feat: curve support progress

This commit is contained in:
Swann Martinez 2019-05-08 17:06:52 +02:00
parent 2df8e009a1
commit 999b7c9c62
No known key found for this signature in database
GPG Key ID: 414CCAFD8DA720E1
5 changed files with 94 additions and 47 deletions

File diff suppressed because one or more lines are too long

View File

@ -9,39 +9,43 @@ import mathutils
from . import draw
from .libs import dump_anything
CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
CORRESPONDANCE = {'Curve': 'curves', 'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
SUPPORTED_TYPES = [ 'Armature', 'Material',
'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
SUPPORTED_TYPES = ['Curve', 'Material', 'Texture', 'Light', 'Camera', 'Mesh',
'Armature', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.DEBUG)
# UTILITY FUNCTIONS
def revers(d):
l = []
for i in d:
l.append(i)
return l[::-1]
def refresh_window():
import bpy
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
def get_armature_edition_context(armature):
override = {}
# Set correct area
for area in bpy.data.window_managers[0].windows[0].screen.areas :
for area in bpy.data.window_managers[0].windows[0].screen.areas:
if area.type == 'VIEW_3D':
override = bpy.context.copy()
override['area'] = area
break
# Set correct armature settings
override['window'] = bpy.data.window_managers[0].windows[0]
override['window'] = bpy.data.window_managers[0].windows[0]
override['screen'] = bpy.data.window_managers[0].windows[0].screen
override['mode'] = 'EDIT_ARMATURE'
override['active_object'] = armature
@ -50,11 +54,12 @@ def get_armature_edition_context(armature):
for o in bpy.data.objects:
if o.data == armature:
override['edit_object'] = o
break
return override
def get_selected_objects(scene):
selected_objects = []
for obj in scene.objects:
@ -109,7 +114,10 @@ def load(key, value):
create=True, type=target_type)
elif target_type == 'Armature':
load_armature(target=target, data=value,
create=True)
create=True)
elif target_type == 'Curve':
load_curve(target=target, data=value,
create=True)
elif target_type == 'Client':
load_client(key.split('/')[1], value)
@ -146,14 +154,14 @@ def load_armature(target=None, data=None, create=False):
context = bpy.context
if not target:
target = bpy.data.armatures.new(data['name'])
target = bpy.data.armatures.new(data['name'])
dump_anything.load(target, data)
with open(file, 'w') as fp:
json.dump(data, fp)
fp.close()
fp.close()
target.id = data['id']
else:
# Construct a correct execution context
@ -213,29 +221,25 @@ def load_mesh(target=None, data=None, create=False):
if len(verts) > 0:
f = mesh_buffer.faces.new(verts)
f.material_index= data["polygons"][p]['material_index']
f.material_index = data["polygons"][p]['material_index']
if target is None and create:
target = bpy.data.meshes.new(data["name"])
mesh_buffer.to_mesh(target)
# LOAD METADATA
dump_anything.load(target, data)
material_to_load = []
material_to_load = revers(data["materials"])
target.materials.clear()
# SLots
i = 0
for m in data["material_list"]:
target.materials.append(bpy.data.materials[m])
target.id = data['id']
else:
@ -260,11 +264,11 @@ def load_object(target=None, data=None, create=False):
pointer = bpy.data.armatures[data["data"]]
elif data["data"] in bpy.data.grease_pencils.keys():
pointer = bpy.data.grease_pencils[data["data"]]
elif data["data"] in bpy.data.curves.keys():
pointer = bpy.data.curves[data["data"]]
target = bpy.data.objects.new(data["name"], pointer)
# Load other meshes metadata
dump_anything.load(target, data)
@ -280,7 +284,36 @@ def load_object(target=None, data=None, create=False):
target.hide_select = True
except Exception as e:
logger.error("Object {} loading error: {} ".format(data["name"],e))
logger.error("Object {} loading error: {} ".format(data["name"], e))
def load_curve(target=None, data=None, create=False):
try:
if target is None and create:
target = bpy.data.curves.new(data["name"], 'CURVE')
dump_anything.load(target, data)
target.splines.clear()
# load splines
for spline in data['splines']:
# Update existing..
# if spline in target.splines.keys():
new_spline = target.splines.new(data['splines'][spline]['type'])
dump_anything.load(new_spline, data['splines'][spline])
#Load curve geometry data
for bezier_point_index in data['splines'][spline]["bezier_points"]:
new_spline.bezier_points.add(1)
dump_anything.load(new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
for point_index in data['splines'][spline]["points"]:
new_spline.points.add(1)
dump_anything.load(new_spline.points[point_index], data['splines'][spline]["points"][point_index])
except Exception as e:
logger.error("curve loading error: {}".format(e))
def load_collection(target=None, data=None, create=False):
@ -449,6 +482,7 @@ def load_light(target=None, data=None, create=False, type=None):
dump_anything.load(target, data)
target.id = data['id']
except Exception as e:
logger.error("light loading error: {}".format(e))
@ -465,6 +499,8 @@ def load_default(target=None, data=None, create=False, type=None):
logger.error("default loading error {}".format(e))
# DUMP HELPERS
def dump(key):
target = resolve_bpy_path(key)
target_type = key.split('/')[0]
@ -482,12 +518,21 @@ def dump(key):
elif target_type == 'Mesh':
data = dump_datablock(target, 2)
dump_datablock_attibute(
target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6,data)
target, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
# Fix material index
m_list = []
for m in target.materials:
m_list.append(m.name)
data['material_list'] = m_list
elif target_type == 'Curve':
data = dump_datablock(target, 1)
dump_datablock_attibute(
target, ['splines'], 5, data)
# for index, spline in enumerate(target.splines):
# data["splines"][index] = dump_datablock_attibute(target.splines[index],"Curve/{}".format(index), ["bezier_points", "material_index", "points", "order_u", "order_v", "point_count_u", "point_count_v",
# "radius_interpolation", "resolution_v", "use_bezier_u", "use_bezier_v", "use_cyclic_u", "use_cyclic_v", "use_endpoint_u", "use_endpoint_v"], 3)
elif target_type == 'Object':
data = dump_datablock(target, 1)
@ -499,7 +544,6 @@ def dump(key):
# elif target_type == 'Armature':
# data = dump_datablock(target, 4)
return data
@ -516,17 +560,18 @@ def dump_datablock(datablock, depth):
return data
def dump_datablock_attibute(datablock, attributes, depth=1,dickt=None):
def dump_datablock_attibute(datablock=None, attributes=[], depth=1, dickt=None):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = {}
if dickt:
data = dickt
for attr in attributes:

