fix(rcf): debug
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b43e182094
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c649f8fe8f
@ -207,7 +207,7 @@ class RCFClientAgent(object):
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# value = [self.property_map.get(key) for key in keys]
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# value = self.property_map.get(key)
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self.pipe.send(umsgpack.packb(value) if value else b'')
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self.pipe.send(umsgpack.packb(value) if value else umsgpack.packb(''))
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elif command == b"LIST":
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self.pipe.send(umsgpack.packb(list(self.property_map)))
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@ -338,3 +338,4 @@ def serialization_agent(ctx, pipe):
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69
draw.py
69
draw.py
@ -79,7 +79,6 @@ class HUD(object):
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self.create_batch()
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self.register_handlers()
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def register_handlers(self):
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self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
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self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
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@ -107,50 +106,49 @@ class HUD(object):
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clients = self.client.get("Client")
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for key, values in self.client.property_map.items():
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if 'net' in key and values.body is not None and values.id != self.client.id:
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if values.mtype == "clientObject":
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indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7)
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)
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for client in clients:
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# if values.mtype == "clientObject":
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# indices = (
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# (0, 1), (1, 2), (2, 3), (0, 3),
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# (4, 5), (5, 6), (6, 7), (4, 7),
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# (0, 4), (1, 5), (2, 6), (3, 7)
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# )
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if values.body['object'] in bpy.data.objects.keys():
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ob = bpy.data.objects[values.body['object']]
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else:
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return
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bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
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# if values.body['object'] in bpy.data.objects.keys():
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# ob = bpy.data.objects[values.body['object']]
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# else:
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# return
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# bbox_corners = [ob.matrix_world @ mathutils.Vector(corner) for corner in ob.bound_box]
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coords = [(point.x, point.y, point.z)
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for point in bbox_corners]
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# coords = [(point.x, point.y, point.z)
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# for point in bbox_corners]
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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# shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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color = values.body['color']
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batch = batch_for_shader(
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shader, 'LINES', {"pos": coords}, indices=indices)
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# color = values.body['color']
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# batch = batch_for_shader(
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# shader, 'LINES', {"pos": coords}, indices=indices)
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self.draw_items.append(
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(shader, batch, (None, None), color))
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# self.draw_items.append(
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# (shader, batch, (None, None), color))
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# index_object += 1
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if values.mtype == "client":
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indices = (
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(1, 3), (2, 1), (3, 0), (2, 0)
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)
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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position = values.body['location']
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color = values.body['color']
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batch = batch_for_shader(
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shader, 'LINES', {"pos": position}, indices=indices)
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indices = (
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(1, 3), (2, 1), (3, 0), (2, 0)
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)
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self.draw_items.append(
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(shader, batch, (position[1], values.id.decode()), color))
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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position = client[1][b'location']
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color = client[1][b'color']
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name = client[0].split('/')[1]
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batch = batch_for_shader(
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shader, 'LINES', {"pos": position}, indices=indices)
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index += 1
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self.draw_items.append(
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(shader, batch, (position[1], name),color))
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def draw3d_callback(self):
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bgl.glLineWidth(3)
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@ -186,6 +184,5 @@ class HUD(object):
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def draw(self):
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if self.client:
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# Draw clients
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if len(self.client.property_map) > 1:
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self.create_batch()
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self.create_batch()
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179
operators.py
179
operators.py
@ -82,6 +82,7 @@ def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def upload_client_instance_position():
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global client_instance
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@ -111,6 +112,7 @@ def upload_client_instance_position():
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except:
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pass
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def update_selected_object(context):
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global client_instance
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session = bpy.context.scene.session_settings
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@ -151,142 +153,6 @@ def init_datablocks():
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print(key)
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client_instance.set(key)
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def update_scene(msg):
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global client_instance
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net_vars = bpy.context.scene.session_settings
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pull_tasks.put(msg.key)
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# if net_vars.active_object:
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# if net_vars.active_object.name in msg.key:
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# raise ValueError()
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# if 'net' not in msg.key:
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# target = resolve_bpy_path(msg.key)
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# if target:
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# target.is_updating = True
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# if msg.mtype == 'Object':
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# load_object(target=target, data=msg.body,
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# create=net_vars.load_data)
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# global drawer
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# drawer.draw()
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# elif msg.mtype == 'Mesh':
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# load_mesh(target=target, data=msg.body,
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# create=net_vars.load_data)
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# elif msg.mtype == 'Collection':
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# load_collection(target=target, data=msg.body,
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# create=net_vars.load_data)
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# elif msg.mtype == 'Material':
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# load_material(target=target, data=msg.body,
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# create=net_vars.load_data)
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# elif msg.mtype == 'Grease Pencil':
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# load_gpencil(target=target, data=msg.body,
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# create=net_vars.load_data)
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# elif msg.mtype == 'Scene':
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# load_scene(target=target, data=msg.body,
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# create=net_vars.load_data)
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# elif 'Light' in msg.mtype:
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# load_light(target=target, data=msg.body,
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# create=net_vars.load_data)
