Merge branch 'develop' into 218-new-ui-ux-implementation

This commit is contained in:
Swann 2021-07-22 11:01:59 +02:00
commit beaafce4fa
13 changed files with 166 additions and 122 deletions

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@ -187,3 +187,33 @@ All notable changes to this project will be documented in this file.
- Sync missing armature bone Roll
- Sync missing driver data_path
- Constraint replication
## [0.4.0] - 2021-07-20
### Added
- Connection preset system (@Kysios)
- Display connected users active mode (users pannel and viewport) (@Kysios)
- Delta-based replication
- Sync timeline marker
- Sync images settings (@Kysios)
- Sync parent relation type (@Kysios)
- Sync uv project modifier
- Sync FCurves modifiers
### Changed
- User selection optimizations (draw and sync) (@Kysios)
- Improved shapekey syncing performances
- Improved gpencil syncing performances
- Integrate replication as a submodule
- The dependencies are now installed in a folder(blender addon folder) that no longer requires administrative rights
- Presence overlay UI optimization (@Kysios)
### Fixed
- User selection bounding box glitches for non-mesh objects (@Kysios)
- Transforms replication for animated objects
- GPencil fill stroke
- Sculpt and GPencil brushes deleted when joining a session (@Kysios)
- Auto-updater doesn't work for master and develop builds

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@ -11,9 +11,8 @@ This tool aims to allow multiple users to work on the same scene over the networ
## Quick installation
1. Download latest release [multi_user.zip](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Run blender as administrator (dependencies installation).
3. Install last_version.zip from your addon preferences.
1. Download [latest build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/develop/download?job=build) or [stable build](https://gitlab.com/slumber/multi-user/-/jobs/artifacts/master/download?job=build).
2. Install last_version.zip from your addon preferences.
[Dependencies](#dependencies) will be automatically added to your blender python during installation.
@ -30,7 +29,7 @@ See the [troubleshooting guide](https://slumber.gitlab.io/multi-user/getting_sta
Currently, not all data-block are supported for replication over the wire. The following list summarizes the status for each ones.
| Name | Status | Comment |
| -------------- | :----: | :----------------------------------------------------------: |
| -------------- | :----: | :---------------------------------------------------------------------: |
| action | ✔️ | |
| camera | ✔️ | |
| collection | ✔️ | |
@ -48,16 +47,16 @@ Currently, not all data-block are supported for replication over the wire. The f
| volumes | ✔️ | |
| lightprobes | ✔️ | |
| physics | ✔️ | |
| textures | ✔️ | |
| curve | ❗ | Nurbs surfaces not supported |
| textures | ❗ | Supported for modifiers/materials/geo nodes only |
| armature | ❗ | Not stable |
| armature | ❗ | Only for Mesh. [Planned for GPencil](https://gitlab.com/slumber/multi-user/-/issues/161). Not stable yet |
| particles | ❗ | The cache isn't syncing. |
| speakers | ❗ | [Partial](https://gitlab.com/slumber/multi-user/-/issues/65) |
| vse | ❗ | Mask and Clip not supported yet |
| libraries | ❗ | Partial |
| libraries | ❌ | |
| nla | ❌ | |
| texts | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/81) |
| compositing | ❌ | [Planned](https://gitlab.com/slumber/multi-user/-/issues/46) |
| texts | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/81) |
| compositing | ❌ | [Planned for v0.5.0](https://gitlab.com/slumber/multi-user/-/issues/46) |

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@ -215,8 +215,10 @@ One of the most vital tools is the **Online user panel**. It lists all connected
users' information including your own:
* **Role** : if a user is an admin or a regular user.
* **Location**: Where the user is actually working.
* **Username** : Name of the user.
* **Mode** : User's active editing mode (edit_mesh, paint,etc.).
* **Frame**: When (on which frame) the user is working.
* **Location**: Where the user is actually working.
* **Ping**: user's connection delay in milliseconds
.. figure:: img/quickstart_users.png
@ -273,6 +275,7 @@ it draw users' related information in your viewport such as:
* Username
* User point of view
* User active mode
* User selection
.. figure:: img/quickstart_presence.png

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@ -19,7 +19,7 @@
bl_info = {
"name": "Multi-User",
"author": "Swann Martinez",
"version": (0, 5, 0),
"version": (0, 4, 0),
"description": "Enable real-time collaborative workflow inside blender",
"blender": (2, 82, 0),
"location": "3D View > Sidebar > Multi-User tab",

