Merge branch 'develop' into 'master'

v0.1.1

See merge request slumber/multi-user!54
This commit is contained in:
Swann Martinez 2020-10-16 09:11:20 +00:00
commit bed33ca6ba
27 changed files with 1115 additions and 539 deletions

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@ -3,7 +3,8 @@ stages:
- build
- deploy
include:
- local: .gitlab/ci/test.gitlab-ci.yml
- local: .gitlab/ci/build.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml
- local: .gitlab/ci/deploy.gitlab-ci.yml

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@ -7,4 +7,7 @@ build:
name: multi_user
paths:
- multi_user
only:
refs:
- master
- develop

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@ -16,3 +16,8 @@ deploy:
- echo "Pushing to gitlab registry ${VERSION}"
- docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY
- docker push registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION}
only:
refs:
- master
- develop

View File

@ -65,7 +65,7 @@ All notable changes to this project will be documented in this file.
- Unused strict right management strategy
- Legacy config management system
## [0.1.0] - preview
## [0.1.0] - 2020-10-05
### Added
@ -95,4 +95,33 @@ All notable changes to this project will be documented in this file.
- Modifier vertex group assignation
- World sync
- Snapshot UUID error
- The world is not synchronized
- The world is not synchronized
## [0.1.1] - 2020-10-16
### Added
- Session status widget
- Affect dependencies during change owner
- Dedicated server managment scripts(@brybalicious)
### Changed
- Refactored presence.py
- Reset button UI icon
- Documentation `How to contribute` improvements (@brybalicious)
- Documentation `Hosting guide` improvements (@brybalicious)
- Show flags are now available from the viewport overlay
### Fixed
- Render sync race condition (causing scene errors)
- Binary differentials
- Hybrid session crashes between Linux/Windows
- Materials node default output value
- Right selection
- Client node rights changed to COMMON after disconnecting from the server
- Collection instances selection draw
- Packed image save error
- Material replication
- UI spelling errors (@brybalicious)

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@ -22,7 +22,7 @@ copyright = '2020, Swann Martinez'
author = 'Swann Martinez'
# The full version, including alpha/beta/rc tags
release = '0.0.2'
release = '0.1.0'
# -- General configuration ---------------------------------------------------

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@ -144,7 +144,7 @@ Let's check the connection status. Right click on the tray icon and click on **S
Network status.
The network status must be **OK** for each user(like in the picture above) otherwise it means that you are not connected to the network.
If you see something like **ACCESS_DENIED**, it means that you were not authorized to join the network. Please check the :ref:`network-authorization` section.
If you see something like **ACCESS_DENIED**, it means that you were not authorized to join the network. Please check the section :ref:`network-authorization`
This is it for the ZeroTier network setup. Now everything should be setup to use the multi-user add-on over internet ! You can now follow the :ref:`quickstart` guide to start using the multi-user add-on !
@ -171,26 +171,28 @@ From the dedicated server
run it at home for LAN but for internet hosting you need to follow the :ref:`port-forwarding` setup first.
The dedicated server allow you to host a session with simplicity from any location.
It was developed to improve intaernet hosting performance.
It was developed to improve internet hosting performance.
The dedicated server can be run in tow ways:
The dedicated server can be run in two ways:
- :ref:`cmd-line`
- :ref:`docker`
.. Note:: There are shell scripts to conveniently start a dedicated server via either of these approaches available in the gitlab repository. See section: :ref:`serverstartscripts`
.. _cmd-line:
Using a regular command line
----------------------------
You can run the dedicated server on any platform by following those steps:
You can run the dedicated server on any platform by following these steps:
1. Firstly, download and intall python 3 (3.6 or above).
2. Install the replication library:
2. Install the latest version of the replication library:
.. code-block:: bash
python -m pip install replication
python -m pip install replication==0.0.21a15
4. Launch the server with:
@ -199,17 +201,20 @@ You can run the dedicated server on any platform by following those steps:
replication.serve
.. hint::
You can also specify a custom **port** (-p), **timeout** (-t), **admin password** (-pwd), **log level(ERROR, WARNING, INFO or DEBUG)** (-l) and **log file** (-lf) with the following optionnal argument
You can also specify a custom **port** (-p), **timeout** (-t), **admin password** (-pwd), **log level (ERROR, WARNING, INFO or DEBUG)** (-l) and **log file** (-lf) with the following optional arguments
.. code-block:: bash
replication.serve -p 5555 -pwd toto -t 1000 -l INFO -lf server.log
replication.serve -p 5555 -pwd admin -t 1000 -l INFO -lf server.log
Here, for example, a server is instantiated on port 5555, with password 'admin', a 1 second timeout, and logging enabled.
As soon as the dedicated server is running, you can connect to it from blender by following :ref:`how-to-join`.
As soon as the dedicated server is running, you can connect to it from blender (follow :ref:`how-to-join`).
.. hint::
Some commands are available to manage the session. Check :ref:`dedicated-management` to learn more.
Some commands are available to enable an administrator to manage the session. Check :ref:`dedicated-management` to learn more.
.. _docker:
@ -217,22 +222,56 @@ As soon as the dedicated server is running, you can connect to it from blender (
Using a pre-configured image on docker engine
---------------------------------------------
Launching the dedicated server from a docker server is simple as:
Launching the dedicated server from a docker server is simple as running:
.. code-block:: bash
docker run -d \
-p 5555-5560:5555-5560 \
-e port=5555 \
-e log_level=DEBUG \
-e password=admin \
-e timeout=1000 \
registry.gitlab.com/slumber/multi-user/multi-user-server:0.0.3
registry.gitlab.com/slumber/multi-user/multi-user-server:0.1.0
As soon as the dedicated server is running, you can connect to it from blender.
You can check the :ref:`how-to-join` section.
As soon as the dedicated server is running, you can connect to it from blender by following :ref:`how-to-join`.
You can check your container is running, and find its ID with:
.. code-block:: bash
docker ps
Logs for the server running in the docker container can be accessed by outputting the following to a log file:
.. code-block:: bash
docker log your-container-id >& dockerserver.log
.. Note:: If using WSL2 on Windows 10 (Windows Subsystem for Linux), it is preferable to run a dedicated server via regular command line approach (or the associated startup script) from within Windows - docker desktop for windows 10 usually uses the WSL2 backend where it is available.
.. _serverstartscripts:
Server startup scripts
----------------------
Convenient scripts are available in the Gitlab repository: https://gitlab.com/slumber/multi-user/scripts/startup_scripts/
Simply run the relevant script in a shell on the host machine to start a server with one line of code via replication directly or via a docker container. Choose between the two methods:
.. code-block:: bash
./start-server.sh
or
.. code-block:: bash
./run-dockerfile.sh
.. hint::
Some commands are available to manage the session. Check :ref:`dedicated-management` to learn more.
Once your server is up and running, some commands are available to manage the session :ref:`dedicated-management`
.. _dedicated-management:

