feat(rcf): user representation is now working
This commit is contained in:
parent
8c667c6a1d
commit
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292
net_operators.py
292
net_operators.py
@ -7,6 +7,8 @@ import logging
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import mathutils
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import mathutils
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import random
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import random
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import string
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import string
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import bgl
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import blf
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import gpu
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import gpu
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from gpu_extras.batch import batch_for_shader
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from gpu_extras.batch import batch_for_shader
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@ -16,6 +18,8 @@ client = None
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server = None
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server = None
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context = None
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context = None
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COLOR_TABLE = [(1,0,0,1),(0,1,0,1),(0,0,1,1)]
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NATIVE_TYPES = (
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NATIVE_TYPES = (
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bpy.types.IntProperty,
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bpy.types.IntProperty,
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bpy.types.FloatProperty,
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bpy.types.FloatProperty,
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@ -93,6 +97,11 @@ def get_client_view_rect():
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)
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)
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return coords
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return coords
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def get_client_2d(coords):
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area, region, rv3d = view3d_find()
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return view3d_utils.location_3d_to_region_2d(region,rv3d,coords)
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class UpdateClientView(bpy.types.Operator):
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class UpdateClientView(bpy.types.Operator):
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bl_idname = "session.update_client"
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bl_idname = "session.update_client"
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bl_label = "update client"
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bl_label = "update client"
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@ -152,120 +161,6 @@ class UpdateClientView(bpy.types.Operator):
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self.unregister_handlers()
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self.unregister_handlers()
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return {"FINISHED"}
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return {"FINISHED"}
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class DrawClient(bpy.types.Operator):
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bl_idname = "session.draw"
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bl_label = "draw clients"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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position = bpy.props.FloatVectorProperty(default=(0,0,0))
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def __init__(self):
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super().__init__()
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self.shader = None
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self.batch = None
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self.draw_handle = None
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self.draw_event = None
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self.coords = None
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@classmethod
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def poll(cls, context):
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return True
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def refresh_view(self, context):
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global client
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try:
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self.unregister_handlers()
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except:
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pass
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try:
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key = "net/clients/{}".format(client.id.decode())
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client.property_map[key]
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current_view = get_client_view_rect()
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client.push_update(key, 'client', current_view)
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print(current_view)
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except:
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pass
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#client position update
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# area, region, rv3d = view3d_find()
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# width = region.width
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# height = region.height
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# depth = mathutils.Vector((rv3d.view_distance,rv3d.view_distance,rv3d.view_distance))
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# vec = view3d_utils.region_2d_to_vector_3d(region, rv3d, (0,0))
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# v1 = get_target(region,rv3d,(0,0))
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# v3 = get_target(region,rv3d,(0,height))
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# v2 = get_target(region,rv3d,(width,height))
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# v4 = get_target(region,rv3d,(width,0))
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self.coords = get_client_view_rect()
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def invoke(self, context,event):
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self.refresh_view(context)
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self.create_batch()
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self.register_handlers(context)
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context.window_manager.modal_handler_add(self)
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return {"RUNNING_MODAL"}
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def register_handlers(self,context):
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self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
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self.draw_event = context.window_manager.event_timer_add(0.1, window=context.window)
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def unregister_handlers(self,context):
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context.window_manager.event_timer_remove(self.draw_event)
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bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
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self.draw_handle = None
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self.draw_event = None
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def create_batch(self, coords):
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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self.batch = batch_for_shader(self.shader, 'LINES', {"pos": coords}, indices=indices)
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def draw_callback(self):
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self.shader.bind()
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self.shader.uniform_float("color", (1, 0, 0, 1))
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self.batch.draw(self.shader)
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if event.type in {"TIMER"}:
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# Update local view
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if get_client_view_rect() != self.coords:
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print("update")
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self.unregister_handlers(context)
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self.refresh_view(context)
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self.create_batch()
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self.register_handlers(context)
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if event.type in {"ESC"}:
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self.unregister_handlers(context)
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return {"CANCELLED"}
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# if self.draw_handle:µ
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# self.finish()
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return {"PASS_THROUGH"}
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def finish(self):
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self.unregister_handlers()
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return {"FINISHED"}
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def on_scene_evalutation(scene):
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def on_scene_evalutation(scene):
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# TODO: viewer representation
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# TODO: viewer representation
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# TODO: Live update only selected object
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# TODO: Live update only selected object
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@ -354,16 +249,8 @@ def resolve_bpy_path(path):
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def observer():
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def observer():
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global client
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global client
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if client:
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for key, values in client.property_map.items():
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for key, values in client.property_map.items():
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if client.id.decode() in key:
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# current_view = get_client_view_rect()
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# client.push_update(key, 'client', current_view)
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# print(current_view)
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#client position update
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pass
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else:
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try:
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try:
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obj, attr = resolve_bpy_path(key)
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obj, attr = resolve_bpy_path(key)
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@ -375,6 +262,7 @@ def observer():
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return bpy.context.scene.session_settings.update_frequency
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return bpy.context.scene.session_settings.update_frequency
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def refresh_window():
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def refresh_window():
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import bpy
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import bpy
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@ -387,19 +275,22 @@ def update_scene(msg):
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global client
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global client
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if msg.id != client.id:
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if msg.id != client.id:
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value = None
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if msg.mtype == 'client' and msg.id is not client.id:
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refresh_window()
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else:
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value = None
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obj, attr = resolve_bpy_path(msg.key)
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obj, attr = resolve_bpy_path(msg.key)
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attr_name = msg.key.split('/')[2]
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attr_name = msg.key.split('/')[2]
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value = to_bpy(msg)
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value = to_bpy(msg)
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# print(msg.get)
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# print(msg.get)
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logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(
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logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(
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obj, attr_name, value))
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obj, attr_name, value))
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try:
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try:
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setattr(obj, attr_name, value)
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setattr(obj, attr_name, value)
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except:
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except:
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pass
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pass
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else:
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else:
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logger.debug('no need to update scene on our own')
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logger.debug('no need to update scene on our own')
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@ -446,8 +337,9 @@ class session_join(bpy.types.Operator):
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bpy.ops.asyncio.loop()
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bpy.ops.asyncio.loop()
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bpy.app.timers.register(observer)
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bpy.app.timers.register(observer)
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net_settings.is_running = True
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net_settings.is_running = True
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bpy.ops.session.draw('INVOKE_DEFAULT')
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return {"FINISHED"}
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return {"FINISHED"}
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@ -539,6 +431,8 @@ class session_stop(bpy.types.Operator):
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net_settings = context.scene.session_settings
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net_settings = context.scene.session_settings
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bpy.app.timers.unregister(observer)
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if server:
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if server:
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server.stop()
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server.stop()
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del server
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del server
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@ -548,12 +442,11 @@ class session_stop(bpy.types.Operator):
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del client
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del client
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client = None
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client = None
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bpy.ops.asyncio.stop()
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bpy.ops.asyncio.stop()
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bpy.app.timers.unregister(observer)
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net_settings.is_running = False
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net_settings.is_running = False
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else:
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else:
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logger.debug("No server/client running.")
