Merge branch '206-draw-active-mode-in-the-object-presence-overlay-2' into 'develop'
Draw active mode in the object presence overlay See merge request slumber/multi-user!131
This commit is contained in:
commit
963a551a1e
@ -273,6 +273,13 @@ class SessionPrefs(bpy.types.AddonPreferences):
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step=1,
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subtype='PERCENTAGE',
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)
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presence_mode_distance: bpy.props.FloatProperty(
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name="Distance mode visibilty",
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description="Adjust the distance visibilty of user's mode",
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min=0.1,
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max=1000,
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default=100,
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)
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conf_session_identity_expanded: bpy.props.BoolProperty(
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name="Identity",
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description="Identity",
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@ -446,10 +453,11 @@ class SessionPrefs(bpy.types.AddonPreferences):
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col = box.column(align=True)
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col.prop(self, "presence_hud_scale", expand=True)
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col.prop(self, "presence_hud_hpos", expand=True)
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col.prop(self, "presence_hud_vpos", expand=True)
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col.prop(self, "presence_mode_distance", expand=True)
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if self.category == 'UPDATE':
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from . import addon_updater_ops
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addon_updater_ops.update_settings_ui(self, context)
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@ -538,6 +546,11 @@ class SessionProps(bpy.types.PropertyGroup):
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description='Enable user overlay ',
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default=True,
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)
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presence_show_mode: bpy.props.BoolProperty(
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name="Show users current mode",
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description='Enable user mode overlay ',
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default=False,
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)
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presence_show_far_user: bpy.props.BoolProperty(
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name="Show users on different scenes",
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description="Show user on different scenes",
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@ -251,6 +251,13 @@ class Widget(object):
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"""
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return True
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def configure_bgl(self):
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bgl.glLineWidth(2.)
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bgl.glEnable(bgl.GL_DEPTH_TEST)
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glEnable(bgl.GL_LINE_SMOOTH)
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def draw(self):
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"""How to draw the widget
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"""
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@ -304,11 +311,6 @@ class UserFrustumWidget(Widget):
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{"pos": positions},
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indices=self.indices)
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bgl.glLineWidth(2.)
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bgl.glEnable(bgl.GL_DEPTH_TEST)
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glEnable(bgl.GL_LINE_SMOOTH)
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shader.bind()
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shader.uniform_float("color", self.data.get('color'))
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batch.draw(shader)
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@ -342,7 +344,7 @@ class UserSelectionWidget(Widget):
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self.settings.presence_show_selected and \
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self.settings.enable_presence
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def draw(self):
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def draw(self):
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user_selection = self.data.get('selected_objects')
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for select_obj in user_selection:
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obj = find_from_attr("uuid", select_obj, bpy.data.objects)
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@ -406,6 +408,62 @@ class UserNameWidget(Widget):
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, self.username)
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class UserModeWidget(Widget):
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draw_type = 'POST_PIXEL'
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def __init__(
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self,
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username):
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self.username = username
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self.settings = bpy.context.window_manager.session
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self.preferences = get_preferences()
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@property
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def data(self):
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user = session.online_users.get(self.username)
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if user:
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return user.get('metadata')
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else:
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return None
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def poll(self):
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if self.data is None:
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return False
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scene_current = self.data.get('scene_current')
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mode_current = self.data.get('mode_current')
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user_selection = self.data.get('selected_objects')
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return (scene_current == bpy.context.scene.name or
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mode_current == bpy.context.mode or
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self.settings.presence_show_far_user) and \
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user_selection and \
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self.settings.presence_show_mode and \
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self.settings.enable_presence
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def draw(self):
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user_selection = self.data.get('selected_objects')
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area, region, rv3d = view3d_find()
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viewport_coord = project_to_viewport(region, rv3d, (0, 0))
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obj = find_from_attr("uuid", user_selection[0], bpy.data.objects)
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if not obj:
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return
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mode_current = self.data.get('mode_current')
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color = self.data.get('color')
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origin_coord = project_to_screen(obj.location)
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distance_viewport_object = math.sqrt((viewport_coord[0]-obj.location[0])**2+(viewport_coord[1]-obj.location[1])**2+(viewport_coord[2]-obj.location[2])**2)
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if distance_viewport_object > self.preferences.presence_mode_distance :
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return
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if origin_coord :
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blf.position(0, origin_coord[0]+8, origin_coord[1]-15, 0)
