feat: getting started
9
docs/about/community.rst
Normal file
@ -0,0 +1,9 @@
|
||||
=========
|
||||
Community
|
||||
=========
|
||||
|
||||
Discord
|
||||
=======
|
||||
|
||||
Contributors
|
||||
============
|
15
docs/about/features.rst
Normal file
@ -0,0 +1,15 @@
|
||||
============
|
||||
Key Features
|
||||
============
|
||||
|
||||
Collaboration
|
||||
=============
|
||||
|
||||
Session management
|
||||
==================
|
||||
|
||||
Easier communication
|
||||
====================
|
||||
|
||||
Sync Datablocks
|
||||
===============
|
@ -1,10 +1,10 @@
|
||||
|
||||
#####
|
||||
About
|
||||
#####
|
||||
================
|
||||
About Multi-User
|
||||
================
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:name: toc-about
|
||||
:maxdepth: 2
|
||||
|
||||
introduction.rst
|
||||
introduction
|
||||
features
|
||||
community
|
||||
|
@ -1,7 +1,4 @@
|
||||
===============
|
||||
About Multi-user
|
||||
===============
|
||||
|
||||
========
|
||||
The idea
|
||||
========
|
||||
|
||||
@ -14,9 +11,4 @@ A film is an idea carved along the whole production process by many different pe
|
||||
|
||||
Nowadays it's a known fact that real-time rendering technologies allows to speedup traditional linear production by reducing drastically the iteration time across different steps. All majors industrial CG solutions are moving toward real-time horizons to bring innovative interactive workflows. But this is a microscopic, per-task/solution vision of real-time rendering benefits for the animation production. What if we step-back, get a macroscopic picture of an animation movie pipeline and ask ourself how real-time could change our global workflow ? Could-it bring better ways of working together by giving more visibility between departments during the whole production ?
|
||||
|
||||
The multi-user addon is an attempt to experiment real-time parallelism between different production stage. By replicating blender data blocks over the networks, it allows different artists to collaborate on a same scene in real-time.
|
||||
|
||||
Others ?
|
||||
========
|
||||
|
||||
What it is/Key Features/Creator/Community
|
||||
The multi-user addon is an attempt to experiment real-time parallelism between different production stage. By replicating blender data blocks over the networks, it allows different artists to collaborate on a same scene in real-time.
|
@ -14,4 +14,105 @@ Side Pannel
|
||||
Presence
|
||||
=========
|
||||
|
||||
ui
|
||||
Advanced settings
|
||||
=================
|
||||
|
||||
This section contains optional settings to configure the session behavior.
|
||||
|
||||
.. figure:: img/quickstart_advanced.png
|
||||
:align: center
|
||||
|
||||
Advanced configuration panel
|
||||
|
||||
-------
|
||||
Network
|
||||
-------
|
||||
|
||||
.. figure:: img/quickstart_advanced_network.png
|
||||
:align: center
|
||||
|
||||
Advanced network settings
|
||||
|
||||
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
|
||||
You should only increase it if you have a bad connection.
|
||||
|
||||
-----
|
||||
Cache
|
||||
-----
|
||||
|
||||
Multi-user allows you to replicate external dependencies such as images (textures, hdris, etc...), movies, and sounds.
|
||||
On each client, the files will be stored in the multi-user cache folder.
|
||||
|
||||
.. figure:: img/quickstart_advanced_cache.png
|
||||
:align: center
|
||||
|
||||
Advanced cache settings
|
||||
|
||||
**cache_directory** choose where cached files (images, sound, movies) will be saved.
|
||||
|
||||
**Clear memory filecache** will save memory space at runtime by removing the file content from memory as soon as it has been written to the disk.
|
||||
|
||||
**Clear cache** will remove all files from the cache folder.
|
||||
|
||||
.. warning:: Clearing the cache could break your scene images/movies/sounds if they are used in a blend file! Try saving the blend file and choosing 'Pack all into blend' before clearing the cache.
|
||||
|
||||
---
|
||||
Log
|
||||
---
|
||||
|
||||
.. figure:: img/quickstart_advanced_logging.png
|
||||
:align: center
|
||||
|
||||
Advanced log settings
|
||||
|
||||
**log level** allows you to set the level of detail captured in multi-user's logging output. Here is a brief description on the level of detail for each value of the logging parameter:
|
||||
|
||||
+-----------+-----------------------------------------------+
|
||||
| Log level | Description |
|
||||
+===========+===============================================+
|
||||
| ERROR | Shows only critical errors |
|
||||
+-----------+-----------------------------------------------+
|
||||
| WARNING | Shows only errors (of all kinds) |
|
||||
+-----------+-----------------------------------------------+
|
||||
| INFO | Shows only status-related messages and errors |
|
||||
+-----------+-----------------------------------------------+
|
||||
| DEBUG | Shows all possible information |
|
||||
+-----------+-----------------------------------------------+
|
||||
|
||||
|
||||
-----------------
|
||||
Save session data
|
||||
-----------------
|
||||
|
||||
.. danger::
|
||||
This is an experimental feature, until the stable release it is highly recommended to use regular .blend save.
|
||||
|
||||
The save session data allows you to create a backup of the session data.
|
||||
|
||||
When you hit the **save session data** button, the following popup dialog will appear.
|
||||
It allows you to choose the destination folder and if you want to run an auto-save.
|
||||
|
||||
.. figure:: img/quickstart_save_session_data_dialog.png
|
||||
:align: center
|
||||
|
||||
Save session data dialog.
|
||||
|
||||
If you enabled the auto-save option, you can cancel it from the **Cancel auto-save** button.
|
||||
|
||||
.. figure:: img/quickstart_save_session_data_cancel.png
|
||||
:align: center
|
||||
|
||||
Cancel session autosave.
|
||||
|
||||
|
||||
To import session data backups, use the following **Multiuser session snapshot** import dialog
|
||||
|
||||
.. figure:: img/quickstart_import_session_data.png
|
||||
:align: center
|
||||
|
||||
Import session data dialog.
|
||||
|
||||
.. note::
|
||||
It is not yet possible to start a session directly from a backup.
