feat: deleyable sytem (blender)
feat: user update
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4a86acb183
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@ -96,6 +96,10 @@ class SessionProps(bpy.types.PropertyGroup):
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default="127.0.0.1",
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update=save_session_config
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)
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user_uuid: bpy.props.StringProperty(
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name="user_uuid",
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default="None"
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)
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port: bpy.props.IntProperty(
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name="port",
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description='Distant host port',
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@ -19,16 +19,24 @@ class BlUser(ReplicatedDatablock):
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return User()
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def load(self, data, target):
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target.name = data['name']
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# target.name = data['name']
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utils.dump_anything.load(target, data)
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def dump(self,pointer=None):
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return utils.dump_anything.dump(pointer)
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data = utils.dump_anything.dump(pointer)
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data['location'] = pointer.location
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data['color'] = pointer.color
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return data
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def diff(self):
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pass
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for i,coord in enumerate(self.pointer.location):
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if coord != self.buffer['location'][i]:
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print("user location update")
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return True
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return False
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bl_id = "user"
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bl_id = "users"
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bl_class = User
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bl_rep_class = BlUser
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79
delayable.py
Normal file
79
delayable.py
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@ -0,0 +1,79 @@
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import bpy
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from .libs.replication.constants import *
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from . import operators
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class Delayable():
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def register(self):
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raise NotImplementedError
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def execute(self):
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raise NotImplementedError
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def unregister(self):
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raise NotImplementedError
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class Timer(Delayable):
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"""Timer binder interface for blender
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Run a bpy.app.Timer in the background looping at the given rate
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"""
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def __init__(self, duration=1):
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self._timeout = duration
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def register(self):
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"""Register the timer into the blender timer system
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"""
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bpy.app.timers.register(self.execute)
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def execute(self):
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"""Main timer loop
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"""
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return self._timeout
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def unregister(self):
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"""Unnegister the timer of the blender timer system
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"""
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bpy.app.timers.unregister(self.execute)
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class ApplyTimer(Timer):
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def __init__(self, timout=1,target_type=None):
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self._type = target_type
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super().__init__(timout)
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def execute(self):
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if operators.client:
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nodes = operators.client.list(filter=self._type)
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for node in nodes:
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node_ref = operators.client.get(node)
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if node_ref.state == FETCHED:
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operators.client.apply(uuid=node)
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return self._timeout
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class Draw(Delayable):
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def __init__(self):
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self._handler = None
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def register(self):
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self._handler = bpy.types.SpaceView3D.draw_handler_add(
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self.execute,(), 'WINDOW', 'POST_VIEW')
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def execute(self):
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raise NotImplementedError()
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def unregister(self):
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bpy.types.SpaceView3D.draw_handler_remove(
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self._handler, "WINDOW")
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class ClientUpdate(Draw):
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def __init__(self, client_uuid=None):
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assert(client_uuid)
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self._client_uuid = client_uuid
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super().__init__()
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def execute(self):
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if hasattr(operators,"client"):
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operators.client.get(self._client_uuid).pointer.update_location()
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print("update! ")
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86
operators.py
86
operators.py
@ -13,7 +13,7 @@ import bpy
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import mathutils
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from bpy_extras.io_utils import ExportHelper
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from . import environment, presence, ui, utils, timer
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from . import environment, presence, ui, utils, delayable
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from .libs import umsgpack
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from .libs.replication.data import ReplicatedDataFactory
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from .libs.replication.interface import Client
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@ -22,43 +22,9 @@ from . import bl_types
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logger = logging.getLogger(__name__)
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client = None
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delayables = []
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context = None
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# def upload_client_instance_position():
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# username = bpy.context.window_manager.session.username
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# if client:
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# key = "Client/{}".format(username)
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# current_coords = presence.get_client_view_rect()
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# client_list = client.get(key)
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# if current_coords and client_list:
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# if current_coords != client_list[0][1]['location']:
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# client_list[0][1]['location'] = current_coords
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# client.set(key, client_list[0][1])
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# def update_client_selected_object(context):
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# session = bpy.context.window_manager.session
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# username = bpy.context.window_manager.session.username
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# client_key = "Client/{}".format(username)
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# client_data = client.get(client_key)
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# selected_objects = utils.get_selected_objects(context.scene)
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# if len(selected_objects) > 0 and len(client_data) > 0:
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# for obj in selected_objects:
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# # if obj not in client_data[0][1]['active_objects']:
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# client_data[0][1]['active_objects'] = selected_objects
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# client.set(client_key, client_data[0][1])
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# break
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# elif client_data and client_data[0][1]['active_objects']:
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# client_data[0][1]['active_objects'] = []
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# client.set(client_key, client_data[0][1])
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def add_datablock(datablock):
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global client
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@ -96,26 +62,6 @@ def init_supported_datablocks(supported_types_id):
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add_datablock(item)
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# def default_tick():
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# upload_client_instance_position()
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# return .1
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# def register_ticks():
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# # REGISTER Updaters
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# bpy.app.timers.register(default_tick)
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# bpy.app.timers.register(execute_queued_functions)
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# def unregister_ticks():
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# REGISTER Updaters
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# try:
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# bpy.app.timers.unregister(default_tick)
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# bpy.app.timers.unregister(execute_queued_functions)
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# except:
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# pass
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# OPERATORS
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class SessionStartOperator(bpy.types.Operator):
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@ -131,7 +77,7 @@ class SessionStartOperator(bpy.types.Operator):
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return True
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def execute(self, context):
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global client
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global client, delayables
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settings = context.window_manager.session
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# save config
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settings.save(context)
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@ -148,10 +94,9 @@ class SessionStartOperator(bpy.types.Operator):
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_type = getattr(bl_types, type)
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supported_bl_types.append(_type.bl_id)
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if _type.bl_id == 'objects':#For testing
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bpy_factory.register_type(_type.bl_class, _type.bl_rep_class, timer=0.16,automatic=True)
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obj_timer = timer.ApplyTimer(timout=0.16,target_type=_type.bl_rep_class)
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obj_timer.start()
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if _type.bl_id == 'users':#For testing
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bpy_factory.register_type(_type.bl_class, _type.bl_rep_class, timer=0.1,automatic=True)
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# delayables.append(delayable.ApplyTimer(timout=0.16,target_type=_type.bl_rep_class))
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else:
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bpy_factory.register_type(_type.bl_class, _type.bl_rep_class)
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@ -177,17 +122,24 @@ class SessionStartOperator(bpy.types.Operator):
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username=settings.username,
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color=list(settings.client_color),
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)
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client.add(usr)
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settings.user_uuid = client.add(usr)
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delayables.append(delayable.ClientUpdate(client_uuid=settings.user_uuid))
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# Push all added values
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client.push()
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# settings.is_running = True
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# bpy.ops.session.refresh()
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# register_ticks()
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# Launch drawing module
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if settings.enable_presence:
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presence.renderer.run()
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# if settings.enable_presence:
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# presence.renderer.run()
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for d in delayables:
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d.register()
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return {"FINISHED"}
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@ -202,12 +154,14 @@ class SessionStopOperator(bpy.types.Operator):
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return True
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def execute(self, context):
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global client
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global client, delayables
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assert(client)
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client.disconnect()
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for d in delayables:
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d.unregister()
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# del client_instance
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# unregister_ticks()
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33
presence.py
33
presence.py
@ -66,7 +66,7 @@ def get_client_view_rect():
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v5 = get_target(region, rv3d, (width/2, height/2))
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v6 = get_target_far(region, rv3d, (width/2, height/2), 10)
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coords = [v1, v2, v3, v4,v5,v6]
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coords = v5
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indices = (
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(1, 3), (2, 1), (3, 0), (2, 0)
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)
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@ -85,9 +85,36 @@ class User():
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def __init__(self, username=None, color=(0,0,0,1)):
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self.name = username
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self.color = color
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self.location = (0,0,0)
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self.location = [0,0,0]
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self.active_object = ""
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def update_location(self):
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current_coords = get_client_view_rect()
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if current_coords:
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self.location = current_coords
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def update_client_selected_object(self,context):
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session = bpy.context.window_manager.session
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username = bpy.context.window_manager.session.username
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# client_data = client.get(client_key)
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selected_objects = utils.get_selected_objects(context.scene)
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if len(selected_objects) > 0 and len(client_data) > 0:
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for obj in selected_objects:
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# if obj not in client_data[0][1]['active_objects']:
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client_data[0][1]['active_objects'] = selected_objects
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client.set(client_key, client_data[0][1])
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break
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elif client_data and client_data[0][1]['active_objects']:
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client_data[0][1]['active_objects'] = []
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client.set(client_key, client_data[0][1])
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33
timer.py
33
timer.py
@ -1,33 +0,0 @@
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import bpy
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from .libs.replication.constants import *
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from . import operators
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class Timer():
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def __init__(self, duration=1):
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self._timeout = duration
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def start(self):
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bpy.app.timers.register(self.execute)
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def execute(self):
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return self._timeout
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def stop(self):
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bpy.app.timers.unregister(self.execute)
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class ApplyTimer(Timer):
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def __init__(self, timout=1,target_type=None):
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self._type = target_type
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super().__init__(timout)
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def execute(self):
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if operators.client:
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nodes = operators.client.list(filter=self._type)
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for node in nodes:
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node_ref = operators.client.get(node)
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if node_ref.state == FETCHED:
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operators.client.apply(uuid=node)
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return self._timeout
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