feat: use basic uuid to identify node inputs
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@ -36,6 +36,7 @@ Currently, not all data-block are supported for replication over the wire. The f
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| image | ✔️ | |
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| mesh | ✔️ | |
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| material | ✔️ | |
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| node_groups | ❗ | Material only |
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| metaball | ✔️ | |
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| object | ✔️ | |
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| texts | ✔️ | |
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@ -21,6 +21,8 @@ import mathutils
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import logging
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import re
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from uuid import uuid4
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from .dump_anything import Loader, Dumper
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from .bl_datablock import BlDatablock, get_datablock_from_uuid
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@ -44,25 +46,27 @@ def load_node(node_data, node_tree):
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if image_uuid and not target_node.image:
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target_node.image = get_datablock_from_uuid(image_uuid, None)
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if node_tree_uuid:
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target_node.node_tree = get_datablock_from_uuid(node_tree_uuid, None)
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for idx, inpt in enumerate(node_data['inputs']):
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if hasattr(target_node.inputs[idx], "default_value"):
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try:
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target_node.inputs[idx].default_value = inpt["default_value"]
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except:
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logging.error(
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f"Material {inpt.keys()} parameter not supported, skipping")
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inputs = node_data.get('inputs')
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if inputs:
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for idx, inpt in enumerate(inputs):
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if hasattr(target_node.inputs[idx], "default_value"):
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try:
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target_node.inputs[idx].default_value = inpt["default_value"]
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except:
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logging.error(f"Material input {inpt.keys()} parameter not supported, skipping")
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for idx, output in enumerate(node_data['outputs']):
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if hasattr(target_node.outputs[idx], "default_value"):
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try:
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target_node.outputs[idx].default_value = output["default_value"]
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except:
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logging.error(
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f"Material {output.keys()} parameter not supported, skipping")
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outputs = node_data.get('outputs')
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if outputs:
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for idx, output in enumerate(outputs):
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if hasattr(target_node.outputs[idx], "default_value"):
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try:
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target_node.outputs[idx].default_value = output["default_value"]
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except:
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logging.error(f"Material output {output.keys()} parameter not supported, skipping")
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def load_links(links_data, node_tree):
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@ -152,9 +156,6 @@ def dump_node(node):
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io_dumper.depth = 2
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io_dumper.include_filter = ["default_value"]
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if node.type in ['GROUP_INPUT', 'GROUP_OUTPUT']:
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io_dumper.include_filter.extend(['name','type'])
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for idx, inpt in enumerate(node.inputs):
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if hasattr(inpt, 'default_value'):
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dumped_node['inputs'].append(io_dumper.dump(inpt))
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@ -190,7 +191,7 @@ def dump_node(node):
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return dumped_node
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def dump_shader_node_tree(node_tree:bpy.types.ShaderNodeTree)->dict:
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def dump_shader_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
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""" Dump a shader node_tree to a dict including links and nodes
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:arg node_tree: dumped shader node tree
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@ -198,26 +199,74 @@ def dump_shader_node_tree(node_tree:bpy.types.ShaderNodeTree)->dict:
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:return: dict
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"""
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node_tree_data = {
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'nodes': {node.name: dump_node(node) for node in node_tree.nodes},
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'nodes': {node.name: dump_node(node) for node in node_tree.nodes},
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'links': dump_links(node_tree.links),
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'name': node_tree.name,
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'type': type(node_tree).__name__
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}
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if node_tree.inputs:
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node_tree_data['inputs'] = [(i.name, i.bl_socket_idname, i.identifier) for i in node_tree.inputs]
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if node_tree.outputs:
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node_tree_data['outputs'] = [(o.name, o.bl_socket_idname)for o in node_tree.outputs]
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for socket_id in ['inputs', 'outputs']:
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socket_collection = getattr(node_tree, socket_id)
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node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
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return node_tree_data
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def load_shader_node_tree(node_tree_data:dict, target_node_tree:bpy.types.ShaderNodeTree)->dict:
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"""
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:arg node_tree: dumped node data
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:type node_data: dict
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:arg node_tree: target node_tree
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:type node_tree: bpy.types.NodeTree
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def dump_node_tree_sockets(sockets: bpy.types.Collection)->dict:
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""" dump sockets of a shader_node_tree
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:arg target_node_tree: target node_tree
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:type target_node_tree: bpy.types.NodeTree
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:arg socket_id: socket identifer
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:type socket_id: str
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:return: dict
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"""
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sockets_data = []
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for socket in sockets:
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try:
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socket_uuid = socket['uuid']
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except Exception:
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socket_uuid = str(uuid4())
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socket['uuid'] = socket_uuid
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sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid))
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return sockets_data
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def load_node_tree_sockets(sockets: bpy.types.Collection,
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sockets_data: dict):
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""" load sockets of a shader_node_tree
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:arg target_node_tree: target node_tree
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:type target_node_tree: bpy.types.NodeTree
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:arg socket_id: socket identifer
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:type socket_id: str
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:arg socket_data: dumped socket data
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:type socket_data: dict
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"""
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# Check for removed sockets
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for socket in sockets:
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if not [s for s in sockets_data if socket['uuid'] == s[2]]:
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sockets.remove(socket)
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# Check for new sockets
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for idx, socket_data in enumerate(sockets_data):
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try:
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checked_socket = sockets[idx]
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if checked_socket.name != socket_data[0]:
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checked_socket.name = socket_data[0]
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except Exception:
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s = sockets.new(socket_data[1], socket_data[0])
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s['uuid'] = socket_data[2]
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def load_shader_node_tree(node_tree_data:dict, target_node_tree:bpy.types.ShaderNodeTree)->dict:
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"""Load a shader node_tree from dumped data
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:arg node_tree_data: dumped node data
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:type node_tree_data: dict
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:arg target_node_tree: target node_tree
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:type target_node_tree: bpy.types.NodeTree
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"""
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# TODO: load only required nodes
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target_node_tree.nodes.clear()
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@ -226,30 +275,12 @@ def load_shader_node_tree(node_tree_data:dict, target_node_tree:bpy.types.Shader
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target_node_tree.name = node_tree_data['name']
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if 'inputs' in node_tree_data:
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for inpt in target_node_tree.inputs:
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if not [i for i in node_tree_data['inputs'] if inpt.identifier == i[2]]:
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target_node_tree.inputs.remove(inpt)
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for idx, socket_data in enumerate(node_tree_data['inputs']):
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try:
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checked_input = target_node_tree.inputs[idx]
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if checked_input.name != socket_data[0]:
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checked_input.name = socket_data[0]
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except Exception:
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target_node_tree.inputs.new(socket_data[1], socket_data[0])
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socket_collection = getattr(target_node_tree, 'inputs')
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load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
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if 'outputs' in node_tree_data:
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for inpt in target_node_tree.outputs:
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if not [o for o in node_tree_data['outputs'] if inpt.identifier == o[2]]:
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target_node_tree.outputs.remove(inpt)
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for idx, socket_data in enumerate(node_tree_data['outputs']):
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try:
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checked_outputs = target_node_tree.outputs[idx]
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if checked_outputs.name != socket_data[0]:
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checked_outputs.name = socket_data[0]
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except Exception:
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target_node_tree.outputs.new(socket_data[1], socket_data[0])
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socket_collection = getattr(target_node_tree, 'outputs')
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load_node_tree_sockets(socket_collection,node_tree_data['outputs'])
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# Load nodes
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for node in node_tree_data["nodes"]:
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