feat: fix object and collection support for geometry nodes
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0ccd0563ea
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9487753307
@ -27,7 +27,7 @@ from .dump_anything import Loader, Dumper
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from .bl_datablock import BlDatablock, get_datablock_from_uuid
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NODE_SOCKET_INDEX = re.compile('\[(\d*)\]')
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IGNORED_SOCKETS = ['GEOMETRY']
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IGNORED_SOCKETS = ['GEOMETRY', 'SHADER']
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def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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""" Load a node into a node_tree from a dict
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@ -53,13 +53,16 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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inputs_data = node_data.get('inputs')
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if inputs_data:
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inputs = [i for i in target_node.inputs if i.type not in IGNORED_SOCKETS]
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for idx, inpt in enumerate(inputs_data):
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if idx < len(inputs) and hasattr(inputs[idx], "default_value"):
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for idx, inpt in enumerate(inputs):
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loaded_input = inputs_data[idx]
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if idx < len(inputs_data) and hasattr(inpt, "default_value"):
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try:
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inputs[idx].default_value = inpt
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if inpt.type in ['OBJECT', 'COLLECTION']:
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inpt.default_value = get_datablock_from_uuid(loaded_input, None)
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else:
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inpt.default_value = loaded_input
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except Exception as e:
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logging.warning(f"Node {target_node.name} input {inputs[idx].name} parameter not supported, skipping ({e})")
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logging.warning(f"Node {target_node.name} input {inpt.name} parameter not supported, skipping ({e})")
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else:
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logging.warning(f"Node {target_node.name} input length mismatch.")
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@ -78,48 +81,6 @@ def load_node(node_data: dict, node_tree: bpy.types.ShaderNodeTree):
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f"Node {target_node.name} output length mismatch.")
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def load_links(links_data, node_tree):
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""" Load node_tree links from a list
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:arg links_data: dumped node links
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:type links_data: list
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:arg node_tree: node links collection
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:type node_tree: bpy.types.NodeTree
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"""
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for link in links_data:
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input_socket = node_tree.nodes[link['to_node']
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].inputs[int(link['to_socket'])]
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output_socket = node_tree.nodes[link['from_node']].outputs[int(
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link['from_socket'])]
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node_tree.links.new(input_socket, output_socket)
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def dump_links(links):
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""" Dump node_tree links collection to a list
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:arg links: node links collection
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:type links: bpy.types.NodeLinks
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:retrun: list
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"""
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links_data = []
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for link in links:
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to_socket = NODE_SOCKET_INDEX.search(
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link.to_socket.path_from_id()).group(1)
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from_socket = NODE_SOCKET_INDEX.search(
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link.from_socket.path_from_id()).group(1)
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links_data.append({
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'to_node': link.to_node.name,
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'to_socket': to_socket,
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'from_node': link.from_node.name,
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'from_socket': from_socket,
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})
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return links_data
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def dump_node(node: bpy.types.ShaderNode) -> dict:
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""" Dump a single node to a dict
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@ -167,17 +128,23 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
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if hasattr(node, 'inputs'):
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dumped_node['inputs'] = []
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for idx, inpt in enumerate(node.inputs):
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inputs = [i for i in node.inputs if i.type not in IGNORED_SOCKETS]
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for idx, inpt in enumerate(inputs):
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if hasattr(inpt, 'default_value'):
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dumped_node['inputs'].append(
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io_dumper.dump(inpt.default_value))
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if isinstance(inpt.default_value, bpy.types.ID):
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dumped_input = inpt.default_value.uuid
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else:
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dumped_input = io_dumper.dump(inpt.default_value)
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dumped_node['inputs'].append(dumped_input)
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if hasattr(node, 'outputs'):
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dumped_node['outputs'] = []
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for idx, output in enumerate(node.outputs):
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if hasattr(output, 'default_value'):
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dumped_node['outputs'].append(
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io_dumper.dump(output.default_value))
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if output.type not in IGNORED_SOCKETS:
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if hasattr(output, 'default_value'):
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dumped_node['outputs'].append(
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io_dumper.dump(output.default_value))
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if hasattr(node, 'color_ramp'):
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ramp_dumper = Dumper()
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@ -207,6 +174,49 @@ def dump_node(node: bpy.types.ShaderNode) -> dict:
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return dumped_node
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def load_links(links_data, node_tree):
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""" Load node_tree links from a list
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:arg links_data: dumped node links
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:type links_data: list
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:arg node_tree: node links collection
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:type node_tree: bpy.types.NodeTree
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"""
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for link in links_data:
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input_socket = node_tree.nodes[link['to_node']
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].inputs[int(link['to_socket'])]
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output_socket = node_tree.nodes[link['from_node']].outputs[int(
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link['from_socket'])]
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node_tree.links.new(input_socket, output_socket)
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def dump_links(links):
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""" Dump node_tree links collection to a list
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:arg links: node links collection
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:type links: bpy.types.NodeLinks
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:retrun: list
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"""
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links_data = []
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for link in links:
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to_socket = NODE_SOCKET_INDEX.search(
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link.to_socket.path_from_id()).group(1)
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from_socket = NODE_SOCKET_INDEX.search(
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link.from_socket.path_from_id()).group(1)
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links_data.append({
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'to_node': link.to_node.name,
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'to_socket': to_socket,
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'from_node': link.from_node.name,
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'from_socket': from_socket,
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})
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return links_data
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def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
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""" Dump a shader node_tree to a dict including links and nodes
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@ -263,7 +273,7 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
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"""
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# Check for removed sockets
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for socket in sockets:
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if not [s for s in sockets_data if socket['uuid'] == s[2]]:
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if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
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sockets.remove(socket)
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# Check for new sockets
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