feat(rcf): append client data init
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7c354778ce
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@ -257,11 +257,11 @@ def rcf_client_agent(ctx, pipe,queue):
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# Store snapshot
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# Store snapshot
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if rcfmsg.key == "SNAPSHOT_END":
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if rcfmsg.key == "SNAPSHOT_END":
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client_key = "Client/{}".format(agent.id.decode())
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client_key = "Client/{}".format(agent.id.decode())
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client_dict = {}
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client_dict = {}
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client_dict['location'] = [[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
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client_dict['color'] = [0,1,1,1]
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with lock:
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client_dict['active_object'] = ''
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client_dict = helpers.init_client(key=client_key)
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client_store = message.RCFMessage(key=client_key, id=agent.id.decode(),body=client_dict)
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client_store = message.RCFMessage(key=client_key, id=agent.id.decode(),body=client_dict)
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logger.info(client_store)
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logger.info(client_store)
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client_store.store(agent.property_map)
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client_store.store(agent.property_map)
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11
draw.py
11
draw.py
@ -179,17 +179,6 @@ class HUD(object):
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except Exception as e:
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except Exception as e:
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print("2D EXCEPTION")
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print("2D EXCEPTION")
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def is_object_selected(self, obj):
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# TODO: function to find occurence
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for k, v in self.client.property_map.items():
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if v.mtype == 'clientObject':
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if self.client.id != v.id:
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if obj.name in v.body:
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return True
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return False
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def draw(self):
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def draw(self):
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if self.client:
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if self.client:
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# Draw clients
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# Draw clients
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25
helpers.py
25
helpers.py
@ -6,12 +6,19 @@ CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'obje
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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# UTILITY FUNCTIONS
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def refresh_window():
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def refresh_window():
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import bpy
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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# LOAD HELPERS
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def get_selected_objects(view_layer):
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selected_objects = []
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for obj in view_layer.objects:
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if obj.select_get():
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selected_objects.append(obj.name)
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return selected_objects
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# LOAD HELPERS
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def load(key, value):
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def load(key, value):
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target = resolve_bpy_path(key)
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target = resolve_bpy_path(key)
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target_type = key.split('/')[0]
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target_type = key.split('/')[0]
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@ -60,15 +67,17 @@ def resolve_bpy_path(path):
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return item
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return item
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def load_client(client=None,data=None):
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def load_client(client=None,data=None):
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if client and data:
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if client and data:
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# Draw client
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# Draw client
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#Load selected object
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#Load selected object
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if data['active_object']:
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if data['active_objects']:
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print("toto")
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print("toto")
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pass
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pass
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def load_mesh(target=None, data=None, create=False):
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def load_mesh(target=None, data=None, create=False):
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import bmesh
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import bmesh
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@ -292,7 +301,6 @@ def load_default(target=None, data=None, create=False, type=None):
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print("default loading error")
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print("default loading error")
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# DUMP HELPERS
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# DUMP HELPERS
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def dump(key):
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def dump(key):
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target = resolve_bpy_path(key)
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target = resolve_bpy_path(key)
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target_type = key.split('/')[0]
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target_type = key.split('/')[0]
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@ -350,3 +358,14 @@ def dump_datablock_attibute(datablock, attributes, depth=1):
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return data
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return data
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def init_client(key=None):
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client_dict = {}
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client_dict['location'] = [[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
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client_dict['color'] = [0,1,1,1]
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C = bpy.context
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# for o in bpy.context.selected_objects:
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# print("TOTO {}".format(o.name))
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client_dict['active_objects'] = get_selected_objects(C.view_layer)
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print(client_dict['active_objects'])
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return client_dict
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