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@ -162,7 +162,7 @@ def dump_layer(layer):
'hide',
'annotation_hide',
'lock',
# 'lock_frame',
'lock_frame',
# 'lock_material',
# 'use_mask_layer',
'use_lights',
@ -170,12 +170,13 @@ def dump_layer(layer):
'select',
'show_points',
'show_in_front',
# 'thickness'
# 'parent',
# 'parent_type',
# 'parent_bone',
# 'matrix_inverse',
]
if layer.id_data.is_annotation:
if layer.thickness != 0:
dumper.include_filter.append('thickness')
dumped_layer = dumper.dump(layer)

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@ -94,18 +94,21 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
return [target.x, target.y, target.z]
def bbox_from_obj(obj: bpy.types.Object) -> list:
def bbox_from_obj(obj: bpy.types.Object, index: int = 1) -> list:
""" Generate a bounding box for a given object by using its world matrix
:param obj: target object
:type obj: bpy.types.Object
:param index: indice offset
:type index: int
:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
"""
radius = 1.0 # Radius of the bounding box
index = 8*index
vertex_indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
(0+index, 1+index), (0+index, 2+index), (1+index, 3+index), (2+index, 3+index),
(4+index, 5+index), (4+index, 6+index), (5+index, 7+index), (6+index, 7+index),
(0+index, 4+index), (1+index, 5+index), (2+index, 6+index), (3+index, 7+index))
if obj.type == 'EMPTY':
radius = obj.empty_display_size
@ -117,9 +120,12 @@ def bbox_from_obj(obj: bpy.types.Object) -> list:
radius = obj.data.display_size
elif hasattr(obj, 'bound_box'):
vertex_indices = (
(0, 1), (1, 2), (2, 3), (0, 3),
(4, 5), (5, 6), (6, 7), (4, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
(0+index, 1+index), (1+index, 2+index),
(2+index, 3+index), (0+index, 3+index),
(4+index, 5+index), (5+index, 6+index),
(6+index, 7+index), (4+index, 7+index),
(0+index, 4+index), (1+index, 5+index),
(2+index, 6+index), (3+index, 7+index))
vertex_pos = get_bb_coords_from_obj(obj)
return vertex_pos, vertex_indices
@ -136,26 +142,21 @@ def bbox_from_obj(obj: bpy.types.Object) -> list:
return vertex_pos, vertex_indices
def bbox_from_instance_collection(ic: bpy.types.Object) -> list:
def bbox_from_instance_collection(ic: bpy.types.Object, index: int = 0) -> list:
""" Generate a bounding box for a given instance collection by using its objects
:param ic: target instance collection
:type ic: bpy.types.Object
:param radius: bounding box radius
:type radius: float
:param index: indice offset
:type index: int
:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
"""
vertex_pos = []
vertex_indices = ()
for obj_index, obj in enumerate(ic.instance_collection.objects):
vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj)
vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj, index=index+obj_index)
vertex_pos += vertex_pos_temp
vertex_indices_list_temp = list(list(indice) for indice in vertex_indices_temp)
for indice in vertex_indices_list_temp:
indice[0] += 8*obj_index
indice[1] += 8*obj_index
vertex_indices_temp = tuple(tuple(indice) for indice in vertex_indices_list_temp)
vertex_indices += vertex_indices_temp
bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
@ -322,6 +323,8 @@ class UserSelectionWidget(Widget):
username):
self.username = username
self.settings = bpy.context.window_manager.session
self.current_selection_ids = []
self.current_selected_objects = []
@property
def data(self):
@ -331,6 +334,15 @@ class UserSelectionWidget(Widget):
else:
return None
@property
def selected_objects(self):
user_selection = self.data.get('selected_objects')
if self.current_selection_ids != user_selection:
self.current_selected_objects = [find_from_attr("uuid", uid, bpy.data.objects) for uid in user_selection]
self.current_selection_ids = user_selection
return self.current_selected_objects
def poll(self):
if self.data is None:
return False
@ -345,22 +357,27 @@ class UserSelectionWidget(Widget):
self.settings.enable_presence
def draw(self):
user_selection = self.data.get('selected_objects')
for select_obj in user_selection:
obj = find_from_attr("uuid", select_obj, bpy.data.objects)
if not obj:
return
if obj.instance_collection:
vertex_pos, vertex_indices = bbox_from_instance_collection(obj)
vertex_pos = []
vertex_ind = []
collection_offset = 0
for obj_index, obj in enumerate(self.selected_objects):
if obj is None:
continue
obj_index+=collection_offset
if hasattr(obj, 'instance_collection') and obj.instance_collection:
bbox_pos, bbox_ind = bbox_from_instance_collection(obj, index=obj_index)
collection_offset+=len(obj.instance_collection.objects)-1
else :
vertex_pos, vertex_indices = bbox_from_obj(obj)
bbox_pos, bbox_ind = bbox_from_obj(obj, index=obj_index)
vertex_pos += bbox_pos
vertex_ind += bbox_ind
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(
shader,
'LINES',
{"pos": vertex_pos},
indices=vertex_indices)
indices=vertex_ind)
shader.bind()
shader.uniform_float("color", self.data.get('color'))