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# else:
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# load_default(target=target, data=msg.body,
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# create=net_vars.load_data, type=msg.mtype)
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# else:
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# if msg.mtype == 'client_instance':
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# refresh_window()
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# elif msg.mtype == 'client_instanceObject':
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# selected_objects = []
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# for k, v in client_instance.property_map.items():
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# if v.mtype == 'client_instanceObject':
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# if client_instance.id != v.id:
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# selected_objects.append(v.body['object'])
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# for obj in bpy.data.objects:
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# if obj.name in selected_objects:
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# obj.hide_select = True
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# else:
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# obj.hide_select = False
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# refresh_window()
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def push(data_type,id):
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if data_type == 'Material':
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upload_material(bpy.data.materials[id])
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if data_type == 'Grease Pencil':
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upload_gpencil(bpy.data.grease_pencils[id])
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if data_type == 'Camera':
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dump_datablock(bpy.data.cameras[id], 1)
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if data_type == 'Light':
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dump_datablock(bpy.data.lights[id], 1)
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if data_type == 'Mesh':
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upload_mesh(bpy.data.meshes[id])
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if data_type == 'Object':
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dump_datablock(bpy.data.objects[id], 1)
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if data_type == 'Collection':
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dump_datablock(bpy.data.collections[id], 4)
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if data_type == 'Scene':
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dump_datablock(bpy.data.scenes[id], 4)
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def pull(keystore):
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global client_instance
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net_vars = bpy.context.scene.session_settings
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body = client_instance.property_map[keystore].body
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data_type = client_instance.property_map[keystore].mtype
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target = resolve_bpy_path(keystore)
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if target:
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target.is_updating = True
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if data_type == 'Object':
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load_object(target=target, data=body,
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create=net_vars.load_data)
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global drawer
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drawer.draw()
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elif data_type == 'Mesh':
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load_mesh(target=target, data=body,
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create=net_vars.load_data)
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elif data_type == 'Collection':
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load_collection(target=target, data=body,
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create=net_vars.load_data)
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elif data_type == 'Material':
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load_material(target=target, data=body,
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create=net_vars.load_data)
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elif data_type == 'Grease Pencil':
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load_gpencil(target=target, data=body,
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create=net_vars.load_data)
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elif data_type == 'Scene':
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load_scene(target=target, data=body,
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create=net_vars.load_data)
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elif 'Light' in data_type:
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load_light(target=target, data=body,
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create=net_vars.load_data)
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elif data_type == 'Camera':
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load_default(target=target, data=body,
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create=net_vars.load_data, type=mtype)
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elif data_type == 'client_instance':
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refresh_window()
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elif data_type == 'client_instanceObject':
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selected_objects = []
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for k, v in client_instance.property_map.items():
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if v.mtype == 'client_instanceObject':
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if client_instance.id != v.id:
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selected_objects.append(v.body['object'])
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for obj in bpy.data.objects:
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if obj.name in selected_objects:
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obj.hide_select = True
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else:
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obj.hide_select = False
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refresh_window()
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recv_callbacks = [update_scene]
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post_init_callbacks = [refresh_window]
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def default_tick():
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@ -312,47 +178,21 @@ def default_tick():
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# except Exception as e:
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# print("pull error: {}".format(e))
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# bpy.ops.session.refresh()
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bpy.ops.session.refresh()
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# global client_instance
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# if not client_instance.queue.empty():
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# update = client_instance.queue.get()
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# helpers.load(update[0],update[1])
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return 0.001
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def mesh_tick():
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mesh = get_update("Mesh")
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if mesh:
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upload_mesh(bpy.data.meshes[mesh])
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return 2
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def object_tick():
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obj_name = get_update("Object")
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global client_instance
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if obj_name:
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if "Object/{}".format(obj_name) in client_instance.property_map.keys():
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dump_datablock_attibute(bpy.data.objects[obj_name], ['matrix_world'])
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else:
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dump_datablock(bpy.data.objects[obj_name], 1)
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return 0.1
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def material_tick():
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return 2
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return 0.5
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def draw_tick():
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# drawing
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# global drawer
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global drawer
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# drawer.draw()
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drawer.draw()
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# Upload
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upload_client_instance_position()
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@ -369,8 +209,8 @@ def register_ticks():
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def unregister_ticks():
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# REGISTER Updaters
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# global drawer
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# drawer.unregister_handlers()
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global drawer
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drawer.unregister_handlers()
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bpy.app.timers.unregister(draw_tick)
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# bpy.app.timers.unregister(mesh_tick)
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# bpy.app.timers.unregister(object_tick)
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@ -409,8 +249,7 @@ class session_join(bpy.types.Operator):
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# net_settings.is_running = True
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# drawer = net_draw.HUD(client_instance_instance=client_instance)
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drawer = draw.HUD(client_instance=client_instance)
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register_ticks()
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return {"FINISHED"}
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