|
||||
|
||||
.. _advanced:
|
||||
|
10
docs/conf.py
@ -16,7 +16,7 @@ import sys
|
||||
|
||||
# -- Project information -----------------------------------------------------
|
||||
|
||||
project = 'multi-user'
|
||||
project = 'Multi-User 0.5.0 Documentation'
|
||||
copyright = '2020, Swann Martinez'
|
||||
author = 'Swann Martinez, Poochy, Fabian'
|
||||
|
||||
@ -100,16 +100,14 @@ if html_theme == "sphinx_rtd_theme":
|
||||
# "<project> v<release> documentation" by default.
|
||||
html_title = "Multi-User Doc"
|
||||
|
||||
# The name of an image file (relative to this directory) to place at the top
|
||||
# of the sidebar.
|
||||
#
|
||||
# html_logo = "resources/theme/multi-user-logo.svg"
|
||||
|
||||
# Add any paths that contain custom static files (such as style sheets) here,
|
||||
# relative to this directory. They are copied after the builtin static files,
|
||||
# so a file named "default.css" will overwrite the builtin "default.css".
|
||||
html_logo = "resources/logo.png"
|
||||
html_favicon = "ressources/favicon.ico"
|
||||
html_static_path = ["resources"]
|
||||
|
||||
|
||||
if html_theme == "sphinx_rtd_theme":
|
||||
html_css_files = ["css/theme_overrides.css"]
|
||||
|
||||
|
@ -1,36 +0,0 @@
|
||||
.. _firstlaunch:
|
||||
|
||||
First launch
|
||||
============
|
||||
|
||||
Welcome to the Multi-User manual.
|
||||
You will find here all the documentation necessary for the good use of the addon: :ref:`index-manual`
|
||||
|
||||
First of all, let's have a quick look at the Multi-User features.
|
||||
|
||||
Username and color
|
||||
------------------
|
||||
|
||||
When you launch the addon for the first time you can find this panel in the Sidebar of your View3D:
|
||||
|
||||
.. figure:: img/first_time_menu.png
|
||||
:align: center
|
||||
|
||||
1. Choose a **name** and a **color** that will be specific to you and that will allow others to identify you easily once in session. Don't worry, they can be changed at any time in *Edit >> Prerecences >> Add-ons >> Multi-user* or in *Multi-User Pannel >> General Settings*
|
||||
2. Press **Continue**
|
||||
|
||||
Multi-User side pannel
|
||||
----------------------
|
||||
|
||||
Once the Multi-User is launched you will arrive directly on the main menu:
|
||||
|
||||
.. figure:: img/first_time_server_list.png
|
||||
:align: center
|
||||
|
||||
Three panels are at your disposal:
|
||||
|
||||
- **Server list**: You can add, delete and edit server presets according to your preferences. At first launch two servers will already be in your preferences: *Public Session*, the public server of the Multi-User Discord, *Localhost*, to connect locally to your server.
|
||||
- **Hosting**: To locally host a session with a Blender instance.
|
||||
- **Advanced Settings**: Include advanced addon settings like *user info*, *server ping*, *cache*, etc.
|
||||
|
||||
See :ref:`quickstart` to continue
|
@ -1,59 +0,0 @@
|
||||
========
|
||||
Glossary
|
||||
========
|
||||
|
||||
|
||||
.. glossary::
|
||||
|
||||
.. _admin:
|
||||
|
||||
administrator
|
||||
|
||||
*A session administrator can manage users (kick) and hold write access on
|
||||
each datablock. They can also init a dedicated server repository.*
|
||||
|
||||
.. _session-status:
|
||||
|
||||
session status
|
||||
|
||||
*Located in the title of the multi-user panel, the session status shows
|
||||
you the connection state.*
|
||||
|
||||
.. figure:: img/quickstart_session_status.png
|
||||
:align: center
|
||||
|
||||
Session status in panel title bar
|
||||
|
||||
All possible connection states are listed here with their meaning:*
|
||||
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| State | Description |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| WARMING UP DATA | Commiting local data |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| FETCHING | Dowloading snapshot from the server |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| AUTHENTICATION | Initial server authentication |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| ONLINE | Connected to the session |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| PUSHING | Init the server repository by pushing ours |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| INIT | Initial state |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| QUITTING | Exiting the session |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| LAUNCHING SERVICES | Launching local services. Services are spetialized daemons running in the background. ) |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| LOBBY | The lobby is a waiting state triggered when the server repository hasn't been initiated yet |
|
||||
| | |
|
||||
| | Once initialized, the server will automatically launch all client in the **LOBBY**. |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
|
||||
.. _common-right:
|
||||
|
||||
common right
|
||||
|
||||
When a data block is under common right, it is available to everyone for modification.
|
||||
The rights will be given to the user that selects it first.
|
54
docs/getting_started/how-to-host.rst
Normal file
@ -0,0 +1,54 @@
|
||||
.. _how-to-host:
|
||||
|
||||
|
||||
How to host a session
|
||||
=====================
|
||||
------------
|
||||
Local server
|
||||
------------
|
||||
|
||||
The multi-user add-on relies on a Client-Server architecture.
|
||||
The server is the heart of the collaborative session.
|
||||
It is what allows user's blender instances to communicate with each other.
|
||||
In simple terms, *Hosting a session* means *run a local server and connect the local client to it*.
|
||||
When we say **local server** we mean a server which is accessible from the LAN (Local Area Network) without requiring an internet connection.
|
||||
|
||||
.. _local-setup:
|
||||
|
||||
When the hosting process starts, the multi-user addon will launch a local server instance.
|
||||
In the **Hosting** panel configure your server according to:
|
||||
|
||||
.. figure:: img/first_time_server_host.png
|
||||
:align: center
|
||||
|
||||
Hosting panel
|
||||
|
||||
* **Init the session from**: the session initialisation method.
|
||||
|
||||
* **current scenes**: start with the data loaded in the current blend file.
|
||||
* **an empty scene**: clear the blend file's data and start over.
|
||||
|
||||
* **Port**: port on which the server is listening.
|
||||
* **Server password**: (*optional*) the server password.
|
||||
* **Admin password**: (*optional*) the session administration password.
|
||||
|
||||
Once everything is set up, you can hit the **Host** button to launch the session!
|
||||
|
||||
This will do two things:
|
||||
|
||||
* Start a local server
|
||||
* Connect you to it as an :ref:`admin`
|
||||
|
||||
.. danger::
|
||||
By starting from an empty scene, all of the blend data will be removed!
|
||||
Be sure to save your existing work before launching the session.
|
||||
|
||||
-------------
|
||||
Online server
|
||||
-------------
|
||||
|
||||
However, there are times when you will need to host a session over the internet.
|
||||
In this case, we strongly recommend that you read the :ref:`internet-guide` tutorial.
|
||||
|
||||
During an online session, various actions are available to you, go to :ref:`how-to-manage` section to
|
||||
learn more about them.
|
108
docs/getting_started/how-to-join.rst
Normal file
@ -0,0 +1,108 @@
|
||||
.. _how-to-join:
|
||||
|
||||
How to join a session
|
||||
=====================
|
||||
|
||||
This section describes how to join a launched session.