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@ -162,7 +162,7 @@ class AnnotationUpdates(Timer):
logging.debug(
"Getting the right on the annotation GP")
porcelain.lock(session.repository,
registered_gp.uuid,
[registered_gp.uuid],
ignore_warnings=True,
affect_dependencies=False)
@ -172,14 +172,15 @@ class AnnotationUpdates(Timer):
elif self._annotating:
porcelain.unlock(session.repository,
registered_gp.uuid,
[registered_gp.uuid],
ignore_warnings=True,
affect_dependencies=False)
self._annotating = False
class DynamicRightSelectTimer(Timer):
def __init__(self, timeout=.1):
super().__init__(timeout)
self._last_selection = []
self._last_selection = set()
self._user = None
def execute(self):
@ -191,52 +192,46 @@ class DynamicRightSelectTimer(Timer):
self._user = session.online_users.get(settings.username)
if self._user:
current_selection = utils.get_selected_objects(
current_selection = set(utils.get_selected_objects(
bpy.context.scene,
bpy.data.window_managers['WinMan'].windows[0].view_layer
)
))
if current_selection != self._last_selection:
obj_common = [
o for o in self._last_selection if o not in current_selection]
obj_ours = [
o for o in current_selection if o not in self._last_selection]
# change old selection right to common
for obj in obj_common:
node = session.repository.graph.get(obj)
if node and (node.owner == settings.username or node.owner == RP_COMMON):
recursive = True
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
try:
porcelain.unlock(session.repository,
node.uuid,
ignore_warnings=True,
affect_dependencies=recursive)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {node} owner")
# change new selection to our
for obj in obj_ours:
node = session.repository.graph.get(obj)
if node and node.owner == RP_COMMON:
recursive = True
if node.data and 'instance_type' in node.data.keys():
recursive = node.data['instance_type'] != 'COLLECTION'
to_lock = list(current_selection.difference(self._last_selection))
to_release = list(self._last_selection.difference(current_selection))
instances_to_lock = list()
for node_id in to_lock:
node = session.repository.graph.get(node_id)
instance_mode = node.data.get('instance_type')
if instance_mode and instance_mode == 'COLLECTION':
to_lock.remove(node_id)
instances_to_lock.append(node_id)
if instances_to_lock:
try:
porcelain.lock(session.repository,
node.uuid,
instances_to_lock,
ignore_warnings=True,
affect_dependencies=recursive)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {node} owner")
else:
return
affect_dependencies=False)
except NonAuthorizedOperationError as e:
logging.warning(e)
if to_release:
try:
porcelain.unlock(session.repository,
to_release,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError as e:
logging.warning(e)
if to_lock:
try:
porcelain.lock(session.repository,
to_lock,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError as e:
logging.warning(e)
self._last_selection = current_selection
@ -250,17 +245,16 @@ class DynamicRightSelectTimer(Timer):
# Fix deselection until right managment refactoring (with Roles concepts)
if len(current_selection) == 0 :
owned_keys = [k for k, v in session.repository.graph.items() if v.owner==settings.username]
for key in owned_keys:
node = session.repository.graph.get(key)
if owned_keys:
try:
porcelain.unlock(session.repository,
key,
owned_keys,
ignore_warnings=True,
affect_dependencies=True)
except NonAuthorizedOperationError:
logging.warning(
f"Not authorized to change {key} owner")
except NonAuthorizedOperationError as e:
logging.warning(e)
# Objects selectability
for obj in bpy.data.objects:
object_uuid = getattr(obj, 'uuid', None)
if object_uuid: