Merge branch '259-ensure-blender-4-x-compatibilty' into 'develop'
feat: initial support for blender 4.0 See merge request slumber/multi-user!181
This commit is contained in:
commit
b58871470c
@ -245,9 +245,8 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
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'type': type(node_tree).__name__
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'type': type(node_tree).__name__
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}
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}
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for socket_id in ['inputs', 'outputs']:
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sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
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socket_collection = getattr(node_tree, socket_id)
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node_tree_data['interface'] = dump_node_tree_sockets(sockets)
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node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
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return node_tree_data
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return node_tree_data
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@ -263,18 +262,18 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
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"""
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"""
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sockets_data = []
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sockets_data = []
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for socket in sockets:
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for socket in sockets:
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try:
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sockets_data.append(
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socket_uuid = socket['uuid']
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(
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except Exception:
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socket.name,
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socket_uuid = str(uuid4())
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socket.socket_type,
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socket['uuid'] = socket_uuid
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socket.in_out
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)
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sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid))
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)
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return sockets_data
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return sockets_data
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def load_node_tree_sockets(sockets: bpy.types.Collection,
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def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
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sockets_data: dict):
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sockets_data: dict):
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""" load sockets of a shader_node_tree
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""" load sockets of a shader_node_tree
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@ -285,20 +284,17 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
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:arg socket_data: dumped socket data
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:arg socket_data: dumped socket data
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:type socket_data: dict
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:type socket_data: dict
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"""
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"""
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# Check for removed sockets
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# Remove old sockets
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for socket in sockets:
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interface.clear()
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if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
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sockets.remove(socket)
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# Check for new sockets
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# Check for new sockets
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for idx, socket_data in enumerate(sockets_data):
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for name, socket_type, in_out in sockets_data:
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try:
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socket = interface.new_socket(
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checked_socket = sockets[idx]
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name,
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if checked_socket.name != socket_data[0]:
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in_out=in_out,
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checked_socket.name = socket_data[0]
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socket_type=socket_type
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except Exception:
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)
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s = sockets.new(socket_data[1], socket_data[0])
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s['uuid'] = socket_data[2]
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def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
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def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
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@ -315,13 +311,8 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
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if not target_node_tree.is_property_readonly('name'):
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if not target_node_tree.is_property_readonly('name'):
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target_node_tree.name = node_tree_data['name']
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target_node_tree.name = node_tree_data['name']
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if 'inputs' in node_tree_data:
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if 'interface' in node_tree_data:
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socket_collection = getattr(target_node_tree, 'inputs')
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load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
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load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
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if 'outputs' in node_tree_data:
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socket_collection = getattr(target_node_tree, 'outputs')
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load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
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# Load nodes
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# Load nodes
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for node in node_tree_data["nodes"]:
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for node in node_tree_data["nodes"]:
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@ -37,8 +37,8 @@ VERTICE = ['co']
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EDGE = [
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EDGE = [
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'vertices',
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'vertices',
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'crease',
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# 'crease',
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'bevel_weight',
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# 'bevel_weight',
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'use_seam',
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'use_seam',
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'use_edge_sharp',
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'use_edge_sharp',
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]
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]
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@ -253,11 +253,9 @@ class Widget(object):
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return True
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return True
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def configure_bgl(self):
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def configure_bgl(self):
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bgl.glLineWidth(2.)
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gpu.state.blend_set('ALPHA')
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bgl.glEnable(bgl.GL_DEPTH_TEST)
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gpu.state.depth_test_set('LESS_EQUAL')
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bgl.glEnable(bgl.GL_BLEND)
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gpu.state.line_width_set(2.0)
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bgl.glEnable(bgl.GL_LINE_SMOOTH)
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def draw(self):
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def draw(self):
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"""How to draw the widget
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"""How to draw the widget
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@ -300,7 +298,7 @@ class UserFrustumWidget(Widget):
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def draw(self):
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def draw(self):
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location = self.data.get('view_corners')
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location = self.data.get('view_corners')
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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positions = [tuple(coord) for coord in location]
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positions = [tuple(coord) for coord in location]
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if len(positions) != 7:
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if len(positions) != 7:
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@ -372,7 +370,7 @@ class UserSelectionWidget(Widget):
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vertex_pos += bbox_pos
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vertex_pos += bbox_pos
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vertex_ind += bbox_ind
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vertex_ind += bbox_ind
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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shader = gpu.shader.from_builtin('UNIFORM_COLOR')
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batch = batch_for_shader(
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batch = batch_for_shader(
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shader,
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shader,
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'LINES',
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'LINES',
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@ -421,7 +419,7 @@ class UserNameWidget(Widget):
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if coords:
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if coords:
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blf.position(0, coords[0], coords[1]+10, 0)
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blf.position(0, coords[0], coords[1]+10, 0)
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blf.size(0, 16, 72)
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blf.size(0, 16)
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, self.username)
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blf.draw(0, self.username)
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@ -511,7 +509,7 @@ class SessionStatusWidget(Widget):
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vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
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vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
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blf.position(0, hpos, vpos, 0)
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blf.position(0, hpos, vpos, 0)
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blf.size(0, int(text_scale*ui_scale), 72)
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blf.size(0, int(text_scale*ui_scale))
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, state_str)
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blf.draw(0, state_str)
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