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logger.debug("No server/client running.")
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return {"FINISHED"}
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return {"FINISHED"}
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@ -568,6 +461,126 @@ class session_settings(bpy.types.PropertyGroup):
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name="update_frequency", default=0.008)
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name="update_frequency", default=0.008)
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class session_draw_clients(bpy.types.Operator):
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bl_idname = "session.draw"
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bl_label = "draw clients"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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position = bpy.props.FloatVectorProperty(default=(0,0,0))
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def __init__(self):
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super().__init__()
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self.draw_items = []
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self.draw3d_handle = None
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self.draw2d_handle = None
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self.draw_event = None
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self.coords = None
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@classmethod
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def poll(cls, context):
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return True
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def invoke(self, context,event):
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#
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self.coords = get_client_view_rect()
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self.create_batch()
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self.register_handlers(context)
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context.window_manager.modal_handler_add(self)
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return {"RUNNING_MODAL"}
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def register_handlers(self,context):
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self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
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self.draw2d_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw2d_callback, (), 'WINDOW', 'POST_PIXEL')
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self.draw_event = context.window_manager.event_timer_add(0.1, window=context.window)
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def unregister_handlers(self,context):
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if self.draw_event and self.draw3d_handle:
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context.window_manager.event_timer_remove(self.draw_event)
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bpy.types.SpaceView3D.draw_handler_remove(self.draw3d_handle,"WINDOW")
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bpy.types.SpaceView3D.draw_handler_remove(self.draw2d_handle,"WINDOW")
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self.draw_items.clear()
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self.draw3d_handle = None
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self.draw2d_handle = None
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self.draw_event = None
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def create_batch(self):
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global client
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index = 0
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for key, values in client.property_map.items():
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if values.mtype == "client" and values.id != client.id:
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'LINES', {"pos": values.body}, indices=indices)
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self.draw_items.append((shader,batch, (values.body[1],values.id.decode()),COLOR_TABLE[index]))
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index+=1
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def draw3d_callback(self):
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bgl.glLineWidth(3)
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for shader,batch,font,color in self.draw_items:
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shader.bind()
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shader.uniform_float("color", color)
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batch.draw(shader)
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def draw2d_callback(self):
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for shader,batch,font,color in self.draw_items:
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coords = get_client_2d(font[0])
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try:
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blf.position(0, coords[0], coords[1]+10, 0)
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blf.size(0, 10, 72)
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blf.color(0,color[0],color[1],color[2],color[3])
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blf.draw(0, font[1])
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except:
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pass
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if not context.scene.session_settings.is_running:
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self.finish(context)
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if event.type in {"TIMER"}:
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global client
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if client:
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# Local view update
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current_coords = get_client_view_rect()
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if current_coords != self.coords:
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self.coords= current_coords
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key = "net/clients/{}".format(client.id.decode())
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client.push_update(key, 'client', current_coords)
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# Draw clients
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if len(client.property_map) > 0:
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self.unregister_handlers(context)
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self.create_batch()
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self.register_handlers(context)
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return {"PASS_THROUGH"}
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def finish(self,context):
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self.unregister_handlers(context)
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return {"FINISHED"}
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# TODO: Rename to match official blender convention
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# TODO: Rename to match official blender convention
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classes = (
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classes = (
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session_join,
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session_join,
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@ -576,8 +589,7 @@ classes = (
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session_create,
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session_create,
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session_settings,
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session_settings,
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session_remove_property,
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session_remove_property,
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DrawClient,
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session_draw_clients,
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UpdateClientView,
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)
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)
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@ -61,8 +61,8 @@ class SessionPanel(bpy.types.Panel):
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row.operator("session.create")
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row.operator("session.create")
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row = layout.row()
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row = layout.row()
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row.operator("session.draw")
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# row.operator("session.draw")
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row.operator("session.update_client")
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# row.operator("session.update_client")
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classes = (
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classes = (
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SessionPanel,
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SessionPanel,
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)
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)
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