View File

@ -28,12 +28,6 @@ server = None
context = None
update_list = {}
SUPPORTED_DATABLOCKS = ['collections','armatures', 'meshes', 'objects',
'materials', 'textures', 'lights', 'cameras', 'actions', 'grease_pencils']
SUPPORTED_TYPES = [ 'Armature', 'Material',
'Texture', 'Light', 'Camera', 'Mesh', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
# UTILITY FUNCTIONS
def client_list_callback(scene, context):
global client_keys
@ -48,11 +42,15 @@ def client_list_callback(scene, context):
return items
def clean_scene(elements=SUPPORTED_DATABLOCKS):
def clean_scene(elements=helpers.SUPPORTED_TYPES):
for datablock in elements:
datablock_ref = getattr(bpy.data, datablock)
datablock_ref =getattr(bpy.data, helpers.CORRESPONDANCE[datablock])
for item in datablock_ref:
datablock_ref.remove(item)
try:
datablock_ref.remove(item)
#Catch last scene remove
except RuntimeError:
pass
def randomStringDigits(stringLength=6):
@ -119,11 +117,15 @@ def update_selected_object(context):
def init_datablocks():
global client_instance
for datatype in SUPPORTED_TYPES:
for datatype in helpers.SUPPORTED_TYPES:
for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
item.id = bpy.context.scene.session_settings.username
key = "{}/{}".format(datatype, item.name)
client_instance.set(key)
print(key)
def refresh_session_data():
global client_instance, client_keys, client_state
@ -137,12 +139,12 @@ def refresh_session_data():
if state:
client_state = state
def default_tick():
logger.info("Refreshing data")
refresh_session_data()
upload_client_instance_position()
return 1
@ -476,11 +478,11 @@ classes = (
def ordered(updates):
# sorted = sorted(updates, key=lambda tup: SUPPORTED_TYPES.index(tup[1].id.bl_rna.name))
# sorted = sorted(updates, key=lambda tup: hepers.SUPPORTED_TYPES.index(tup[1].id.bl_rna.name))
uplist = []
for item in updates.items():
if item[1].id.bl_rna.name in SUPPORTED_TYPES:
uplist.append((SUPPORTED_TYPES.index(
if item[1].id.bl_rna.name in hepers.SUPPORTED_TYPES:
uplist.append((hepers.SUPPORTED_TYPES.index(
item[1].id.bl_rna.name), item[1].id.bl_rna.name, item[1].id.name, item[1].id))
uplist.sort(key=itemgetter(0))

View File

@ -4,12 +4,13 @@ from operator import itemgetter
from libs import zmq
import message
logger = logging.getLogger("Server")
logging.basicConfig(level=logging.DEBUG)
SUPPORTED_TYPES = [ 'Client', 'Material',
'Texture', 'Light', 'Camera','Mesh', 'Grease Pencil','Armature', 'Object', 'Action', 'Collection', 'Scene']
SUPPORTED_TYPES = ['Client','Curve','Material','Texture', 'Light', 'Camera', 'Mesh','Armature', 'Grease Pencil', 'Object', 'Action', 'Collection', 'Scene']
class RCFServerAgent():
def __init__(self, context=zmq.Context.instance(), id="admin"):

2
ui.py
View File

@ -4,7 +4,7 @@ from . import client, operators
ICONS = {'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
ICONS = {'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA', 'Light': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION_DATA', 'Armature': 'ARMATURE_DATA', 'Grease Pencil': 'GREASEPENCIL'}