|
||||
Before starting make sure that you have access to the session **IP address**, **port number** and that you have filled in your **user information** (name and color).
|
||||
|
||||
-----------
|
||||
Server List
|
||||
-----------
|
||||
|
||||
The server list allows you to manage your servers:
|
||||
|
||||
.. figure:: img/quickstart_serverlist.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
Server List
|
||||
|
||||
To connect to a server, select the one you want to join in the list and click on **Connect**.
|
||||
|
||||
To know if the server you want to join is online, you can refresh your server list with the button on the top right corner.
|
||||
Online status:
|
||||
|
||||
- **Red**: server is offline
|
||||
- **Green**: server is online
|
||||
|
||||
.. note::
|
||||
|
||||
If a server is secured with a password, a lock will be displayed next to the server name. You first need to enter the password of the server in its preset to join it.
|
||||
|
||||
.. figure:: img/quickstart_serverlist_private.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
It is possible to **add**, **delete** and even **modify** a **server preset** with the buttons located on the top right of the server list:
|
||||
|
||||
.. figure:: img/quickstart_serverlist_manage_buttons.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
Add, Remove, Edit Server Preset
|
||||
|
||||
.. note::
|
||||
|
||||
Two server presets are already present when the addon is launched:
|
||||
|
||||
- The 'localhost' preset, to join a local session quickly
|
||||
- The 'public session' preset, to join the public sessions of the multi-user server (official discord to participate : https://discord.gg/aBPvGws)
|
||||
|
||||
-------------------
|
||||
Add a Server Preset
|
||||
-------------------
|
||||
|
||||
To add a server, you must first register it in the server list. Click on the **+** icon and fill in the window with the server settings:
|
||||
|
||||
.. figure:: img/quickstart_server_edit.png
|
||||
:align: center
|
||||
:width: 350px
|
||||
|
||||
Server Preset pop-up
|
||||
|
||||
- **Server name**: the name of the server.
|
||||
- **IP**: the host's IP address.
|
||||
- **Port**: the host's port number.
|
||||
- **Server password**: (*optional*) the server password.
|
||||
- **Admin password**: (*optional*) the session administration password.
|
||||
|
||||
Once you've configured every field, you can save the server preset by clicking **OK**.
|
||||
You can now select it in the server list to join the session !
|
||||
|
||||
.. warning:: Be careful, if you don't rename your new preset, or if it has the same name as an existing preset, the old preset will be overwritten.
|
||||
|
||||
.. figure:: img/server_preset_image_report.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
----------------
|
||||
Joining a server
|
||||
----------------
|
||||
|
||||
CONNECT
|
||||
-------
|
||||
|
||||
When joining a server that have already be initialise, the session status screen will be **CONNECT**.
|
||||
You are now connected and can start creating.
|
||||
|
||||
.. figure:: img/quickstart_connect.png
|
||||
:align: center
|
||||
|
||||
In session
|
||||
|
||||
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
|
||||
learn more about them.
|
||||
|
||||
LOBBY
|
||||
-----
|
||||
|
||||
When starting a **dedicated server**, the session status screen will take you to the **LOBBY** (see side-panel header).
|
||||
|
||||
If the session status is set to **LOBBY** and you are a regular user, you need to wait for the admin to launch the scene (admins have shield next to their names).
|
||||
If you are the admin, you just need to initialise the session to start it (see image below).
|
||||
|
||||
.. figure:: img/quickstart_lobby.png
|
||||
:align: center
|
||||
|
||||
Session initialisation for dedicated server
|
135
docs/getting_started/how-to-manage.rst
Normal file
@ -0,0 +1,135 @@
|
||||
.. _how-to-manage:
|
||||
|
||||
How to manage a session
|
||||
=======================
|
||||
|
||||
The quality of a collaborative session directly depends on the quality of the network connection, and the communication between the users. This section describes
|
||||
various tools which have been made in an effort to ease the communication between your fellow creators.
|
||||
Feel free to suggest any ideas for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
|
||||
|
||||
--------------------
|
||||
Monitor online users
|
||||
--------------------
|
||||
|
||||
One of the most vital tools is the **Online user panel**. It lists all connected
|
||||
users' information including your own:
|
||||
|
||||
* **Role** : admin/regular user.
|
||||
* **Username** : name of the user.
|
||||
* **Mode** : user's active mode (object, sculpt, paint,etc.).
|
||||
* **Frame**: on which frame the user is working.
|
||||
* **Location**: where the user is actually working.
|
||||
* **Ping**: user's connection delay in milliseconds.
|
||||
|
||||
.. figure:: img/quickstart_users.png
|
||||
:align: center
|
||||
|
||||
Online user panel
|
||||
|
||||
By selecting a user in the list you'll have access to different users' related **actions**.
|
||||
Those operators allow you to experience the selected user's state in two different dimensions: **SPACE** and **TIME**.
|
||||
|
||||
Snapping in space
|
||||
-----------------
|
||||
|
||||
The **CAMERA button** (Also called **snap view** operator) allow you to snap to
|
||||
the user's viewpoint. To disable the snap, click on the button once again. This action
|
||||
serves different purposes such as easing the review process, and working together on a large or populated world.
|
||||
|
||||
.. hint::
|
||||
If the target user is located in another scene, the **snap view** operator will send you to their scene.
|
||||
|
||||
.. figure:: img/quickstart_snap_camera.gif
|
||||
:align: center
|
||||
|
||||
Snap view in action
|
||||
|
||||
Snapping in time
|
||||
----------------
|
||||
|
||||
The **CLOCK button** (Also called **snap time** operator) allows you to snap to
|
||||
the user's time (current frame). To disable the snap, click on the button once again.
|
||||
This action helps various multiple creators to work in the same time-frame
|
||||
(for instance multiple animators).
|
||||
|
||||
.. figure:: img/quickstart_snap_time.gif
|
||||
:align: center
|
||||
|
||||
Snap time in action
|
||||
|
||||
|
||||
Kick a user
|
||||
-----------
|
||||
|
||||
.. warning:: Only available for :ref:`admin` !
|
||||
|
||||
|
||||
The **CROSS button** (Also called **kick** operator) allows the administrator to kick the selected user. This can be helpful if a user is acting unruly, but more importantly, if they are experiencing a high ping which is slowing down the scene. Meanwhile, in the target user's world, the session will properly disconnect.
|
||||
|
||||
---------------------------
|
||||
Change replication behavior
|
||||
---------------------------
|
||||
|
||||
During a session, multi-user will replicate all of your local modifications to the scene, to all other users' blender instances.