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@ -21,11 +21,11 @@ In order to help with the testing, you have several possibilities:
- Test `development branch <https://gitlab.com/slumber/multi-user/-/branches>`_
--------------------------
Filling an issue on Gitlab
Filing an issue on Gitlab
--------------------------
The `gitlab issue tracker <https://gitlab.com/slumber/multi-user/issues>`_ is used for bug report and enhancement suggestion.
You will need a Gitlab account to be able to open a new issue there and click on "New issue" button.
You will need a Gitlab account to be able to open a new issue there and click on "New issue" button in the main multi-user project.
Here are some useful information you should provide in a bug report:
@ -35,8 +35,75 @@ Here are some useful information you should provide in a bug report:
Contributing code
=================
1. Fork it (https://gitlab.com/yourname/yourproject/fork)
2. Create your feature branch (git checkout -b feature/fooBar)
3. Commit your changes (git commit -am 'Add some fooBar')
4. Push to the branch (git push origin feature/fooBar)
5. Create a new Pull Request
In general, this project follows the `Gitflow Workflow <https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow>`_. It may help to understand that there are three different repositories - the upstream (main multi-user project repository, designated in git by 'upstream'), remote (forked repository, designated in git by 'origin'), and the local repository on your machine.
The following example suggests how to contribute a feature.
1. Fork the project into a new repository:
https://gitlab.com/yourname/multi-user
2. Clone the new repository locally:
.. code-block:: bash
git clone https://gitlab.com/yourname/multi-user.git
3. Keep your fork in sync with the main repository by setting up the upstream pointer once. cd into your git repo and then run:
.. code-block:: bash
git remote add upstream https://gitlab.com/slumber/multi-user.git
4. Now, locally check out the develop branch, upon which to base your new feature branch:
.. code-block:: bash
git checkout develop
5. Fetch any changes from the main upstream repository into your fork (especially if some time has passed since forking):
.. code-block:: bash
git fetch upstream
'Fetch' downloads objects and refs from the repository, but doesnt apply them to the branch we are working on. We want to apply the updates to the branch we will work from, which we checked out in step 4.
6. Let's merge any recent changes from the remote upstream (original repository's) 'develop' branch into our local 'develop' branch:
.. code-block:: bash
git merge upstream/develop
7. Update your forked repository's remote 'develop' branch with the fetched changes, just to keep things tidy. Make sure you haven't committed any local changes in the interim:
.. code-block:: bash
git push origin develop
8. Locally create your own new feature branch from the develop branch, using the syntax:
.. code-block:: bash
git checkout -b feature/yourfeaturename
...where 'feature/' designates a feature branch, and 'yourfeaturename' is a name of your choosing
9. Add and commit your changes, including a commit message:
.. code-block:: bash
git commit -am 'Add fooBar'
10. Push committed changes to the remote copy of your new feature branch which will be created in this step:
.. code-block:: bash
git push -u origin feature/yourfeaturename
If it's been some time since performing steps 4 through 7, make sure to checkout 'develop' again and pull the latest changes from upstream before checking out and creating feature/yourfeaturename and pushing changes. Alternatively, checkout 'feature/yourfeaturename' and simply run:
.. code-block:: bash
git rebase upstream/develop
and your staged commits will be merged along with the changes. More information on `rebasing here <https://git-scm.com/book/en/v2/Git-Branching-Rebasing>`_
.. Hint:: -u option sets up your locally created new branch to follow a remote branch which is now created with the same name on your remote repository.
11. Finally, create a new Pull/Merge Request on Gitlab to merge the remote version of this new branch with commited updates, back into the upstream develop branch, finalising the integration of the new feature.
12. Thanks for contributing!
.. Note:: For hotfixes, replace 'feature/' with 'hotfix/' and base the new branch off the parent 'master' branch instead of 'develop' branch. Make sure to checkout 'master' before running step 8
.. Note:: Let's follow the Atlassian `Gitflow Workflow <https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow>`_, except for one main difference - submitting a pull request rather than merging by ourselves.
.. Note:: See `here <https://philna.sh/blog/2018/08/21/git-commands-to-keep-a-fork-up-to-date/>`_ or `here <https://stefanbauer.me/articles/how-to-keep-your-git-fork-up-to-date>`_ for instructions on how to keep a fork up to date.

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@ -19,7 +19,7 @@
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 1, 0),
"version": (0, 1, 1),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab",
@ -40,11 +40,11 @@ import sys
import bpy
from bpy.app.handlers import persistent
from . import environment, utils
from . import environment
DEPENDENCIES = {
("replication", '0.0.21a15'),
("replication", '0.1.3'),
}

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@ -65,7 +65,7 @@ class BlFile(ReplicatedDatablock):
self.instance = kwargs.get('instance', None)
if self.instance and not self.instance.exists():
raise FileNotFoundError(self.instance)
raise FileNotFoundError(str(self.instance))
self.preferences = utils.get_preferences()
self.diff_method = DIFF_BINARY
@ -135,6 +135,9 @@ class BlFile(ReplicatedDatablock):
file.close()
def diff(self):
memory_size = sys.getsizeof(self.data['file'])-33
disk_size = self.instance.stat().st_size
return memory_size == disk_size
if self.preferences.clear_memory_filecache:
return False
else:
memory_size = sys.getsizeof(self.data['file'])-33
disk_size = self.instance.stat().st_size
return memory_size == disk_size

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@ -107,7 +107,7 @@ class BlImage(BlDatablock):
if self.instance.packed_file:
filename = Path(bpy.path.abspath(self.instance.filepath)).name
self.instance.filepath = get_filepath(filename)
self.instance.filepath_raw = get_filepath(filename)
self.instance.save()
# An image can't be unpacked to the modified path
# TODO: make a bug report

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@ -26,6 +26,7 @@ from .bl_datablock import BlDatablock, get_datablock_from_uuid
NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
def load_node(node_data, node_tree):
""" Load a node into a node_tree from a dict
@ -41,7 +42,7 @@ def load_node(node_data, node_tree):
image_uuid = node_data.get('image_uuid', None)
if image_uuid and not target_node.image:
target_node.image = get_datablock_from_uuid(image_uuid,None)
target_node.image = get_datablock_from_uuid(image_uuid, None)
for input in node_data["inputs"]:
if hasattr(target_node.inputs[input], "default_value"):
@ -51,6 +52,14 @@ def load_node(node_data, node_tree):
logging.error(
f"Material {input} parameter not supported, skipping")
for output in node_data["outputs"]:
if hasattr(target_node.outputs[output], "default_value"):
try:
target_node.outputs[output].default_value = node_data["outputs"][output]["default_value"]
except:
logging.error(
f"Material {output} parameter not supported, skipping")
def load_links(links_data, node_tree):
""" Load node_tree links from a list
@ -62,8 +71,10 @@ def load_links(links_data, node_tree):
"""
for link in links_data:
input_socket = node_tree.nodes[link['to_node']].inputs[int(link['to_socket'])]
output_socket = node_tree.nodes[link['from_node']].outputs[int(link['from_socket'])]
input_socket = node_tree.nodes[link['to_node']
].inputs[int(link['to_socket'])]
output_socket = node_tree.nodes[link['from_node']].outputs[int(
link['from_socket'])]
node_tree.links.new(input_socket, output_socket)
@ -78,8 +89,10 @@ def dump_links(links):
links_data = []
for link in links:
to_socket = NODE_SOCKET_INDEX.search(link.to_socket.path_from_id()).group(1)
from_socket = NODE_SOCKET_INDEX.search(link.from_socket.path_from_id()).group(1)
to_socket = NODE_SOCKET_INDEX.search(
link.to_socket.path_from_id()).group(1)
from_socket = NODE_SOCKET_INDEX.search(
link.from_socket.path_from_id()).group(1)
links_data.append({
'to_node': link.to_node.name,
'to_socket': to_socket,
@ -105,6 +118,7 @@ def dump_node(node):
"show_expanded",
"name_full",
"select",
"bl_label",
"bl_height_min",
"bl_height_max",
"bl_height_default",
@ -136,8 +150,17 @@ def dump_node(node):
input_dumper.include_filter = ["default_value"]
if hasattr(i, 'default_value'):
dumped_node['inputs'][i.name] = input_dumper.dump(
i)
dumped_node['inputs'][i.name] = input_dumper.dump(i)
dumped_node['outputs'] = {}
for i in node.outputs:
output_dumper = Dumper()
output_dumper.depth = 2
output_dumper.include_filter = ["default_value"]
if hasattr(i, 'default_value'):
dumped_node['outputs'][i.name] = output_dumper.dump(i)
if hasattr(node, 'color_ramp'):
ramp_dumper = Dumper()
ramp_dumper.depth = 4
@ -162,6 +185,12 @@ def dump_node(node):
return dumped_node
def get_node_tree_dependencies(node_tree: bpy.types.NodeTree) -> list:
has_image = lambda node : (node.type in ['TEX_IMAGE', 'TEX_ENVIRONMENT'] and node.image)
return [node.image for node in node_tree.nodes if has_image(node)]
class BlMaterial(BlDatablock):
bl_id = "materials"
bl_class = bpy.types.Material
@ -176,22 +205,22 @@ class BlMaterial(BlDatablock):
def _load_implementation(self, data, target):
loader = Loader()
target.name = data['name']
if data['is_grease_pencil']:
is_grease_pencil = data.get('is_grease_pencil')
use_nodes = data.get('use_nodes')
loader.load(target, data)
if is_grease_pencil:
if not target.is_grease_pencil:
bpy.data.materials.create_gpencil_data(target)
loader.load(
target.grease_pencil, data['grease_pencil'])
if data["use_nodes"]:
loader.load(target.grease_pencil, data['grease_pencil'])
elif use_nodes:
if target.node_tree is None:
target.use_nodes = True
target.node_tree.nodes.clear()
loader.load(target, data)
# Load nodes
for node in data["node_tree"]["nodes"]:
load_node(data["node_tree"]["nodes"][node], target.node_tree)
@ -205,57 +234,69 @@ class BlMaterial(BlDatablock):
assert(instance)
mat_dumper = Dumper()
mat_dumper.depth = 2
mat_dumper.exclude_filter = [
"is_embed_data",
"is_evaluated",
"name_full",
"bl_description",
"bl_icon",
"bl_idname",
"bl_label",
"preview",
"original",
"uuid",
"users",
"alpha_threshold",
"line_color",
"view_center",
mat_dumper.include_filter = [
'name',
'blend_method',
'shadow_method',
'alpha_threshold',
'show_transparent_back',
'use_backface_culling',
'use_screen_refraction',
'use_sss_translucency',
'refraction_depth',
'preview_render_type',
'use_preview_world',
'pass_index',
'use_nodes',
'diffuse_color',
'specular_color',
'roughness',
'specular_intensity',
'metallic',
'line_color',
'line_priority',
'is_grease_pencil'
]
data = mat_dumper.dump(instance)
if instance.use_nodes:
nodes = {}
data["node_tree"] = {}
for node in instance.node_tree.nodes:
nodes[node.name] = dump_node(node)
data["node_tree"]['nodes'] = nodes
data["node_tree"]["links"] = dump_links(instance.node_tree.links)
if instance.is_grease_pencil:
elif instance.is_grease_pencil:
gp_mat_dumper = Dumper()
gp_mat_dumper.depth = 3
gp_mat_dumper.include_filter = [
'color',
'fill_color',
'mix_color',
'mix_factor',
'mix_stroke_factor',
# 'texture_angle',
# 'texture_scale',
# 'texture_offset',
'pixel_size',
'hide',
'lock',
'ghost',
# 'texture_clamp',
'flip',
'use_overlap_strokes',
'show_stroke',
'show_fill',
'alignment_mode',
'pass_index',
'mode',
'stroke_style',
'color',
'use_overlap_strokes',
'show_fill',
# 'stroke_image',
'fill_style',
'fill_color',
'pass_index',
'alignment_mode',
# 'fill_image',
'texture_opacity',
'mix_factor',
'texture_offset',
'texture_angle',
'texture_scale',
'texture_clamp',
'gradient_type',
'mix_color',
'flip'
# 'fill_image',
]
data['grease_pencil'] = gp_mat_dumper.dump(instance.grease_pencil)
return data
@ -265,9 +306,7 @@ class BlMaterial(BlDatablock):
deps = []
if self.instance.use_nodes:
for node in self.instance.node_tree.nodes:
if node.type in ['TEX_IMAGE','TEX_ENVIRONMENT']:
deps.append(node.image)
deps.extend(get_node_tree_dependencies(self.instance.node_tree))
if self.is_library:
deps.append(self.instance.library)

