feat: get debug messages back
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@ -28,7 +28,7 @@ DEPENDENCIES = {
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.ERROR)
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logger.setLevel(logging.DEBUG)
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# UTILITY FUNCTIONS
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def client_list_callback(scene, context):
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@ -23,7 +23,7 @@ DUMP_AGENTS_NUMBER = 1
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lock = threading.Lock()
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.ERROR)
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logger.setLevel(logging.DEBUG)
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instance = None
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@ -15,7 +15,7 @@ BPY_TYPES = {'Image': 'images', 'Texture': 'textures', 'Material': 'materials',
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'Scene': 'scenes', 'Light': 'lights', 'SunLight': 'lights', 'SpotLight': 'lights', 'AreaLight': 'lights', 'PointLight': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures'}
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.ERROR)
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logger.setLevel(logging.DEBUG)
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# UTILITY FUNCTIONS
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@ -19,7 +19,7 @@ from . import environment, client, draw, helpers, ui
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from .libs import umsgpack
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.ERROR)
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logger.setLevel(logging.DEBUG)
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# client_instance = None
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