|
||||
In order to avoid annoying other users when you are experimenting, you can flag some of your local modifications to be ignored via
|
||||
various flags present at the top of the panel (see red area in the image below). Those flags are explained in the :ref:`replication` section.
|
||||
|
||||
.. figure:: img/quickstart_synchronize.png
|
||||
:align: center
|
||||
|
||||
Session replication flags
|
||||
|
||||
-----------
|
||||
Manage data
|
||||
-----------
|
||||
|
||||
In order to understand replication data managment, a quick introduction to the multi-user data workflow is in order.
|
||||
The first thing to know: until now, the addon relies on data-based replication. In simple words, it means that it replicates
|
||||
the resultant output of a user's actions.
|
||||
To replicate datablocks between clients, multi-user relies on a standard distributed architecture:
|
||||
|
||||
- The server stores the "master" version of the work.
|
||||
- Each client has a local version of the work.
|
||||
|
||||
When an artist modifies something in the scene, here is what is happening in the background:
|
||||
|
||||
1. Modified data are **COMMITTED** to the local repository.
|
||||
2. Once committed locally, they are **PUSHED** to the server
|
||||
3. As soon as the server receives updates, they are stored locally and pushed to every other client
|
||||
|
||||
At the top of this data management system, a rights management system prevents
|
||||
multiple users from modifying the same data at the same time. A datablock may belong to
|
||||
a connected user or be under :ref:`common-right<**COMMON**>` rights.
|
||||
|
||||
.. note::
|
||||
In a near future, the rights management system will support roles to allow multiple users to
|
||||
work on different aspects of the same datablock.
|
||||
|
||||
The Repository panel (see image below) allows you to monitor, change datablock states and rights manually.
|
||||
|
||||
.. figure:: img/quickstart_repository.png
|
||||
:align: center
|
||||
|
||||
Repository panel
|
||||
|
||||
The **show only owned** flag allows you to see which datablocks you are currently modifying.
|
||||
|
||||
.. warning::
|
||||
If you are editing a datablock not listed with this flag enabled, it means that you have not been granted the rights to modify it.
|
||||
So, it won't be updated to other clients!
|
||||
|
||||
Here is a quick list of available actions:
|
||||
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| icon | Action | Description |
|
||||
+=======================================+===================+====================================================================================+
|
||||
| .. image:: img/quickstart_push.png | **Push** | push data-block to other clients |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_pull.png | **Pull** | pull last version into blender |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_refresh.png | **Reset** | Reset local change to the server version |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_unlock.png | **Lock/Unlock** | If locked, does nothing. If unlocked, grant modification rights to another user. |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
BIN
docs/getting_started/img/quickstart_connect.png
Normal file
After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 9.6 KiB |
BIN
docs/getting_started/img/quickstart_lobby.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
docs/getting_started/img/quickstart_lobby_wait.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
docs/getting_started/img/quickstart_repository.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
docs/getting_started/img/quickstart_snap_camera.gif
Normal file
After Width: | Height: | Size: 16 MiB |
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 8.4 MiB |
BIN
docs/getting_started/img/quickstart_synchronize.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
@ -7,7 +7,9 @@ Getting started
|
||||
|
||||
install
|
||||
update
|
||||
firstlaunch
|
||||
quickstart
|
||||
how-to-join
|
||||
how-to-host
|
||||
how-to-manage
|
||||
troubleshooting
|
||||
glossary
|
||||
|
@ -2,6 +2,8 @@
|
||||
Installing Multi-User
|
||||
=====================
|
||||
|
||||
.. warning:: Under development, use it at your own risks.
|
||||
|
||||
Multi-User is often updated. You can keep up to date with the latest changes through the release notes on our `Discord Server <https://discord.com/invite/aBPvGws>`_.
|
||||
|
||||
Download
|
||||
@ -22,7 +24,7 @@ Install
|
||||
|
||||
1. Download the addon zip file
|
||||
2. Run blender as administrator (to allow python dependencies auto-installation).
|
||||
3. Install **multi-user.zip** from your addon preferences (Edit >> Preferences >> Add-ons >> Install).
|
||||
3. Install **multi-user.zip** from your addon preferences in :menuselection:`Edit --> Preferences --> Add-ons --> Install`.
|
||||
|
||||
.. figure:: img/settings.png
|
||||
:align: center
|
||||
|
@ -1,11 +1,40 @@
|
||||
.. _quickstart:
|
||||
|
||||
===========
|
||||
Quick start
|
||||
Quick Start
|
||||
===========
|
||||
|
||||
.. hint::
|
||||
*All session-related settings are located under: `View3D -> Sidebar -> Multiuser panel`*
|
||||
Welcome to the Multi-User manual.
|
||||
You will find here all the documentation necessary for the good use of the addon: :ref:`index-manual`
|
||||
|
||||
First of all, let's have a quick look at the Multi-User features.
|
||||
|
||||
Username and color
|
||||
------------------
|
||||
|
||||
When you launch the addon for the first time you can find this panel in the Sidebar of your View3D:
|
||||
|
||||
.. figure:: img/first_time_menu.png
|
||||
:align: center
|
||||
|
||||
1. Choose a **name** and a **color** that will be specific to you and that will allow others to identify you easily once in session. Don't worry, they can be changed at any time in :menuselection:`Edit --> Prerecences --> Add-ons --> Multi-user` or in :menuselection:`Multi-User Pannel --> General Settings`.
|
||||
2. Press **Continue**
|
||||
|
||||
Multi-User side pannel
|
||||
----------------------
|
||||
|
||||
Once the Multi-User is launched you will arrive directly on the main menu:
|
||||
|
||||
.. figure:: img/first_time_server_list.png
|
||||
:align: center
|
||||
|
||||
Three panels are at your disposal:
|
||||
|
||||
- **Server list**: You can add, delete and edit server presets according to your preferences. At first launch two servers will already be in your preferences: *Public Session*, the public server of the Multi-User Discord, *Localhost*, to connect locally to your server.
|
||||
- **Hosting**: To locally host a session with a Blender instance.
|
||||
- **General Settings**: Include advanced addon settings like *user info*, *server ping*, *cache*, etc.
|
||||
|
||||
Session management
|
||||
------------------
|
||||
|
||||
The multi-user addon provides a session management system.
|
||||
In this guide, you will quickly learn how to use the collaborative session management system in three parts:
|
||||
@ -14,469 +43,6 @@ In this guide, you will quickly learn how to use the collaborative session manag
|
||||
- :ref:`how-to-host`
|
||||
- :ref:`how-to-manage`
|
||||
|
||||
.. _how-to-join:
|
||||
For more details on what the addon offers:
|
||||
|
||||
How to join a session
|
||||
=====================
|
||||
|
||||
This section describes how to join a launched session.
|
||||
Before starting make sure that you have access to the session **IP address**, **port number** and that you have filled in your **user information** (name and color).
|
||||
|
||||
-----------
|
||||
Server List
|
||||
-----------
|
||||
|
||||
The server list allows you to manage your servers.
|
||||
|
||||
.. figure:: img/quickstart_serverlist.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
Server List
|
||||
|
||||
To connect to a server, select the one you want to join in the list and click on **Connect**.
|
||||
|
||||
To know if the server you want to join is online, you can refresh your server list with the button on the top right corner.
|
||||
Online status:
|
||||
|
||||
- **Red**: server is offline
|
||||
- **Green**: server is online
|
||||
|
||||
.. note::
|
||||
|
||||
If a server is secured with a password, a lock will be displayed next to the server name.
|
||||
|
||||
.. figure:: img/quickstart_serverlist_private.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
It is possible to add, delete and even modify a server preset with the buttons located on the top right of the server list.
|
||||
|
||||
.. figure:: img/quickstart_serverlist_manage_buttons.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
Add, Remove, Edit Server Preset
|
||||
|
||||
.. note::
|
||||
|
||||
Two server presets are already present when the addon is launched:
|
||||
|
||||
- The 'localhost' preset, to join a local session quickly
|
||||
- The 'public session' preset, to join the public sessions of the multi-user server (official discord to participate : https://discord.gg/aBPvGws)
|
||||
|
||||
-------------------
|
||||
Add a Server Preset
|
||||
-------------------
|
||||
|
||||
To add a server, you must first register it in the server list. Click on the **+** icon and fill in the window with the server settings:
|
||||
|
||||
.. figure:: img/quickstart_server_edit.png
|
||||
:align: center
|
||||
:width: 350px
|
||||
|
||||
Server Preset pop-up
|
||||
|
||||
- **Server name**: the name of the server.
|
||||
- **IP**: the host's IP address.
|
||||
- **Port**: the host's port number.
|
||||
- **Server password**: (*optional*) The server password.
|
||||
- **Admin password**: (*optional*) The session administration password.
|
||||
|
||||
Once you've configured every field, you can save the server preset by clicking **OK**.
|
||||
You can now select it in the server list to join the session !
|
||||
|
||||
.. warning:: Be careful, if you don't rename your new preset, or if it has the same name as an existing preset, the old preset will be overwritten.
|
||||
|
||||
.. figure:: img/server_preset_image_report.png
|
||||
:align: center
|
||||
:width: 200px
|
||||
|
||||
.. note::
|
||||
Additional configuration settings can be found in the :ref:`advanced` section.
|
||||
|
||||
----------------
|
||||
Joining a server
|
||||
----------------
|
||||
|
||||
CONNECT
|
||||
-------
|
||||
|
||||
When joining a session that have already be initialise, the session status screen will be **CONNECT**.
|
||||
You are now connected and can start creating.
|
||||
|
||||
|
||||
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
|
||||
learn more about them.
|
||||
|
||||
LOBBY
|
||||
-----
|
||||
|
||||
When starting a **dedicated server**, the session status screen will take you to the **LOBBY** (see side-panel header).
|
||||
|
||||
If the session status is set to **LOBBY** and you are a regular user, you need to wait for the admin to launch the scene.
|
||||
If you are the admin, you just need to initialise the session to start it (see image below).
|
||||
|
||||
.. figure:: img/quickstart_session_init.png
|
||||
:align: center
|
||||
|
||||
Session initialisation for dedicated server
|
||||
|
||||
During an online session, various actions are available to you. Go to :ref:`how-to-manage` to
|
||||
learn more about them.
|
||||
|
||||
|
||||
.. _how-to-host:
|
||||
|
||||
How to host a session
|
||||
=====================
|
||||
|
||||
Local server
|
||||
------------
|
||||
|
||||
The multi-user add-on relies on a Client-Server architecture.
|
||||
The server is the heart of the collaborative session.
|
||||
It is what allows user's blender instances to communicate with each other.
|
||||
In simple terms, *Hosting a session* means *run a local server and connect the local client to it*.
|
||||
When we say **local server** we mean a server which is accessible from the LAN (Local Area Network) without requiring an internet connection.
|
||||
|
||||
However, there are times when you will need to host a session over the internet.
|
||||
In this case, we strongly recommend that you read the :ref:`internet-guide` tutorial.
|
||||
|
||||
.. _local-setup:
|
||||
|
||||
Set up a local server
|
||||
---------------------
|
||||
|
||||
When the hosting process starts, the multi-user addon will launch a local server instance.
|
||||
In the **Hosting** panel configure your server according to:
|
||||
|
||||
.. figure:: img/first_time_server_host.png
|
||||
:align: center
|
||||
|
||||
Hosting panel
|
||||
|
||||
* **Init the session from**: The session initialisation method.
|
||||
|
||||
* **current scenes**: Start with the data loaded in the current blend file.
|
||||
* **an empty scene**: Clear the blend file's data and start over.
|
||||
|
||||
* **Port**: Port on which the server is listening.
|
||||
* **Server password**: (*optional*) The server password.
|
||||
* **Admin password**: (*optional*) The session administration password.
|
||||
|
||||
.. danger::
|
||||
By starting from an empty scene, all of the blend data will be removed!
|
||||
Be sure to save your existing work before launching the session.
|
||||
|
||||
Once everything is set up, you can hit the **Host** button to launch the session!
|
||||
|
||||
This will do two things:
|
||||
|
||||
* Start a local server
|
||||
* Connect you to it as an :ref:`admin`
|
||||
|
||||
During an online session, various actions are available to you, go to :ref:`how-to-manage` section to
|
||||
learn more about them.
|
||||
|
||||
|
||||
|
||||
.. _how-to-manage:
|
||||
|
||||
How to manage a session
|
||||
=======================
|
||||
|
||||
The quality of a collaborative session directly depends on the quality of the network connection, and the communication between the users. This section describes
|
||||
various tools which have been made in an effort to ease the communication between your fellow creators.
|
||||
Feel free to suggest any ideas for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
|
||||
|
||||
---------------------------
|
||||
Change replication behavior
|
||||
---------------------------
|
||||
|
||||
During a session, multi-user will replicate all of your local modifications to the scene, to all other users' blender instances.
|
||||
In order to avoid annoying other users when you are experimenting, you can flag some of your local modifications to be ignored via
|
||||
various flags present at the top of the panel (see red area in the image below). Those flags are explained in the :ref:`replication` section.
|
||||
|
||||
.. figure:: img/quickstart_replication.png
|
||||
:align: center
|
||||
|
||||
Session replication flags
|
||||
|
||||
--------------------
|
||||
Monitor online users
|
||||
--------------------
|
||||
|
||||
One of the most vital tools is the **Online user panel**. It lists all connected
|
||||
users' information including your own:
|
||||
|
||||
* **Role** : if a user is an admin or a regular user.
|
||||
* **Username** : Name of the user.
|
||||
* **Mode** : User's active editing mode (edit_mesh, paint,etc.).
|
||||
* **Frame**: When (on which frame) the user is working.
|
||||
* **Location**: Where the user is actually working.
|
||||
* **Ping**: user's connection delay in milliseconds
|
||||
|
||||
.. figure:: img/quickstart_users.png
|
||||
:align: center
|
||||
|
||||
Online user panel
|
||||
|
||||
By selecting a user in the list you'll have access to different users' related **actions**.
|
||||
Those operators allow you to experience the selected user's state in two different dimensions: **SPACE** and **TIME**.
|
||||
|
||||
Snapping in space
|
||||
-----------------
|
||||
|
||||
The **CAMERA button** (Also called **snap view** operator) allow you to snap to
|
||||
the user's viewpoint. To disable the snap, click on the button once again. This action
|
||||
serves different purposes such as easing the review process, and working together on a large or populated world.
|
||||
|
||||
.. hint::
|
||||
If the target user is located in another scene, the **snap view** operator will send you to their scene.
|
||||
|
||||
.. figure:: img/quickstart_snap_view.gif
|
||||
:align: center
|
||||
|
||||
Snap view in action
|
||||
|
||||
Snapping in time
|
||||
----------------
|
||||
|
||||
The **CLOCK button** (Also called **snap time** operator) allows you to snap to
|
||||
the user's time (current frame). To disable the snap, click on the button once again.
|
||||
This action helps various multiple creators to work in the same time-frame
|
||||
(for instance multiple animators).
|
||||
|
||||
.. figure:: img/quickstart_snap_time.gif
|
||||
:align: center
|
||||
|
||||
Snap time in action
|
||||
|
||||
|
||||
Kick a user
|
||||
-----------
|
||||
|
||||
.. warning:: Only available for :ref:`admin` !
|
||||
|
||||
|
||||
The **CROSS button** (Also called **kick** operator) allows the administrator to kick the selected user. This can be helpful if a user is acting unruly, but more importantly, if they are experiencing a high ping which is slowing down the scene. Meanwhile, in the target user's world, the session will properly disconnect.
|
||||
|
||||
|
||||
Change users display
|
||||
--------------------
|
||||
|
||||
Presence is the multi-user module responsible for displaying user presence. During the session,
|
||||
it draw users' related information in your viewport such as:
|
||||
|
||||
* Username
|
||||
* User point of view
|
||||
* User active mode
|
||||
* User selection
|
||||
|
||||
.. figure:: img/quickstart_presence.png
|
||||
:align: center
|
||||
|
||||
Presence show flags
|
||||
|
||||
The presence overlay panel (see image above) allows you to enable/disable
|
||||
various drawn parts via the following flags:
|
||||
|
||||
- **Show session status**: display the session status in the viewport
|
||||
|
||||
.. figure:: img/quickstart_status.png
|
||||
:align: center
|
||||
|
||||
- **Text scale**: session status text size
|
||||
- **Vertical/Horizontal position**: session position in the viewport
|
||||
|
||||
- **Show selected objects**: display other users' current selections
|
||||
- **Show users**: display users' current viewpoint
|
||||
- **Show different scenes**: display users working on other scenes
|
||||
|
||||
|
||||
|
||||
-----------
|
||||
Manage data
|
||||
-----------
|
||||
|
||||
In order to understand replication data managment, a quick introduction to the multi-user data workflow is in order.
|
||||
The first thing to know: until now, the addon relies on data-based replication. In simple words, it means that it replicates
|
||||
the resultant output of a user's actions.
|
||||
To replicate datablocks between clients, multi-user relies on a standard distributed architecture:
|
||||
|
||||
- The server stores the "master" version of the work.
|
||||
- Each client has a local version of the work.
|
||||
|
||||
When an artist modifies something in the scene, here is what is happening in the background:
|
||||
|
||||
1. Modified data are **COMMITTED** to the local repository.
|
||||
2. Once committed locally, they are **PUSHED** to the server
|
||||
3. As soon as the server receives updates, they are stored locally and pushed to every other client
|
||||
|
||||
At the top of this data management system, a rights management system prevents
|
||||
multiple users from modifying the same data at the same time. A datablock may belong to
|
||||
a connected user or be under :ref:`common-right<**COMMON**>` rights.
|
||||
|
||||
.. note::
|
||||
In a near future, the rights management system will support roles to allow multiple users to
|
||||
work on different aspects of the same datablock.
|
||||
|
||||
The Repository panel (see image below) allows you to monitor, change datablock states and rights manually.
|
||||
|
||||
.. figure:: img/quickstart_save_session_data.png
|
||||
:align: center
|
||||
|
||||
Repository panel
|
||||
|
||||
The **show only owned** flag allows you to see which datablocks you are currently modifying.
|
||||
|
||||
.. warning::
|
||||
If you are editing a datablock not listed with this flag enabled, it means that you have not been granted the rights to modify it.
|
||||
So, it won't be updated to other clients!
|
||||
|
||||
Here is a quick list of available actions:
|
||||
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| icon | Action | Description |
|
||||
+=======================================+===================+====================================================================================+
|
||||
| .. image:: img/quickstart_push.png | **Push** | push data-block to other clients |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_pull.png | **Pull** | pull last version into blender |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_refresh.png | **Reset** | Reset local change to the server version |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_unlock.png | **Lock/Unlock** | If locked, does nothing. If unlocked, grant modification rights to another user. |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
| .. image:: img/quickstart_remove.png | **Delete** | Remove the data-block from network replication |
|
||||
+---------------------------------------+-------------------+------------------------------------------------------------------------------------+
|
||||
|
||||
Save session data
|
||||
-----------------
|
||||
|
||||
.. danger::
|
||||
This is an experimental feature, until the stable release it is highly recommended to use regular .blend save.
|
||||
|
||||
The save session data allows you to create a backup of the session data.
|
||||
|
||||
When you hit the **save session data** button, the following popup dialog will appear.
|
||||
It allows you to choose the destination folder and if you want to run an auto-save.
|
||||
|
||||
.. figure:: img/quickstart_save_session_data_dialog.png
|
||||
:align: center
|
||||
|
||||
Save session data dialog.
|
||||
|
||||
If you enabled the auto-save option, you can cancel it from the **Cancel auto-save** button.
|
||||
|
||||
.. figure:: img/quickstart_save_session_data_cancel.png
|
||||
:align: center
|
||||
|
||||
Cancel session autosave.
|
||||
|
||||
|
||||
To import session data backups, use the following **Multiuser session snapshot** import dialog
|
||||
|
||||
.. figure:: img/quickstart_import_session_data.png
|
||||
:align: center
|
||||
|
||||
Import session data dialog.
|
||||
|
||||
.. note::
|
||||
It is not yet possible to start a session directly from a backup.
|
||||
|
||||
.. _advanced:
|
||||
|
||||
Advanced settings
|
||||
=================
|
||||
|
||||
This section contains optional settings to configure the session behavior.
|
||||
|
||||
.. figure:: img/quickstart_advanced.png
|
||||
:align: center
|
||||
|
||||
Advanced configuration panel
|
||||
|
||||
-------
|
||||
Network
|
||||
-------
|
||||
|
||||
.. figure:: img/quickstart_advanced_network.png
|
||||
:align: center
|
||||
|
||||
Advanced network settings
|
||||
|
||||
**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
|
||||
You should only increase it if you have a bad connection.
|
||||
|
||||
.. _replication:
|
||||
|
||||
-----------
|
||||
Replication
|
||||
-----------
|
||||
|
||||
.. figure:: img/quickstart_advanced_replication.png
|
||||
:align: center
|
||||
|
||||
Advanced replication settings
|
||||
|
||||
**Synchronize render settings** (only host) enable replication of EEVEE and CYCLES render settings to match renders between clients.
|
||||
|
||||
**Synchronize active camera** sync the scene's active camera.
|
||||
|
||||
**Edit Mode Updates** enable objects to update while you are in Edit_Mode.
|
||||
|
||||
.. warning:: Edit Mode Updates kills the session's performance with complex objects (heavy meshes, gpencil, etc...).
|
||||
|
||||
**Update method** allows you to change how replication updates are triggered. Until now, two update methods are implemented:
|
||||
|
||||
- **Default**: Use external threads to monitor datablocks changes. Slower and less accurate.
|
||||
- **Despgraph ⚠️**: Use the blender dependency graph to trigger updates. Faster but experimental and unstable !
|
||||
|
||||
**Properties frequency grid** set a custom replication frequency for each type of data-block:
|
||||
|
||||
- **Refresh**: pushed data update rate (in second)
|
||||
- **Apply**: pulled data update rate (in second)
|
||||
|
||||
-----
|
||||
Cache
|
||||
-----
|
||||
|
||||
Multi-user allows you to replicate external dependencies such as images (textures, hdris, etc...), movies, and sounds.
|
||||
On each client, the files will be stored in the multi-user cache folder.
|
||||
|
||||
.. figure:: img/quickstart_advanced_cache.png
|
||||
:align: center
|
||||
|
||||
Advanced cache settings
|
||||
|
||||
**cache_directory** choose where cached files (images, sound, movies) will be saved.
|
||||
|
||||
**Clear memory filecache** will save memory space at runtime by removing the file content from memory as soon as it has been written to the disk.
|
||||
|
||||
**Clear cache** will remove all files from the cache folder.
|
||||
|
||||
.. warning:: Clearing the cache could break your scene images/movies/sounds if they are used in a blend file! Try saving the blend file and choosing 'Pack all into blend' before clearing the cache.
|
||||
|
||||
---
|
||||
Log
|
||||
---
|
||||
|
||||
.. figure:: img/quickstart_advanced_logging.png
|
||||
:align: center
|
||||
|
||||
Advanced log settings
|
||||
|
||||
**log level** allows you to set the level of detail captured in multi-user's logging output. Here is a brief description on the level of detail for each value of the logging parameter:
|
||||
|
||||
+-----------+-----------------------------------------------+
|
||||
| Log level | Description |
|
||||
+===========+===============================================+
|
||||
| ERROR | Shows only critical errors |
|
||||
+-----------+-----------------------------------------------+
|
||||
| WARNING | Shows only errors (of all kinds) |
|
||||
+-----------+-----------------------------------------------+
|
||||
| INFO | Shows only status-related messages and errors |
|
||||
+-----------+-----------------------------------------------+
|
||||
| DEBUG | Shows all possible information |
|
||||
+-----------+-----------------------------------------------+
|
||||
.. - :ref:
|
@ -1,19 +0,0 @@
|
||||
.. _troubleshooting:
|
||||
|
||||
===============
|
||||
Troubleshooting
|
||||
===============
|
||||
|
||||
The majority of issues new users experience when first using Multi-User can be solved with a few quick checks.
|
||||
|
||||
- Run Blender in Administrator mode
|
||||
- Update the multi-user addon to the latest version
|
||||
- Make sure to allow Blender through your firewall
|
||||
|
||||
.. hint:: Your firewall may have additional settings like Ransomware protection, or you may need to enable both Blender and Python on private and/or public Networks
|
||||
|
||||
- Solve problems with your connection quality
|
||||
- Minimise the use of large textures or file sizes
|
||||
- Avoid using 'Undo'. Use 'delete' instead
|
||||
|
||||
Use the #support channel on the multi-user `discord server <https://discord.gg/aBPvGws>`_ to chat, seek help and contribute.
|
@ -1,17 +1,59 @@
|
||||
###############
|
||||
User Interface
|
||||
###############
|
||||
========
|
||||
Glossary
|
||||
========
|
||||
|
||||
Side Pannel
|
||||
===========
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
Introduction <server/introduction.rst>
|
||||
server/splash.rst
|
||||
.. glossary::
|
||||
|
||||
Presence
|
||||
=========
|
||||
.. _admin:
|
||||
|
||||
administrator
|
||||
|
||||
ui
|
||||
*A session administrator can manage users (kick) and hold write access on
|
||||
each datablock. They can also init a dedicated server repository.*
|
||||
|
||||
.. _session-status:
|
||||
|
||||
session status
|
||||
|
||||
*Located in the title of the multi-user panel, the session status shows
|
||||
you the connection state.*
|
||||
|
||||
.. figure:: img/quickstart_session_status.png
|
||||
:align: center
|
||||
|
||||
Session status in panel title bar
|
||||
|
||||
All possible connection states are listed here with their meaning:*
|
||||
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| State | Description |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| WARMING UP DATA | Commiting local data |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| FETCHING | Dowloading snapshot from the server |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| AUTHENTICATION | Initial server authentication |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| ONLINE | Connected to the session |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| PUSHING | Init the server repository by pushing ours |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| INIT | Initial state |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| QUITTING | Exiting the session |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| LAUNCHING SERVICES | Launching local services. Services are spetialized daemons running in the background. ) |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
| LOBBY | The lobby is a waiting state triggered when the server repository hasn't been initiated yet |
|
||||
| | |
|
||||
| | Once initialized, the server will automatically launch all client in the **LOBBY**. |
|
||||
+--------------------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
|
||||
.. _common-right:
|
||||
|
||||
common right
|
||||
|
||||
When a data block is under common right, it is available to everyone for modification.