View File

@ -26,6 +26,241 @@ from replication.constants import (DIFF_JSON, MODIFIED)
from deepdiff import DeepDiff
import logging
RENDER_SETTINGS = [
'dither_intensity',
'engine',
'film_transparent',
'filter_size',
'fps',
'fps_base',
'frame_map_new',
'frame_map_old',
'hair_subdiv',
'hair_type',
'line_thickness',
'line_thickness_mode',
'metadata_input',
'motion_blur_shutter',
'pixel_aspect_x',
'pixel_aspect_y',
'preview_pixel_size',
'preview_start_resolution',
'resolution_percentage',
'resolution_x',
'resolution_y',
'sequencer_gl_preview',
'use_bake_clear',
'use_bake_lores_mesh',
'use_bake_multires',
'use_bake_selected_to_active',
'use_bake_user_scale',
'use_border',
'use_compositing',
'use_crop_to_border',
'use_file_extension',
'use_freestyle',
'use_full_sample',
'use_high_quality_normals',
'use_lock_interface',
'use_motion_blur',
'use_multiview',
'use_sequencer',
'use_sequencer_override_scene_strip',
'use_single_layer',
'views_format',
]
EVEE_SETTINGS = [
'gi_diffuse_bounces',
'gi_cubemap_resolution',
'gi_visibility_resolution',
'gi_irradiance_smoothing',
'gi_glossy_clamp',
'gi_filter_quality',
'gi_show_irradiance',
'gi_show_cubemaps',
'gi_irradiance_display_size',
'gi_cubemap_display_size',
'gi_auto_bake',
'taa_samples',
'taa_render_samples',
'use_taa_reprojection',
'sss_samples',
'sss_jitter_threshold',
'use_ssr',
'use_ssr_refraction',
'use_ssr_halfres',
'ssr_quality',
'ssr_max_roughness',
'ssr_thickness',
'ssr_border_fade',
'ssr_firefly_fac',
'volumetric_start',
'volumetric_end',
'volumetric_tile_size',
'volumetric_samples',
'volumetric_sample_distribution',
'use_volumetric_lights',
'volumetric_light_clamp',
'use_volumetric_shadows',
'volumetric_shadow_samples',
'use_gtao',
'use_gtao_bent_normals',
'use_gtao_bounce',
'gtao_factor',
'gtao_quality',
'gtao_distance',
'bokeh_max_size',
'bokeh_threshold',
'use_bloom',
'bloom_threshold',
'bloom_color',
'bloom_knee',
'bloom_radius',
'bloom_clamp',
'bloom_intensity',
'use_motion_blur',
'motion_blur_shutter',
'motion_blur_depth_scale',
'motion_blur_max',
'motion_blur_steps',
'shadow_cube_size',
'shadow_cascade_size',
'use_shadow_high_bitdepth',
'gi_diffuse_bounces',
'gi_cubemap_resolution',
'gi_visibility_resolution',
'gi_irradiance_smoothing',
'gi_glossy_clamp',
'gi_filter_quality',
'gi_show_irradiance',
'gi_show_cubemaps',
'gi_irradiance_display_size',
'gi_cubemap_display_size',
'gi_auto_bake',
'taa_samples',
'taa_render_samples',
'use_taa_reprojection',
'sss_samples',
'sss_jitter_threshold',
'use_ssr',
'use_ssr_refraction',
'use_ssr_halfres',
'ssr_quality',
'ssr_max_roughness',
'ssr_thickness',
'ssr_border_fade',
'ssr_firefly_fac',
'volumetric_start',
'volumetric_end',
'volumetric_tile_size',
'volumetric_samples',
'volumetric_sample_distribution',
'use_volumetric_lights',
'volumetric_light_clamp',
'use_volumetric_shadows',
'volumetric_shadow_samples',
'use_gtao',
'use_gtao_bent_normals',
'use_gtao_bounce',
'gtao_factor',
'gtao_quality',
'gtao_distance',
'bokeh_max_size',
'bokeh_threshold',
'use_bloom',
'bloom_threshold',
'bloom_color',
'bloom_knee',
'bloom_radius',
'bloom_clamp',
'bloom_intensity',
'use_motion_blur',
'motion_blur_shutter',
'motion_blur_depth_scale',
'motion_blur_max',
'motion_blur_steps',
'shadow_cube_size',
'shadow_cascade_size',
'use_shadow_high_bitdepth',
]
CYCLES_SETTINGS = [
'shading_system',
'progressive',
'use_denoising',
'denoiser',
'use_square_samples',
'samples',
'aa_samples',
'diffuse_samples',
'glossy_samples',
'transmission_samples',
'ao_samples',
'mesh_light_samples',
'subsurface_samples',
'volume_samples',
'sampling_pattern',
'use_layer_samples',
'sample_all_lights_direct',
'sample_all_lights_indirect',
'light_sampling_threshold',
'use_adaptive_sampling',
'adaptive_threshold',
'adaptive_min_samples',
'min_light_bounces',
'min_transparent_bounces',
'caustics_reflective',
'caustics_refractive',
'blur_glossy',
'max_bounces',
'diffuse_bounces',
'glossy_bounces',
'transmission_bounces',
'volume_bounces',
'transparent_max_bounces',
'volume_step_rate',
'volume_max_steps',
'dicing_rate',
'max_subdivisions',
'dicing_camera',
'offscreen_dicing_scale',
'film_exposure',
'film_transparent_glass',
'film_transparent_roughness',
'filter_type',
'pixel_filter_type',
'filter_width',
'seed',
'use_animated_seed',
'sample_clamp_direct',
'sample_clamp_indirect',
'tile_order',
'use_progressive_refine',
'bake_type',
'use_camera_cull',
'camera_cull_margin',
'use_distance_cull',
'distance_cull_margin',
'motion_blur_position',
'rolling_shutter_type',
'rolling_shutter_duration',
'texture_limit',
'texture_limit_render',
'ao_bounces',
'ao_bounces_render',
]
VIEW_SETTINGS = [
'look',
'view_transform',
'exposure',
'gamma',
'use_curve_mapping',
'white_level',
'black_level'
]
class BlScene(BlDatablock):
bl_id = "scenes"
bl_class = bpy.types.Scene
@ -50,12 +285,14 @@ class BlScene(BlDatablock):
loader.load(target, data)
# Load master collection
load_collection_objects(data['collection']['objects'], target.collection)
load_collection_childrens(data['collection']['children'], target.collection)
load_collection_objects(
data['collection']['objects'], target.collection)
load_collection_childrens(
data['collection']['children'], target.collection)
if 'world' in data.keys():
target.world = bpy.data.worlds[data['world']]
# Annotation
if 'grease_pencil' in data.keys():
target.grease_pencil = bpy.data.grease_pencils[data['grease_pencil']]
@ -65,17 +302,20 @@ class BlScene(BlDatablock):
loader.load(target.eevee, data['eevee'])
if 'cycles' in data.keys():
loader.load(target.eevee, data['cycles'])
loader.load(target.cycles, data['cycles'])
if 'render' in data.keys():
loader.load(target.render, data['render'])
if 'view_settings' in data.keys():
loader.load(target.view_settings, data['view_settings'])
if target.view_settings.use_curve_mapping:
#TODO: change this ugly fix
target.view_settings.curve_mapping.white_level = data['view_settings']['curve_mapping']['white_level']
target.view_settings.curve_mapping.black_level = data['view_settings']['curve_mapping']['black_level']
if target.view_settings.use_curve_mapping and \
'curve_mapping' in data['view_settings']:
# TODO: change this ugly fix
target.view_settings.curve_mapping.white_level = data[
'view_settings']['curve_mapping']['white_level']
target.view_settings.curve_mapping.black_level = data[
'view_settings']['curve_mapping']['black_level']
target.view_settings.curve_mapping.update()
def _dump_implementation(self, data, instance=None):
@ -100,48 +340,43 @@ class BlScene(BlDatablock):
scene_dumper.depth = 3
scene_dumper.include_filter = ['children','objects','name']
scene_dumper.include_filter = ['children', 'objects', 'name']
data['collection'] = {}
data['collection']['children'] = dump_collection_children(instance.collection)
data['collection']['objects'] = dump_collection_objects(instance.collection)
data['collection']['children'] = dump_collection_children(
instance.collection)
data['collection']['objects'] = dump_collection_objects(
instance.collection)
scene_dumper.depth = 1
scene_dumper.include_filter = None
if self.preferences.sync_flags.sync_render_settings:
scene_dumper.exclude_filter = [
'gi_cache_info',
'feature_set',
'debug_use_hair_bvh',
'aa_samples',
'blur_glossy',
'glossy_bounces',
'device',
'max_bounces',
'preview_aa_samples',
'preview_samples',
'sample_clamp_indirect',
'samples',
'volume_bounces',
'file_extension',
'use_denoising'
]
data['eevee'] = scene_dumper.dump(instance.eevee)
data['cycles'] = scene_dumper.dump(instance.cycles)
data['view_settings'] = scene_dumper.dump(instance.view_settings)
scene_dumper.include_filter = RENDER_SETTINGS
data['render'] = scene_dumper.dump(instance.render)
if instance.render.engine == 'BLENDER_EEVEE':
scene_dumper.include_filter = EVEE_SETTINGS
data['eevee'] = scene_dumper.dump(instance.eevee)
elif instance.render.engine == 'CYCLES':
scene_dumper.include_filter = CYCLES_SETTINGS
data['cycles'] = scene_dumper.dump(instance.cycles)
scene_dumper.include_filter = VIEW_SETTINGS
data['view_settings'] = scene_dumper.dump(instance.view_settings)
if instance.view_settings.use_curve_mapping:
data['view_settings']['curve_mapping'] = scene_dumper.dump(instance.view_settings.curve_mapping)
data['view_settings']['curve_mapping'] = scene_dumper.dump(
instance.view_settings.curve_mapping)
scene_dumper.depth = 5
scene_dumper.include_filter = [
'curves',
'points',
'location'
'location',
]
data['view_settings']['curve_mapping']['curves'] = scene_dumper.dump(instance.view_settings.curve_mapping.curves)
data['view_settings']['curve_mapping']['curves'] = scene_dumper.dump(
instance.view_settings.curve_mapping.curves)
return data
def _resolve_deps_implementation(self):
@ -150,15 +385,15 @@ class BlScene(BlDatablock):
# child collections
for child in self.instance.collection.children:
deps.append(child)
# childs objects
for object in self.instance.objects:
for object in self.instance.collection.objects:
deps.append(object)
# world
if self.instance.world:
deps.append(self.instance.world)
# annotations
if self.instance.grease_pencil:
deps.append(self.instance.grease_pencil)
@ -177,4 +412,4 @@ class BlScene(BlDatablock):
if not self.preferences.sync_flags.sync_active_camera:
exclude_path.append("root['camera']")
return DeepDiff(self.data, self._dump(instance=self.instance),exclude_paths=exclude_path, cache_size=5000)
return DeepDiff(self.data, self._dump(instance=self.instance), exclude_paths=exclude_path)

