feat: get debug messages back

This commit is contained in:
Swann Martinez 2019-07-19 18:37:57 +02:00
parent 88e4bfbc0b
commit ab979405c9
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GPG Key ID: 414CCAFD8DA720E1
4 changed files with 4 additions and 4 deletions

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@ -28,7 +28,7 @@ DEPENDENCIES = {
logger = logging.getLogger(__name__)
logger.setLevel(logging.ERROR)
logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS
def client_list_callback(scene, context):

View File

@ -23,7 +23,7 @@ DUMP_AGENTS_NUMBER = 1
lock = threading.Lock()
logger = logging.getLogger(__name__)
logger.setLevel(logging.ERROR)
logger.setLevel(logging.DEBUG)
instance = None

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@ -15,7 +15,7 @@ BPY_TYPES = {'Image': 'images', 'Texture': 'textures', 'Material': 'materials',
'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
logger = logging.getLogger(__name__)
logger.setLevel(logging.ERROR)
logger.setLevel(logging.DEBUG)
# UTILITY FUNCTIONS

View File

@ -19,7 +19,7 @@ from . import environment, client, draw, helpers, ui
from .libs import umsgpack
logger = logging.getLogger(__name__)
logger.setLevel(logging.ERROR)
logger.setLevel(logging.DEBUG)
# client_instance = None