added a small for fast testing, cleanup
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6171afe4e6
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@ -22,9 +22,18 @@ bl_info = {
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}
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from .libs.bsyncio import bsyncio
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from . import net_operators
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from . import net_ui
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import bpy
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def register():
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bpy.types.Scene.message = bpy.props.StringProperty(default="Hi")
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bsyncio.register()
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net_operators.register()
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net_ui.register()
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def unregister():
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del bpy.types.Scene.message
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bsyncio.unregister()
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net_operators.unregister()
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net_ui.unregister()
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@ -1,6 +1,60 @@
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PORT = 5555
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HOST = '127.0.0.1'
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import zmq
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import asyncio
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import logging
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logger = logging.getLogger(__name__)
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logging.basicConfig(level=logging.DEBUG)
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class Session():
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__init__(self,args,kwargs):
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self.
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def __init__(self, host='127.0.0.1', port=5555, is_hosting=False):
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self.host = host
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self.port = port
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# init zmq context
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self.context = zmq.Context()
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# init socket interface
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if is_hosting:
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self.socket = self.context.socket(zmq.REP)
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self.socket.bind("tcp://*:5555")
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else:
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self.socket = self.context.socket(zmq.REQ)
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self.socket.connect("tcp://127.0.0.1:5555")
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self.listen = asyncio.ensure_future(self.listen())
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self.msg = []
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def is_running(self):
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try:
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return not self.listen.done
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except:
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return False
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# TODO: Add a kill signal to destroy clients session
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# TODO: Add a join method
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# TODO: Add a create session method
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async def listen(self):
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logger.info("Listening on {}:{}".format(self.host, self.port))
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while True:
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# Ungly blender workaround to prevent blocking...
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await asyncio.sleep(0.016)
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try:
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message = self.socket.recv_multipart(zmq.NOBLOCK)
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self.msg.append(message)
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logger.info(message)
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except zmq.ZMQError:
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pass
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def send(self, msg):
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logger.info("Sending {} to {}:{} ".format(msg, self.host, self.port))
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self.socket.send(b"msg")
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def close(self):
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logger.info("Closing session")
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self.listen.cancel()
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87
net_operators.py
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87
net_operators.py
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@ -0,0 +1,87 @@
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import bpy
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from . import net_components
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session = None
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class join(bpy.types.Operator):
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bl_idname = "session.join"
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bl_label = "connect to net session"
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bl_description = "Connect to a net session"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global session
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session = net_components.Session()
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bpy.ops.asyncio.loop()
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return {"FINISHED"}
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class host(bpy.types.Operator):
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bl_idname = "session.host"
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bl_label = "host a net session"
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bl_description = "Connect to a net session"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global session
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session = net_components.Session(is_hosting=True)
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bpy.ops.asyncio.loop()
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return {"FINISHED"}
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class send(bpy.types.Operator):
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bl_idname = "session.send"
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bl_label = "Send a message throught the network"
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bl_description = "Connect to a net session"
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bl_options = {"REGISTER"}
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message: bpy.props.StringProperty(default="Hi")
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global session
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session.send(b"")
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return {"FINISHED"}
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class close(bpy.types.Operator):
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bl_idname = "session.close"
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bl_label = "Send a message throught the network"
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bl_description = "Connect to a net session"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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global session
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bpy.ops.asyncio.stop()
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session.close()
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return {"FINISHED"}
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classes = (
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join,
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host,
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send
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)
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register, unregister = bpy.utils.register_classes_factory(classes)
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if __name__ == "__main__":
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register()
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42
net_ui.py
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42
net_ui.py
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@ -0,0 +1,42 @@
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import bpy
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from . import net_components
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from . import net_operators
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class SessionPanel(bpy.types.Panel):
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"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "Net Session"
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bl_idname = "SCENE_PT_layout"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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# def draw_header(self, context):
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# self.layout.prop(context.scene, "use_gravity", text="")
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def draw(self, context):
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layout = self.layout
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global session
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scene = context.scene
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# Create a simple row.
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row = layout.row()
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if not session:
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row.operator("session.join")
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row.operator("session.host")
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else:
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row.operator("session.close")
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# row.operator("session.send").message = bpy.scene.message
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# row.prop(scene,"message")
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classes = (
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SessionPanel,
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)
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register, unregister = bpy.utils.register_classes_factory(classes)
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if __name__ == "__main__":
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register()
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