try:
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data[attr] = dumper.dump(getattr(datablock, attr))
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except:
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pass
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client.push_update(key, datablock_type, data)
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def upload_mesh(mesh):
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if mesh.bl_rna.name == 'Mesh':
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dump_datablock_attibute(
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mesh, ['name', 'polygons', 'edges', 'vertices'], 6)
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def upload_material(material):
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if material.bl_rna.name == 'Material':
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dump_datablock_attibute(material, ['name', 'node_tree'], 7)
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def upload_gpencil(gpencil):
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if gpencil.bl_rna.name == 'Grease Pencil':
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dump_datablock_attibute(gpencil, ['name', 'layers','materials'], 9)
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except:
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pass
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return item
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def load_mesh(target=None, data=None, create=False):
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import bmesh
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@ -272,3 +273,63 @@ def load_default(target=None, data=None, create=False, type=None):
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dump_anything.load(target, data)
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except:
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print("default loading error")
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# DUMP HELPERS
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def dump(key):
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target = resolve_bpy_path(key)
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target_type = target.__class__.__name__
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data = None
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if target_type == 'Material':
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data = dump_datablock_attibute(target, ['name', 'node_tree'], 7)
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elif target_type == 'Grease Pencil':
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data = dump_datablock_attibute(target, ['name', 'layers','materials'], 9)
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elif target_type == 'Camera':
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data = dump_datablock(target, 1)
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elif target_type == 'Light':
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data = dump_datablock(target, 1)
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elif target_type == 'Mesh':
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data = dump_datablock_attibute(
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target, ['name', 'polygons', 'edges', 'vertices'], 6)
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elif target_type == 'Object':
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data = dump_datablock(target, 1)
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elif target_type == 'Collection':
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data = dump_datablock(target, 4)
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elif target_type == 'Scene':
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data = dump_datablock(target, 4)
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return data
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def dump_datablock(datablock, depth):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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datablock_type = datablock.bl_rna.name
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key = "{}/{}".format(datablock_type, datablock.name)
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data = dumper.dump(datablock)
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return data
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def dump_datablock_attibute(datablock, attributes, depth=1):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
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dumper.depth = depth
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datablock_type = datablock.bl_rna.name
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key = "{}/{}".format(datablock_type, datablock.name)
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data = {}
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for attr in attributes:
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try:
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data[attr] = dumper.dump(getattr(datablock, attr))
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except:
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pass
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return data
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23
operators.py
23
operators.py
@ -53,8 +53,7 @@ SUPPORTED_DATABLOCKS = ['collections', 'meshes', 'objects',
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'materials', 'textures', 'lights', 'cameras', 'actions', 'armatures', 'grease_pencils']
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SUPPORTED_TYPES = ['Mesh', 'Grease Pencil', 'Material',
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'Texture', 'Light', 'Camera', 'Object', 'Action', 'Armature','Collection', 'Scene']
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CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'GreasePencil': 'grease_pencils'}
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# UTILITY FUNCTIONS
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@ -78,22 +77,6 @@ def randomColor():
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return [r, v, b]
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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"""
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item = None
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try:
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path = path.split('/')
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item = getattr(bpy.data, CORRESPONDANCE[path[0]])[path[1]]
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except:
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pass
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return item
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def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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@ -443,8 +426,8 @@ class session_add_property(bpy.types.Operator):
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def execute(self, context):
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global client_instance
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client_instance.set('key', 1)
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print(client_instance.get('key'))
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client_instance.set(self.property_path)
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# print(client_instance.get('key'))
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# item = resolve_bpy_path(self.property_path)
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# print(item)
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