doc: update replication flag section
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docs/getting_started/img/quickstart_replication.png
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@ -161,6 +161,19 @@ The collaboration quality directly depend on the communication quality. This sec
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various tools made in an effort to ease the communication between the different session users.
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Feel free to suggest any idea for communication tools `here <https://gitlab.com/slumber/multi-user/-/issues/75>`_ .
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---------------------------
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Change replication behavior
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---------------------------
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During a session, the multi-user will replicate your modifications to other instances.
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In order to avoid annoying other users when you are experimenting, some of those modifications can be ignored via
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various flags present at the top of the panel (see red area in the image bellow). Those flags are explained in the :ref:`replication` section.
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.. figure:: img/quickstart_replication.png
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:align: center
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Session replication flags
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--------------------
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Monitor online users
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--------------------
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@ -242,6 +255,8 @@ various drawn parts via the following flags:
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- **Show users**: display users current viewpoint
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- **Show different scenes**: display users working on other scenes
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-----------
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Manage data
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-----------
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@ -330,6 +345,8 @@ of the multi-user are using the same IPC port it will create conflict !
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**Timeout (in milliseconds)** is the maximum ping authorized before auto-disconnecting.
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You should only increase it if you have a bad connection.
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.. _replication:
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-----------
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Replication
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-----------
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@ -341,6 +358,8 @@ Replication
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**Synchronize render settings** (only host) enable replication of EEVEE and CYCLES render settings to match render between clients.
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**Synchronize active camera** sync the scene active camera.
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**Edit Mode Updates** enable objects update while you are in Edit_Mode.
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.. warning:: Edit Mode Updates kill performances with complex objects (heavy meshes, gpencil, etc...).
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