View File

@ -21,7 +21,11 @@ import mathutils
from .dump_anything import Loader, Dumper
from .bl_datablock import BlDatablock
from .bl_material import load_links, load_node, dump_node, dump_links
from .bl_material import (load_links,
load_node,
dump_node,
dump_links,
get_node_tree_dependencies)
class BlWorld(BlDatablock):
@ -39,7 +43,7 @@ class BlWorld(BlDatablock):
def _load_implementation(self, data, target):
loader = Loader()
loader.load(target, data)
if data["use_nodes"]:
if target.node_tree is None:
target.use_nodes = True
@ -52,7 +56,6 @@ class BlWorld(BlDatablock):
# Load nodes links
target.node_tree.links.clear()
load_links(data["node_tree"]["links"], target.node_tree)
def _dump_implementation(self, data, instance=None):
@ -83,10 +86,7 @@ class BlWorld(BlDatablock):
deps = []
if self.instance.use_nodes:
for node in self.instance.node_tree.nodes:
if node.type in ['TEX_IMAGE','TEX_ENVIRONMENT']:
deps.append(node.image)
deps.extend(get_node_tree_dependencies(self.instance.node_tree))
if self.is_library:
deps.append(self.instance.library)
return deps

View File

@ -24,8 +24,8 @@ import numpy as np
BPY_TO_NUMPY_TYPES = {
'FLOAT': np.float,
'INT': np.int,
'FLOAT': np.float32,
'INT': np.int32,
'BOOL': np.bool}
PRIMITIVE_TYPES = ['FLOAT', 'INT', 'BOOLEAN']
@ -47,7 +47,7 @@ def np_load_collection(dikt: dict, collection: bpy.types.CollectionProperty, att
:type attributes: list
"""
if not dikt or len(collection) == 0:
logging.warning(f'Skipping collection')
logging.debug(f'Skipping collection {collection}')
return
if attributes is None:
@ -626,11 +626,11 @@ class Loader:
for k in self._ordered_keys(dump.keys()):
v = dump[k]
if not hasattr(default.read(), k):
logging.debug(f"Load default, skipping {default} : {k}")
continue
try:
self._load_any(default.extend(k), v)
except Exception as err:
logging.debug(f"Cannot load {k}: {err}")
logging.debug(f"Skipping {k}")
@property
def match_subset_all(self):

View File

@ -19,7 +19,15 @@ import logging
import bpy
from . import presence, utils
from . import utils
from .presence import (renderer,
UserFrustumWidget,
UserNameWidget,
UserSelectionWidget,
refresh_3d_view,
generate_user_camera,
get_view_matrix,
refresh_sidebar_view)
from replication.constants import (FETCHED,
UP,
RP_COMMON,
@ -32,10 +40,12 @@ from replication.constants import (FETCHED,
REPARENT)
from replication.interface import session
from replication.exception import NonAuthorizedOperationError
class Delayable():
"""Delayable task interface
"""
def __init__(self):
self.is_registered = False
@ -63,13 +73,14 @@ class Timer(Delayable):
def register(self):
"""Register the timer into the blender timer system
"""
if not self.is_registered:
bpy.app.timers.register(self.main)
self.is_registered = True
logging.debug(f"Register {self.__class__.__name__}")
else:
logging.debug(f"Timer {self.__class__.__name__} already registered")
logging.debug(
f"Timer {self.__class__.__name__} already registered")
def main(self):
self.execute()
@ -108,14 +119,14 @@ class ApplyTimer(Timer):
if node_ref.state == FETCHED:
try:
session.apply(node, force=True)
session.apply(node)
except Exception as e:
logging.error(f"Fail to apply {node_ref.uuid}: {e}")
elif node_ref.state == REPARENT:
# Reload the node
node_ref.remove_instance()
node_ref.resolve()
session.apply(node, force=True)
session.apply(node)
for parent in session._graph.find_parents(node):
logging.info(f"Applying parent {parent}")
session.apply(parent, force=True)
@ -156,10 +167,13 @@ class DynamicRightSelectTimer(Timer):
recursive = True
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
session.change_owner(
node.uuid,
RP_COMMON,
recursive=recursive)
try:
session.change_owner(
node.uuid,
RP_COMMON,
recursive=recursive)
except NonAuthorizedOperationError:
logging.warning(f"Not authorized to change {node} owner")
# change new selection to our
for obj in obj_ours:
@ -170,10 +184,13 @@ class DynamicRightSelectTimer(Timer):
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
session.change_owner(
node.uuid,
settings.username,
recursive=recursive)
try:
session.change_owner(
node.uuid,
settings.username,
recursive=recursive)
except NonAuthorizedOperationError:
logging.warning(f"Not authorized to change {node} owner")
else:
return
@ -192,77 +209,20 @@ class DynamicRightSelectTimer(Timer):
filter_owner=settings.username)
for key in owned_keys:
node = session.get(uuid=key)
try:
session.change_owner(
key,
RP_COMMON,
recursive=recursive)
except NonAuthorizedOperationError:
logging.warning(f"Not authorized to change {key} owner")
session.change_owner(
key,
RP_COMMON,
recursive=recursive)
for user, user_info in session.online_users.items():
if user != settings.username:
metadata = user_info.get('metadata')
if 'selected_objects' in metadata:
# Update selectionnable objects
for obj in bpy.data.objects:
if obj.hide_select and obj.uuid not in metadata['selected_objects']:
obj.hide_select = False
elif not obj.hide_select and obj.uuid in metadata['selected_objects']:
obj.hide_select = True
class Draw(Delayable):
def __init__(self):
super().__init__()
self._handler = None
def register(self):
if not self.is_registered:
self._handler = bpy.types.SpaceView3D.draw_handler_add(
self.execute, (), 'WINDOW', 'POST_VIEW')
logging.debug(f"Register {self.__class__.__name__}")
else:
logging.debug(f"Drow {self.__class__.__name__} already registered")
def execute(self):
raise NotImplementedError()
def unregister(self):
try:
bpy.types.SpaceView3D.draw_handler_remove(
self._handler, "WINDOW")
except:
pass
class DrawClient(Draw):
def execute(self):
renderer = getattr(presence, 'renderer', None)
prefs = utils.get_preferences()
if session and renderer and session.state['STATE'] == STATE_ACTIVE:
settings = bpy.context.window_manager.session
users = session.online_users
# Update users
for user in users.values():
metadata = user.get('metadata')
color = metadata.get('color')
scene_current = metadata.get('scene_current')
user_showable = scene_current == bpy.context.scene.name or settings.presence_show_far_user
if color and scene_current and user_showable:
if settings.presence_show_selected and 'selected_objects' in metadata.keys():
renderer.draw_client_selection(
user['id'], color, metadata['selected_objects'])
if settings.presence_show_user and 'view_corners' in metadata:
renderer.draw_client_camera(
user['id'], metadata['view_corners'], color)
if not user_showable:
# TODO: remove this when user event drivent update will be
# ready
renderer.flush_selection()
renderer.flush_users()
for obj in bpy.data.objects:
object_uuid = getattr(obj, 'uuid', None)
if object_uuid:
is_selectable = not session.is_readonly(object_uuid)
if obj.hide_select != is_selectable:
obj.hide_select = is_selectable
class ClientUpdate(Timer):
def __init__(self, timout=.1):
@ -272,7 +232,6 @@ class ClientUpdate(Timer):
def execute(self):
settings = utils.get_preferences()
renderer = getattr(presence, 'renderer', None)
if session and renderer:
if session.state['STATE'] in [STATE_ACTIVE, STATE_LOBBY]:
@ -291,7 +250,7 @@ class ClientUpdate(Timer):
if cached_user_data is None:
self.users_metadata[username] = user_data['metadata']
elif 'view_matrix' in cached_user_data and 'view_matrix' in new_user_data and cached_user_data['view_matrix'] != new_user_data['view_matrix']:
presence.refresh_3d_view()
refresh_3d_view()
self.users_metadata[username] = user_data['metadata']
break
else:
@ -300,13 +259,13 @@ class ClientUpdate(Timer):
local_user_metadata = local_user.get('metadata')
scene_current = bpy.context.scene.name
local_user = session.online_users.get(settings.username)
current_view_corners = presence.get_view_corners()
current_view_corners = generate_user_camera()
# Init client metadata
if not local_user_metadata or 'color' not in local_user_metadata.keys():
metadata = {
'view_corners': presence.get_view_matrix(),
'view_matrix': presence.get_view_matrix(),
'view_corners': get_view_matrix(),
'view_matrix': get_view_matrix(),
'color': (settings.client_color.r,
settings.client_color.g,
settings.client_color.b,
@ -323,7 +282,7 @@ class ClientUpdate(Timer):
session.update_user_metadata(local_user_metadata)
elif 'view_corners' in local_user_metadata and current_view_corners != local_user_metadata['view_corners']:
local_user_metadata['view_corners'] = current_view_corners
local_user_metadata['view_matrix'] = presence.get_view_matrix(
local_user_metadata['view_matrix'] = get_view_matrix(
)
session.update_user_metadata(local_user_metadata)
@ -333,26 +292,27 @@ class SessionStatusUpdate(Timer):
super().__init__(timout)
def execute(self):
presence.refresh_sidebar_view()
refresh_sidebar_view()
class SessionUserSync(Timer):
def __init__(self, timout=1):
super().__init__(timout)
self.settings = utils.get_preferences()
def execute(self):
renderer = getattr(presence, 'renderer', None)
if session and renderer:
# sync online users
session_users = session.online_users
ui_users = bpy.context.window_manager.online_users
for index, user in enumerate(ui_users):
if user.username not in session_users.keys():
if user.username not in session_users.keys() and \
user.username != self.settings.username:
renderer.remove_widget(f"{user.username}_cam")
renderer.remove_widget(f"{user.username}_select")
renderer.remove_widget(f"{user.username}_name")
ui_users.remove(index)
renderer.flush_selection()
renderer.flush_users()
break
for user in session_users:
@ -360,13 +320,20 @@ class SessionUserSync(Timer):
new_key = ui_users.add()
new_key.name = user
new_key.username = user
if user != self.settings.username:
renderer.add_widget(
f"{user}_cam", UserFrustumWidget(user))
renderer.add_widget(
f"{user}_select", UserSelectionWidget(user))
renderer.add_widget(
f"{user}_name", UserNameWidget(user))
class MainThreadExecutor(Timer):
def __init__(self, timout=1, execution_queue=None):
super().__init__(timout)
self.execution_queue = execution_queue
def execute(self):
while not self.execution_queue.empty():
function = self.execution_queue.get()

View File

@ -21,26 +21,24 @@ import logging
import os
import queue
import random
import shutil
import string
import time
from operator import itemgetter
from pathlib import Path
import shutil
from pathlib import Path
from queue import Queue
import bpy
import mathutils
from bpy.app.handlers import persistent
from . import bl_types, delayable, environment, presence, ui, utils
from replication.constants import (FETCHED, STATE_ACTIVE,
STATE_INITIAL,
STATE_SYNCING, RP_COMMON, UP)
from replication.constants import (FETCHED, RP_COMMON, STATE_ACTIVE,
STATE_INITIAL, STATE_SYNCING, UP)
from replication.data import ReplicatedDataFactory
from replication.exception import NonAuthorizedOperationError
from replication.interface import session
from . import bl_types, delayable, environment, ui, utils
from .presence import (SessionStatusWidget, renderer, view3d_find)
background_execution_queue = Queue()
delayables = []
@ -80,10 +78,6 @@ def initialize_session():
if node_ref.state == FETCHED:
node_ref.apply()
# Step 3: Launch presence overlay
if runtime_settings.enable_presence:
presence.renderer.run()
# Step 4: Register blender timers
for d in delayables:
d.register()
@ -91,6 +85,8 @@ def initialize_session():
if settings.update_method == 'DEPSGRAPH':
bpy.app.handlers.depsgraph_update_post.append(depsgraph_evaluation)
bpy.ops.session.apply_armature_operator('INVOKE_DEFAULT')
@session_callback('on_exit')
def on_connection_end():
@ -108,9 +104,6 @@ def on_connection_end():
stop_modal_executor = True
# Step 2: Unregister presence renderer
presence.renderer.stop()
if settings.update_method == 'DEPSGRAPH':
bpy.app.handlers.depsgraph_update_post.remove(
depsgraph_evaluation)
@ -256,7 +249,6 @@ class SessionStartOperator(bpy.types.Operator):
# Background client updates service
delayables.append(delayable.ClientUpdate())
delayables.append(delayable.DrawClient())
delayables.append(delayable.DynamicRightSelectTimer())
session_update = delayable.SessionStatusUpdate()
@ -272,7 +264,7 @@ class SessionStartOperator(bpy.types.Operator):
delayables.append(session_update)
delayables.append(session_user_sync)
bpy.ops.session.apply_armature_operator()
self.report(
{'INFO'},
@ -347,7 +339,7 @@ class SessionStopOperator(bpy.types.Operator):
class SessionKickOperator(bpy.types.Operator):
bl_idname = "session.kick"
bl_label = "Kick"
bl_description = "Kick the user"
bl_description = "Kick the target user"
bl_options = {"REGISTER"}
user: bpy.props.StringProperty()
@ -377,8 +369,9 @@ class SessionKickOperator(bpy.types.Operator):
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
bl_description = "broadcast a property to connected client_instances"
bl_label = "Delete cache"
bl_description = "Stop tracking modification on the target datablock." + \
"The datablock will no longer be updated for others client. "
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@ -401,11 +394,12 @@ class SessionPropertyRemoveOperator(bpy.types.Operator):
class SessionPropertyRightOperator(bpy.types.Operator):
bl_idname = "session.right"
bl_label = "Change owner to"
bl_description = "Change owner of specified datablock"
bl_label = "Change modification rights"
bl_description = "Modify the owner of the target datablock"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
recursive: bpy.props.BoolProperty(default=True)
@classmethod
def poll(cls, context):
@ -419,14 +413,20 @@ class SessionPropertyRightOperator(bpy.types.Operator):
layout = self.layout
runtime_settings = context.window_manager.session
col = layout.column()
col.prop(runtime_settings, "clients")
row = layout.row()
row.label(text="Give the owning rights to:")
row.prop(runtime_settings, "clients", text="")
row = layout.row()
row.label(text="Affect dependencies")
row.prop(self, "recursive", text="")
def execute(self, context):
runtime_settings = context.window_manager.session
if session:
session.change_owner(self.key, runtime_settings.clients)
session.change_owner(self.key,
runtime_settings.clients,
recursive=self.recursive)
return {"FINISHED"}
@ -472,7 +472,7 @@ class SessionSnapUserOperator(bpy.types.Operator):
return {'CANCELLED'}
if event.type == 'TIMER':
area, region, rv3d = presence.view3d_find()
area, region, rv3d = view3d_find()
if session:
target_ref = session.online_users.get(self.target_client)
@ -559,26 +559,31 @@ class SessionSnapTimeOperator(bpy.types.Operator):
class SessionApply(bpy.types.Operator):
bl_idname = "session.apply"
bl_label = "apply selected block into blender"
bl_description = "Apply selected block into blender"
bl_label = "Revert"
bl_description = "Revert the selected datablock from his cached" + \
" version."
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
reset_dependencies: bpy.props.BoolProperty(default=False)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
session.apply(self.target)
logging.debug(f"Running apply on {self.target}")
session.apply(self.target,
force=True,
force_dependencies=self.reset_dependencies)
return {"FINISHED"}
class SessionCommit(bpy.types.Operator):
bl_idname = "session.commit"
bl_label = "commit and push selected datablock to server"
bl_description = "commit and push selected datablock to server"
bl_label = "Force server update"
bl_description = "Commit and push the target datablock to server"
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
@ -746,6 +751,7 @@ def depsgraph_evaluation(scene):
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)

View File

@ -103,14 +103,18 @@ class ReplicatedDatablock(bpy.types.PropertyGroup):
def set_sync_render_settings(self, value):
self['sync_render_settings'] = value
if session and bpy.context.scene.uuid and value:
bpy.ops.session.apply('INVOKE_DEFAULT', target=bpy.context.scene.uuid)
bpy.ops.session.apply('INVOKE_DEFAULT',
target=bpy.context.scene.uuid,
reset_dependencies=False)
def set_sync_active_camera(self, value):
self['sync_active_camera'] = value
if session and bpy.context.scene.uuid and value:
bpy.ops.session.apply('INVOKE_DEFAULT', target=bpy.context.scene.uuid)
bpy.ops.session.apply('INVOKE_DEFAULT',
target=bpy.context.scene.uuid,
reset_dependencies=False)
class ReplicationFlags(bpy.types.PropertyGroup):
@ -123,9 +127,10 @@ class ReplicationFlags(bpy.types.PropertyGroup):
sync_render_settings: bpy.props.BoolProperty(
name="Synchronize render settings",
description="Synchronize render settings (eevee and cycles only)",
default=True,
default=False,
set=set_sync_render_settings,
get=get_sync_render_settings)
get=get_sync_render_settings
)
sync_during_editmode: bpy.props.BoolProperty(
name="Edit mode updates",
description="Enable objects update in edit mode (! Impact performances !)",
@ -476,25 +481,26 @@ class SessionProps(bpy.types.PropertyGroup):
name="Presence overlay",
description='Enable overlay drawing module',
default=True,
update=presence.update_presence
)
presence_show_selected: bpy.props.BoolProperty(
name="Show selected objects",
description='Enable selection overlay ',
default=True,
update=presence.update_overlay_settings
)
presence_show_user: bpy.props.BoolProperty(
name="Show users",
description='Enable user overlay ',
default=True,
update=presence.update_overlay_settings
)
presence_show_far_user: bpy.props.BoolProperty(
name="Show users on different scenes",
description="Show user on different scenes",
default=False,
update=presence.update_overlay_settings
)
presence_show_session_status: bpy.props.BoolProperty(
name="Show session status ",
description="Show session status on the viewport",
default=True,
)
filter_owned: bpy.props.BoolProperty(
name="filter_owned",