|
||||
The rights will be given to the user that selects it first.
|
Before Width: | Height: | Size: 409 KiB After Width: | Height: | Size: 438 KiB |
@ -6,9 +6,9 @@ Multi-user 0.5.0 Reference Manual
|
||||
|
||||
Welcome to the manual of the Multi-user, a free and open source blender addon. It tool aims to bring multiple users to work on the same .blend over the network.
|
||||
|
||||
.. image:: img/homepage_ban.png
|
||||
Join our `discord server <https://discord.gg/aBPvGws>`_ to get help and join collaborative creation sessions.
|
||||
|
||||
.. warning:: Under development, use it at your own risks.
|
||||
.. image:: img/homepage_ban.png
|
||||
|
||||
|
||||
Getting started
|
||||
@ -20,7 +20,7 @@ Getting started
|
||||
|
||||
.. container:: descr
|
||||
|
||||
:doc:`about/introduction`
|
||||
:doc:`about/index`
|
||||
|
||||
.. container:: descr
|
||||
|
||||
@ -32,7 +32,7 @@ Getting started
|
||||
|
||||
.. container:: descr
|
||||
|
||||
:doc:`getting_started/troubleshooting`
|
||||
:doc:`troubleshooting/index`
|
||||
|
||||
|
||||
Sections
|
||||
@ -80,64 +80,13 @@ Sections
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
about/index.rst
|
||||
getting_started/index.rst
|
||||
ui/index.rst
|
||||
advanced/index.rst
|
||||
hosting_internet/index.rst
|
||||
workflow/index.rst
|
||||
troubleshooting/index.rst
|
||||
ways_to_contribute/index.rst
|
||||
glossary/index.rst
|
||||
|
||||
|
||||
.. Main Features
|
||||
.. =============
|
||||
|
||||
.. - Collaborative workflow in blender
|
||||
.. - Viewport users presence (active selection, POV)
|
||||
.. - Datablocks right managment
|
||||
.. - Tested under Windows
|
||||
|
||||
.. Community
|
||||
.. =========
|
||||
|
||||
.. A `discord server <https://discord.gg/aBPvGws>`_ have been created to provide help for new users and
|
||||
.. organize collaborative creation sessions.
|
||||
|
||||
.. Status
|
||||
.. ======
|
||||
|
||||
.. .. image:: img/homepage_roadmap.png
|
||||
|
||||
|
||||
.. Follow the `roadmap <https://gitlab.com/slumber/multi-user/-/boards/929107>`_ to be aware of last news.
|
||||
|
||||
.. Documentation is organized into the following sections:
|
||||
|
||||
.. .. toctree::
|
||||
.. :maxdepth: 1
|
||||
.. :caption: About
|
||||
.. :name: sec-about
|
||||
|
||||
.. about/introduction
|
||||
|
||||
.. .. toctree::
|
||||
.. :maxdepth: 1
|
||||
.. :caption: Getting started
|
||||
.. :name: sec-learn
|
||||
|
||||
.. getting_started/install
|
||||
.. getting_started/quickstart
|
||||
.. getting_started/glossary
|
||||
.. getting_started/troubleshooting
|
||||
|
||||
.. .. toctree::
|
||||
.. :maxdepth: 1
|
||||
.. :caption: Tutorials
|
||||
.. :name: sec-tutorials
|
||||
|
||||
.. tutorials/hosting_guide
|
||||
|
||||
.. .. toctree::
|
||||
.. :maxdepth: 1
|
||||
.. :caption: Community
|
||||
.. :name: sec-community
|
||||
|
||||
.. ways_to_contribute
|
BIN
docs/resources/favicon.ico
Normal file
After Width: | Height: | Size: 66 KiB |
BIN
docs/resources/logo.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
@ -1,17 +1,17 @@
|
||||
###############
|
||||
User Interface
|
||||
###############
|
||||
.. _troubleshooting:
|
||||
|
||||
Side Pannel
|
||||
===========
|
||||
===============
|
||||
Troubleshooting
|
||||
===============
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
Introduction <server/introduction.rst>
|
||||
server/splash.rst
|
||||
The majority of issues new users experience when first using Multi-User can be solved with a few quick checks.
|
||||
|
||||
Presence
|
||||
=========
|
||||
- Update the multi-user addon to the latest version
|
||||
- Make sure to allow Blender through your firewall
|
||||
|
||||
.. hint:: Your firewall may have additional settings like Ransomware protection, or you may need to enable both Blender and Python on private and/or public Networks
|
||||
|
||||
ui
|
||||
- Solve problems with your connection quality
|
||||
- Minimise the use of large textures or file sizes
|
||||
|
||||
Use the #support channel on the multi-user `discord server <https://discord.gg/aBPvGws>`_ to chat, seek help and contribute.
|
@ -14,4 +14,33 @@ Side Pannel
|
||||
Presence
|
||||
=========
|
||||
|
||||
ui
|
||||
Change users display
|
||||
--------------------
|
||||
|
||||
Presence is the multi-user module responsible for displaying user presence. During the session,
|
||||
it draw users' related information in your viewport such as:
|
||||
|
||||
* Username
|
||||
* User point of view
|
||||
* User active mode
|
||||
* User selection
|
||||
|
||||
.. figure:: img/quickstart_presence.png
|
||||
:align: center
|
||||
|
||||
Presence show flags
|
||||
|
||||
The presence overlay panel (see image above) allows you to enable/disable
|
||||
various drawn parts via the following flags:
|
||||
|
||||
- **Show session status**: display the session status in the viewport
|
||||
|
||||
.. figure:: img/quickstart_status.png
|
||||
:align: center
|
||||
|
||||
- **Text scale**: session status text size
|
||||
- **Vertical/Horizontal position**: session position in the viewport
|
||||
|
||||
- **Show selected objects**: display other users' current selections
|
||||
- **Show users**: display users' current viewpoint
|
||||
- **Show different scenes**: display users working on other scenes
|
@ -1,6 +1,8 @@
|
||||
==================
|
||||
.. _ways-to-contribute:
|
||||
|
||||
##################
|
||||
Ways to contribute
|
||||
==================
|
||||
##################
|
||||
|
||||
.. Note:: Work in progress
|
||||
|