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blf.size(0, 16, 72)
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blf.color(0, color[0], color[1], color[2], color[3])
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blf.draw(0, mode_current)
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class SessionStatusWidget(Widget):
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draw_type = 'POST_PIXEL'
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@ -488,6 +546,7 @@ class DrawFactory(object):
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try:
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for widget in self.widgets.values():
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if widget.draw_type == 'POST_VIEW' and widget.poll():
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widget.configure_bgl()
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widget.draw()
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except Exception as e:
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logging.error(
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@ -497,6 +556,7 @@ class DrawFactory(object):
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try:
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for widget in self.widgets.values():
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if widget.draw_type == 'POST_PIXEL' and widget.poll():
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widget.configure_bgl()
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widget.draw()
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except Exception as e:
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logging.error(
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@ -509,6 +569,7 @@ this.renderer = DrawFactory()
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def register():
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this.renderer.register_handlers()
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this.renderer.add_widget("session_status", SessionStatusWidget())
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@ -27,7 +27,7 @@ from replication.interface import session
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from replication import porcelain
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from . import operators, utils
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from .presence import (UserFrustumWidget, UserNameWidget, UserSelectionWidget,
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from .presence import (UserFrustumWidget, UserNameWidget, UserModeWidget, UserSelectionWidget,
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generate_user_camera, get_view_matrix, refresh_3d_view,
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refresh_sidebar_view, renderer)
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@ -309,7 +309,8 @@ class ClientUpdate(Timer):
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settings.client_color.b,
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1),
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'frame_current': bpy.context.scene.frame_current,
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'scene_current': scene_current
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'scene_current': scene_current,
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'mode_current': bpy.context.mode
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}
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porcelain.update_user_metadata(session.repository, metadata)
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@ -323,6 +324,9 @@ class ClientUpdate(Timer):
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local_user_metadata['view_matrix'] = get_view_matrix(
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)
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porcelain.update_user_metadata(session.repository, local_user_metadata)
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elif bpy.context.mode != local_user_metadata['mode_current']:
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local_user_metadata['mode_current'] = bpy.context.mode
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porcelain.update_user_metadata(session.repository, local_user_metadata)
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class SessionStatusUpdate(Timer):
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@ -350,6 +354,7 @@ class SessionUserSync(Timer):
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renderer.remove_widget(f"{user.username}_cam")
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renderer.remove_widget(f"{user.username}_select")
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renderer.remove_widget(f"{user.username}_name")
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renderer.remove_widget(f"{user.username}_mode")
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ui_users.remove(index)
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break
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@ -365,6 +370,8 @@ class SessionUserSync(Timer):
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f"{user}_select", UserSelectionWidget(user))
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renderer.add_widget(
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f"{user}_name", UserNameWidget(user))
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renderer.add_widget(
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f"{user}_mode", UserModeWidget(user))
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class MainThreadExecutor(Timer):
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113
multi_user/ui.py
113
multi_user/ui.py
@ -107,7 +107,7 @@ class SESSION_PT_settings(bpy.types.Panel):
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row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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row.prop(settings.sync_flags, "sync_render_settings",text="",icon_only=True, icon='SCENE')
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row.prop(settings.sync_flags, "sync_during_editmode", text="",icon_only=True, icon='EDITMODE_HLT')
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row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='OBJECT_DATAMODE')
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row.prop(settings.sync_flags, "sync_active_camera", text="",icon_only=True, icon='VIEW_CAMERA')
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row= layout.row()
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@ -343,9 +343,10 @@ class SESSION_PT_user(bpy.types.Panel):
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box = row.box()
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split = box.split(factor=0.35)
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split.label(text="user")
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split = split.split(factor=0.5)
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split.label(text="location")
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split = split.split(factor=0.3)
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split.label(text="mode")
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split.label(text="frame")
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split.label(text="location")
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split.label(text="ping")
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row = layout.row()
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@ -383,6 +384,8 @@ class SESSION_UL_users(bpy.types.UIList):
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ping = '-'
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frame_current = '-'
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scene_current = '-'
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mode_current = '-'
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mode_icon = 'BLANK1'
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status_icon = 'BLANK1'
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if session:
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user = session.online_users.get(item.username)
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@ -392,13 +395,45 @@ class SESSION_UL_users(bpy.types.UIList):
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if metadata and 'frame_current' in metadata:
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frame_current = str(metadata.get('frame_current','-'))
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scene_current = metadata.get('scene_current','-')
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mode_current = metadata.get('mode_current','-')
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if mode_current == "OBJECT" :
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mode_icon = "OBJECT_DATAMODE"
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elif mode_current == "EDIT_MESH" :
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mode_icon = "EDITMODE_HLT"
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elif mode_current == 'EDIT_CURVE':