View File

@ -19,6 +19,7 @@
import copy
import logging
import math
import sys
import traceback
import bgl
@ -28,13 +29,17 @@ import gpu
import mathutils
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
from replication.constants import (STATE_ACTIVE, STATE_AUTH, STATE_CONFIG,
STATE_INITIAL, STATE_LAUNCHING_SERVICES,
STATE_LOBBY, STATE_QUITTING, STATE_SRV_SYNC,
STATE_SYNCING, STATE_WAITING)
from replication.interface import session
from . import utils
from .utils import find_from_attr, get_state_str
renderer = None
# Helper functions
def view3d_find():
def view3d_find() -> tuple:
""" Find the first 'VIEW_3D' windows found in areas
:return: tuple(Area, Region, RegionView3D)
@ -56,36 +61,48 @@ def refresh_3d_view():
if area and region and rv3d:
area.tag_redraw()
def refresh_sidebar_view():
""" Refresh the blender sidebar
""" Refresh the blender viewport sidebar
"""
area, region, rv3d = view3d_find()
if area:
area.regions[3].tag_redraw()
def get_target(region, rv3d, coord):
def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D, coords: list, distance: float = 1.0) -> list:
""" Compute a projection from 2D to 3D viewport coordinate
:param region: target windows region
:type region: bpy.types.Region
:param rv3d: view 3D
:type rv3d: bpy.types.RegionView3D
:param coords: coordinate to project
:type coords: list
:param distance: distance offset into viewport
:type distance: float
:return: list of coordinates [x,y,z]
"""
target = [0, 0, 0]
if coord and region and rv3d:
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
target = ray_origin + view_vector
return [target.x, target.y, target.z]
def get_target_far(region, rv3d, coord, distance):
target = [0, 0, 0]
if coord and region and rv3d:
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
if coords and region and rv3d:
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coords)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coords)
target = ray_origin + view_vector * distance
return [target.x, target.y, target.z]
def get_default_bbox(obj, radius):
def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:return: list of 8 points [(x,y,z),...]
"""
coords = [
(-radius, -radius, -radius), (+radius, -radius, -radius),
(-radius, +radius, -radius), (+radius, +radius, -radius),
@ -93,264 +110,380 @@ def get_default_bbox(obj, radius):
(-radius, +radius, +radius), (+radius, +radius, +radius)]
base = obj.matrix_world
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
return [(point.x, point.y, point.z)
for point in bbox_corners]
for point in bbox_corners]
def get_view_corners():
def generate_user_camera() -> list:
""" Generate a basic camera represention of the user point of view
:return: list of 7 points
"""
area, region, rv3d = view3d_find()
v1 = [0, 0, 0]
v2 = [0, 0, 0]
v3 = [0, 0, 0]
v4 = [0, 0, 0]
v5 = [0, 0, 0]
v6 = [0, 0, 0]
v7 = [0, 0, 0]
v1 = v2 = v3 = v4 = v5 = v6 = v7 = [0, 0, 0]
if area and region and rv3d:
width = region.width
height = region.height
v1 = get_target(region, rv3d, (0, 0))
v3 = get_target(region, rv3d, (0, height))
v2 = get_target(region, rv3d, (width, height))
v4 = get_target(region, rv3d, (width, 0))
v1 = project_to_viewport(region, rv3d, (0, 0))
v3 = project_to_viewport(region, rv3d, (0, height))
v2 = project_to_viewport(region, rv3d, (width, height))
v4 = project_to_viewport(region, rv3d, (width, 0))
v5 = get_target(region, rv3d, (width/2, height/2))
v5 = project_to_viewport(region, rv3d, (width/2, height/2))
v6 = list(rv3d.view_location)
v7 = get_target_far(region, rv3d, (width/2, height/2), -.8)
v7 = project_to_viewport(
region, rv3d, (width/2, height/2), distance=-.8)
coords = [v1, v2, v3, v4, v5, v6, v7]
return coords
def get_client_2d(coords):
def project_to_screen(coords: list) -> list:
""" Project 3D coordinate to 2D screen coordinates
:param coords: 3D coordinates (x,y,z)
:type coords: list
:return: list of 2D coordinates [x,y]
"""
area, region, rv3d = view3d_find()
if area and region and rv3d:
return view3d_utils.location_3d_to_region_2d(region, rv3d, coords)
else:
return (0, 0)
def get_bb_coords_from_obj(object, parent=None):
base = object.matrix_world if parent is None else parent.matrix_world
def get_bb_coords_from_obj(object: bpy.types.Object, instance: bpy.types.Object = None) -> list:
""" Generate bounding box in world coordinate from object bound box
:param object: target object
:type object: bpy.types.Object
:param instance: optionnal instance
:type instance: bpy.types.Object
:return: list of 8 points [(x,y,z),...]
"""
base = object.matrix_world
if instance:
scale = mathutils.Matrix.Diagonal(object.matrix_world.to_scale())
base = instance.matrix_world @ scale.to_4x4()
bbox_corners = [base @ mathutils.Vector(
corner) for corner in object.bound_box]
corner) for corner in object.bound_box]
return [(point.x, point.y, point.z)
for point in bbox_corners]
return [(point.x, point.y, point.z) for point in bbox_corners]
def get_view_matrix():
def get_view_matrix() -> list:
""" Return the 3d viewport view matrix
:return: view matrix as a 4x4 list
"""
area, region, rv3d = view3d_find()
if area and region and rv3d:
if area and region and rv3d:
return [list(v) for v in rv3d.view_matrix]
def update_presence(self, context):
global renderer
if 'renderer' in globals() and hasattr(renderer, 'run'):
if self.enable_presence:
renderer.run()
class Widget(object):
""" Base class to define an interface element
"""
draw_type: str = 'POST_VIEW' # Draw event type
def poll(self) -> bool:
"""Test if the widget can be drawn or not
:return: bool
"""
return True
def draw(self):
"""How to draw the widget
"""
raise NotImplementedError()
class UserFrustumWidget(Widget):
# Camera widget indices
indices = ((1, 3), (2, 1), (3, 0),
(2, 0), (4, 5), (1, 6),
(2, 6), (3, 6), (0, 6))
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
renderer.stop()
return None
def poll(self):
if self.data is None:
return False
def update_overlay_settings(self, context):
global renderer
scene_current = self.data.get('scene_current')
view_corners = self.data.get('view_corners')
if renderer and not self.presence_show_selected:
renderer.flush_selection()
if renderer and not self.presence_show_user:
renderer.flush_users()
return (scene_current == bpy.context.scene.name or
self.settings.presence_show_far_user) and \
view_corners and \
self.settings.presence_show_user and \
self.settings.enable_presence
class DrawFactory(object):
def __init__(self):
self.d3d_items = {}
self.d2d_items = {}
self.draw3d_handle = None
self.draw2d_handle = None
self.draw_event = None
self.coords = None
self.active_object = None
def run(self):
self.register_handlers()
def stop(self):
self.flush_users()
self.flush_selection()
self.unregister_handlers()
refresh_3d_view()
def register_handlers(self):
self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
self.draw2d_handle = bpy.types.SpaceView3D.draw_handler_add(
self.draw2d_callback, (), 'WINDOW', 'POST_PIXEL')
def unregister_handlers(self):
if self.draw2d_handle:
bpy.types.SpaceView3D.draw_handler_remove(
self.draw2d_handle, "WINDOW")
self.draw2d_handle = None
if self.draw3d_handle:
bpy.types.SpaceView3D.draw_handler_remove(
self.draw3d_handle, "WINDOW")
self.draw3d_handle = None
self.d3d_items.clear()
self.d2d_items.clear()
def flush_selection(self, user=None):
key_to_remove = []
select_key = f"{user}_select" if user else "select"
for k in self.d3d_items.keys():
if select_key in k:
key_to_remove.append(k)
for k in key_to_remove:
del self.d3d_items[k]
def flush_users(self):
key_to_remove = []
for k in self.d3d_items.keys():
if "select" not in k:
key_to_remove.append(k)
for k in key_to_remove:
del self.d3d_items[k]
self.d2d_items.clear()
def draw_client_selection(self, client_id, client_color, client_selection):
local_user = utils.get_preferences().username
if local_user != client_id:
self.flush_selection(client_id)
for select_ob in client_selection:
drawable_key = f"{client_id}_select_{select_ob}"
ob = utils.find_from_attr("uuid", select_ob, bpy.data.objects)
if not ob:
return
if ob.type == 'EMPTY':
# TODO: Child case
# Collection instance case
indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if ob.instance_collection:
for obj in ob.instance_collection.objects:
if obj.type == 'MESH':
self.append_3d_item(
drawable_key,
client_color,
get_bb_coords_from_obj(obj, parent=ob),
indices)
if ob.type in ['MESH','META']:
indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
self.append_3d_item(
drawable_key,
client_color,
get_bb_coords_from_obj(ob),
indices)
else:
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
self.append_3d_item(
drawable_key,
client_color,
get_default_bbox(ob, ob.scale.x),
indices)
def append_3d_item(self,key,color, coords, indices):
def draw(self):
location = self.data.get('view_corners')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
color = color
positions = [tuple(coord) for coord in location]
if len(positions) != 7:
return
batch = batch_for_shader(
shader, 'LINES', {"pos": coords}, indices=indices)
shader,
'LINES',
{"pos": positions},
indices=self.indices)
self.d3d_items[key] = (shader, batch, color)
def draw_client_camera(self, client_id, client_location, client_color):
if client_location:
local_user = utils.get_preferences().username
if local_user != client_id:
try:
indices = (
(1, 3), (2, 1), (3, 0),
(2, 0), (4, 5), (1, 6),
(2, 6), (3, 6), (0, 6)
)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
position = [tuple(coord) for coord in client_location]
color = client_color
batch = batch_for_shader(
shader, 'LINES', {"pos": position}, indices=indices)
self.d3d_items[client_id] = (shader, batch, color)
self.d2d_items[client_id] = (position[1], client_id, color)
except Exception as e:
logging.debug(f"Draw client exception: {e} \n {traceback.format_exc()}\n pos:{position},ind:{indices}")
def draw3d_callback(self):
bgl.glLineWidth(2.)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glEnable(bgl.GL_BLEND)
bgl.glEnable(bgl.GL_LINE_SMOOTH)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
class UserSelectionWidget(Widget):
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
return None
def poll(self):
if self.data is None:
return False
user_selection = self.data.get('selected_objects')
scene_current = self.data.get('scene_current')
return (scene_current == bpy.context.scene.name or
self.settings.presence_show_far_user) and \
user_selection and \
self.settings.presence_show_selected and \
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
for select_ob in user_selection:
ob = find_from_attr("uuid", select_ob, bpy.data.objects)
if not ob:
return
position = None
if ob.type == 'EMPTY':
# TODO: Child case
# Collection instance case
indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
if ob.instance_collection:
for obj in ob.instance_collection.objects:
if obj.type == 'MESH' and hasattr(obj, 'bound_box'):
positions = get_bb_coords_from_obj(obj, instance=ob)
break
elif hasattr(ob, 'bound_box'):
indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
positions = get_bb_coords_from_obj(ob)
if positions is None:
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
positions = bbox_from_obj(ob, ob.scale.x)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
{"pos": positions},
indices=indices)
shader.bind()
shader.uniform_float("color", self.data.get('color'))
batch.draw(shader)
class UserNameWidget(Widget):
draw_type = 'POST_PIXEL'
def __init__(
self,
username):
self.username = username
self.settings = bpy.context.window_manager.session
@property
def data(self):
user = session.online_users.get(self.username)
if user:
return user.get('metadata')
else:
return None
def poll(self):
if self.data is None:
return False
scene_current = self.data.get('scene_current')
view_corners = self.data.get('view_corners')
return (scene_current == bpy.context.scene.name or
self.settings.presence_show_far_user) and \
view_corners and \
self.settings.presence_show_user and \
self.settings.enable_presence
def draw(self):
view_corners = self.data.get('view_corners')
color = self.data.get('color')
position = [tuple(coord) for coord in view_corners]
coords = project_to_screen(position[1])
if coords:
blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, self.username)
class SessionStatusWidget(Widget):
draw_type = 'POST_PIXEL'
@property
def settings(self):
return getattr(bpy.context.window_manager, 'session', None)
def poll(self):
return self.settings and self.settings.presence_show_session_status and \
self.settings.enable_presence
def draw(self):
color = [1, 1, 0, 1]
state = session.state.get('STATE')
state_str = f"{get_state_str(state)}"
if state == STATE_ACTIVE:
color = [0, 1, 0, 1]
elif state == STATE_INITIAL:
color = [1, 0, 0, 1]
blf.position(0, 10, 20, 0)
blf.size(0, 16, 45)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, state_str)
class DrawFactory(object):
def __init__(self):
self.post_view_handle = None
self.post_pixel_handle = None
self.widgets = {}
def add_widget(self, name: str, widget: Widget):
self.widgets[name] = widget
def remove_widget(self, name: str):
if name in self.widgets:
del self.widgets[name]
else:
logging.error(f"Widget {name} not existing")
def clear_widgets(self):
self.widgets.clear()
def register_handlers(self):
self.post_view_handle = bpy.types.SpaceView3D.draw_handler_add(
self.post_view_callback,
(),
'WINDOW',
'POST_VIEW')
self.post_pixel_handle = bpy.types.SpaceView3D.draw_handler_add(
self.post_pixel_callback,
(),
'WINDOW',
'POST_PIXEL')
def unregister_handlers(self):
if self.post_pixel_handle:
bpy.types.SpaceView3D.draw_handler_remove(
self.post_pixel_handle,
"WINDOW")
self.post_pixel_handle = None
if self.post_view_handle:
bpy.types.SpaceView3D.draw_handler_remove(
self.post_view_handle,
"WINDOW")
self.post_view_handle = None
def post_view_callback(self):
try:
for shader, batch, color in self.d3d_items.values():
shader.bind()
shader.uniform_float("color", color)
batch.draw(shader)
except Exception:
logging.error("3D Exception")
for widget in self.widgets.values():
if widget.draw_type == 'POST_VIEW' and widget.poll():
widget.draw()
except Exception as e:
logging.error(
f"Post view widget exception: {e} \n {traceback.print_exc()}")
def draw2d_callback(self):
for position, font, color in self.d2d_items.values():
try:
coords = get_client_2d(position)
def post_pixel_callback(self):
try:
for widget in self.widgets.values():
if widget.draw_type == 'POST_PIXEL' and widget.poll():
widget.draw()
except Exception as e:
logging.error(
f"Post pixel widget Exception: {e} \n {traceback.print_exc()}")
if coords:
blf.position(0, coords[0], coords[1]+10, 0)
blf.size(0, 16, 72)
blf.color(0, color[0], color[1], color[2], color[3])
blf.draw(0, font)
except Exception:
logging.error("2D EXCEPTION")
this = sys.modules[__name__]
this.renderer = DrawFactory()
def register():
global renderer
renderer = DrawFactory()
this.renderer.register_handlers()
this.renderer.add_widget("session_status", SessionStatusWidget())
def unregister():
global renderer
renderer.unregister_handlers()
this.renderer.unregister_handlers()
del renderer
this.renderer.clear_widgets()