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mode_icon = "CURVE_DATA"
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elif mode_current == 'EDIT_SURFACE':
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mode_icon = "SURFACE_DATA"
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elif mode_current == 'EDIT_TEXT':
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mode_icon = "FILE_FONT"
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elif mode_current == 'EDIT_ARMATURE':
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mode_icon = "ARMATURE_DATA"
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elif mode_current == 'EDIT_METABALL':
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mode_icon = "META_BALL"
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elif mode_current == 'EDIT_LATTICE':
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mode_icon = "LATTICE_DATA"
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elif mode_current == 'POSE':
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mode_icon = "POSE_HLT"
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elif mode_current == 'SCULPT':
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mode_icon = "SCULPTMODE_HLT"
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elif mode_current == 'PAINT_WEIGHT':
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mode_icon = "WPAINT_HLT"
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elif mode_current == 'PAINT_VERTEX':
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mode_icon = "VPAINT_HLT"
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elif mode_current == 'PAINT_TEXTURE':
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mode_icon = "TPAINT_HLT"
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elif mode_current == 'PARTICLE':
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mode_icon = "PARTICLES"
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elif mode_current == 'PAINT_GPENCIL' or mode_current =='EDIT_GPENCIL' or mode_current =='SCULPT_GPENCIL' or mode_current =='WEIGHT_GPENCIL' or mode_current =='VERTEX_GPENCIL':
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mode_icon = "GREASEPENCIL"
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if user['admin']:
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status_icon = 'FAKE_USER_ON'
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split = layout.split(factor=0.35)
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split.label(text=item.username, icon=status_icon)
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split = split.split(factor=0.5)
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split.label(text=scene_current)
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split = split.split(factor=0.3)
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split.label(icon=mode_icon)
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split.label(text=frame_current)
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split.label(text=scene_current)
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split.label(text=ping)
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@ -425,20 +460,29 @@ class SESSION_PT_presence(bpy.types.Panel):
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settings = context.window_manager.session
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pref = get_preferences()
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layout.active = settings.enable_presence
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row = layout.row()
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row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
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row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
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row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
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row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
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col = layout.column()
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if settings.presence_show_mode :
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row = col.column()
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row.prop(pref, "presence_mode_distance", expand=True)
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col.prop(settings, "presence_show_session_status")
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row = col.column()
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_scale", expand=True)
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row = col.column(align=True)
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_hpos", expand=True)
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row.prop(pref, "presence_hud_vpos", expand=True)
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col.prop(settings, "presence_show_selected")
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col.prop(settings, "presence_show_user")
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row = layout.column()
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row.active = settings.presence_show_user
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row.prop(settings, "presence_show_far_user")
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if settings.presence_show_session_status :
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row = col.column()
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_scale", expand=True)
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row = col.column(align=True)
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_hpos", expand=True)
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row.prop(pref, "presence_hud_vpos", expand=True)
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def draw_property(context, parent, property_uuid, level=0):
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settings = get_preferences()
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@ -585,23 +629,32 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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overlay = view.overlay
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display_all = overlay.show_overlays
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col = layout.column()
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row = col.row(align=True)
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settings = context.window_manager.session
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pref = get_preferences()
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layout.active = settings.enable_presence
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row = layout.row()
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row = row.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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row.prop(settings, "presence_show_selected",text="",icon_only=True, icon='CUBE')
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row.prop(settings, "presence_show_user", text="",icon_only=True, icon='CAMERA_DATA')
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row.prop(settings, "presence_show_mode", text="",icon_only=True, icon='OBJECT_DATAMODE')
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row.prop(settings, "presence_show_far_user", text="",icon_only=True, icon='SCENE_DATA')
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col = layout.column()
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if settings.presence_show_mode :
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row = col.column()
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row.prop(pref, "presence_mode_distance", expand=True)
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col.prop(settings, "presence_show_session_status")
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col.prop(settings, "presence_show_selected")
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col.prop(settings, "presence_show_user")
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row = layout.column()
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row.active = settings.presence_show_user
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row.prop(settings, "presence_show_far_user")
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if settings.presence_show_session_status :
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row = col.column()
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_scale", expand=True)
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row = col.column(align=True)
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row.active = settings.presence_show_session_status
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row.prop(pref, "presence_hud_hpos", expand=True)
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row.prop(pref, "presence_hud_vpos", expand=True)
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classes = (
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SESSION_UL_users,
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Block a user