View File

@ -18,7 +18,7 @@
import bpy
from .utils import get_preferences, get_expanded_icon, get_folder_size
from .utils import get_preferences, get_expanded_icon, get_folder_size, get_state_str
from replication.constants import (ADDED, ERROR, FETCHED,
MODIFIED, RP_COMMON, UP,
STATE_ACTIVE, STATE_AUTH,
@ -34,9 +34,9 @@ ICONS_PROP_STATES = ['TRIA_DOWN', # ADDED
'TRIA_UP', # COMMITED
'KEYTYPE_KEYFRAME_VEC', # PUSHED
'TRIA_DOWN', # FETCHED
'FILE_REFRESH', # UP
'TRIA_UP',
'ERROR'] # CHANGED
'RECOVER_LAST', # RESET
'TRIA_UP', # CHANGED
'ERROR'] # ERROR
def printProgressBar(iteration, total, prefix='', suffix='', decimals=1, length=100, fill='', fill_empty=' '):
@ -60,32 +60,6 @@ def printProgressBar(iteration, total, prefix='', suffix='', decimals=1, length=
return f"{prefix} |{bar}| {iteration}/{total}{suffix}"
def get_state_str(state):
state_str = 'UNKNOWN'
if state == STATE_WAITING:
state_str = 'WARMING UP DATA'
elif state == STATE_SYNCING:
state_str = 'FETCHING'
elif state == STATE_AUTH:
state_str = 'AUTHENTICATION'
elif state == STATE_CONFIG:
state_str = 'CONFIGURATION'
elif state == STATE_ACTIVE:
state_str = 'ONLINE'
elif state == STATE_SRV_SYNC:
state_str = 'PUSHING'
elif state == STATE_INITIAL:
state_str = 'INIT'
elif state == STATE_QUITTING:
state_str = 'QUITTING'
elif state == STATE_LAUNCHING_SERVICES:
state_str = 'LAUNCHING SERVICES'
elif state == STATE_LOBBY:
state_str = 'LOBBY'
return state_str
class SESSION_PT_settings(bpy.types.Panel):
"""Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
@ -476,6 +450,7 @@ class SESSION_PT_presence(bpy.types.Panel):
settings = context.window_manager.session
layout.active = settings.enable_presence
col = layout.column()
col.prop(settings, "presence_show_session_status")
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
@ -517,10 +492,12 @@ def draw_property(context, parent, property_uuid, level=0):
detail_item_box.separator()
if item.state in [FETCHED, UP]:
detail_item_box.operator(
apply = detail_item_box.operator(
"session.apply",
text="",
icon=ICONS_PROP_STATES[item.state]).target = item.uuid
icon=ICONS_PROP_STATES[item.state])
apply.target = item.uuid
apply.reset_dependencies = True
elif item.state in [MODIFIED, ADDED]:
detail_item_box.operator(
"session.commit",
@ -637,14 +614,15 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row(align=True)
settings = context.window_manager.session
layout.active = settings.enable_presence
col = layout.column()
col.prop(settings, "presence_show_session_status")
col.prop(settings, "presence_show_selected")
col.prop(settings, "presence_show_user")
row = layout.column()
row.active = settings.presence_show_user
row.prop(settings, "presence_show_far_user")

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@ -29,7 +29,14 @@ import math
import bpy
import mathutils
from . import environment, presence
from . import environment
from replication.constants import (STATE_ACTIVE, STATE_AUTH,
STATE_CONFIG, STATE_SYNCING,
STATE_INITIAL, STATE_SRV_SYNC,
STATE_WAITING, STATE_QUITTING,
STATE_LOBBY,
STATE_LAUNCHING_SERVICES)
def find_from_attr(attr_name, attr_value, list):
@ -58,6 +65,32 @@ def get_datablock_users(datablock):
return users
def get_state_str(state):
state_str = 'UNKOWN'
if state == STATE_WAITING:
state_str = 'WARMING UP DATA'
elif state == STATE_SYNCING:
state_str = 'FETCHING'
elif state == STATE_AUTH:
state_str = 'AUTHENTICATION'
elif state == STATE_CONFIG:
state_str = 'CONFIGURATION'
elif state == STATE_ACTIVE:
state_str = 'ONLINE'
elif state == STATE_SRV_SYNC:
state_str = 'PUSHING'
elif state == STATE_INITIAL:
state_str = 'OFFLINE'
elif state == STATE_QUITTING:
state_str = 'QUITTING'
elif state == STATE_LAUNCHING_SERVICES:
state_str = 'LAUNCHING SERVICES'
elif state == STATE_LOBBY:
state_str = 'LOBBY'
return state_str
def clean_scene():
for type_name in dir(bpy.data):
try:

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@ -1,8 +1,8 @@
# Download base image debian jessie
FROM python:slim
ARG replication_version=0.0.21a15
ARG version=0.1.0
ARG replication_version=0.0.21
ARG version=0.1.1
# Infos
LABEL maintainer="Swann Martinez"

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@ -0,0 +1,10 @@
#! /bin/bash
# Start server in docker container, from image hosted on the multi-user gitlab's container registry
docker run -d \
-p 5555-5560:5555-5560 \
-e port=5555 \
-e log-level DEBUG \
-e password=admin \
-e timeout=1000 \
registry.gitlab.com/slumber/multi-user/multi-user-server:0.1.0

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@ -0,0 +1,5 @@
#! /bin/bash
# Start replication server locally, and include logging (requires replication_version=0.0.21a15)
clear
replication.serve -p 5555 -pwd admin -t 1000 -l DEBUG -lf server.log

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@ -7,13 +7,12 @@ import bpy
from multi_user.bl_types.bl_material import BlMaterial
def test_material(clear_blend):
def test_material_nodes(clear_blend):
nodes_types = [node.bl_rna.identifier for node in bpy.types.ShaderNode.__subclasses__()]
datablock = bpy.data.materials.new("test")
datablock.use_nodes = True
bpy.data.materials.create_gpencil_data(datablock)
for ntype in nodes_types:
datablock.node_tree.nodes.new(ntype)
@ -26,3 +25,18 @@ def test_material(clear_blend):
result = implementation._dump(test)
assert not DeepDiff(expected, result)
def test_material_gpencil(clear_blend):
datablock = bpy.data.materials.new("test")
bpy.data.materials.create_gpencil_data(datablock)
implementation = BlMaterial()
expected = implementation._dump(datablock)
bpy.data.materials.remove(datablock)
test = implementation._construct(expected)
implementation._load(expected, test)
result = implementation._dump(test)
assert not DeepDiff(expected, result)

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@ -6,8 +6,11 @@ from deepdiff import DeepDiff
import bpy
import random
from multi_user.bl_types.bl_scene import BlScene
from multi_user.utils import get_preferences
def test_scene(clear_blend):
get_preferences().sync_flags.sync_render_settings = True
datablock = bpy.data.scenes.new("toto")
datablock.view_settings.use_curve_mapping = True
# Test